4
« on: October 01, 2015, 07:22:46 pm »
Dominion is a cool game for this exact reason. It plays like a card game that you can learn in 10 minutes, since the objective is simple: get the most/best green cards.
I was introduced to Dominion through active players, and now play with novices. To keep their interest, I try to pick Kingdoms that teach the game, play quickly, and have fun interaction. Tunnel, Throne Room/ Kings Court, simple defense cards (Lighthouse, Moat), and a few base deck engine pieces (Village, Laboratory, Smithy) make for games that beginners can make strategies with, or at least stumble through while achieving the objective. Dominion has its own logic, and several cards that make the game great for experienced players use language that's only relevant in certain situations, and even the idea of crafting engines is an abstract concept when buying money seems paramount.