So I started off thinking of one or two cards, and using "produce tokens", but as soon as I switched to cards it sort of opened the flood gates for card ideas.
With this expansion, I'd treat it similarly to Alchemy, where you
could use just 1, but I'd say at least 4-5 would be good. I designed it to have all 10 kingdom cards at once from this expansion. Still working on what/how to reconcile getting some of these cards to work as the only Agriculture card available, but for now try to think about these with at least 5 Agriculture cards in the kingdoms
Again similar to alchemy, if you're using any of these cards, add the pile of Produce cards to the supply.
Bushels count as kingdom cards, and use up one of the 10.
I wish I had more people to play test some of these, as some of them I've only tested in my head, and in a sort of solo play. Thoughts, comments, gut reactions, questions, anything is welcome
(you could even be rude on purpose, but what’s the point in that?)
$0
Produce - Treasure
$1
When this card is bought, immediately return it to the supply. When this card is trashed, return it to the supply instead.
15 Produce per player in supply
$2
Barn - Action – Reaction - Duration
Gain 2 Produce
Reaction: When an opponent plays an attack card, you may reveal and set aside this card, if you do take a Produce from the supply and set it aside, take both into your hand at the start of your next turn
Duration: At the start of your next turn, gain 1 Produce into your hand
$2
Silo - Action
+1 buy
While this card is in play, you get +1 coin for each of the next 4 Produce trashed
$2
Bushel - Treasure - Reaction
$2
When you gain this card, trash a Produce from your hand. If you do not, return this card to the Supply
Reaction: When you would trash a Produce, you may reveal this card from your hand, discard this card from your hand instead of trashing a produce
$3
Oxen - Action
Gain 1 Produce
Pick One:
discard x cards: gain x Produce OR
discard x Produce: +x cards, +x actions, +x coin OR
Gain 1 Bushel
$3
Stove - Action
+1 action
trash x Produce: +3x cards
$3
Farmers Market - Action
+2 coin
trash 1 Produce: If you do, gain an action card worth up to 4
$3
Hired Hand - Action
+1 buy, +1 card
Either:
Gain 1 Produce OR
trash 1 Produce: If you do, +2 coin, +1 buy
$4
Farmer - Action
+1 action, +1 coin
either:
Gain 1 Produce OR
trash 1 Produce: If you do, +1 coin, +2 card
$4
Plow - Action
+2 card
Either:
Gain 1 Produce OR
trash 1 Produce: If you do, +2 action, +1 card
$4
Wagon - Action
either:
Gain 3 Produce OR
trash x Produce: +3x coin
$4
Market Stand - Action
+1 coin, +1 buy
Trash x Produce: gain x silvers
$4
Town - Action
+2 action, +1 card
Gain 2 Produce
When this card is discarded from play, you may trash a Produce from play and put this on top of your deck
$4
Maggots - Attack
+2 card
Opponents must trash 1 Produce from their hand or reveal a hand with no Produce and reveal the top 2 cards of their library, trash any Produce, and put the rest back in the order of their choosing
$4
Barn Raising - Action
Trash a card in your hand and x Produce: Gain a card worth up to the trashed cards cost +2x
$4
Homestead - Victory
+2 vp for every 4 Produce
$4
Harvest Moon - Action
+1 coin, +1 buy
Reveal your hand, for each Produce revealed, action cards cost $1 less this turn, but no less than $0.
$5
Irrigation - Action
+2 card
While this card is in play, you may trash a card that is not a Produce from your hand, and gain a Produce into your hand
$5
Harvest Festival - Action
+2 action, +1 buy, +2 coin
Gain 2 Produce
You must have at least 1 Produce in play to purchase this
$5
Blight - Attack
+1 action
All other players reveal the top card of their deck, and discard it. If it is a:
Produce, trash it and they gain +1 curse;
Victory card, you gain +1 card;
Treasure card, you gain +1 coin
$5
Crop Thief - Attack
+2 coin
All other players reveal the top 3 cards of their deck, all Produce are trashed, and all others are discarded, you may gain +1 Produce per player that trashed a Produce
$5
Merchant - Action
+2 coin
either:
+2 Produce OR
trash 1 Produce: If you do, +3 coin, +1 buy
$5
Orchard - Victory - Action
2 VP
+1 action
Gain 2 Produce
$5
Seeds - Treasure
$2
When you play this, it's worth an additional $2 for each Produce or Bushel in play
$5
Food Fight - Action - Attack - Reaction
Reaction: When you would gain a card, you may reveal this and instead gain a Produce into your hand
Action Either: trash up to 2 Produce: opponents gain a curse for each Produce trashed OR Gain 2 Produce
$6
Harvest-Time - Treasure
$2
When you play this card, gain a card worth up to the number of Produce currently in play, and were trashed this turn
$6
Harvest Market - Action
+1 action, +1 card, +1 coin
Gain 1 Produce
Costs $2 less for each Produce in play, but no less than $0