Dominion Strategy Forum

Archive => Archive => Dominion: Guilds Previews => Topic started by: philosophyguy on July 10, 2013, 09:23:09 am

Title: What else *should* Guilds have included?
Post by: philosophyguy on July 10, 2013, 09:23:09 am
I've seen a bunch of folks post in other threads that there's more Guilds could have done with the set mechanic and that Guilds should have been a full set. I'm not convinced yet. What else would you like to do with coin tokens or overpaying?
Title: Re: What else *should* Guilds have included?
Post by: GendoIkari on July 10, 2013, 09:26:39 am
Well it's not really possible for real-life play, but it would have been nice if overpaying for a card actually made the card better in your deck.

Also, here's some pre-Guilds discussion on what people were hoping for: http://forum.dominionstrategy.com/index.php?topic=7565.0 (http://forum.dominionstrategy.com/index.php?topic=7565.0)

As I mention in the OP, I would have liked more cards that are more powerful, but limited by a once-per-turn mechanic like Crossroads.
Title: Re: What else *should* Guilds have included?
Post by: brokoli on July 10, 2013, 10:15:01 am
I would have liked an "overpay on play", something like :

Guild's village
+1 card
+1 coin token
You may spend any number of coin tokens. For each coin token spend this way, +1 action

(and you can put the coin token on the card to remember how many actions you have)
Title: Re: What else *should* Guilds have included?
Post by: Awaclus on July 10, 2013, 10:25:49 am
I would have liked an "overpay on play", something like :

Guild's village
+1 card
+1 coin token
You may spend any number of coin tokens. For each coin token spend this way, +1 action

(and you can put the coin token on the card to remember how many actions you have)
Or maybe something like this:

+2 coin tokens
You may trash a card from your hand and then pay any number of coin tokens. If you did trash a card, gain a card with a cost of up to the cost of the trashed card plus the number of coin tokens you paid.
Title: Re: What else *should* Guilds have included?
Post by: GendoIkari on July 10, 2013, 11:22:18 am
I would have liked an "overpay on play", something like :

Guild's village
+1 card
+1 coin token
You may spend any number of coin tokens. For each coin token spend this way, +1 action

(and you can put the coin token on the card to remember how many actions you have)

I mean, Butcher has this mechanic. I wouldn't call it "overpay" at all; simply an alternative use for coin tokens. But I'd agree that more uses for coin tokens may have been nice. On the other hand, simply thinking of coin tokens as "just extra money that's saved up" is nice also.
Title: Re: What else *should* Guilds have included?
Post by: Warfreak2 on July 10, 2013, 02:43:18 pm
Coin tokens are already pretty good to have, I don't think there need to be other uses for them.
Title: Re: What else *should* Guilds have included?
Post by: Obi Wan Bonogi on July 10, 2013, 02:52:10 pm
I think the starting-game requirement of Baker is very cool on most boards and opens a lot of different possibilities.  I think it would be fun to have another card with the same mechanic so that it was seen in more games.  Then when both appear(very rarely) you could have the 2-token start.
Title: Re: What else *should* Guilds have included?
Post by: dondon151 on July 10, 2013, 03:04:59 pm
It would be nice if Guilds didn't make an exception for Pirate Ship's tokens.
Title: Re: What else *should* Guilds have included?
Post by: enfynet on July 10, 2013, 03:47:32 pm
It would be nice if Guilds didn't make an exception for Pirate Ship's tokens.
I've been meaning to try a game where the Pirate Ship tokens work like any other tokens. Just not sure how to modify the coin decision on the card.
Title: Re: What else *should* Guilds have included?
Post by: Vermillion on July 10, 2013, 04:40:29 pm
I've seen a bunch of folks post in other threads that there's more Guilds could have done with the set mechanic and that Guilds should have been a full set. I'm not convinced yet. What else would you like to do with coin tokens or overpaying?

professional art work.
Title: Re: What else *should* Guilds have included?
Post by: Witherweaver on July 11, 2013, 01:40:28 pm
I've seen a bunch of folks post in other threads that there's more Guilds could have done with the set mechanic and that Guilds should have been a full set. I'm not convinced yet. What else would you like to do with coin tokens or overpaying?

There should have been a Cheesemonger.
Title: Re: What else *should* Guilds have included?
Post by: LastFootnote on July 11, 2013, 05:50:42 pm
I would have liked to see a Reaction. Maybe it's not practical, but a Reaction that gave Coin tokens would have been nice.
Title: Re: What else *should* Guilds have included?
Post by: Awaclus on July 11, 2013, 06:07:14 pm
I would have liked to see a Reaction. Maybe it's not practical, but a Reaction that gave Coin tokens would have been nice.
X
$2 Reaction
When you overpay for a card, you may reveal and discard this from your hand. If you do, take a Coin token.
______
When you buy this, you may overpay. If you do, for each $1 you overpaid, topdeck an action card from play.
Title: Re: What else *should* Guilds have included?
Post by: Kirian on July 11, 2013, 06:33:57 pm
I've seen a bunch of folks post in other threads that there's more Guilds could have done with the set mechanic and that Guilds should have been a full set. I'm not convinced yet. What else would you like to do with coin tokens or overpaying?

There should have been a Cheesemonger.

And a Cheese Destroyer.
Title: Re: What else *should* Guilds have included?
Post by: AJD on July 11, 2013, 06:55:10 pm
I would have liked to see a Reaction. Maybe it's not practical, but a Reaction that gave Coin tokens would have been nice.

A coin-token version of Horse Traders, maybe. (I.e., Horse Traders is +card for being attacked, maybe +coin for being attacked would have been doable.)
Title: Re: What else *should* Guilds have included?
Post by: LastFootnote on July 11, 2013, 09:07:49 pm
I would have liked to see a Reaction. Maybe it's not practical, but a Reaction that gave Coin tokens would have been nice.

A coin-token version of Horse Traders, maybe. (I.e., Horse Traders is +card for being attacked, maybe +coin for being attacked would have been doable.)

Right. Probably discarded in reaction to an Attack.
Title: Re: What else *should* Guilds have included?
Post by: ConMan on July 11, 2013, 09:42:21 pm
I've seen a bunch of folks post in other threads that there's more Guilds could have done with the set mechanic and that Guilds should have been a full set. I'm not convinced yet. What else would you like to do with coin tokens or overpaying?

There should have been a Cheesemonger.

And a Cheese Destroyer.
And an Ironic Tiller. And they'd all be bald, although the Tiller would only be ironically bald.
Title: Re: What else *should* Guilds have included?
Post by: Just a Rube on July 12, 2013, 06:38:54 pm
And an Ironic Tiller. And they'd all be bald, although the Tiller would only be ironically bald.
So you're saying, we needed a Wig-maker
Title: Re: What else *should* Guilds have included?
Post by: dondon151 on July 12, 2013, 09:36:48 pm
And a mad hatter.