Dominion Strategy Forum
Dominion => Dominion General Discussion => Topic started by: Powerman on July 31, 2013, 04:53:18 pm
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You're in the midst of your last turn (a megaturn) in a come from behind win... and your opponent resigns.
http://dom.retrobox.eu/?/20130731/log.50b0c843e4b0c5dcbb3e0403.1375303662450.txt (http://dom.retrobox.eu/?/20130731/log.50b0c843e4b0c5dcbb3e0403.1375303662450.txt)
On a more serious topic though, do I still get the same amount of rating points from this game, or will it count differently than a finished game.
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It will count the same as a finished game.
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...you opened Baron, then realized it was a Shelters game.
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...you opened Baron, then realized it was a Shelters game.
Someone, quick, edge-case him!
Maybe a silk road rush was dominant and there was absolutely nothing else?
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Crossroads.
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...you opened Baron, then realized it was a Shelters game.
Someone, quick, edge-case him!
Maybe a silk road rush was dominant and there was absolutely nothing else?
I wish! It was only last night. I played out the rest of the game (http://dom.retrobox.eu/?/20130730/log.50b0c843e4b0c5dcbb3e0403.1375241581507.txt) anyway, but I'd lost T1. (I have no idea how I'm a level 25 player)
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Your opponent breaks the PPR and your Journeyman draws two dead Journeymen and a Province.
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Your opponent breaks the PPR and your Journeyman draws two dead Journeymen and a Province.
Wait, shouldn't you name Province or Journeyman with the Journeyman in the lategame?
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Your opponent breaks the PPR and your Journeyman draws two dead Journeymen and a Province.
Wait, shouldn't you name Province or Journeyman with the Journeyman in the lategame?
Yes, if you've trashed your starting 10. If you still have three Estates, it doesn't matter which you name, and if you still have seven Copper, it's sometimes the best move to name Copper.
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...you realize Chapel was on the board a few turns into the game.
I seriously do this sometimes, and kick myself.
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... you realise Chapel is not in the game a few turns in when you wonder why you have a Cellar.
This was more of a problem on Isotropic because the pictures were much closer.
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... your opponent buys a King's Court, which you didn't even know was in the game because the Bane card pushed it off the screen.
(Silly Goko...)
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This was more of a problem on Isotropic because the pictures were much closer.
more of a problem on Isotropic because the pictures were much closer.
more of a problem on Isotropic
problem on Isotropic
I never thought I'd see the day
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...you opened Baron, then realized it was a Shelters game.
Crossroads.
Or, and this is sadly easy to do on Goko...you draw 5 Coppers on turn 1, and don't realize it's a Shelters game until you have already bought a Rebuild. It's easy to do.
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...you opened Baron, then realized it was a Shelters game.
Crossroads.
Or, and this is sadly easy to do on Goko...you draw 5 Coppers on turn 1, and don't realize it's a Shelters game until you have already bought a Rebuild. It's easy to do.
Yeah. Gotta check that log first thing if your first hand is a $5 hand.
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...you opened Baron, then realized it was a Shelters game.
Someone, quick, edge-case him!
Maybe a silk road rush was dominant and there was absolutely nothing else?
Turn 1 - You open Develop, not noticing the Necropolis or Hovel in your hand. You don't care the kingdom has no $2 cards.
Turn 2 - Unfortunately the overgrown estate doesn't provide any money, but you you still have $4 to buy your much needed Baron.
Turn 3 - Doh! How could this happen? You just drew Baron without an estate! All that bad luck, always happening to you.
And then you notice the develop also in your hand. And then you go on to win the game. This would all be fine, except Watno actually pulled it off against me (http://dom.retrobox.eu/?/20130721/log.50b20dc3e4b0c9ce0cf27eb3.1374430975699.txt).
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You see your turn 3 hand, and you're all set to get that nice juicy $5. BAM! Hit by an Urchin.
Edit: With 5 coopers in hand of course.
Also, when you try do to some crazy thing with Rats, being careful to constantly use your TFB cards on them. Then you reach turn 8 and notice that your Rats can't keep up with your TFB cards.
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You see your turn 3 hand, and you're all set to get that nice juicy $5. BAM! Hit by an Urchin.
Also, when you try do to some crazy thing with Rats, being careful to constantly use your TFB cards on them. Then you reach turn 8 and notice that your Rats can't keep up with your TFB cards.
I've smuggled Rats because I was running out of them...
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You see your turn 3 hand, and you're all set to get that nice juicy $5. BAM! Hit by an Urchin.
Also, when you try do to some crazy thing with Rats, being careful to constantly use your TFB cards on them. Then you reach turn 8 and notice that your Rats can't keep up with your TFB cards.
I've smuggled Rats because I was running out of them...
Reminds me of the early days of Dark Ages when I would passed a Rats with Masquerade. Seems kind of silly, except when my opponent would misplay the Rats I gave them.
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You see your turn 3 hand, and you're all set to get that nice juicy $5. BAM! Hit by an Urchin.
Also, when you try do to some crazy thing with Rats, being careful to constantly use your TFB cards on them. Then you reach turn 8 and notice that your Rats can't keep up with your TFB cards.
I've smuggled Rats because I was running out of them...
Reminds me of the early days of Dark Ages when I would passed a Rats with Masquerade. Seems kind of silly, except when my opponent would misplay the Rats I gave them.
Legit strategy against Lord Bottington.
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...you get to set up Hermit/MS for the first time in a real game...
...and your opponent grabs extra MSs, then piles out the Tunnels as well, before you can trigger your megaturn...
http://dom.retrobox.eu/?/20130801/log.50635cc651c3843e7939ece8.1375422706786.txt
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... and then your opponent says "It took me a minute to figure out what you were doing," meaning he never heard of the combo.
/cry
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...you opened Baron, then realized it was a Shelters game.
Crossroads.
Or, and this is sadly easy to do on Goko...you draw 5 Coppers on turn 1, and don't realize it's a Shelters game until you have already bought a Rebuild. It's easy to do.
Well, that's usually still the correct play I think. Just get an Estate with the other 2 coppers and you're good to go. :D
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You set up a megaturn but your opponent managed to get enough points faster than you.
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You remake some coppers and then realize that poor house is in the kingdom. I've done this more than once :/
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You remake some coppers and then realize that poor house is in the kingdom. I've done this more than once :/
Or in a kingdom without $1's, you play Upgrade and trash a Copper... only to realize you've played exactly one Highway already and get an Estate for it. Doh.
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...you go first, your opponent opens Witch/Silver and you didn't notice it was a Baker board.
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You set up a megaturn but your opponent managed to get enough points faster than you.
I don't know what you're talking about (http://www.youtube.com/watch?v=k6K2q73Xu5k)
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...you opened Baron, then realized it was a Shelters game.
Crossroads.
Or, and this is sadly easy to do on Goko...you draw 5 Coppers on turn 1, and don't realize it's a Shelters game until you have already bought a Rebuild. It's easy to do.
(http://i.qkme.me/3vf21f.jpg)
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...you opened Baron, then realized it was a Shelters game.
Crossroads.
Or, and this is sadly easy to do on Goko...you draw 5 Coppers on turn 1, and don't realize it's a Shelters game until you have already bought a Rebuild. It's easy to do.
(http://i.qkme.me/3vf21f.jpg)
And trash my precious hovel. :(