So, you think +1 Card is worth it?
Well, if you're going to trash your estates, turning them to rats first gives you extra cards twice. When you turn you estates to rats, you get to draw another card instead. When you trash your rats, you draw an extra card.
Basically, that means that buying the rats gives you a total of 6 extra cards in the early game (three if you count the hand-space the rat takes up against it), just for trashing your estates. Later on, when coppers are no longer good cards, you can swap them with your rats (which take up space in your hand, but no more than they did back when they were estates).
With shelters, it gets slightly better as your overgrown estate gives you another card, for a total of +7 cards for buying the rats, plus another card when you trash the original rat.
Whether that beats the other 4-cost card you could have opened is an open question, but it's not nothing.
(of course, this assumes that your final trasher was a five-coster you couldn't just have opened with in the first place, like junkyard)