That is a point, I think BM is the only option, so I think my opponent will also play BM. But still, BM-Watchtower is not terrible if your opponent goes for the engine. So open Silver-Watchtower and see what your opponent does. If he goes engine, buy a second Watchtower, otherwise one or two Jester.
If you are not Marin, I would not recommend to try the engine.
Rats can work as a trashing card with watchtower. But that's not very good...Mea culpa :D
Most players, in short, simply deprive themselves of the freedom to discover what's possible.+1000 for this.
Most players, in short, simply deprive themselves of the freedom to discover what's possible.+1000 for this.
Rats can work as a trashing card with watchtower. But that's not very good...Mea culpa :D
I thought it would be pretty difficult to line up rats and watchtower. But seems I was wrong, and actually I'm glad to see rats working so well !
If you are not Marin, I would not recommend to try the engine.
This is the most dangerous sort of nonsense to listen to if you care at all about improving your Dominion game. If you always take the easy way out, if you never try to build an engine that's slightly more difficult to execute than Wharf-Fishing Village, if you never try something completely ridiculous even, afraid that you might horribly fail (which you inevitably will, over and over and over again), you will never ever become like Marin, let alone become much better than he ever was, which is certainly possible: Dominion play is in its infancy.
What holds most players back is not a lack of innate intelligence or talent, but a failure to express their playfulness and curiosity, lazy habits of thought that process boards in terms of obvious stock-strategies in stead of having an eye for each kingdom's particular splendor, lacking any sort of healthy contempt for conventional wisdom, not trusting their own experience more than anything, but at the same time lacking the courage to go completely against it, just to try out something new. And what's perhaps worst of all is saying to yourself things like "I'm no Marin"; it's at that moment, with that exact phrase, that you resign yourself to mediocrity, as you'll soon start building an identity around it, and from that point onward, whenever your playful spirit wakens and graces you with a creative idea, you'll have this voice in your head that laughs at it and has you saying "nah, that's just not me". Most players, in short, simply deprive themselves of the freedom to discover what's possible.
There was that game recently against AI that I played where I went for Native Village/Ghost Ship/Rats/Remodel/Saboteur against DoubleJack. And I lost by one point...
There was that game recently against AI that I played where I went for Native Village/Ghost Ship/Rats/Remodel/Saboteur against DoubleJack. And I lost by one point...I wonder if a NV/Jack/GS/Rats/Remodel engine would do well here. GS is not great draw, but NV, Rats, and Remodel all decrease your hand-size so work well with Jack. Plus Remodel is happy to have Rats to trash (and is also happy eating the Silvers from Jack). Maybe skip the Saboteur because it's not good against Jack. (A lot of the time the Saboteur will just hit a Silver, which doesn't even cancel out a single play of Jack.)
Still worth building an engine? Oh yes. (http://dom.retrobox.eu/?/20130926/log.50b20dc3e4b0c9ce0cf27eb3.1380185853249.txt)
no trashing except transmute, which is apparently playableStill worth building an engine? Oh yes. (http://dom.retrobox.eu/?/20130926/log.50b20dc3e4b0c9ce0cf27eb3.1380185853249.txt)
Yes for sure: Hamlet, Watchtower, Monument, (Market), Mining Village, (Jester). This is an engine an idiot like me sees.
There is no trashing, but +Buy, and sifting with Hamlet->Watchtower. And you can get to engine components really quickly despite the absence of Armory as both Hamlet and Watchtower are pretty cheap.
The engine completely obliterates any big money approach here, to the point that I'd be stunned if it wouldn't win 100% of the time.