Dominion Strategy Forum
Archive => Archive => Innovation General Discussion => Topic started by: ray on September 10, 2013, 11:12:26 am
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We have dogma strengthening icon(echo)in the first expansion, draw strengthening icon(inspire)in the second expansion, meld strengthening icon(↑←→+)in the third expansion.
So, achieve strengthening icon in the final expansion? Something like... Count as an achievement if you XXX
For example:
Roller Coaster(Age 9, Red, Coin, Goal, Hex, Echo)
Coin: Draw and tuck a 10. If it is red or green, repeat this dogma.
Coin: Splay your red or green cards up
Echo: Meld your red or green bottom card
Goal: Count as an achievement if this card is your red bottom card.
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Cities have achievement icons also (the flags).
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I think somebody mentioned the idea of "event" cards that represent significant moments in history. I liked this idea; they could be one-shots or part of a shared timeline pile, maybe.
I'm not sure how they should play in terms of game mechanics, but I do like the flavor. I think it would be cool to play cards like "Battle of Marathon" or "Moon Landing".
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yep i think the same,i personaly like the idea of them being global effect like "hitler declares war,return all top cards that don't have factory on them"
"black plague - each player can only have a number of cards in their score pile equal to their leaf's return excess card in the score pile"
the trigger might be everytime a card of a new age enters play maybe? it would make using math incredibly random and fun