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Messages - ajmiam

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1
Dominion General Discussion / Re: Greatest Dominion moments 2013
« on: February 02, 2013, 10:10:20 pm »
http://dominion.isotropic.org/gamelog/201302/02/game-20130202-131011-63913068.html

...in which I (unintentionally) set and spring a trap to burn my opponent for his attempts to illegally import goods from my kingdom...

— ajmiam's turn 7 —
   ajmiam plays an Embargo.
   ... getting +$2.
   ... trashing the Embargo.
   ... embargoing the Provinces.
   ajmiam plays 2 Coppers and a Silver.
   ajmiam buys a Border Village.
   ... gaining a Mine.
   (ajmiam draws: 2 Coppers, a Remake, and 2 Silvers.)

Later...

 — ajmiam's turn 14 —
   ajmiam plays a Border Village.
   ... drawing 1 card and getting +2 actions.
   ajmiam plays a Border Village.
   ... drawing 1 card and getting +2 actions.
   ajmiam plays a Border Village.
   ... drawing 1 card and getting +2 actions.
   ajmiam plays 4 Silvers.
   ajmiam buys a Province.
   ... gaining a Curse.

   (ajmiam reshuffles.)
   (ajmiam draws: a Copper, a Border Village, 2 Mines, and a Silver.)


— Mic Qsenoch's turn 15 —
Mic Qsenoch plays a Border Village.
... (Mic Qsenoch reshuffles.)
... drawing 1 card and getting +2 actions.
Mic Qsenoch plays a Border Village.
... drawing 1 card and getting +2 actions.
Mic Qsenoch plays a Border Village.
... drawing 1 card and getting +2 actions.
Mic Qsenoch plays a Border Village.
... drawing 1 card and getting +2 actions.
Mic Qsenoch plays a Smugglers.
... gaining a Curse.

Mic Qsenoch plays a Gold.
Mic Qsenoch buys a Silver.
(Mic Qsenoch draws: a Copper, a Curse, a Border Village, a Gold, and a Mine.)

2
I'd have to say Hoard.  There are a few reasons...

1) I always seem to draw it in a hand with $7 total, meaning if I'd gotten a Gold instead I could have had a Province!
2) If my opponent gets it in their first Province-buying hand and I don't, they're more likely to get another Province-buying hand the next time their Hoard comes up than I am (slight unstable equilibrium).
3) It makes for those trollsy "get-your-hopes-up-then-crush-them" moments when playing in Iso, i.e.

Your opponent plays a Silver and 2 Coppers.



Your opponent plays a Hoard.
Your opponent plays a Hoard.
Your opponent buys a Province.
 ... gaining a Gold.
 ... gaining a Gold.


3
... ajmiam reveals a Trader to gain a Silver instead of a Cache.

I think this speaks for itself.

4
Dominion General Discussion / Re: Homage to the Best Card
« on: August 16, 2012, 02:34:42 pm »
Imagine how terrible we'd think Swindler was if it came out in this set instead of Intrigue.




Thanks, thirtyseven, for the picture formatting advice!

5
Some Cornucopia-and-Dark-Ages-only kingdoms seem like they could be quite fun!

I suppose with Fairgrounds on the board you'll have an interesting decision to make from the very start.  Do you trash your starting Hovel and Overgrown Estate or keep them for more Fairgrounds variety?  Because without a Supply pile for them, once you trash a Shelter, there's no going back!!!  Well, unless there's another gain-from-trash-er that can gain cards costing as low as (1). 

Hmmm...7 basic Supply cards (VP, Treasure, Curse) plus 10 Kingdom cards plus 3 Shelters is exactly 20!  You could get 8-point Fairgrounds without the aid of Colonies, Potions, Young Witch, or Black Market!  And it might give another reason for buying a Curse, aside from piling out or Ambassador.  (I'm assuming we still play with those purple cards in Dark Ages and that Ruins don't replace the Curse pile...?)

6
Dominion General Discussion / Re: Greatest Isotropic Moments of 2012
« on: August 02, 2012, 04:57:25 pm »
I've got a couple more funny moments.

First a mutual FAIL, and then a minor FAIL for me that gives way to a mega-WIN!

Failed a Spot Check
http://councilroom.com/game?game_id=game-20120728-110553-65e9242f.html

cards in supply: Bank, Duchess, Highway, Jack of All Trades, Mining Village, Moneylender, Pirate Ship, Scout, Sea Hag, and Tunnel

...I go DoubleJack, he goes SingleJack, there's 1 Province left, Duchies are all gone, and the score is close...

   --- ajmiam's turn 16 ---
   ajmiam plays a Copper and 3 Silvers.
   ajmiam buys an Estate.

   --- ycz6's turn 17 ---
   ycz6 plays 3 Coppers and a Silver.
   ycz6 buys an Estate.
   /*at this point, ycz6 posts something in the chat to the effect of "oops" but I don't notice until later.*/

   --- ajmiam's turn 17 ---
   ajmiam plays 2 Coppers, a Gold, and a Silver.
   ajmiam buys an Estate.

   --- ycz6's turn 18 ---
   ycz6 plays a Jack of All Trades.
   ... gaining a Silver.
   ... discarding the top card of the deck.
   ... drawing 1 card.
   ycz6 plays a Silver.
   ycz6 plays a Gold.
   ycz6 buys a Tunnel.
   /*now, ycz6 posts "<_<" in the chat and I feel like a total idiot.*/

   I bought a Tunnel next turn, but it was too late.  Later on I had $8 and couldn't buy the last Province or I'd lose by 1.  Final score: him 46, me 35.

   Pro-tip:  Never play Dominion on autopilot, not even when playing DoubleJack.

The Correct Way to Recover From a Misclick
http://councilroom.com/game?game_id=game-20120629-195701-be4406d0.html

cards in supply: Apprentice, Bishop, Bridge, Expand, King's Court, Sea Hag, Shanty Town, Spice Merchant, Steward, and Woodcutter

...

--- ajmiam's turn 9 ---
ajmiam plays an Apprentice.
... trashing a Silver.
... drawing 3 cards and getting +1 action.
ajmiam plays a Shanty Town.
... revealing a Copper, an Apprentice, a Shanty Town, a King's Court, and a Bridge.
... getting +2 actions.
ajmiam plays a King's Court.
... and plays a Bridge.
... ... getting +1 buy, +$1, and reducing all costs by $1.
... and plays the Bridge again.
... ... getting +1 buy, +$1, and reducing all costs by $1.
... and plays the Bridge a third time.
... ... getting +1 buy, +$1, and reducing all costs by $1.
ajmiam plays an Apprentice.
... trashing a Copper.
... getting +1 action.
ajmiam plays a Shanty Town.
... revealing nothing.
... drawing 2 cards and getting +2 actions.
ajmiam plays a Copper and a Silver.
ajmiam buys a King's Court.
ajmiam buys a Bishop. /*AGH!  Misclick!  Meant to buy another Bridge!*/
ajmiam buys a Bridge.
ajmiam buys a Shanty Town.
(ajmiam reshuffles.)
(ajmiam draws: 3 Bridges, a Spice Merchant, and a Copper.)

...

--- ajmiam's turn 10 ---
ajmiam plays a Spice Merchant.
... trashing a Copper.
... drawing 2 cards /*Apprentice and my misbegotten Bishop*/ and getting +1 action.
ajmiam plays an Apprentice.
... trashing a Bishop.
... drawing 4 cards /*Shanty Town, Silver, and 2 King's Courts*/ and getting +1 action.
*Insert the infamous Bridges over King's Courts full house combo here, giving me my 2nd ever Megaturn award on Councilroom.com*
To this, all my opponent had to say in the chat was "lol."

I mean, what are the odds that my Spice Merchant would immediately draw me my mistaken buy as well as the one card that could turn it into something useful?

7
Dominion General Discussion / Re: Greatest Isotropic Moments of 2012
« on: July 21, 2012, 01:46:41 pm »
How desperately can you possibly need just one Silver in your hand RIGHT NOW?

How about THIS desperately: http://councilroom.com/game?game_id=game-20120318-093045-e2bacff6.html

   --- ajmiam's turn 19 ---
   ajmiam plays a Village.
   ... drawing 1 card and getting +2 actions.
   ajmiam plays a City.
   ... drawing 2 cards and getting +2 actions, +1 buy, and +$1.
   ajmiam plays a Trading Post.
   ... ajmiam trashes 2 Provinces, gaining a Silver in hand.
   ajmiam plays 2 Golds and a Silver.
   ajmiam buys a Province.
   (ajmiam draws: a Silver, a Gold, a Steward, a Duchy, and a Province.)

All Provinces are gone.
ajmiam wins!

(Backstory:  I had a 12-point lead but my opponent had just emptied the City pile, giving him a 9-1 split, last turn.  Hamlets were also gone, and he had just gained 4 Silvers and bought 3 Duchies last turn, so I was very afraid of what he could do with just one more turn.)

8
Dominion General Discussion / Re: Homage to the Best Card
« on: July 02, 2012, 11:27:05 pm »
Time for me to stop lurking, and start posting:






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