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Topics - dysprog

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Puzzles and Challenges / A One Hand Puzzle
« on: June 07, 2012, 03:26:49 am »
Here is a one-hand reaction puzzle. It involves the interaction of 5 cards. I realized this was interesting when I messed it up several times in one game, even after I thought I knew what I was doing.

In your hand you have:

Ghost Ship,
Secret Chamber,
Shanty Town,
House Traders,
Gold


Your opponent plays a Ghost Ship. What is the optimal sequence of reactions to stack the deck for the most cards in hand/played next turn? Assume that the next 2 cards on your deck are not action cards. What Sequence of play on your next turn?

Round #2:
Same questions, but instead of a Ghost Ship, you have a second shanty town.

 

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Game Reports / Village-JoaT-Bishop Grinder
« on: April 26, 2012, 04:10:38 pm »
http://councilroom.com/game?game_id=game-20120425-102204-601bab0f.html

At the start I was thinking:
Hmm...
I've got JoaT, which is a great opener, what ever I do. I could build en engine out of Village/Inn-> Wharf/Merchant Ship. I'll have to get trimmed, so I need an early Bishop or 2. If I want to do both early Bishop and JoaT opener I'll need my Villages up front. Bonus, If I play Bishop first, my Joat draw is better. Joat will top-deck silver for me, so I can open with a Village/Joat.

On turn 10, I was nicely trimmed, and ready to branch into my higher engine,

Then on Turn 11,
I managed to Bishop a silver and a gold, play Joat for a replacement silver, and buy a replacement Gold for a net +6▼.
While I could start a draw engine at any time, I realized that I could just keep doing *that* indefinitely.

I managed a shared victory with gootentag in turn 24, with minipl resigning on turn 15.

Could I have done better?

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