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1
Dominion General Discussion / Re: Homage to the Best Card
« on: May 27, 2014, 06:30:28 pm »
Cultrist
$5 - Action - Attack
+2 cards.
You may play a Cultrist from your hand. If you don't, and if you have 1/2/3/4+ Cultrists in play, set them aside (returning them to your discard pile at end of turn) and each other player gains 0/1/2/4 Lines from the Line pile.

Line
$0* - Action
Return this to the Line pile.
(This is not in the Supply)

2
Dominion General Discussion / Re: Homage to the Best Card
« on: March 13, 2014, 08:11:57 pm »
When you play Contraband, Chuck Norris names all the cards.

Chuck Norris doesn't need to name any card on Contraband : you're going to buy the wrong card anyway.

3
Dominion General Discussion / Re: Mega Kingdom Strategy
« on: January 06, 2014, 04:16:20 am »
Too many cards available... Learning from the past, I would go Big Money, maybe with a couple Smithies.

4
Dominion General Discussion / Re: herald is so good
« on: November 22, 2013, 06:04:25 pm »
If only there was some card that could guarantee hitting an action card by scouting the top of the deck..... hmmmm.

FTFY

5
Dominion General Discussion / Re: Most instructive cards
« on: November 19, 2013, 02:15:34 am »
Warehouse : Perfectly illustrates sifting. Also teaches you to be careful with your reshuffles.

Steward, Jack : Cards with weak effects but fitting multiple roles can be very strong.

Moat : I'll find a reason for that later.

6
Dominion General Discussion / Re: Minions and putting cards back
« on: September 03, 2013, 02:24:50 pm »
1) In game one, your opponent plays minion, you've got your "normal" 5 card hand. You've got a secret chamber, play it, get seven cards in total, of which you need to put 2 back.

You've got a secret chamber, play it, get seven cards in total, of which you need to put 2 back.

You've got a secret chamber, play it

Secret Chamber

If you voluntarily got one of these, it must be a particular Kingdom, making the question biaised. (yes, in before Secret Chamber jokes)

But in general, what I would do would mainly depend on how many cards are left in my deck, to avoid my Minions missing a reshuffle.

7
Dominion General Discussion / Re: Homage to the Best Card
« on: August 12, 2013, 04:26:40 am »
You could have just bought the 2 silvers, without having masterpiece in your deck.

Buying Masterpiece and overpaying costs only one buy, doesn't it ?
Maybe :



(edge case : 3 Highways in play)

8
Dominion General Discussion / Re: Homage to the Best Card
« on: August 01, 2013, 06:01:28 am »


Wow, I guess it's rare to have exactly 30 buys, 31 seems much more likely. What +buy did you not KC ?

9
Dominion General Discussion / Re: Homage to the Best Card
« on: July 20, 2013, 08:17:00 pm »

10
Also, I imagine that there are people on this forum where the online implementation was what really got them hooked.
Isotropic, to be precise. So fast and enjoyable to find and play a game. I can't really stand Goko's UI, even with the extension.

11
Dominion General Discussion / Re: Most Menageries activated in a row?
« on: June 24, 2013, 11:24:27 am »
Does a Menagerie count as activated if you have less than 3 cards in your deck ?

12
Dominion General Discussion / Re: Homage to the Best Card
« on: June 23, 2013, 05:05:01 pm »

13
Dominion General Discussion / Re: Homage to the Best Card
« on: June 13, 2013, 10:17:20 pm »

14
Dominion General Discussion / Re: Homage to the Best Card
« on: June 13, 2013, 10:27:19 am »
Happens all the time in Androminion.
Obviously your opponent must be a bot anyway for not buying Goons if an engine is possible.

15
Goko Dominion Online / Re: please delete
« on: May 19, 2013, 09:36:34 am »
When I saw the top topic's title was "Goko back in beta", I just had a large smile.
However, I do not lose hope that its business will crash someday and Isotropic comes back (possibly with a paid version).

16
Dominion General Discussion / Re: Homage to the Best Card
« on: May 08, 2013, 12:02:42 pm »
Leaves Crossroads on deck

...with three Mountebanks.

..and the opponent has 3 curses in hand...and a moat.
No, he has a Trader in hand an 12 Feodums in deck ;-)

Well, he will only gain 2 Silvers since you'll probably stop playing Mountebanks once you see his Trader.

17
Dominion General Discussion / Re: Homage to the Best Card
« on: May 08, 2013, 04:38:45 am »

18
Dominion General Discussion / Re: Stupid Pet Tricks
« on: May 06, 2013, 03:47:32 pm »
Procession Catacombs into Border Village gaining a Fortress, just so I can Procession Border Village and Fortresses back into Catacombs, . Oops...forgot to buy money.

Rogue to reclaim the Processioned Catacombs and Rogues ?

19
Dominion General Discussion / Re: Stupid Pet Tricks
« on: May 06, 2013, 12:44:51 pm »
I very rarely buy Moat in 2p games, even with a power attack on the board.
I never imagined I would actually be getting 6-7 of them in a game without +Action/+Buy to defend against Saboteur.
I was running Cartographer/Armory/Vineyards

20
Goko Dominion Online / Re: goko dominion app on chrome
« on: May 02, 2013, 03:26:33 pm »
Goko, trolling since August 2012.

21
Dominion General Discussion / Re: Two Great Uses for Band of Misfits
« on: April 19, 2013, 08:13:39 pm »
Or Outpost.

I have seen it run out in a University/Apprentice engine.

22
Dominion General Discussion / Re: Best target for Procession?
« on: April 18, 2013, 09:06:08 pm »
Procession on Scout greatly improves your deck, too.

23
My biggest concern with Graverobber is that it needs some support to be useful. Just like Counting House, it often either really shines or sucks (only difference is that it shines much more often than Counting House).

On the other hand, all the other $5 (except BoM) will do their job almost whatever the kingdom. I don't think situational cards should be ranked so high, combo potential should only be a plus in the ranking.

24
Counterfeit is just good in general, and once in a while it stands out as excellent.

I agree too.

As for the rankings of DA cards, Cultist and Rebuild will very high I think, as maybe Graverobber. Bandit Camp I think will be middle/high middle too, along with Count.

My guess (maybe I'm underrating Graverobber, I think it's good but rather situational) :
  • Cultist : Top 5 (I'm curious to see how it was ranked compared to Wharf)
  • Rebuild : Top 10
  • Catacombs, Junk Dealer, Bandit Camp, Pillage : High, something like 11-16 ? (15-20 for Bandit Camp and Pillage)
  • BoM, Graverobber, Count, Counterfeit, Mystic : Middle or high middle (20-29)
  • Rogue, Knights : Lowish, but can also be deadly in the right conditions. I guess it was hard to rank Knights as a whole.

25
Dominion General Discussion / Re: Tag-lines for cards
« on: April 12, 2013, 07:44:14 pm »
Workshop : Most used tool : green paint.

Sea Hag : Yo dawg, I heard you like dead cards, so we bought a dead card to deal out more dead cards

Witch : Will probably be your 100th problem.

EDIT :
Wishing Well, Mystic : You can skip the description, it was proven redundant (Murphy, 1952).

Contraband : Who said Goko didn't implement veto mode ?

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