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Dominion General Discussion / Re: Interview with Donald X.
« on: September 27, 2014, 02:59:44 am »
I don't remember if this has been asked before... But why does Farmland say "exactly $2" instead of "up to $2"?
In fact, unless I'm just missing something, Parish will never really be better than Necropolis... Say you have a hand of 5 Parishes... you play the first 4 for +actions, so you now have 5 remaining actions. You play the last one (now you have 4 remaining actions) and you spend your remaining actions to draw 4 cards. And now you have 1 less card and no actions. Should have just bought nothing instead of Parish.
Parish
Action - $2
Choose one: +2 Actions; or spend your remaining actions and +1 Card per action spent.
Handyman
Action - $4
+1 Action
Spend your remaining actions. Trash a card from your hand. Gain a card costing up to $1 more than it per action spent.
Fundraiser
Treasure - $5*
+$2
+1 Buy
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While this is in the Supply, it costs $2 less per unused action you have.
I'm pretty wary of copper junkers in general, and this one can potentially fill your opponents' next hand entirely with copper, thus being a partial pin.
I see what you did there.What did he do?
I'm asking this because i can't judge whether Underground is actually deeper or more interesting, as i read.Well the underground is definitely deeper.
Or how about the fact that they cost $0 while everything else is more expensive.
Curses are supposed to be bad. That's their thing. Ruins are supposed to be occasionally good, that's their thing. Pitch ruins to buy Golems instead (add Looter subtype so they are technically available etc)
I now begin to wonder about books translated into other languages. Do the translators get "creative" for those as well? Does the Dutch version of Harry Potter have an invincibility cloak instead of an invisibility cloak? Is the French version of a Dan Brown book actually readable? Is the Russian version of Twilight three times as long and contain two hundred pages of commentary on economic systems?
And going the other direction, is the original Italian version of Foucault's Pendulum actually as crazily messed-up as the English version was? Because that was pretty trippy.
Cards which reveal 2 in a 2p game, reveal 4 in a 3p game and 6 in a 4p game, significantly higher numbers. Also, you can keep n Treasures with Thief in an n-player game, so it increases in strength rather rapidly. It turns from a nasty Workshop into a mega-Trader with regards to gaining Treasures.
It's not really the lose-track rule, since a card can't lose track of itself, and it's Mining Village doing the trashing.
Metagame
Cost: 5
Trash this card. If you do: Set aside all cards in the game. Play a game of Dominion, unless the current game was caused by playing a Metagame card. At the end of the extra game, put those Victory cards, Curse cards, and Victory tokens onto the Island/token mats of their owners in the original game.
I would definitely re-theme to a (elementary) schoolyard theme.
Locker (Cellar), Playground (Village), Bully (Thief), Cheater (Spy), Teachers (Harem), Principal (Nobles), Lunch Money (Cache), Secretary (Bureaucrat), Library (Library), etc.
Hinterlands wasn't out yet, so aside from Black Market Hoard would only trigger when you bought the Victory card.