76
Dominion General Discussion / Re: Custom Set Challenge #2
« on: August 16, 2011, 05:15:01 am »
I'm guessing all cards with potion costs are off limits?
Chancellor: When Valerie got her copy of the game at Origins 2007, she also got a copy of the first expansion as I had it then. So when cards left the main set, she knew all about those expansion cards, and on one occasion nominated this card to be swapped into the main set. I think she was looking for another +coins card, to provide another anti-Thief option. I really like having the card in the main set, as it's simple but subtle. New players are always like, huh? Why would I want to do that?
The rest is easy, even with one copy of the full game, you can support 13 games each with 10 disjoint kingdom cards; to make it more fair, players could rotate to different tables (like duplicate bridge?), but maybe there are fears of scouting these tables?
I'm not sure if a significant amount could be gained by finding out what cards are available at each table, especially if every player has equal access. Unless there's a lot of potential downtime in the tournament for players to be practicing/simulating, I'm not sure how much of an advantage could be gained if everyone knows what every kingdom is going to be right when the tournament starts. It's not like there's hidden information in the setup like there is in Bridge.
The fairest way to run a tournament (2-player only) is also the most impractical way to run a real-life tournament, since where are you going to find so many Dominion sets? Maybe you could split big sets (e.g., Table 2 gets a random set of 10 comprised of cards not in Table 1), but that seems like a huge logistical barrier.
Well, this explanation is way better than the one on Wikipedia.
I get it now, thanks.
Edit: I don't know whether an even number of players is needed. If so I will participate / sit out depending on the number of players.
If it is odd, I'll join in. If it is already even, I'll sit out.