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« on: February 20, 2016, 12:06:17 am »
So I had a great deck with 7 Alchemists (potion), 4 platinums, 1 gold, 4 fortresses, 1 militia, 3 expands, 1 forge... and a lead.
On a turn, I play a few alchemists and then get tripped up for some reason and play a terminal militia with no potion in play and no way to get back to the alchemists for probably 3 hands.
My opponent has a deck with 6 nobles, 4 fortresses, 3 golems, 3 alchemists, 2 expand, 1 forge, 1 develop, 3 expands...
Over the next two turns, he takes a 14 point lead with two colonies left.
This is my hand:
Jeb - draws Fortress, Fortress, Platinum, Expand, Forge
----------------------------------------------------------
Jeb - plays Fortress
Jeb - draws Potion
Jeb - plays Fortress
Jeb - draws Expand
Jeb - plays Expand
Jeb - trashes Platinum
Jeb - gains Colony
Jeb - plays Forge
Jeb - trashes Expand, Potion
Jeb - gains Colony