I'm sure you guys have seen/heard me ramble about Sopio, my other favorite card game. Some of you have probably also seen that post in the
really bad card ideas thread where I muse about how some Sopio principles would be awful as Dominion cards. But I keep wondering - what Sopio cards
could be transferred over to Dominion? There are already a few equivalents:
Mirror Mode is exactly the same as Throne Room and
Henchman is really similar to Possession.
So these are some Sopio cards - reworded for clarity/playability - that might have potential as Dominion cards.
Since I'm not a Dominion guru or anything I'm not totally familiar with all the cards so I can't apply the "rules" of new card ideas to what I post here. I'm also completely ignorant on what cards should cost. What I'd love to see in responses is what you think of each card, how you could see it being played (if it's good), and how much it would probably cost. Oh, and most of these are going to be terminal, because Sopio is draw 1 play 1, so tell me if you think any of the effects would be balanced out if there were +actions involved.
Blindfolded - Action
Shuffle your hand into your deck.
+5 cards
(I don't know of any existing card that does this.)
Crystal Bowling Ball - Action
Reveal the top 2 cards of your deck. Add one to your hand and discard the other.
(Would definitely need +actions attached - maybe 2? That would make it a slightly better Village.)
Hippy Toilet - Action
Add one card from your discard pile to your hand.
(Again, probably needs +actions.)
Inconspicuous Time Machine - Action/Reaction
(don't know what the included action would be)
--
When you discard a card, you may discard this from your hand. If you do, add the card you would have discarded to your hand.
(Kind of a Scheme variant in reaction form.)
Major Sacrifice - Victory/Reaction
Worth 2VP (maybe?)
--
When this card is trashed, +1 action at the start of your next turn.
(Would 2VP be good? It would have to balance the points vs. the on-trash Village effect.)
Worshipped by Small People - Action/Attack
Name a card. If any opponent has that card in hand, he/she must discard it.
Alternatively: Name a card. If the player to your left has that card in hand, he/she must discard it.
(This would have to be expensive. Overpowered?)
Gingerdead Man - Action
+2 cards
You may discard up to 2 action cards from your hand.
(I could see this comboing well with Shanty Town but I don't know what else. It might need +actions.)
Taste No Evil - Action/Duration
Reveal the top 2 cards of your deck. If you reveal an action card, play it. If you reveal 2 action cards, play one this turn and set the other aside. Play it at the start of your next turn. Discard the other card(s).
Alternatively: Reveal cards from your deck until you reveal 2 action cards. Play one of them. Set aside the other and play it at the start of your next turn. Discard the other cards.
(A Herald/Golem variant.)
Unicorn Graveyard - Action
Discard all victory cards from your hand.
(The reverse of Scout? It would combo well with handsize increasers. Probably needs +actions.)
Element: Stone - Action
Discard a card from your hand.
+3 cards
(Cheap Smithy variant if terminal or pretty nice Lab variant if non-terminal.)
That's all the ones I could think of while browsing Sopiopedia. Thoughts?