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Messages - MrHiTech

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26
Weekly Design Contest / Re: Weekly Design Contest #162: You Can Trip at $5
« on: September 01, 2022, 11:26:13 am »
I hope this is allowed, but I made my card the bottom of a split pile with an official card at the top.


Pearl diver:
http://wiki.dominionstrategy.com/index.php/Pearl_Diver

Pearl (new version):



Pearl (old version):


27

Oil sucks. Treasure Peddler is worse than ordinary Peddler, a $4, and Treasure Squire, a $2. The flexbility does not push this into $% territory. I don't think that this is even good at $4.


To be honest, that's a good point. I was thinking that the "play an Action card from your hand" bit would offset that, as the main reason that Treasure Peddler is bad is that you can't play other Actions after it. However, after the Oil pile is empty, it would just be a Treasure peddler, so it's not strictly better than Peddler.

Now, since I know that this won't be strictly better than Peddler, I can price this at $4, which was the original price I had.

Also, one Action is not enough for a sacrifice card, so I decided to let you also go back to your Action phase.



Also, for the record, Peddler is > $4, since Poacher is a Peddler-with-a-drawback that costs $4.



Rare Art does not work. Why would you waste several plays in order to build this up when they opponents can then free-ride?

Good point. It should increase in price as more are Trashed.




28
These cards are strong early-game, but their power runs off once their piles are depleted. If your opponent is relying on them too heavily, you can deplete their power by buying the last few.

Feedback welcome!


(0 is an even number, so if the Bitcoin pile is empty, they make $1)




29
Variants and Fan Cards / Re: Really bad card ideas
« on: August 28, 2022, 09:09:23 pm »
I'm not really sure if this is an RBCI or not

30
My submission:

Graper
$3
Action - Oinos
Reveal the top 2 cards of your deck and discard them. +$1 per differently named card. If they're both Victory cards, +1 Action
You may rotate the Oinos


Vintner
$4
Action - Reaction - Oinos
+1 Card
+1 Action
Gain a Silver to your hand.
-
When you discard this other than in Clean-up, look at the top 4 cards of your deck. Discard any number, and put the rest back in any order.


Taverner
$5
Action - Reserve - Oinos
+3 Cards
+1 Buy
Put this on your Tavern mat
--
At the start of your Buy phase, you may call this for +2 Buys, and you may rotate the Oinos.


Sommelier
$6
Action - Oinos
You may play a Treasure or Victory card from your hand.
+1vp per $2 it costs, (round down).

I think the main problem with Graper is that you can't be sure if you'll get +1 Action. This can be a good thing, like in the case of Vassal, but in Vassal's case you want to fill your deck with Action cards, which you'll probably be doing anyway. Graper's +Action only has a real chance of working out in the very late game, since filling your deck with victory cards early on is the exact opposite of a viable strategy.

Taverner looks really strong for $5. It's a strictly better +3 Cards +3 Buys, which is probably an $5 card already, but for Taverner, you can also save it for a turn when you really want it. Compared to Council Room (they're...like...similar enough), it also doesn't let each other player draw a card. All in all, it's significantly stronger than Council Room, a $5 card.

31
Water
$2
Action - Duration - Element
Either now or at the start of your next turn, +2 Cards.
You may rotate the Elements.

Can you choose when to rotate the Elements? If not, I'd put the rotating part before the +Cards to remove ambiguity.
Quote
You may rotate the Elements.
Either now or at the start of your next turn, +2 Cards.

If so, Put a colon rather than a comma.
Quote
Either now or at the start of your next turn:
+2 Cards.
You may rotate the Elements.

Earth
$3
Action - Reaction - Element
Choose one: Trash a Treasure from the Supply; or gain a Treasure from the trash to your hand.
-
When you discard this other than in Clean-up, you may play it.
Fire
$4
Action - Element
Put your deck into your discard pile. Look through it and you may trash up to 2 cards from it.

I can see what you're trying to do with Earth and Fire, but as worded by the time you're looking at Earth in your discard, you've already discarded it, so it's too late to play it.

I can see this working as an online-only card, but you couldn't do that physically unless you said something like, "Reveal every card in your deck, then discard the revealed cards". That would allow the user to react to this (as well as Tunnel)

Speaking of Tunnel, you can't reveal it in response to putting your deck into your discard pile, so that ruling would hold for Earth too.
https://boardgames.stackexchange.com/questions/7389/when-you-use-chancellor-to-discard-your-deck-do-you-gain-a-gold-for-each-tunnel

32
These are horrible. In my defense, I've never actually played with rotating split piles before and got re-obsessed with this game like a week ago after literal years away from it. Also I made this at like 1 AM.

Disclaimers over. Here's my entry.


33


When you play the treasures, you also get the effects of the treasures, right?

34


I'm changing this last minute to +$4 on trigger btw

35
I've always said "sideways cards"

36

37
Variants and Fan Cards / Re: Secret Breakthrough
« on: March 18, 2021, 05:14:34 pm »
That's fair. It is a bit too swingy.

38
Variants and Fan Cards / Secret Breakthrough
« on: March 18, 2021, 04:01:41 pm »

The idea behind this card is that you have a secret card that no one will know about until you use it. Also note that randomizer cards have different backs so other players will be able to tell when you have a card from Secret Breakthrough in your hand, even if they won't be able to tell what it is.

39
Variants and Fan Cards / Re: New Weekly Contest: Fan Card Mechanics
« on: March 11, 2021, 09:54:34 pm »

40
Variants and Fan Cards / Re: New Weekly Contest: Fan Card Mechanics
« on: March 10, 2021, 11:32:50 am »

41
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: May 31, 2020, 08:21:38 am »
Quote
Recession (Action-Reaction, cost $4)
+$3
-
When a player gains a card costing $6 or more, you may reveal this, for each other player to discard down to 4 cards in hand. If it isn’t your turn, and you haven’t revealed a Recession since the start of your last turn, each other player takes their -1 Card token.

42
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: May 24, 2020, 08:05:12 am »
The previous version was fine, you pay $6 to get a $6 onto your deck and a Silver. Might favour BM but it might also be situationally OK for engines.
The new version is crazy, you pay $6 and get a $6 onto your deck plus a card which is worth $5. Although you don’t want too any copies of it, +2 Coffers is pretty strong on a Treasure and you definitely want it far more often than a Silver.

What I said about previous version is that there's no need to it be a card with overpay in cost, since there would be no demand for a buy without overpay. It could simply cost $6 with the same results.

The overpay stops Wish from being able to gain Divine Favors for more Wishes, although there's no real problem with being able to gain a silver each turn.

Yes, you're right and it also is different with TFB.

What I think is that is better if the card would be also good to buy without overpay. But Masterpiece is there to prove it doesn't need to be this way.

Yeah, as you can see, right after I realized it and said about TFB.

Thanks for the feedback! Here’s my card now.
Quote
Divine Favor (Treasure, cost $6+)
$2
-
When you buy this, gain a Wish from its pile. You may also overpay $1 for this, to put the gained Wish on top of your deck.

Suggestion of a more concise wording to fit better the space for it in the card:



That’s a good suggestion, but it goes against how the other overpay cards are worded (“When you buy this...you may overpay for it”). I think I’ll stick with the one I have, but thanks anyway.

43
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: May 23, 2020, 09:58:12 pm »
The previous version was fine, you pay $6 to get a $6 onto your deck and a Silver. Might favour BM but it might also be situationally OK for engines.
The new version is crazy, you pay $6 and get a $6 onto your deck plus a card which is worth $5. Although you don’t want too any copies of it, +2 Coffers is pretty strong on a Treasure and you definitely want it far more often than a Silver.

What I said about previous version is that there's no need to it be a card with overpay in cost, since there would be no demand for a buy without overpay. It could simply cost $6 with the same results.

The overpay stops Wish from being able to gain Divine Favors for more Wishes, although there's no real problem with being able to gain a silver each turn.

Yes, you're right and it also is different with TFB.

What I think is that is better if the card would be also good to buy without overpay. But Masterpiece is there to prove it doesn't need to be this way.

Yeah, as you can see, right after I realized it and said about TFB.

Thanks for the feedback! Here’s my card now.
Quote
Divine Favor (Treasure, cost $6+)
$2
-
When you buy this, gain a Wish from its pile. You may also overpay $1 for this, to put the gained Wish on top of your deck.

44
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: May 22, 2020, 06:54:38 pm »

Update:
Quote
Divine Favor (Treasure, cost $5)
$2
-
When you buy this, you may overpay $1 for it, to gain a Wish from its pile to the top of your deck.

This way it's the same to it costs $6, since no one would spend $5 to buy a Silver.
That’s fair.
Update:
Quote
Divine Favor (Treasure, cost $5)
+2 Coffers
-
When you buy this, you may overpay $1 for it, to gain a Wish from its pile to the top of your deck.

45
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: May 22, 2020, 05:21:54 pm »
Quote
Divine Favor (Treasure, cost $6)
$2
Gain a Wish from its pile. You may trash this, to put the gained Wish on your deck.
Okay. This card needs a little explaining. I’m assuming Dominion is in a fantasy, D&D-esque world where the gods give favors in exchange for temple service. Favors are probably the currency of gods to mortals.
Looks far too strong compared to other >$4 gainers. It might even be overpowered if it did not yield any Coins.
Updating my entry:
Quote
Divine Favor (Treasure, cost $4)
$2
-
When you buy this, you may overpay for it. If you overpaid $1, gain a Wish from its pile. If you overpaid $2 or more, you may put the gained Wish on top of your deck.

Why not just make it cost $5, and tie the topdecking to overpaying at all?

Also paying $5 for a wish is crazy, even if you don't want the silver.

Great idea. thanks!
Update:
Quote
Divine Favor (Treasure, cost $5)
$2
-
When you buy this, you may overpay $1 for it, to gain a Wish from its pile to the top of your deck.

46
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: May 22, 2020, 03:18:35 pm »
Quote
Divine Favor (Treasure, cost $6)
$2
Gain a Wish from its pile. You may trash this, to put the gained Wish on your deck.
Okay. This card needs a little explaining. I’m assuming Dominion is in a fantasy, D&D-esque world where the gods give favors in exchange for temple service. Favors are probably the currency of gods to mortals.
Looks far too strong compared to other >$4 gainers. It might even be overpowered if it did not yield any Coins.
Updating my entry:
Quote
Divine Favor (Treasure, cost $4)
$2
-
When you buy this, you may overpay for it. If you overpaid $1, gain a Wish from its pile. If you overpaid $2 or more, you may put the gained Wish on top of your deck.

47
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: May 22, 2020, 07:34:40 am »
Quote
Divine Favor (Treasure, cost $6)
$2
Gain a Wish from its pile. You may trash this, to put the gained Wish on your deck.
Okay. This card needs a little explaining. I’m assuming Dominion is in a fantasy, D&D-esque world where the gods give favors in exchange for temple service. Favors are probably the currency of gods to mortals.

48
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: May 06, 2020, 09:19:23 pm »
I’ll save you all the google and tell you the definition of thelony is, “A toll or custom required from travelling merchants as a tax on doing business.” (Source: Wikipedia)

Quote
Thelony — ($6)(Action - Attack - Duration)(005v2)
At the start of your next turn: +1 Card, +1 Action, +1 Buy, and +$1. While this is in play, when any other player discards a card from their Exile mat, they take 1 [Debt Token].
First of all, I love the name!
On interaction with Coven, the issue is that two rarely involuntary actions collide: Coven is the only official card that forces discarding from Exile.
It can be solved with only taxing on the player's own turn.
The cost looks too high to me: a delayed Marked is a weak $4 (similar to Caravan which is $1 less than Lab), and a relatively weak attack brings the cost to $5 (similar to Smithy -> Rabble). It still can be a reasonable purchase in absence of exilers, for example, for +Buy.

Thank you! And thank you for the simple fix. However, I think I need to leave the price at $6. Even though the card says +1 Card, +1 Action, +1 Buy, and +$1, it being at the start of your next turn makes it worth more. If a Caravan this turn is a Laboratory next turn, then a Thelony this turn is a level 3 City next turn.

Update to my entry:



Quote
Thelony — ($6)(Action - Attack - Duration)
At the start of your next turn: +1 Card, +1 Action, +1 Buy, and +$1. While this is in play, when any other player discards a card from their Exile mat on their turn, they take 1 [Debt Token].

All in all, I think this would be a valuable card in any kingdom, and it would likely be highly sought after if the attack can gain traction via other cards in the kingdom (like Camel Train).

[Edit] FYI: the definition of thelony is, “A toll or custom required from travelling merchants as a tax on doing business.” (Source: Wikipedia)
This would be valuable, but I feel it would lose much of its value if there weren’t any exiling cards in the supply.

49
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: May 06, 2020, 01:59:18 pm »
Updating my entry:
Quote
Pony (Action, Cost $4)
+2 Cards
+1 Action
Exile an Action card from your hand (or reveal a hand with no Action cards)

50
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: May 06, 2020, 09:53:39 am »
Quote
Pony (Action, Cost $4)
+2 Cards
+1 Action
Exile a card from your hand

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