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Messages - flymolo

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1
Variants and Fan Cards / Re: Card Idea: Migrant Worker, a 1-cost card.
« on: February 21, 2012, 11:35:26 am »
I don't know about balance.  But I like it.  It doesn't have deep strategy by itself, but it does change the way remake,remodel, develop work, and make +buy more interesting.  It's not quite a no brainer, because it can be drawn dead.

2
Puzzles and Challenges / Re: Fastest 5-province game - worst luck
« on: November 14, 2011, 04:33:17 pm »
How about nomad camp/watchtower? Those screw with the shuffling.  When you get to 5, get Mandarin as a cheap gold, and another +5 next turn.
Mandarin also fixes terminal conflicts, so would they happen or not?

3
Dominion General Discussion / Re: Game logs behind Isotropic
« on: July 15, 2011, 12:25:20 pm »
I also want to ask for FULL game logs.  Knowing what cards players decided not to play is important for learning.

4
This tactic is also fun with minion.

5
Dominion General Discussion / Re: Ironworks + Great Hall
« on: June 24, 2011, 11:10:13 am »
ironworks+ gardens is already good.  Depleting great halls instead of estates should be faster.

6
Simulation / Re: Dominion Simulator available for download!
« on: June 23, 2011, 09:36:09 am »

4)let experienced players who know JAVA program extra play rules for the cards (at least level10s probably but I doubt we can be picky here?)
Although this will probably lead to thousands of lines of ugly code and more bugs it's the most feasible option to improve the simulator in the near future. This will of course require me to make the code available to the public which I'm still pondering about... What platform would you suggest if I decide to do that (I have no experience with open source)

sourceforge.net and github are the most common.  Sourceforge is easier unless you are already familiar with git.
You choose who has access to change the code directly.  Normally other people will submit patches to one of the people with commit access.  That is how code quality is maintained, and tests.

As to license
if you don't care that someone changes the code and never gives you those changes even if they are selling it: Apache License or BSD
If you want the code to be distributed if someone distributes binaries: GPL
If you are worried that someone will turn you program into a web service and not release the code: AGPL 3.0

7
Simulation / Re: Dominion Simulator available for download!
« on: June 22, 2011, 05:06:54 pm »
I tried to simulate Ironworks Gardens, but it's not quite right because I can't check whether I have multiple ironworks in hand or how many actions I have left if I want to add in villages, and need to gain actions to avoid terminal collision.

I don't mean to complain.  I'm a computer programmer too, and I know the dangers of wouldn't it be great if.
This is awesome, and we just want to make it better.

I'll put my time where my mouth is, if source code becomes available.  But it's your project and you are entitled to release or not release your code in any manner you wish. 

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