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« on: March 21, 2012, 02:51:39 pm »
Here are a bunch of card ideas I've had, none have been playtested except for Migrant Worker.
Migrant Worker
Cost: $1
Type: Action
+1 Card
+1 Action
+$1
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When this card is discarded from play, return it to the supply.
When you buy this card, you cannot buy any more cards this turn.
I've already posted this card in another thread, but I've actually playtested it a bit now and it seems to work out ok. It's nothing amazing, but it interacts with any cards with +Buy as well as Upgrade, Remake, Develop, Forge, and Sabotuer.
Village Council
Cost: $2
Type: Action
Choose one: +2 Cards; +2 Actions; or +1 Card and +1 Action.
Basically a cheap Nobles, could add an option for +1 Card and +1 Action if its too weak.
Edit: added "or +1 Card and +1 Action"
Carpenter
Cost: $3
Type: Action
+2 Cards
You may discard a card. If you do, +1 Card.
An attempt at good terminal draw priced at $3.
Pawn Shop
Cost: $4
Type: Action
+1 Buy
Each player may trash a card from his hand.
If you do, +$2.
If any other player does, +$1.
Each other player that trashed a card, draws a card.
Has the same drawback as Bishop, but with more coins and no VP token. It has +1 Buy simply because it seemed appropriate after I named it.
Edit: added "Each other player that trashed a card, draws a card."
Sawmill
Cost: $4
Type: Treasure
Worth $2
While this card is in play, when you buy a card costing $2 or more, you may trash this card.
If you do, +$2 and +1 Buy.
I came up with this card while attempting to create a Workshop type card that would work well for building a +Cards/+Actions engine.
Edit: added "costing $2 or more"
Tax Collector
Cost: $5
Type: Action - Attack
+1 Card
+$1
Each other player discards a Treasure (or reveals a hand with no Treasure), then if he discarded a Treasure other than Copper, he draws a card. Otherwise, he gains a Curse.
Originally this was just a Cutpurse that worked on any treasure. Of course that would be broken if played multiple times so I added the part about drawing a card and then I added the Curse so that it wouldn't help opponent's that discarded Copper.
Edit: Changed name from Pickpocket to Tax Collector, also changed the text so that players that discard Copper do not draw a card and players that do not discard a treasure gain a curse.
Servant's Quarters
+1 Card
+1 Action
Reveal cards from your deck until you reveal an action card other than Servant’s Quarters cards. Discard the other cards, then play the action card.
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In games using this, when you gain an Estate, you may gain a Servant’s Quarters.
A cross between Village and Golem. May need to have it ignore copies of itself like Golem does, but right now it stacks with itself a bit like Hunting Party or Venture. May need to increase the cost to $6. The part about gaining an Estate was a separate idea that I thought would work well with this card.
Edit: added "other than Servant’s Quarters cards"
Domain
Cost: $8
Type: Victory
Worth 6 VP
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Setup: Add an extra Kingdom card pile to the supply and remove the Province pile from the supply.
The game ends if this pile and the Duchy pile are empty.
This is more of a game variant than a card. I included the part about Duchies in case no kingdom pile gets emptied so you don't have to go through buying all the Estates. It also turns Tournament into a Market with no +Buy, ensures a pile will empty for City, and makes Explorer worse than it already is.
Edit: Fixed the cost on Domain.