Dominion Strategy Forum

Dominion => Dominion General Discussion => Topic started by: ednever on September 06, 2013, 01:37:57 pm

Title: Fun Kingdom
Post by: ednever on September 06, 2013, 01:37:57 pm
Thought I would share this one. Played it random and I think it looks like it was designed:
Moat, Loan, Market Square, Bishop, Horse Traders, Procession, Spice Merchant, Knights, Rogue, Soothsayer,

Only thing that doesn't fit is Horse Traders (But maybe that one if you decide getting to $5 early is important). The rest makes for a really really interesting game with lots of different strategies that show off the effect of the different cards, and trade-offs you need to make at different points in the game.

Ed
Title: Re: Fun Kingdom
Post by: flies on September 06, 2013, 02:05:36 pm
it's very terminal heavy....  the spice merchant allows for decent trashing, making dame village (Molly) look very good.

but yeah, i can see a lot of interesting options in there.

Horse Traders benefits from all the attacks - mainly this makes the opportunity cost of buying it with your 4 opening a lot less as it basically just replaces itself. 

So many attacks that I wonder if it's worth buying moat for the defense?  probably not...
Title: Re: Fun Kingdom
Post by: Polk5440 on September 06, 2013, 02:16:42 pm
Horse Traders is interesting if my opponents goes Soothsayer. 7 card starting hand after gaining a Curse? Yes, please.

Knights. Ugh. I would be really tempted to go for a Bishop Golden deck here with a Market Square to get two Golds. Your Knights can't hit me if I only have 5 cards!
Title: Re: Fun Kingdom
Post by: eHalcyon on September 06, 2013, 02:37:28 pm
Horse Traders is interesting if my opponents goes Soothsayer. 7 card starting hand after gaining a Curse? Yes, please.

Knights. Ugh. I would be really tempted to go for a Bishop Golden deck here with a Market Square to get two Golds. Your Knights can't hit me if I only have 5 cards!

Soothsayer slows down Golden Deck a fair bit.  You get to draw the Curse right away to trash if you want, but then you are disrupted for a turn.
Title: Re: Fun Kingdom
Post by: flies on September 06, 2013, 03:35:11 pm
Horse Traders is interesting if my opponents goes Soothsayer. 7 card starting hand after gaining a Curse? Yes, please.

Keep in mind that unless you're going HT/ money (and yeah, you're not doing that), you probably have actions in your hand besides HT, so the HT is "dead" except that you drew a card to replace it.
Title: Re: Fun Kingdom
Post by: Polk5440 on September 06, 2013, 04:14:43 pm
Horse Traders is interesting if my opponents goes Soothsayer. 7 card starting hand after gaining a Curse? Yes, please.

Keep in mind that unless you're going HT/ money (and yeah, you're not doing that), you probably have actions in your hand besides HT, so the HT is "dead" except that you drew a card to replace it.

Necropolis and Dame Molly? ;) And Procession. I feel a Marin engine coming on!