theParty won 4-2 over WrathofGlod/Michael Harris. Close games all around and fairly well played I thought (save for a huge mental error in game 2 by me).
I am missing a log for some reason, but here they are, save the 5th game:
http://dominion.isotropic.org/gamelog/201111/03/game-20111103-121342-9adbb7d0.html - Bishop and Hoard were the key cards for both of us, and both were strengthened by Harem. I felt like I was in the hole with the 5/2 opening and purchasing bishop/courtyard instead of my preferred silver/bishop, but looking back, i may open that again with a 4/3. The swindler was a horrible move, and was essentially a dead card for me the entire game.
http://dominion.isotropic.org/gamelog/201111/03/game-20111103-122415-33a6b015.html - KC/GM game. I was ahead, primarily because I invested in markets to have something to KC. Once both our engines got going, I was slightly ahead. I added wrong on turn 20, and almost bought out the piles......He ended the game next turn.
http://dominion.isotropic.org/gamelog/201111/03/game-20111103-123823-1642c30d.html - a slogfest, familiar game. Not much to comment here, though I'd be curious if someone has a different strategy on this board, or would you try to get ahead and 3 pile like we did....
http://dominion.isotropic.org/gamelog/201111/03/game-20111103-125514-0414e58c.html - This was the most interesting kingdom I thought that we drew. Colony game. Goons, Grand Market, Sabatouer (which plays heavily in ours), Possession, and NV were the key cards, with almost every card supporting in some way. He actually Sabatuers my early possession, and then when he gets a possession later, possesses the only Colony had I've had all game. Felt lucky to get out of there with a win after that turn of events. I purchased more on my double goons turns, which I think was the difference in the game.
http://dominion.isotropic.org/gamelog/201111/03/game-20111103-132317-6e18d393.html - this last game was very similar to the game before it (log is missing), in that the obvious strategy was to use council room (or governor in the previous game) to get a large hand, then ghost ship the opponents hand down. I opened 5/2 which gave me a big advantage here. In the post game wrap, we both agreed that loan/masq. was a bad opener, and would have passed on the loan next time.
Would love to hear any thoughts for people who actually look at the logs.....