![](https://cdn.discordapp.com/attachments/821069859143417943/861469505908899920/Summoning_Circle_1.png)
Summoning Circle
Action - Duration ($2)
At the start of your next 2 turns, set aside a card from your hand (on this). At the start of your next turn after that, trash them and this, and gain a Curse and a card costing up to $6.
Summoning Circle is a slow one shot take on a remodeler as well as being similar to Cathedral. It takes two cards in your deck and turns them into a powerful card and a Curse.
Note that many other cards that stay out for N turns have major tracking issues. The problem is that it is easy to forget how many turns it has been, especially when playing multiple copies. In Summoning Circle's case, turns are kept track of with the number of set aside cards. Tracking issues only occur when you miraculously start your turn with no cards in hand. Throne Room variants also work seamlessly with Summoning Circle even though it trashes itself. Other cards that discard themselves from play or use the text "while this is in play" have issues with stranding Throne Room in some edge cases.