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1
I really like the setup affect of Tax, but unless I'm missing something, I'm not seeing much use in actually buying it.

It costs you 1 buy and 2 coins to, at best, give another player 2 debt (if they actually buy a card from the chosen pile).

That seems like a bad trade off in a 2 player game, and even worse with 3 or 4 players. What am I missing?

2
First, What I would really like with the black market deck is for it to be completely virtual. What I mean is that if black market is in the game, I'd rather not go through the effort of setting up the deck. I'd rather have a button on the app I could push whenever someone plays the card, which would list the 3 possible options they could purchase. We would then go fish in the box for only the cards actually purchased.

As posted by ObtusePunubiris, ultimately the plan is to have virtual Black Market, but recently most of my coding energy was focused towards Adventures. Logic for Black Market is fairly easy, but I still need to figure out the best way handle UI part of it.

Secondly, I see that you have the option to use the 3 or more alchemy card rule. Would it be possible to make that a bit more flexible? I personally prefer to use a rule of 'at least 1 other alchemy card' whenever an alchemy card is in the kingdom. I find requiring 3 is often too much, and turning the rule off completely, not enough.

I just went by recommendation from rules. So, correct me if I'm wrong, what you looking is something like: 2 or more if any Alchemy card is present? Or something more specific like: 2-5, if any? Currently logic is based on Alchemy cards, not just Alchemy cards that have Potion in cost. Chance of the rule kicking in depends on number of Alchemy cards vs total of all cards selected. Few examples: 12 out of 37: ~67%, 12 out of 62: ~29%, 12 out of 113: ~7%.

I'm glad to hear about your plans for a virtual back market deck. That's absolutely fantastic.

What I was thinking of in terms of alchemy is something like "if 1 alchemy card is present then at least x alchemy cards total", where x could be user configurable.

3
Thank you very much for the app. It's fantastic. I don't know if your taking requests for additional functionality, but if so, I've got a couple.

First, What I would really like with the black market deck is for it to be completely virtual. What I mean is that if black market is in the game, I'd rather not go through the effort of setting up the deck. I'd rather have a button on the app I could push whenever someone plays the card, which would list the 3 possible options they could purchase. We would then go fish in the box for only the cards actually purchased.

Secondly, I see that you have the option to use the 3 or more alchemy card rule. Would it be possible to make that a bit more flexible? I personally prefer to use a rule of 'at least 1 other alchemy card' whenever an alchemy card is in the kingdom. I find requiring 3 is often too much, and turning the rule off completely, not enough.

In any case, thanks again for the excellent app.


4
I really like the events. I can't wait to train my rats!

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