Dominion Strategy Forum

Dominion => Variants and Fan Cards => Topic started by: Minotaur on October 27, 2013, 02:29:45 am

Title: Halloween fan cards
Post by: Minotaur on October 27, 2013, 02:29:45 am
Quick, do some!

Here's one for starters. (I added a clause to prevent the possibility of infinite loops with cards which could hypothetically exist; this clause is not on the image yet):

Mummy
Duration
Cost: 4

You may trash a treasure from your hand. If you do, you may trash a Curse from your hand.

While this card is in play, any other player who gains a treasure also gains a Curse. Each time this card is in play, it can cause each player to gain at most one Curse.

---------------------------------------

(I could give this the Action-Attack-Duration type, but there aren't any cards like that, and I suspect it would be confusing or even inconsistent with some reaction cards.)
Title: Re: Halloween fan cards
Post by: Minotaur on October 27, 2013, 02:36:18 am
Ok, I have an incomplete idea for Werewolf. It should probably be an Action-Duration-Attack, performing its attack the turn after it is played (gotta wait for that full moon). I also figured it should Curse you when you gain it, but then the attack needs to be appropriately strong. It should also be an agile creature, so cantrip it is?

idk, here's one version, I doubt that it would be stable enough for real games:

Werewolf
Cost: 5
+1 card
+1 action
At the beginning of your next turn, each other player reveals cards from the top of their deck until they reveal a card costing between 3 and 6. Trash that card.
When you gain this card, gain a Curse.
Title: Re: Halloween fan cards
Post by: Minotaur on October 27, 2013, 02:44:28 am
I could add some goofiness about silver bullets to Werewolf, such as having it do nothing if it reveals a Silver and/or giving the other players the option to reveal X Silvers in hand to prevent the attack. I don't know exactly. I don't want to be able to "kill" it with a Silver "bullet", because it would be ridiculously swingy at that point.
Title: Re: Halloween fan cards
Post by: Warfreak2 on October 27, 2013, 06:31:21 am
Cantrip trashing attack which provides no benefit to the attacker? Knight that can't whiff and doesn't give the opponent a choice, and can't get trashed?
Title: Re: Halloween fan cards
Post by: Asper on October 27, 2013, 10:16:11 am
Ok, I have an incomplete idea for Werewolf. It should probably be an Action-Duration-Attack, performing its attack the turn after it is played (gotta wait for that full moon). I also figured it should Curse you when you gain it, but then the attack needs to be appropriately strong. It should also be an agile creature, so cantrip it is?

idk, here's one version, I doubt that it would be stable enough for real games:

Werewolf
Cost: 5
+1 card
+1 action
At the beginning of your next turn, each other player reveals cards from the top of their deck until they reveal a card costing between 3 and 6. Trash that card.
When you gain this card, gain a Curse.

Another
Werewolf (originally was named Vampire)
6$,  Action
+3 Cards
+1 Action
+2$
Each other player may reveal a Silver. If anyone does, gain a Curse and trash this if you don't gain one.


Zombie
4$, Action
Trash a card from your hand. +1 action per $ it costs.
+2 Cards
----
When you trash this, put it in your discard pile and trash a card from your hand.
Title: Re: Halloween fan cards
Post by: Minotaur on October 27, 2013, 11:45:13 am
Zombie
4$, Action
Trash a card from your hand. +1 action per $ it costs.
+2 Cards
----
When you trash this, put it in your discard pile and trash a card from your hand.

Honestly, Zombie should probably just be a Rats re-theme. It much more accurately describes what they actually do.
Title: Re: Halloween fan cards
Post by: jpople02 on October 27, 2013, 12:11:09 pm
I had an idea for a Werewolf once. 

Werewolf - Action - $5

+1 Card
+1 Action

Reveal the top card of your deck.  If it is not a Treasure, you may trash it.  If you do, +3 cards and gain a Werewolf.

Sort of Rats-like in that they bite other cards and make them Werewolves too, and they're really good but destructive.

Another Halloween-themed one that is probably terrible:

Black Cat - Action/Attack - $4

+1 Action

You may flip over the top card of the Jinx pile.

Each other player reveals their hand.  If they have a copy of the Jinxed card, they must discard one. 

---

Setup: Take one card from each Kingdom pile and set them aside.  This is the Jinx pile.  Whenever the top card of the Jinx pile is flipped over, it becomes the new Jinxed card.  The old Jinxed card is shuffled back into the pile.
Title: Re: Halloween fan cards
Post by: Minotaur on October 27, 2013, 12:22:50 pm
Cantrip trashing attack which provides no benefit to the attacker? Knight that can't whiff and doesn't give the opponent a choice, and can't get trashed?

There could be other balancing things to throw in.

About it providing no benefit, it's kind of like Saboteur. I know that card isn't generally liked, but I figure if it's non-terminal, it doesn't feel as bad to have it. Most of the features are there for theme reasons, but I don't claim I have the balance figured out yet. Keep in mind that it gains you a curse and takes longer to play (for theme reasons).
Title: Re: Halloween fan cards
Post by: Minotaur on October 27, 2013, 12:26:47 pm
I had an idea for a Werewolf once. 

Werewolf - Action - $5

+1 Card
+1 Action

Reveal the top card of your deck.  If it is not a Treasure, you may trash it.  If you do, +3 cards and gain a Werewolf.

Sort of Rats-like in that they bite other cards and make them Werewolves too, and they're really good but destructive.

Another Halloween-themed one that is probably terrible:

Black Cat - Action/Attack - $4

+1 Action

You may flip over the top card of the Jinx pile.

Each other player reveals their hand.  If they have a copy of the Jinxed card, they must discard one. 

---

Setup: Take one card from each Kingdom pile and set them aside.  This is the Jinx pile.  Whenever the top card of the Jinx pile is flipped over, it becomes the new Jinxed card.  The old Jinxed card is shuffled back into the pile.

Black Cat needs an accountability clause, but is otherwise ok I guess. Maybe too annoying, like an unlimited and unreliable Cutpurse. Maybe throw in +1 coin or something? I don't know.

EDIT: Werewolves can kill each other too? Maybe that's ok, I'm mostly thinking about theme here. For theme reasons, I'm not sure how I feel about being able to make choices for the werewolf...
Title: Re: Halloween fan cards
Post by: Minotaur on October 27, 2013, 12:38:39 pm
Full Moon
Action-Duration
Cost: 6

+1 Action
While this card is in play, each attack card grants +1 Action. While this card is in play, place a carnage token on your Full Moon mat each time any player plays an attack. At the start of your next turn, you may spend any number of Carnage tokens. If you do, gain a card whose cost is equal to the number of tokens spent.

(EDIT: This was briefly posted as costing 5 and not having +1 Action, but clearly this would be a really frustrating card to play for the person who bought it a lot of the time. Question: Should there be a limitation on what can be gained from the carnage tokens? Costing at most 5? Not a Victory card? etc)
Title: Re: Halloween fan cards
Post by: Minotaur on October 27, 2013, 06:22:06 pm
Let me redo this one... It's probably way too strong paired with +cards attacks in its original form.

Full Moon
Action-Duration
Cost: 5

+1 Action
While this card is in play, each attack card grants +1 Action. While this card is in play, place a carnage token on your Full Moon mat each time any player plays an attack.

At the start of your next turn: Trash this card. You may spend any number of Carnage tokens. You may gain a card whose cost is equal to the number of tokens spent.
Title: Re: Halloween fan cards
Post by: jpople02 on October 27, 2013, 06:31:47 pm

Black Cat needs an accountability clause, but is otherwise ok I guess. Maybe too annoying, like an unlimited and unreliable Cutpurse. Maybe throw in +1 coin or something? I don't know.

What do you mean an accountability clause?
Title: Re: Halloween fan cards
Post by: Minotaur on October 27, 2013, 06:39:11 pm
Frankenstein's Monster
Cost: 0* (This card cannot be bought or gained by other cards)

+2 cards
+1 action
Discard a card

-----------------------------------

Setup: Any time that your Frankenstein mat has fewer than two corpse tokens, you may trash an Action card from your hand to put a corpse token on your Frankenstein mat. During your buy phase, you may trash a card from your hand, use a buy, and spend two corpse tokens to gain this card.
Title: Re: Halloween fan cards
Post by: Minotaur on October 27, 2013, 06:41:07 pm

Black Cat needs an accountability clause, but is otherwise ok I guess. Maybe too annoying, like an unlimited and unreliable Cutpurse. Maybe throw in +1 coin or something? I don't know.

What do you mean an accountability clause?

Never mind, there was one there already and I missed it. "Reveal your hand" is the accountability clause here. An accountability clause is any command that prevents players from being able to bluff their way out of following the rules.

You could weaken it, though, to "each player discards a copy of the Jinx card or reveals a hand with no Jinx card". Sort of like Cutpurse.
Title: Re: Halloween fan cards
Post by: GendoIkari on October 27, 2013, 07:37:25 pm
Quick, do some!

Here's one for starters. (I added a clause to prevent the possibility of infinite loops with cards which could hypothetically exist; this clause is not on the image yet):

Mummy
Duration
Cost: 4

You may trash a treasure from your hand. If you do, you may trash a Curse from your hand.

While this card is in play, any other player who gains a treasure also gains a Curse. Each time this card is in play, it can cause each player to gain at most one Curse.

---------------------------------------

(I could give this the Action-Attack-Duration type, but there aren't any cards like that, and I suspect it would be confusing or even inconsistent with some reaction cards.)

Mummy doesn't work like you want; without an action to preform the turn after you play it, it will just get cleaned up like a regular action at the end of the turn that you play it. Also, what infinite loop did you fix?
Title: Re: Halloween fan cards
Post by: Minotaur on October 27, 2013, 07:43:33 pm
Quick, do some!

Here's one for starters. (I added a clause to prevent the possibility of infinite loops with cards which could hypothetically exist; this clause is not on the image yet):

Mummy
Duration
Cost: 4

You may trash a treasure from your hand. If you do, you may trash a Curse from your hand.

While this card is in play, any other player who gains a treasure also gains a Curse. Each time this card is in play, it can cause each player to gain at most one Curse.

---------------------------------------

(I could give this the Action-Attack-Duration type, but there aren't any cards like that, and I suspect it would be confusing or even inconsistent with some reaction cards.)

Mummy doesn't work like you want; without an action to preform the turn after you play it, it will just get cleaned up like a regular action at the end of the turn that you play it. Also, what infinite loop did you fix?

I guess this technicality with how Seaside rules work could be fixed with a derpy "discard at the start of the cleanup phase of your following turn" clause. All of this stuff was already talked about here, where I posted it before I realized that I actually wanted this to be in a different thread: http://forum.dominionstrategy.com/index.php?topic=9414.50

The infinite loop doesn't exist yet AFAIK, but if you had another card that reversed the roles of Curse and Treasure from this in some form, then there would be a loop. Better safe than sorry, I guess.
Title: Re: Halloween fan cards
Post by: Showdown35 on October 27, 2013, 10:54:26 pm
I'll throw my Holloween creation into the bonfire...

Cemetery / Graveyard / Crypt
$3 - Action
+1 Card, +1 Action
Look at the top card of your deck. You may trash it. If you don't, gain 2 curses.
Title: Re: Halloween fan cards
Post by: Powerman on October 27, 2013, 11:48:26 pm
Witch
$5 Action-Attack
+2 Cards

Each other player gains a Curse.
Title: Re: Halloween fan cards
Post by: Minotaur on October 28, 2013, 01:56:26 am
Witch
$5 Action-Attack
+2 Cards

Each other player gains a Curse.

Yes, I think we all see what you did there.
Title: Re: Halloween fan cards
Post by: jpople02 on October 28, 2013, 08:37:49 am
I'll throw my Holloween creation into the bonfire...

Cemetery / Graveyard / Crypt
$3 - Action
+1 Card, +1 Action
Look at the top card of your deck. You may trash it. If you don't, gain 2 curses.

This seems very high-risk, low-reward to me.  I probably wouldn't ever play it.
Title: Re: Halloween fan cards
Post by: Showdown35 on October 28, 2013, 09:27:24 am
I'll throw my Holloween creation into the bonfire...

Cemetery / Graveyard / Crypt
$3 - Action
+1 Card, +1 Action
Look at the top card of your deck. You may trash it. If you don't, gain 2 curses.

This seems very high-risk, low-reward to me.  I probably wouldn't ever play it.

My bad,  its supposed to have +$2 as well... I forgot to type that part.
Title: Re: Halloween fan cards
Post by: soulnet on October 28, 2013, 09:37:19 am
I'll throw my Holloween creation into the bonfire...

Cemetery / Graveyard / Crypt
$3 - Action
+1 Card, +1 Action
Look at the top card of your deck. You may trash it. If you don't, gain 2 curses.

This seems very high-risk, low-reward to me.  I probably wouldn't ever play it.

My bad,  its supposed to have +$2 as well... I forgot to type that part.

I think its quite strong early-game trasher, although kind of swingy. If you throw +2$ it would be crazy strong.
Title: Re: Halloween fan cards
Post by: NoMoreFun on October 28, 2013, 09:57:33 am
Poltergeist
Victory - $4
Worth 2VP
---
When you reveal this, trash this and gain a cheaper card, putting it in your hand.

Because if you look at it, it turns out the scary ghost was just Woodcutter all along.
Title: Re: Halloween fan cards
Post by: ta56636 on October 28, 2013, 10:14:17 am
Ha! Love this - interesting mechanic (doing something when revealed) - and great thematically.
Title: Re: Halloween fan cards
Post by: SirPeebles on October 28, 2013, 10:16:25 am
Regarding some sort of "Silver bane" mechanic for a Werewolf card, it has been discussed before, and one thing to keep in mind is that it has a tendency to encourage everyone to play a "boring" Silver heavy strategy.  So if you want to have some sense of a Silver bane, you would probably want to find a way of preventing that;  I'm sure plenty of such mechanisms exist.
Title: Re: Halloween fan cards
Post by: Witherweaver on October 28, 2013, 11:52:51 am
You can't buy a Werewolf/Vampire card if you have any Silver in play :)
Title: Re: Halloween fan cards
Post by: Awaclus on October 28, 2013, 01:00:05 pm
Or maybe the Werewolf is just a strong engine card, so that it encourages Silver-less strategies too.
Title: Re: Halloween fan cards
Post by: Minotaur on October 28, 2013, 01:04:58 pm
I don't see a problem with Silver bane. Maybe you have to play the game around it, but it wouldn't be any worse than Pirate Ship.
Title: Re: Halloween fan cards
Post by: SirPeebles on October 28, 2013, 01:10:49 pm
Or maybe the Werewolf is just a strong engine card, so that it encourages Silver-less strategies too.

Sure.  I guess I'm also assuming that Werewolf is an attack card.  So this means that it is both an attack and a strong engine card?  That sounds like a dangerous combination unless it is a wimpy attack.  But yeah, you could probably make something like this work.
Title: Re: Halloween fan cards
Post by: Awaclus on October 28, 2013, 02:14:23 pm
Or maybe the Werewolf is just a strong engine card, so that it encourages Silver-less strategies too.

Sure.  I guess I'm also assuming that Werewolf is an attack card.  So this means that it is both an attack and a strong engine card?  That sounds like a dangerous combination unless it is a wimpy attack.  But yeah, you could probably make something like this work.
Well, Torturer already is an attack card which is also an engine card.
Title: Re: Halloween fan cards
Post by: SirPeebles on October 28, 2013, 02:39:14 pm
Or maybe the Werewolf is just a strong engine card, so that it encourages Silver-less strategies too.

Sure.  I guess I'm also assuming that Werewolf is an attack card.  So this means that it is both an attack and a strong engine card?  That sounds like a dangerous combination unless it is a wimpy attack.  But yeah, you could probably make something like this work.
Well, Torturer already is an attack card which is also an engine card.

Yeah, and it is a rather scary card.  :P
Title: Re: Halloween fan cards
Post by: Warfreak2 on October 28, 2013, 03:26:01 pm
A $3 cantrip +$2 with "trash the (known) top card of your deck or gain two Curses" seems like an obvious monolithic strategy to me, since the Curses get trashed (and run out) quickly enough anyway. You could probably reliably get a Province per turn from turn 9 onwards.
Title: Re: Halloween fan cards
Post by: Asper on October 28, 2013, 05:10:50 pm
Raven, 4$
+1 Card
+2 Actions
----
While this is in play, when another player gains a card costing 0$, you may set this aside. If you do: +1$ and discard this during your cleanup phase
----
In games using this, add either Witch, Torturer, Sea Hag, Familiar, Mountebank, Young Witch, Cultist, Ill-Gotten-Gains or Soothsayer to the supply.
Title: Re: Halloween fan cards
Post by: Warfreak2 on October 28, 2013, 05:25:50 pm
"You may set this aside" is a clumsy mechanic for something that's in play, and people are going to argue that they played it, so it's in play, whether or not they set it aside. Why not just say, "once per turn"?
Title: Re: Halloween fan cards
Post by: jpople02 on October 28, 2013, 05:33:36 pm
Not sure about the numbers or balancing on this, but here's an idea:

Haunted Manor -- Victory/Reaction -- $5?

Worth 1 VP for every card on your Haunted Manor mat at the end of the game (rounded down).
---
On your turn, whenever any player would gain a Curse, you may reveal this from your hand.  If you do, put all Curses that would be gained onto your Haunted Manor mat.
Title: Re: Halloween fan cards
Post by: Warfreak2 on October 28, 2013, 05:45:33 pm
Not sure about the numbers or balancing on this, but here's an idea:

Haunted Manor -- Victory/Reaction -- $5?

Worth 1 VP for every card on your Haunted Manor mat at the end of the game (rounded down).
---
On your turn, whenever any player would gain a Curse, you may reveal this from your hand.  If you do, put all Curses that would be gained onto your Haunted Manor mat.
Seems pretty weak, and just totally dead on a board without Cursers (which are the majority). Even with a Curser, besides the Treasure Map problem, it is still pretty speculative to not put that Curse in your opponent's deck, slowing them down for the rest of the game while also netting a point for you.
Title: Re: Halloween fan cards
Post by: SirPeebles on October 28, 2013, 05:49:39 pm
Sexy Scout
Title: Re: Halloween fan cards
Post by: Awaclus on October 28, 2013, 05:55:16 pm
Seems pretty weak, and just totally dead on a board without Cursers (which are the majority). Even with a Curser, besides the Treasure Map problem, it is still pretty speculative to not put that Curse in your opponent's deck, slowing them down for the rest of the game while also netting a point for you.
I don't know. Piledrive these, then start purchasing 8 point Curses for $0 each doesn't sound horrible.
Title: Re: Halloween fan cards
Post by: Warfreak2 on October 28, 2013, 06:12:51 pm
Oh, I read it as "when another player would gain a Curse". Probably a monolithic strategy, then.
Title: Re: Halloween fan cards
Post by: Minotaur on October 28, 2013, 06:22:09 pm
Ok, let me fix a couple. Let me know what you think. First, let's make Mummy play by the rules better:

Mummy (2.0)
Duration
Cost: 4

You may trash a treasure from your hand. If you do, you may trash a Curse from your hand.

While this card is in play, any other player who gains a treasure also gains a Curse. Each time this card is in play, it can cause each player to gain at most one Curse.

At the start of your next turn, turn this card upside-down.(*)

(* - As previously discussed, this is simply so the Seaside rules know how long Mummy stay in play; there could be cards that stay out even longer, but Donald didn't release any.)

---------------------------------------------------------------

Ok, let's make Werewolf a little more fair maybe? Now the mechanism involved is somewhat swingy, but probably fair. I'm not sure.

Werewolf (2.0)
Cost: 5
Action-Attack-Duration
+1 card
+1 action
At the beginning of your next turn, each other player reveals cards from the top of their deck until revealing a card costing between 3 and 6, setting it aside and discarding the other revealed cards. If the set aside card is a Silver, the player draws it and then discards a card in hand. If the set aside card is not a Silver, the player chooses to either trash that card or discard it and gain a Curse.
When you gain this card, gain a Curse.

Remark: After the Curses run out, it's still a reasonable Cantrip delayed attack that forces players to discard a good card every time they don't reveal a Silver. You probably won't buy a ton of these anyway because of the on-gain.
Title: Re: Halloween fan cards
Post by: Minotaur on October 28, 2013, 06:28:48 pm
Frankenstein's Monster
Cost: 0* (This card cannot be bought or gained by other cards)

+2 cards
+1 action
Discard a card

-----------------------------------

Setup: Any time that your Frankenstein mat has fewer than two corpse tokens, you may trash an Action card from your hand to put a corpse token on your Frankenstein mat. During your buy phase, you may trash a card from your hand, use a buy, and spend two corpse tokens to gain this card.

===========================

Question: This one's a little hard to gain on some boards. Is it strong enough, or should I give it +2 actions instead of +1? I'm trying to make a sort of grunt work minion (but not a Minion) that requires trashing two actions to get it, so an actions-and-handsize-neutral sifter might be a good start, but I don't know if it's balanced relative to what you have to do. You have to use three buys and probably 4-6 money total, but at least you get to trash a Copper or an Estate. Still, takes a while to set up and not a power card on its own. Could it use +1 money, or +1 buy, or the extra action, or what? Or is it probably fine as is?

Another question: Maybe it should cost an action to trash a card for the mat?
Title: Re: Halloween fan cards
Post by: Minotaur on October 30, 2013, 03:40:56 pm
I cleaned up the text of Werewolf 2.0. Now it says to discard the other revealed cards *before* discussing what to do with the 3-6 card. Previously it was awfully clunky, because I just had them sitting there revealed for half a paragraph.
Title: Re: Halloween fan cards
Post by: Minotaur on October 30, 2013, 03:54:02 pm
Ok, I thought about it some more. Maybe Zombie should be a slight variant on Rats.

Zombie
Cost: 4
Action
+1 Card
+1 Action
Reveal your hand. If you reveal a hand of all Zombies, trash this card. Otherwise, trash a card from your hand which is not a Zombie; it must be an action card if possible.
When you trash this, +1 VP.
Title: Re: Halloween fan cards
Post by: Minotaur on October 30, 2013, 03:59:29 pm
I realized that Frankenstein's Monster was really acting more like Igor. Also, I changed the gaining mechanism for Frankenstein's Monster, putting him on the sideboard in Igor games:

Igor
Action
Cost: 6

+2 cards
+1 action
Discard or trash a card from your hand. If you trashed an Action card in this way, gain a Corpse token.

--------------------------------------

Setup: Add Frankenstein's Monster to the sideboard

=======================================

Frankenstein's Monster (2.0)
Action-Attack
Cost: 0*; 3 corpse tokens.

+3 cards
Each player (including you) gains a curse. You may gain a Ruins**. If you did, +1 card and trash a card from your hand.

* - This card cannot be bought with coins or gained by other cards. Its coin cost is treated as 0 for other purposes.
** - If you do not own Dark Ages, make this a Curse instead, and play the game with 10 additional curses in the Supply.

EDIT: Ok, sorry I changed it several times. I'm going to let it stand as is and make the next one 3.0 if it happens. I'm not sure about the roles played by curses and ruins. Thematically, the monster should smash things into ruins; in the case where you smash a curse, you gained a ruins and everyone else gained a curse, and you drew 4 cards. Not bad?
Title: Re: Halloween fan cards
Post by: Minotaur on October 30, 2013, 05:57:09 pm
Fast-moving (read: cantrip) nuisance that is stronger in numbers...

Bat
Action-Attack
Cost: 4

+1 Card
+1 Action

Each other player reveals a Victory card from their hand and places it on top of their deck or reveals a hand with no Victory cards. Reveal the top card of your deck. If it is a Bat, draw it into your hand. Otherwise, return it to the top of your deck.
Title: Re: Halloween fan cards
Post by: Minotaur on October 30, 2013, 06:02:56 pm
Ghost
Action-Attack
Cost: 4

Choose two: +1 Card, +1 Action, +1 Coin, +1 Buy
Each other player chooses one: Gain a curse, discard a card, place a card on top of your deck

Gain a Ghost card from the supply whenever you trash an Action card. When you buy this card, trash an Action card from your hand or return this card to the supply.
Title: Re: Halloween fan cards
Post by: Minotaur on October 30, 2013, 06:09:50 pm
Ambassador/Masquerade mashup attack.

Vampire
Cost: 4
Attack
+1 Card
Each other player passes you a card face down. Draw them into your hand. You may trash a card from your hand; if you did, +1 VP. Place one card from your hand face down for each other player who did not prevent this attack. Each other player chooses one of these cards in turn order and draws it into his or her hand.
Title: Re: Halloween fan cards
Post by: Minotaur on October 30, 2013, 06:15:59 pm
Sexy Scout

Action/Victory
Cost: 5

+2 Coins
Reveal the top three cards of your deck. Draw the Victory cards and put the other cards on top of your deck in any order.

--------------

2 VP
Title: Re: Halloween fan cards
Post by: jpople02 on October 30, 2013, 06:18:27 pm

Frankenstein's Monster (2.0)
Action-Attack
Cost: 0*; 3 corpse tokens.

+3 cards
Each player (including you) gains a curse. You may gain a Ruins**. If you did, +1 card and trash a card from your hand.

* - This card cannot be bought with coins or gained by other cards. Its coin cost is treated as 0 for other purposes.
** - If you do not own Dark Ages, make this a Curse instead, and play the game with 10 additional curses in the Supply.

EDIT: Ok, sorry I changed it several times. I'm going to let it stand as is and make the next one 3.0 if it happens. I'm not sure about the roles played by curses and ruins. Thematically, the monster should smash things into ruins; in the case where you smash a curse, you gained a ruins and everyone else gained a curse, and you drew 4 cards. Not bad?

I like the monster being a sort of sub-card thing with Igor (maybe it should just be Dr. Frankenstein himself?), but in its current state I don't think I'd ever want one.  I have to trash three actions for my deck... for what?  A slightly better Witch that also Curses me?  I don't think it's powerful enough to justify what you have to do to get it.  I don't know, I might be wrong, but it seems way underpowered.
Title: Re: Halloween fan cards
Post by: Minotaur on October 30, 2013, 06:25:40 pm

Frankenstein's Monster (2.0)
Action-Attack
Cost: 0*; 3 corpse tokens.

+3 cards
Each player (including you) gains a curse. You may gain a Ruins**. If you did, +1 card and trash a card from your hand.

* - This card cannot be bought with coins or gained by other cards. Its coin cost is treated as 0 for other purposes.
** - If you do not own Dark Ages, make this a Curse instead, and play the game with 10 additional curses in the Supply.

EDIT: Ok, sorry I changed it several times. I'm going to let it stand as is and make the next one 3.0 if it happens. I'm not sure about the roles played by curses and ruins. Thematically, the monster should smash things into ruins; in the case where you smash a curse, you gained a ruins and everyone else gained a curse, and you drew 4 cards. Not bad?

I like the monster being a sort of sub-card thing with Igor (maybe it should just be Dr. Frankenstein himself?), but in its current state I don't think I'd ever want one.  I have to trash three actions for my deck... for what?  A slightly better Witch that also Curses me?  I don't think it's powerful enough to justify what you have to do to get it.  I don't know, I might be wrong, but it seems way underpowered.

Thanks, I'll think about it some more.

On the other hand, I don't know how to make it stronger without breaking it. Also, both the monster and Igor to some extent mitigate the monster's drawbacks. I guess I'd have to playtest, because it's a huge mix of good and bad things.

Also, the whole point of Frankenstein is that he's a creation who is mutilated, rejected by society, and out of control. Powerful, but destructive to all with no exceptions.
Title: Re: Halloween fan cards
Post by: Minotaur on October 30, 2013, 06:27:28 pm
Would it help if the corpse tokens were per coin cost and the cost of Frankenstein's Monster were tweaked accordingly? Originally, the idea was that it *must* be more than one corpse...
Title: Re: Halloween fan cards
Post by: Minotaur on October 30, 2013, 07:12:33 pm
Explanation: The monster looked like it took too long to set up. Igor already costs 6, so I threw in +1 buy to help get garbage actions, and lowered the corpse cost of the monster to 2. This way, you won't have trouble buying a monster as well as spending coins in a dilemma. Igor might have already been really strong even if you weren't trying to buy a monster, and the + buy to sweeten the deal is a bit much maybe. Still, a +buy might not be the end of the world.

Igor (3.0 to go with Frankenstein Monster 3.0. I skipped 2.0 so they'd match)
Action
Cost: 6

+2 cards
+1 action
+1 buy
Discard or trash a card from your hand. If you trashed an Action card in this way, gain a Corpse token.

--------------------------------------

Setup: Add Frankenstein's Monster to the sideboard

=======================================

Frankenstein's Monster (3.0)
Action-Attack
Cost: 0*; 2 corpse tokens.

+3 cards
Each player (including you) gains a curse. You may gain a Ruins**. If you did, +1 card and trash a card from your hand.
You must have Igor in play when you buy this card.

* - This card cannot be bought with coins or gained by other cards. Its coin cost is treated as 0 for other purposes.
** - If you do not own Dark Ages, make this a Curse instead, and play the game with 10 additional curses in the Supply.
Title: Re: Halloween fan cards
Post by: Minotaur on October 30, 2013, 07:57:10 pm
Ok, you asked for it... Sexy Scout:

(I think this was described on Page 2)
Title: Re: Halloween fan cards
Post by: Minotaur on October 30, 2013, 08:02:23 pm
Actually, the funny thing is that multiple Sexy Scouts are self-defeating... Almost as much as the vanilla Scout. But unlike vanilla Scout, having just one Sexy Scout would probably help more games than not.

Of course, vanilla Scout would love to help you try to find your Sexy Scout...
Title: Re: Halloween fan cards
Post by: Powerman on October 30, 2013, 11:37:38 pm
Ghost
$5 Action
Choose a card your opponent played last turn.  This card is that until this leaves play.
Title: Re: Halloween fan cards
Post by: AJD on October 30, 2013, 11:42:03 pm
Ghost
$5 Action
Choose a card your opponent played last turn.  This card is that until this leaves play.

Could be especially useful on Tournament boards. Maybe it should be restricted to cloning Actions, though, like Band of Misfits?
Title: Re: Halloween fan cards
Post by: Minotaur on October 30, 2013, 11:42:22 pm
Ghost
$5 Action
Choose a card your opponent played last turn.  This card is that until this leaves play.

Can it be played as a treasure during your buy phase? I'm 90% sure not because of the Action type, but iirc, the wording on Band of Misfits, for example, would say Action card.

$5 is probably a bit high for such an unreliable card, but thematically, the action itself makes a lot of sense. Then again, it could be very reliable depending on the board and the player to your right's strategy.

Maybe it could mimic cards in the trash instead? It's probably only worth 4 if you make it mimic the opponent to your right, in my opinion.

My thinking:
Player to your right's last turn --> Doppleganger
In the trash --> Ghost
Title: Re: Halloween fan cards
Post by: AJD on October 30, 2013, 11:49:17 pm
$5 is probably a bit high for such an unreliable card

I'm not sure, is it? Compare Smugglers, which is the same cost as Workshop. On the other hand, there aren't very many $6+ Actions, so if this is restricted to copying Actions then most of the time it's going to be copying a $5 that you could have bought instead of this anyway… so maybe $4 would be better after all, I dunno.
Title: Re: Halloween fan cards
Post by: Minotaur on October 31, 2013, 12:04:58 am
$5 is probably a bit high for such an unreliable card

I'm not sure, is it? Compare Smugglers, which is the same cost as Workshop. On the other hand, there aren't very many $6+ Actions, so if this is restricted to copying Actions then most of the time it's going to be copying a $5 that you could have bought instead of this anyway… so maybe $4 would be better after all, I dunno.

At $5, it might be worth it, but often you want some villages and a few copies of a particular $5 card anyway. This might be strong if it's copying Nobles or something, but if there's a strong enough engine that the player to your right can build, you could just as easily build it yourself and probably with some cheaper parts.

At $4, this could be a pretty strong card in a lot of situations. Getting a bargain on what you'll probably play as a $5 most of the time is pretty cool, I guess. Band of Misfits is probably worth $5 because it's pretty likely to give you free choice of several useful $2-$4 cards, while this card probably won't give you nearly as broad of a selection *and* it gives your opponent a little more control over what you can do.

idk, it's a tough call. My gut still says $4. Powerful cards are fun, and $4 seems to get the short end of the stick a lot.
Title: Re: Halloween fan cards
Post by: Minotaur on October 31, 2013, 01:44:14 am
Hey, folks. I made all of mine into images.

http://mtaur.deviantart.com/art/DimOnion-Halloween-410580658



(http://fc06.deviantart.net/fs70/i/2013/306/7/3/dimonion___halloween_by_mtaur-d6sg62a.jpg)

EDIT: I implemented fixes. Old file is here: http://fc00.deviantart.net/fs70/i/2013/303/4/f/dimonion___halloween_by_mtaur-d6sg62a.jpg
Title: Re: Halloween fan cards
Post by: Minotaur on October 31, 2013, 01:45:50 am
ok, my spoiler-fu is a bit off. I highlighted it and clicked the "spoiler" button and it's not spoilerd. I think I'm using the wrong tech for images? This works for text.
Title: Re: Halloween fan cards
Post by: Minotaur on October 31, 2013, 02:17:51 am
Ha ha ha, Bat + Zombie opener on a Ghost board! X-D

This is almost as fun as real Dominion!
Title: Re: Halloween fan cards
Post by: Minotaur on October 31, 2013, 04:33:43 am
Crap. Bat is probably way too good if you spam it. It should make you discard the top card first, like Sea Hag. X-P

EDIT: Fixed this issue with a handsize clause. Duh. X-P
Title: Re: Halloween fan cards
Post by: Minotaur on October 31, 2013, 12:14:58 pm
Whoops, when you buy Ghost, you trash an Action from your hand... and therefore gain a Ghost. I didn't intend for that to happen. I'll have to edit that one too. :(

P.S. - This would involve NSFW art, almost surely...

Sexy Torturer
Action-Attack-Victory
Cost: 6
+2 coins
Each other player chooses to either discard a card or gain a Curse in hand
2 VP
Title: Re: Halloween fan cards
Post by: Minotaur on November 02, 2013, 05:51:55 pm
Thanks to a color printer and some card sleeves, I've actually tested these. The most recent version is up in place of the previous image file.

Igor: At the moment, I'm considering changing Igor a little. I like him as he is now, but it takes too long to set up a Frankenstein's Monster. It's not that hard to do, but it often happens after the Curse pile is empty, and in any case, he just feels late to the party in general.

I'm considering making Igor cost 5 and changing from +2 cards to +1 card. I think the handsize-neutral optional trasher is cool and all and should probably cost 7, but it just isn't helping the Corpse Token mechanic. Thematically, I even like how Igor is this totally obedient servant who hardly ever does anything against your wishes. I'll probably test it sometime.

Vampire: Kind of fun, but he can really steal the show in combination with some of these other cards. He totally trivializes the Werewolf buy-in penalty. Poor Mummy, only gets used as Zombie fodder, if at all, on Vampire boards.

Werewolf: Would be OP without the Silver bane. With the Silver bane, this card is just swingy as hell. A lot of Dominion cards are, but whatever.

Ghost: Originally, this card cost 4 and did not return itself to the supply. When you trash Zombies with Vampire to gain Ghosts and VP all day, though, you rack up a lot of Ghost and the cantrip mini-Torturer attack is kind of a bit much. When it costs 2 and returns itself to the supply, it makes it feel ephemeral, *and* makes buying it for the trash effect (moneylender, used-up curser, etc) a fair trade with a little one-time bonus thrown in.

Zombie: This card is really tricky. I can't ever figure out the right game tempo for this card. Sometimes you can ignore the Zombies and power through VP, and other times, a three-pile ending with Zombies, a 2-cost action, and another 2 pile is dominant. Sometimes you just want to tuck a Zombie away here and there for the +1 VP, but then you need a careful balance between disposable actions, Zombies, and your real big players; treasures + zombies + junk actions + trashing might be decent on some boards, but it's really, really tricky.

Zombies were inspired by Rats, but I made a few changes to fit Zombie lore a little better (they only "infect" actions, they prioritize "eating" Actions, they decay if they don't have things to trash, killing them gets you VP.)

Sexy Scout: Harem/Scout mashup. A really stupid card that I'm a lot more likely to buy than regular Scout, at the very least. They're terminal and anti-synergize with themselves, so they don't spam well. Can be a nice pickup on the shuffle where you start to green hard.

Bat: 3 cost for a weak cantrip attack! Sounds fair! But it sucked. It just stopped you from buying enough Silver, and even with a bunch of them, they usually don't Wishing Well themselves that often. At a cost of 2, it's a solid card to soak up your spare buys, and you really can build an engine of them if you really want to try it that badly. In this case, Vampire-Bats could actually kind of work, maybe...
Title: Re: Halloween fan cards
Post by: Jack Rudd on November 02, 2013, 07:43:06 pm
Frankenstein's Monster should have the "Looter" type.
Title: Re: Halloween fan cards
Post by: Minotaur on November 02, 2013, 08:02:32 pm
Frankenstein's Monster should have the "Looter" type.

Thanks, if I give the image another pass I'll try to remember to do that.