Dominion Strategy Forum

Dominion => Weekly Design Contest => Variants and Fan Cards => Mini-Set Design Contest => Topic started by: XerxesPraelor on September 10, 2013, 01:56:49 pm

Title: Tweaking Indulgence
Post by: XerxesPraelor on September 10, 2013, 01:56:49 pm
Indulgence
Types: Treasure
Cost: $5
Worth $2. +1 Buy. When you play this, the player to your left chooses a card in the Supply costing between $3 and $6. When you buy a copy of that card this turn, +2VP.

Quote
The winning card may (and likely will) be revised, so I encourage you vote for a card if you think it could be great with a different cost or some slight tweaking.

Let's get to it.
Title: Re: Tweaking Indulgence
Post by: Tables on September 12, 2013, 08:20:05 pm
Has anyone done much in the way of playtesting yet? I think that would be a good place to start for working out if and how the card works. Like I'm wondering if +2VPs is too much, but without empirical evidence it's hard to say.
Title: Re: Tweaking Indulgence
Post by: LastFootnote on September 12, 2013, 09:13:53 pm
Has anyone done much in the way of playtesting yet? I think that would be a good place to start for working out if and how the card works. Like I'm wondering if +2VPs is too much, but without empirical evidence it's hard to say.

With +1 VP it [is too similar/compares unfavorably] to Monument.
Title: Re: Tweaking Indulgence
Post by: Robz888 on September 12, 2013, 11:02:13 pm
I'm on team "make it an Action!"
Title: Re: Tweaking Indulgence
Post by: LastFootnote on September 12, 2013, 11:13:31 pm
I'm on team "make it an Action!"

I'm on team "Playtest it first, and if it's too strong, have it generate +$1."

Making it an Action requires more tracking, either through delaying the choosing of the card(s) or remembering which card(s) were chosen. It's more elegant as a Treasure.
Title: Re: Tweaking Indulgence
Post by: scott_pilgrim on September 12, 2013, 11:29:12 pm
I am also on team "Playtest it first, and if it's too strong, have it generate +$1."

It really plays more smoothly as a treasure, and I don't see a strong need for it to be an action, unless we decide it just can't be balanced as a treasure.  But we won't know that until we playtest thoroughly.
Title: Re: Tweaking Indulgence
Post by: LastFootnote on September 12, 2013, 11:35:20 pm
Once SirPeebles gets back to me on whether he's OK with a name change, I'll mock up the current version of the card so that whoever wants to print and sleeve it can do so. I hope to at least get a couple of games in with it myself.
Title: Re: Tweaking Indulgence
Post by: Tables on September 12, 2013, 11:54:28 pm
Has anyone done much in the way of playtesting yet? I think that would be a good place to start for working out if and how the card works. Like I'm wondering if +2VPs is too much, but without empirical evidence it's hard to say.

With +1 VP it [is too similar/compares unfavorably] to Monument.

I dunno about that. The extra buy, fact it's a treasure and the ability to get multiple VPs by buying multiple copies of the named card make me think it'd play very differently. But I think I agree with everyone else that trying it at +$1, +1 buy first is better.
Title: Re: Tweaking Indulgence
Post by: AJD on September 13, 2013, 12:17:11 am
What about trying it as +$2, cost of $6?
Title: Re: Tweaking Indulgence
Post by: Robz888 on September 13, 2013, 12:24:22 am
What about trying it as +$2, cost of $6?

Too similar to Goons.
Title: Re: Tweaking Indulgence
Post by: AJD on September 13, 2013, 12:46:09 am
What about trying it as +$2, cost of $6?

Too similar to Goons.

Good point.
Title: Re: Tweaking Indulgence
Post by: ChocophileBenj on September 17, 2013, 08:23:40 pm
Goon Point ^^ (seen ? There aren't only "mine" jokes !)
Title: Re: Tweaking Indulgence
Post by: florrat on September 18, 2013, 12:36:41 am
This card can be playtested on Goko when both players have some discipline. One could take either Counterfeit or Contraband as kingdom treasure and act like that treasure is Indulgence. You have to ignore the special abilities of these cards (i.e. for Contraband denying the opponent to buy curses (assuming your opponent doesn't want to buy those), and with Counterfeit you shouldn't trash any treasure). Then the "choosing a card" can be done via chat, and the players also have to keep track of how much VP tokens they've obtained via Indulgence via chat.

If you do this, Counterfeit would act like indulgence giving +$1, and Contraband would act like indulgence giving +$3, but you can of course act like it gives just +$2, by not spending all your money.

This solution is not elegant, but I think it will work. Unfortunately I'm very busy this week, so others should try it.
Title: Re: Tweaking Indulgence
Post by: Schneau on September 18, 2013, 07:10:54 am
This card can be playtested on Goko when both players have some discipline. One could take either Counterfeit or Contraband as kingdom treasure and act like that treasure is Indulgence. You have to ignore the special abilities of these cards (i.e. for Contraband denying the opponent to buy curses (assuming your opponent doesn't want to buy those), and with Counterfeit you shouldn't trash any treasure). Then the "choosing a card" can be done via chat, and the players also have to keep track of how much VP tokens they've obtained via Indulgence via chat.

If you do this, Counterfeit would act like indulgence giving +$1, and Contraband would act like indulgence giving +$3, but you can of course act like it gives just +$2, by not spending all your money.

This solution is not elegant, but I think it will work. Unfortunately I'm very busy this week, so others should try it.

Great idea! You could use Royal Seal for +$2 as long as you don't topdeck gained cards.
Title: Re: Tweaking Indulgence
Post by: markusin on September 18, 2013, 07:34:04 am
But Royal Seal doesn't give +buy.
Title: Re: Tweaking Indulgence
Post by: Schneau on September 18, 2013, 08:17:07 am
But Royal Seal doesn't give +buy.
D'oh.
Title: Re: Tweaking Indulgence
Post by: florrat on September 29, 2013, 10:49:38 pm
Okay, anyone want to try my idea above?

I suggest to start with using Contraband as fake Indulgence, but remembering to keep $1 spare money per Contraband/Indulgence you played, so that it effectively just gives +$2. If it appear to be too strong we can switch to Counterfeit.

Anyone want to try this on September 30, 2013, 05:00:00 pm (make sure your forum time is correct, it is tomorrow 5pm UTC-4)? Just to play a few unrated games on Goko. It would be especially great if it would be recorded, so that other forum-members could see what is going on (since the log won't give enough information anymore).
Title: Re: Tweaking Indulgence
Post by: florrat on September 30, 2013, 01:04:56 pm
Anybody wants to test Indulgence with me in 4 hours?