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Variants and Fan Cards / Re: Dominion: Sorcery
« on: July 17, 2024, 04:51:51 pm »
Ah gotcha! I misread what Invoke did (and didn't think hard enough about its name) so didn't spot that. Thanks for the explanation.
Inquisitor and Extortionist are way too wordy to fit on a card.
Native Village has a lot of wording. I'm sure you could tweak the wording to make it fit better.
Witch Doctor is about on par with NV. The other two have like twice as much text.
Oh, and that's ignoring the fact that none of these say whether you can look at the cards on your mat, which they really should.
QuoteOkay, if you're going down that route, most of these costs are fine. But your buying restrictions on some just feel wrong to me.
The idea behind the buy restrictions was partly to emulate the "hard and slow to gain" impact of potion costs. I agree that they're not that well thought out though (though the apothecary one doesn't anti-synergise as much as you suggest, as people don't tend to build an entire strategy around apothecary and copper). Any other suggestions would be welcome.
Okay, if you're going down that route, most of these costs are fine. But your buying restrictions on some just feel wrong to me.
EDIT: Whatever variants you choose, you should playtest them, and adjust when needed.
and why would you do that? any reason except "i don't like potions?"