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Messages - SanChristo

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These are all so wonderful.

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Dominion General Discussion / Anyone else hate engines?
« on: April 05, 2014, 10:21:41 am »
I see so much enthusiasm for engines on the boards. Does anybody else hate them? I just find that I get bored during the other person's turn if they end up going through their whole deck.

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Dominion General Discussion / Re: Dominion jokes/pick-up lines
« on: March 20, 2014, 09:32:42 am »
Girl, I'm like a Cultist. You can play me again and again and again and again.
You mean "After you've played me, you can play my friend. And his friend. And HIS friend."

You're right! Far funnier and truer to the game.

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Dominion General Discussion / Re: Dominion jokes/pick-up lines
« on: March 20, 2014, 08:56:20 am »
Pick-up lines
Hey baby, come with me. I can Upgrade your Great Hall to a Garden... nudge, nudge, wink, wink.

Mountebank? Sure, I'll mount a bank.

Baby, you must be a Marauder. After we play, you're Spoiled, and I'm Ruined.

Sweet thing, I'm like Rats. I like to multiply.

Girl, I'm like a Cultist. You can play me again and again and again and again.

Lady, I'm like Sir Martin. Not as cool as the rest. But cheaper.

Puns

Squire, you're like a freshman girls' dorm. Lots of buys. (Think about it).

How did I win Dominion? I Hoard my way to the top.

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Dominion General Discussion / Re: Knights... WTF?
« on: March 11, 2014, 01:21:59 pm »
There a many cards that are must buys when Kings Court is on the board.  Knights is close to the top of that list.

I'd never thought of that. I was pondering on why to buy Knights (which often fail) as opposed to a militia which is cheaper and has an attack which--while less powerful--has a way higher success rate. But you've answered my question before I could ask it. King's Court (and Throneroom) would improve the knight tremendously and the militia negligibly.

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Dominion General Discussion / Re: Knights... WTF?
« on: March 11, 2014, 01:14:21 pm »
Speaking of interesting kingdoms, you are submitting to the Kingdom Design Challenge, right?

Well, I am now! Thanks for the heads up.

I'm fairly new to the game (six months and five expansions) and very very new to the forum. I have, however, posted three of my favorite setups on dominiondeck.com. They all have intense themes that I'm wagering are old hat for experienced folks. Still, check them out if you:

http://www.dominiondeck.com/users/sanchristo

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Dominion General Discussion / Re: Knights... WTF?
« on: March 11, 2014, 10:05:47 am »
Knights is a tricky card, and not easy to formulate generic rules about it.
I'll try some, but do know that every rule here has its exceptions...
These rules are crazy helpful thanks.

The problems I've run into with knights are:
1) Their "bonus" feature makes them unpredictable. I don't know what's going to come up and can't build a deck around them.
2) They often fail as attacks because the top two cards on my opponents deck aren't between 3 and 6. Early in the game, they're too low. Late in the game, they're either high (provinces) or irrelevant.


You asked for a kingdom so here is one:
Village, Smithy, Farming Village, Rabble, Trading Post, Border Village, Knights, Harem, Duke, Silk Road.

This is way helpful too. I don't yet have Hinterlands or Cornucopia, so I'll have to find some replacements for the Border Village, Farming Village, and Silk Road.

I've got the original, Intrigue, Seaside, Prosperity, and Dark Ages.

Thanks again for all the help.

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Dominion General Discussion / Knights... WTF?
« on: March 11, 2014, 08:24:08 am »
I really love the idea of knights but I haven't been able to figure out how to use them. My wife, on the other hand, has no interest in them. I've gone so far as to try to pick starting ten specifically so that knights are desirable. I get them, she doesn't, and I still lose.

Can anyone suggest starting ten in which knights are awesome?

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