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76
Mafia Game Threads / Re: RMM57: Westworld Mafia (Day 1)
« on: July 07, 2020, 09:48:39 am »
You also counted LaLight's vote which was with "vote"
I guess I need to pay closer attention to my own rules  ;D. Updated too

77
Mafia Game Threads / Re: RMM57: Westworld Mafia
« on: July 07, 2020, 09:45:17 am »
vote: No Exile

Incorrect voting syntax, vote not counted.

What's wrong about it?
The correct is 'Vote' not 'vote' pedantic, I know

But you counted mine for hypercube...
Thats my mistake then, updated

78
Mafia Game Threads / Re: RMM57: Westworld Mafia
« on: July 07, 2020, 09:42:53 am »
vote: No Exile

Incorrect voting syntax, vote not counted.

What's wrong about it?
The correct is 'Vote' not 'vote' pedantic, I know

79
Mafia Game Threads / Re: RMM57: Westworld Mafia
« on: July 07, 2020, 09:38:17 am »
Vote Count 1.1

faust (1): MiX

No Exile (1): faust

Not Voting (9): mail-mi, scolapasta, A Drowned Kernel, Swowl, WestCoastDidds, hypercube, Glooble, Awaclus, LaLight

With 11 alive it takes 6 to Exile. Day 1 lasts until July 14th, 12:01 am Forum Time

vote: No Exile

Incorrect voting syntax, vote not counted.

80
Mafia Game Threads / Re: RMM57: Westworld Mafia
« on: July 07, 2020, 12:01:34 am »
On the dawn of a new Day, the sun shines over the mesa and illuminates the train of visitors rolling into Sweetwater. It's a picturesque American Western town where time seems to have stood still while the rest of humanity has advanced. Except, for the residents of Sweetwater, time really has stood still. As robotic Hosts for this Western themepark, every day is but a repeat of the last. Programmed to follow their 'loops' and appease the desires of their Human visitors, all without the faintest idea as to the nature of their reality. Variability is only intended to come from patrons of the park - what could this newest group of passengers bring?


Day 1 Start!



Vote Count 1.0

Not Voting (11): mail-mi, MiX, LaLight, scolapasta, A Drowned Kernel, faust, Swowl, WestCoastDidds, hypercube, Glooble, Awaclus

With 11 alive it takes 6 to exile. Day 1 lasts until July 14th, 12:01 am Forum Time


Thread Unlocked!

81
Mafia Game Threads / Re: RMM57: Westworld Mafia
« on: July 05, 2020, 12:01:35 pm »
All have been sent! Let me know if you didn't receive yours. Because it took me longer than expected, I've updated the time for game start to midnight forum time

82
Mafia Game Threads / Re: RMM57: Westworld Mafia
« on: July 05, 2020, 11:23:36 am »
Alrighty, so I think I'm going to go ahead and get this fired up. There's a few wording changes in the second post for added clarity and I've updated the lynch replacement from 'eliminate' to 'exile' since that seems to be the phrase people have liked.

I'm going to go ahead and send out your Role QTs. Go ahead and confirm in there once you've received it and ask any questions you may have. If you no longer intend on playing, let me know and I'll pass the buck to one of our lovely subs!

Day 1 will begin July 7th at midnight Forum Time (as long as all players have confirmed). Until then, thread locked!

83
Mafia Game Threads / Re: RMM57: Westworld Mafia
« on: June 29, 2020, 05:51:40 am »
Great! I’ll probably keep you guys outside of the spectators chat just for maximum fairness when swapping in if you need to.

84
Mafia Game Threads / Re: RMM57: Westworld Mafia
« on: June 25, 2020, 06:56:43 pm »
There’s our 11! Anyone else is welcome to /tag to join the spectators or help with modding stuff.

85
Mafia Game Threads / Re: RMM57: Westworld Mafia
« on: June 23, 2020, 04:28:37 pm »
I'll also note that I don't intend on starting this game until mail-mi's game has completed/is nearing completion.

86
Mafia Game Threads / Re: RMM57: Westworld Mafia
« on: June 22, 2020, 07:35:05 am »
/in
Alternatively I could /comod as it seems that the setup requires a decent amount of modding work based on your caveat.
Whichever you’d like! There’s a few things where having a comod would be nice, but I also think you’d really enjoy playing.

87
Mafia Game Threads / Re: RMM57: Westworld Mafia
« on: June 21, 2020, 08:00:26 pm »
/in

Is the "maintenance" in the PM exactly how it will work it the game, or is this just a sample of how such an ability could work?
That is how the ability will work

88
Mafia Game Threads / Re: RMM57 : Westworld Mafia
« on: June 21, 2020, 05:49:13 pm »
Maintenance (Living): While Dead, each Day you may post Request: [Player Name] in your QT. At the end of the Day, if the requested player is a Living Human, you will enter Analysis Mode with them at the beginning of the Night. During that Night, you may talk to each other privately. They may post Fix in their Personal QT to become Living at the beginning of the next Day.

When you say "to become Living", I presume it's referring to the person with Maintenance, not to the Living Human that was the target, right?
Correct! I just modified that for clarity

89
Mafia Game Threads / Re: RMM57 : Westworld Mafia
« on: June 21, 2020, 05:19:11 pm »
This is a closed, 11-player RMM game designed by Archetype. This is a fairly complex RMM that features unique abilities alongside new spins on old favorites.

Flavor for this game comes from the HBO Sci Fi Drama Westworld. Characters and the powers they utilize are influenced by the first season of the series. Spoilers do abound, so I would suggest shying away if you ever plan on watching on the show (or do play if you think your memory will be hazy enough :))).



Each player will receive a Personal QT with the first post detailing their Role: their Character Name, Alignment, Win Condition, and Abilities. It’s important to note that a character’s relative ‘goodness’ in the show has no bearing on their relative ‘goodness’ in this game as Character Names are assigned relatively independently of Alignment.

Additionally, each player will also be told that they’re either a Host or a Human. When anyone dies, their Character Name will be revealed along with their Host/Human designation. When a Human dies, their alignment will be revealed. A Host, on the other hand, will not have their alignment revealed upon death.

Players in the game are also either Living or Dead. Everyone starts the game as Living, but become Dead when killed or eliminated. Living players can vote and post in-thread and Dead players cannot. There is at least one player in this game with the ability Maintenance (see sample PM) which allows for a Host that is otherwise Dead to again become Living. As such, a Dead Host will not be invited to join the Spectators Chat until there is no way for them to return or affect the game.

Each role’s abilities will also name which types (Living/Dead) of players in the game it can target (if it’s a targeted action). Players cannot use their abilities while dead or self-target unless otherwise noted. Players may also have access to additional factional abilities depending upon their alignment. A sample Role is below:

Quote
Character Name: Angela - Host
Alignment: Town
Win Condition: You win when all Mafia-aligned players are Dead and there is at least one Living Town Host.

Abilities:

1. Welcome to Westworld (Dead/Living): Each Night, you may post Reveal: [Player Name] in your QT. That player will be told that you are a Host.

2. Maintenance (Living): While Dead, each Day you may post Request: [Player Name] in your QT. At the end of the Day, if the requested player is a Living Human and you are a Dead Host, you will enter Analysis Mode with them at the beginning of the Night. During that Night, you may talk to each other privately. They may post Fix in their Personal QT to have you become Living at the beginning of the next Day.


Please do note that Day actions will only be resolved when I’m online and done in the order they were submitted. I will be doing my best to check Personal QTs often and will notify players when I’ve resolved any submissions. Please also note that Night actions are due 36 hours after it begins.

90
Mafia Game Threads / RMM57: Westworld Mafia (GAME OVER)
« on: June 21, 2020, 05:19:00 pm »
RMM57: Westworld Mafia
"This world doesn’t belong to you or the people who came before. It belongs to someone who has yet to come..."

Players:
1. mail-mi Robert Ford, Mafia Human [Exiled D7]
2. MiX Hector Escaton, Host [Killed N3] [Revived N5]
3. LaLight
4. scolapasta
5. A Drowned Kernel Clementine Pennyfeather, Host [Exiled D2]
6. faust Theresea Cullen, Town Human [Exiled D6]
7. Swowl Lee Sizemore, Town Human [Exiled D4]
8. WestCoastDidds Maeve Millay, Host [Killed D3] [Revived N3]
9. hypercube Charlotte Hale, Town Human [Exiled D1]
10. Glooble -> jotheonah Teddy Flood, Host [Killed N1] [Revived N2] [Exiled D5]
11. Awaclus Bernard Lowe, Host [Exiled D3]

Spectators: Galzria, 2.7

Subs: EFHW, jotheonah, chairs

Game Tracker:

Day 1 | Night 1
Day 2 | Night 2
Day 3 | Night 3
Day 4 | Night 4
Day 5 | Night 5
Day 6 | Night 6

The Rules:

The Golden Rule:

Please remember that this is a game and your main objective is to have fun!  Be considerate of each other, don’t get personal, and enjoy the game.

Please read The Civility Pledge before signing up for any mafia game on this site.  If you have not /pledged there, you cannot play.

Excessive personal attacks or uncivil behavior may be dealt with by modifiers or modkills.

The Standard Rules:
1. No communication between players outside of the game thread or shared QTs at any time. This includes passing references, jokes, or cases in other games or threads, whether in context or not.
2. If the game thread is locked, do not post. If you are unsure if something is locked, ask the mod by PM.
3. Direct or verbatim quoting of mod-provided information is strictly forbidden. Paraphrasing is okay.
4. Actions with instructions that do not specify a game state will be resolved in the order they are received.
5. Players must post once every 24 hours.
6. Do not edit or delete posts, ever. If you need to clarify or correct something, post again.
7. Invisible text, font size less than 10, and spoiler tags are not allowed.
8. Cryptography is not allowed.
9. The time between a consensus being reached and a flip being provided is called twilight. All players may continue posting during this time, including the exiled player.
10. Dead players may not post in thread or QT, except their Role QT. An exiled player is not "dead" until a flip has been provided.
11. Personal multimedia, such as video or audio recordings, are not allowed in the game thread.
12. Any tools to aid in creating or imitating randomness are not permitted in-thread or shared QTs.

The Voting Rules:
1. Votes should be in this format: Vote: Playername. Unambigiuous nicknames are acceptable.
2. Unvotes should be in this format: Unvote or Unvote: Playername.
3. Unvotes are not required if changing your vote from one player to another.
4. You may Vote: No Exile. If a majority is reached here, no player will be exiled that day.
5. Exiles occur when a simple majority (rounded up) of living players is reached. Once reached, an exile cannot be undone.
6. If a majority consensus is not reached by the Day's deadline, no one is exlied.

The Rest:
1. Blue text is reserved for the Mod. No other player may use it.
2. If you have an issue or problem with the game, please PM the Mod. Do not post complaints in the game thread.
3. Mods make mistakes - please point them out gently. If they can be corrected, they will. If irreversible, they will stand as final to be commiserated over after the game.
4. If a mod error disadvantages one faction greatly, the game may be called off.
5. Ask all questions and make all requests directly to the Mod via PM. Questions deemed as "universal" (defined as questions for which the answers should be available to all players) will be requested to be re-posted in the Game Thread and answered there.
6. One prod will be issued after 48 hours without posting in the game thread. Players are subject to replacement or modkill after one prod.
7. All rule violations will be dealt with according to their severity, as determined by the mod.
8. Each player will receive their own QT, regardless of role. Don't quote from it. Quoting from these Personal QTs to a factional QT is allowed.

Deadlines:
1. Days will last ~seven IRL days.
2. Nights will last ~two IRL days.
3. Night action phase submission deadline will be roughly 36 hours after the night begins.
4. Nights may be shortened in certain cases to speed up the game.

91
Forum Games / Re: Proposal to stop using "lynch"
« on: June 16, 2020, 07:28:12 pm »
Yeah I think I read into your comment more than what is actually there with how I phrased my response, like you were saying that the vocab change wouldn't actually necessitate changing the scripts because the counts would still be right.  I see that wasn't at all what you were saying, so sorry about that.
You’re all good! The No Lynch choice is still a good point to raise.

92
Forum Games / Re: Proposal to stop using "lynch"
« on: June 16, 2020, 06:39:26 pm »
Changing words in general causes issues with the way we think.  We have to constantly remind ourselves to use the "correct" term.  I also know that some people here have written scripts to automate things like vote counts.  People are going to have to change their scripts, or worse, forget to change them, and possibly get incorrect counts.  I prefer consistency over fluid names.

I am unsure how any vote count scripts would receive incorrect counts. I believe that would only happen if there was inconsistency around the specific wording for Vote:.

I understand the desire to preserve history, especially for games meant to model history. However, I think that how we play Mafia here now has already gotten away from the original historical reference which I think does make this a valid discussion to have (even if it may end up being RSP).

The counts might not be incorrect, but the script writers would still have to go in and edit them to correct the output which usually would include a phrase like "with x alive, it takes y to lynch." Also "Vote: No lynch" would have to be changed.  So there is some work that would be involved on that side of things.
You’re correct that no lynch would need to be changed, but I didn’t disagree about whether other non “counts” wording changes would need to be made.

93
Forum Games / Re: Proposal to stop using "lynch"
« on: June 16, 2020, 06:04:45 pm »
Changing words in general causes issues with the way we think.  We have to constantly remind ourselves to use the "correct" term.  I also know that some people here have written scripts to automate things like vote counts.  People are going to have to change their scripts, or worse, forget to change them, and possibly get incorrect counts.  I prefer consistency over fluid names.

I am unsure how any vote count scripts would receive incorrect counts. I believe that would only happen if there was inconsistency around the specific wording for Vote:.

I understand the desire to preserve history, especially for games meant to model history. However, I think that how we play Mafia here now has already gotten away from the original historical reference which I think does make this a valid discussion to have (even if it may end up being RSP).

94
Forum Games / Re: Proposal to stop using "lynch"
« on: June 16, 2020, 04:38:16 pm »
I live in the Deep South and whenever I host IRL I almost never say “Lynch” for similar reasons. It definitely feels worse than when typing it out. I usually substitute with a generic “vote to kill someone” but even something unique to the flavor of the setup you’re playing could be fun.

95
Mafia Game Threads / Re: f.ds Mafia Hub
« on: June 01, 2020, 07:40:43 pm »
Yo!

1) Is anyone in line for a game rn?
2) Sudgy - What is your timeline for game launch with the exams and all exactly? LL and I need the week to final touch some stuff for Memento, and I just want to make sure we don't have too many going at once :)
I think I was next up in the queue, but am OK letting you jump ahead

96
Mafia Game Threads / Re: f.ds Mafia Hub
« on: May 29, 2020, 08:10:43 pm »
I think this could be fun, especially if a setup would allow for players who were killed at night to not necessarily be Town-aligned.


97
Forum Games / Re: Quarantine call
« on: May 14, 2020, 01:58:54 am »
I've run a few Mafia games over Zoom with a few friends and its definitely possible/fun. Especially with utilizing the breakout rooms to allow Mafia to chat during the night phase :)

Card sharing and revealing might be hard, but might be doable using the chat function.
Would you have players formally announce when they want to card/color share with someone? I'm guessing so...I also wonder if you'd want to let players chat privately with each other too. IIRC when we use to run 2R1B on the forums many moons ago you could but had to announce you were doing so in the QTs or something.

98
Tbh my main concern is the number of players. I'm worried the thread will just be huge and impossible to re-read, and I'll have too hard a time keeping track of everybody.
This is my hesitancy as well, though the setup does look very cool.

99
Mafia Game Threads / Re: f.ds Mafia Hub
« on: May 09, 2020, 04:52:18 pm »
Any fans of Westworld (the TV series) here? Quarantine has me thinking of cool setup ideas with that flavor.

dude. so in. great idea.

Are there any games queued up after mail-mi’s? It’s looking like it’ll be a smaller RMM game.

100
Mafia Game Threads / Re: f.ds Mafia Hub
« on: April 15, 2020, 11:58:14 pm »
Archetype!!
Shraeye!!  :)

Any fans of Westworld (the TV series) here? Quarantine has me thinking of cool setup ideas with that flavor.
Sup! I was a fan of season 1.
The legend has returned! Season 1 is my favorite so far, it’s likely the game will be centered on the events there.

Any fans of Westworld (the TV series) here? Quarantine has me thinking of cool setup ideas with that flavor.

just finished 5th episode and it's awesome.
If you draw it out long enough, you’ll be able to binge all of Season 3 without having to wait between episode releases.

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