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Variants and Fan Cards / A Different Kind of Cursing
« on: June 12, 2012, 01:23:44 pm »
So... I like cards that do the same thing, just in a new or different way, so I set out to make a different way to get the same effects from cursing.
Thus, I present Warlock, and the supporting card Hex
$4 - Action - Attack
Each other player reveals cards from the top of his deck until revealing a victory card. He places that card on his hex mat, and gains a Hex card. He discards the other revealed cards.
The hex mat is worth -1 vp for each card on it, return cards to their decks at the end of the game.
____________
setup: Make a pile of Hexed cards next the supply with as many Hexed cards as there are curses available and each player takes a hex mat
$0* - Victory
Hex
0 vp
This is not in the supply. At the end of the game Hex cards are not considered part of your deck.
So... the concept behind this card is that it splits the two parts of cursing, putting the emphasis on the -1 vp rather than deck clogging. You will always gain a Hex card, regardless if it hits or not, thus providing fodder for itself, and ultimately Hex cards are the best thing you can hit with this. Though, you may even want to play this once the Hex cards run out just for the -1 (at the cost of trimming your opponents deck).
You should never be able to benefit from having Hex in your deck for scoring purposes. They still get counted as adding to your Hex mat, but not towards deck totals.
Does this need anything else to make it better? I thought about pricing it at $5 and giving it +2 cards (to complete the homage to the orignal curser), but is that interesting enough?
Thoughts?
Thus, I present Warlock, and the supporting card Hex
$4 - Action - Attack
Each other player reveals cards from the top of his deck until revealing a victory card. He places that card on his hex mat, and gains a Hex card. He discards the other revealed cards.
The hex mat is worth -1 vp for each card on it, return cards to their decks at the end of the game.
____________
setup: Make a pile of Hexed cards next the supply with as many Hexed cards as there are curses available and each player takes a hex mat
$0* - Victory
Hex
0 vp
This is not in the supply. At the end of the game Hex cards are not considered part of your deck.
So... the concept behind this card is that it splits the two parts of cursing, putting the emphasis on the -1 vp rather than deck clogging. You will always gain a Hex card, regardless if it hits or not, thus providing fodder for itself, and ultimately Hex cards are the best thing you can hit with this. Though, you may even want to play this once the Hex cards run out just for the -1 (at the cost of trimming your opponents deck).
You should never be able to benefit from having Hex in your deck for scoring purposes. They still get counted as adding to your Hex mat, but not towards deck totals.
Does this need anything else to make it better? I thought about pricing it at $5 and giving it +2 cards (to complete the homage to the orignal curser), but is that interesting enough?
Thoughts?