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Messages - Mr. Durdle

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Dominion League / Re: Season 32 - Late Signups
« on: February 04, 2019, 11:16:27 am »
Dominion Name: Mr.Durdle
Time Zone: United States / Eastern
Discord name: slipdix89 #1691

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Dominion League / Re: Season 32 - Signups
« on: January 30, 2019, 01:53:58 pm »
Registration as a new player:

Dominion user name: Mr.Durdle
Discord: @slipdix89#1691
Time Zone: United States/ Eastern Time

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Introductions / Hi there!
« on: February 17, 2016, 05:47:43 pm »
Hi! I go by Mr. Durdle in the online Dominion playing realm. Been playing for about a year and a half, and really enjoy the game and look forward to contributing strategy.  ;D

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Dominion General Discussion / Re: Play badly or risk not playing?
« on: October 01, 2015, 07:22:46 pm »
Dominion is a cool game for this exact reason. It plays like a card game that you can learn in 10 minutes, since the objective is simple: get the most/best green cards.

I was introduced to Dominion through active players, and now play with novices. To keep their interest, I try to pick Kingdoms that teach the game, play quickly, and have fun interaction. Tunnel, Throne Room/ Kings Court, simple defense cards (Lighthouse, Moat), and a few base deck engine pieces (Village, Laboratory, Smithy) make for games that beginners can make strategies with, or at least stumble through while achieving the objective. Dominion has its own logic, and several cards that make the game great for experienced players use language that's only relevant in certain situations, and even the idea of crafting engines is an abstract concept when buying money seems paramount.

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Dominion: Adventures Previews / Re: Preview: Storyteller
« on: August 19, 2015, 02:13:16 pm »
Anyone mention yet how Storyteller gets better later in the game? Of course you can sift coppers, but you also sift single silvers, and single gold as well. The condition being that you have better cards/ more high-value treasure to get to. I played a game with only 2 Storytellers speeding up my engine this way and the effect was immense. In fact I'd be willing to be that in most big money decks, ST and maybe a +buy card is all that is needed?

Not to mention chaining together +coin cards that give out actions (w/ the "pay all of your coin" part of the card. For example, Festival>Festival>Silver>Storyteller draws 7 cards. Pretty powerful for accelerating most/all engines, especially for those that run out of money when developing them.

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Dominion: Adventures Previews / Re: Thoughts on Miser?
« on: July 11, 2015, 12:01:44 pm »
Miser works well if you A) buy more than one and B) have actions. Clearly it's not the "best" at dealing with coppers, but it's a long term investment in terms of handling them. It also is greatly improved by being able to cycle. Buy the first miser to place the coppers on the mat, and at half way you start using them as money. Buying more than one to speed up the process is even better! It's gimmicky but that doesn't mean it can't be good in a big money deck.

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