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Messages - Gherald

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2
Canal also makes all base 4 cost cards be $3 for buy/gain purposes, so what are we even complaining about? That there's no longer a loot benefit to trashing your opening silver I guess.

3
Just as well to remain a memory, I suppose.

This was a triumph. I'm making a note here: "Huge success"

4
Dominion General Discussion / Re: Badly designed cards
« on: January 26, 2023, 10:18:46 am »
I disagree with the OP, none of those cards are badly designed.

An example of a badly designed card is Potion and any card with that in its cost. But seriously Alchemy does have the most notably bad cards, for example Scrying Pool's attack takes too long to resolve, only masochists enjoy Possession, Transmute is a joke, and when was the last time you made Philosopher's Stone work even with Herbalist.

5
The client renders several things together to form a card, so I'm not sure what exactly you're looking for--you can simply take a screenshot of how it shows in game if you just want a static image.

Here's the treasure-curse border and card art files:

https://dominion.games/images/cards/templates/treasure-curse-basic.webp
https://dominion.games/images/cards/art/prosperity/charlatan-curse.webp

And mini versions for the supply:

https://dominion.games/images/cards/templates/mini-treasure-curse.webp
https://dominion.games/images/cards/art/prosperity/mini-charlatan-curse.webp

6
Shaman does not like Swindler nor other types of net TfB. The meta is to leave only true junk in the trash so your opponent has no choice but to gain true junk.

7
Quote
Inspiring Cultist ... it's somewhat limited by the fact that Inspire can only work with Action cards that don't already have a copy in play, but it can still be very strong, especially if you have a good variety of Action cards
Sweet -- a way to play all my Ruins! ;)

8
Nobody expects the piazza-tireless-lookout Cathedral

9
Opponent used Mastermind to play a Skulk

1. Haunting - I put a curse from hand on top of deck
2. Locusts - trashed the curse
3. Plague - gained a new curse to hand

10
Had Emissary with League of Shopkeepers for the first time. Both are meh on their own but this is a legitimate combo --especially with a more reliable liaison to build 10 favor

11
Way of the Frog before a Journey turn doesn't work at all.

First there's the straightforward fact that you don't discard and hence topdeck it before your Journey turn, that's just the the normal don't-discard drawback of Journey.

But then, after your Journey turn, when discarding, you don't topdeck it either! Because it says "When you discard this from play this turn" and that never happens.

12
Dominion Online at Shuffle iT / Re: Can't play Bauble
« on: December 19, 2022, 04:27:14 pm »
Had the same issue

13
Kinda obvious but Trickster/Encampment works out well

14
Dominion General Discussion / Re: Plunder is online
« on: December 18, 2022, 08:01:58 pm »
Edit: woah I completely misread this card's text description here, nm but chapel is still better

--
It's a one shot and the cards come back at some point. That's not chapel+, that's chapel-minus-minus , though it's a terminal silver which helps replace itself.

A one-shot actual-chapel-trasher (cards not coming back) would be interesting, certainly stronger than chapel if it was also a terminal silver, but this isn't that because well it doesn't trash.

There's scenarios where you want to keep your starting estates and just not have them mug up your deck until you're ready to green, in that scenario the set aside not trashed nature can be a benefit, but it's far from typical.

15
Dominion General Discussion / Re: Plunder is online
« on: December 18, 2022, 07:32:33 pm »
One shot Haven on steroids, the 4 cards don't come back until you start greening and they come back to hand just like Haven ready to be handled in some way. It doesn't let you line things up purposely for a future turn the way Haven does, or at least it's far less likely to be useful that way, but the other basic use of Haven is to make junk/victory/stop cards not take up space in your shuffle. Cage is even better at that and a terminal silver that'll then kindly trash itself.

16
Well I'll take a stab:

- Armory, Sculptor aren't optional. They gain directly to a specific location and so Siren can then simply trash itself, no stop-moving involved.
- Traveling Fair and other seal/topdecking variants don't happen immediately. You're given an option after gain. They could have been worded as "you may gain it to the top of your deck" rather than put it on top of your deck, but they weren't, for..reasons? I don't know why offhand, but it's how they were all made--I would guess because it made for the simplest wording.
- Replace isn't optional, but there is a decision involved based on the card's type. It's simplest to gain first and then make that determination, vs. describing two different locations on the card itself.
- Summon sets aside after gain because that's how you set up things for the next turn without a duration card involved. It could have been created as "Set aside a card" without using gain, but then other on-gain things wouldn't trigger and that would be confusing.

In general, when all these cards were designed the goals were:

1) Ensure they functionally work as they should in all situations
2) Make them as easy to understand as possible
3) Minimize confusion

A 4th goal of, say, "ensure they all interact exactly the same way with another card that does on-gain things like Siren" .. well, that was never a goal because it would lead to more awkward wordings. (1), (2), and (3) are far more important game design considerations.

17
Dominion General Discussion / Re: * Plunder Previews #5: More Stuff *
« on: December 16, 2022, 09:06:18 pm »
it's kind of funny how the trash has been becoming gradually more "leaky". In the base set, trashing was permanent. Once a card was Trashed, it effectively ceased to exist for the rest of the game. Then a few cards were introduced, like Graverobber and Lurker, that could gain certain cards from the trash. And now we have Shaman giving you stuff from the Trash whether you want it or not
My own observation: as the number of of Dominion expansions increases (not complaining) ... the probability of an "oblivion"-type ability/mat being introduced from which cards can't ever as easily be regained to anyone's deck ... approaches 1

18
Dominion General Discussion / Re: Interview with Donald X.
« on: December 16, 2022, 08:56:45 pm »
Quote
Is there something else you’re trying to protect against

Loots. Spell Scroll in particular.

19
Dominion General Discussion / Re: * Plunder Previews #5: More Stuff *
« on: December 16, 2022, 05:01:07 pm »
So Shaman is the new forced slog huh. Played some games with it and my first impression is I hate it, it's way less fun than 2P Ambassador games used to be (but I understand why Ambassador wasn't good for multiplayer).  Shaman's design works for multiplayer though, so here we are. RIP Ambassador and his favorite game of estate tennis

Journey is very strong and games can consistently end by like turn 10 with it. Unless there's a 4 you /really/ want to cycle in before turn 3, opening Journey/some $3 is great because you're effectively getting a turn 2 with that $3 in either your hand or draw pile.

20
Dominion General Discussion / Re: * Plunder Previews #3: Loot *
« on: December 16, 2022, 04:14:29 pm »
Funny how in other conversations people were wondering how a trait could be negative and give out a curse or something like that without being too weakening. Now we know =)

21
My opponent bought Rogue from the BM on a board with Siren.

I don't think the investment paid off as they were hoping.

22
Dominion General Discussion / Re: * Plunder Previews #4: Next Time *
« on: December 15, 2022, 06:14:11 pm »
Well you know the Estate being replaced didn't come from the Victory supply pile laid out for the game, but new players don't know that. So we just tell them exactly what to do rather than have things be confusing.

23
Dominion General Discussion / Re: * Plunder Previews #3: Loot *
« on: December 15, 2022, 03:43:30 pm »
The funniest version of that is an opponent's Governor at the end of the game

24
Dominion General Discussion / Re: * Plunder Previews #4: Next Time *
« on: December 15, 2022, 03:41:23 pm »
The issue with Estates is you want there to be a consistent 8 or 12 in the starting pile. For other cards it doesn't matter, you just do what's convenient, and keeping track of a loose copper that's been put back in the box is just pointless. It'd be pointless for Silver too, but not as pointless as worrying about a currently non-existent pointless scenario  ;)

25
Dominion General Discussion / Re: * Plunder Previews #4: Next Time *
« on: December 15, 2022, 02:59:39 pm »
The most likely scenario of different choices being made is with shelters.

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