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« on: May 03, 2018, 10:42:08 am »
After not playing for several years it was a surprise to see the undo feature when I came back.
It is still unbelievably counter intuitive for me to even request undos. I almost always will just mumble 'dammit' and move on. I still remember the first time I asked for an undo, after hundreds of games, and it was denied by someone who I had even granted an undo earlier in the game!
I think it a cumbersome and awkward feature. No undo request is without context and a significant minority of requests could be called angle-shooting (in the broadest definition) in that they are requested after hidden information is revealed. That's not to say people are nefariously taking advantage of it, just the facts of how they exist. I still grant 99% of requests, nothing is on the line and I don't want to ruffle feathers. And I have began to request a few more myself, though a very slight amount of requesting compared to my opponent's(which isn't to say that I think I misclick or blunder significantly less often than my opponents, I just keep going).
So while I would never be the dickhead who denies all the requests, if an advanced option to turn off undo was available I would opt out of it without hesitation. Which is to say I can sympathize with some of the possible motivations of those dickheads. It would make for quicker games and without the clumsy moments of undos beings requested or not and granted or not, and everything about the rules and mechanics would be fair and known before the game starts. I think it obvious that if this game was in any sort of serious competitive setting the undo feature would not even be a consideration. Which is not to say Dominion should be competitive in the way other games are, Dominion is fun and casual and that's great. However this is an amazing game and there is nothing inherently anti-competitive about it, meaning it could fairly be gambled on, so my sense is that the platform mechanics should strive to facilitate the game's most competitive potential.