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Goko Dominion Online / Re: Kingdom Visualizer
« on: June 28, 2013, 06:10:12 am »
Great work again!
![Cheesy :D](http://forum.dominionstrategy.com/Smileys/default/cheesy.gif)
I believe the correct opening is Hermit/Hermit, and you should gain (and buy) only Hermits until you have 7 or the pile is out. Even if you only get three Market Squares, another Hermit+Madman lets you trigger them an extra time.Agree on it working with 7 hermits (turned into 5 madmen and three hermits), but having only three market squares will cost you crucial +buys, I think.
I am still surprised how many of my opponents know it's good to get Hermits and Market Squares, but then start gaining Golds on turn 5 and are really surprised when they see the megaturn.Indeed. Just earlier today I played such a game. Unfortunately for me, my opponent bought out just enough of the hermits and market squares to handicap my megaturn quite a bit, but I still did enough to win.
I haven't had the motivation to play on Goko lately since most people (me included) don't have Guilds yet and playing non-Guilds Goko feels like a waste of time now that Guilds exists.Guilds is $4 on Goko. Just buy it, it's well worth it.
Here's some results from simulation.How many variations have you done? Intuitively, I would think that you'd want a Bridge fairly early since it gives you an extra buy to pick up cheap engine pieces and it enables remodeling coppers into villages. Having said that I'm not a strong engine player so I'm probably wrong.
The Herald/Bridge engine is very very strong! It will win 95% of games vs Navigator BM.
The buy rules:
Open Remodel/Village (yes Village! is better than Oasis or Silver)
Buy Bridge if you have 3 more Heralds in your deck
Buy Herald
Buy Village
Buy Provinces if you have 6 or more Bridges in play.
Try HTTPS: https://play.goko.com/Dominion/gameClient.htmlThanks, but it doesn't change the lagging, unfortunately.
According to that theory my rating should indeed be inflated as I have all the sets.My general feeling is that the bots are weaker in colony games, where they tend to go straight for Provinces whenever possible, as if it was a non-colony game.More generally, the bots are weaker when the kindgom suits a strong engine or other complicated strategy. For simple kingdoms they indeed play reasonably well, both because it is inherently easier, but also because the bots probably have been handcrafted to play certain strategies with some skill (BM, gardens rush etc).
Whether playing against the bots makes the rating artificially too high or low depends on the set of kingdoms owned not just by you but by people playing against the bots in general. If you only have Base but most others own all sets then playing against the bots will make your rating artificially low. This is because the guys playing complex kingdoms will thrash the bots' ratings whereas you have to play them on kingdoms they actually know how to play. If you have all sets but most people play against the bots using Base only, then your rating will be artificially high; you beat them easily, but their rating reflects primarily their skill on simple kingdoms that you do not see that often.
The effect "the more complex kingdoms you tend to play (i.e., the more complex sets you own), the more your rating will be inflated if you play just against the bots" should hold in any case, but whether the spectrum goes to both sides of zero depends on the overall distribution of sets owned by people playing against the bots.