Dominion Strategy Forum
Miscellaneous => Forum Games => Non-Mafia Game Threads => Topic started by: Archetype on July 01, 2013, 06:59:03 pm
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Link (http://boardgamegeek.com/boardgame/131357/coup).
Description down below:
In Coup, you want to be the last player with influence in the game, with influence being represented by face-down character cards in your playing area.
Each player starts the game with two coins and two influence – i.e., two face-down character cards; the fifteen card deck consists of three copies of five different characters, each with a unique set of powers:
Duke: Take three coins from the treasury. Block someone from taking foreign aid.
Assassin: Pay three coins and try to assassinate another player's character.
Contessa: Block an assassination attempt.
Captain: Take two coins from another player, or block someone from stealing coins from you.
Ambassador: Draw two character cards from the Court (the deck), choose which (if any) to exchange with your face-down characters, then return two. Block someone from stealing coins from you.
On your turn, you can take any of the actions listed above, regardless of which characters you actually have in front of you, or you can take one of three other actions:
Income: Take one coin from the treasury.
Foreign aid: Take two coins from the treasury.
Coup: Pay seven coins and launch a coup against an opponent, forcing that player to lose an influence. (If you have ten coins, you must take this action.)
When you take one of the character actions – whether actively on your turn, or defensively in response to someone else's action – that character's action automatically succeeds unless an opponent challenges you. In this case, if you can't reveal the appropriate character, you lose an influence, turning one of your characters face-up. Face-up characters cannot be used, and if both of your characters are face-up, you're out of the game.
If you do have the character in question, you reveal it, the opponent loses an influence, then you shuffle that character into the deck and draw a new one, perhaps getting the same character again and perhaps not.
The last player to still have influence – that is, a face-down character – wins the game!
Game State:
Turn Order
1. liopoil
2. Grujah
3. Umbrageofsnow
4. Twistedarcher
5. hyramgraff
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liopoil (Finished 1st!)
Duke
Ambassador
Claims:
Ambassador
Grujah (Finished 3rd!)
Assassin
Assassin
Claims
UmbrageOfSnow (Finished 5th!)
Duke
Captain
Claims
Captain
Duke
Twistedarcher (Finished 4th!)
Contessa
Assassin
Claims
Ambassador
hyramgraff (Finished 2nd!)
Duke
Contessa
Claims
Duke
Contessa
Playing by forum:
To keep things running smoothly and quickly, turns are going to work like this:
1. On your turn, bold one action {Ambassador, Captain, Duke, Assassin, Income, Foreign Aid, Coup} and list a target for said action (if required).
1A. That action has 24 hours to resolve (except for Coup and Income which happen almost instantly). During this time period, players can either:
1Aa. Challenge that player by posting Challenge:Player Name {Card Name}
1Ab. React to that action by claiming to have a card I have Contessa {Assassination}/Duke{Foreign Aid}/Ambassador {Captain}!
1B. If you have a card that can block a played card or want to call someone out, but aren't online in time, tough cheese. You don't get to and the action goes as normal. So be active!
2. You may set presets. Say, for example, you always want to immediately block Assasation attempts, you must notify me and tell me that whenever someone were to play an Assassin on you, you immediately respond with a Contessa. Or that you never want to call Player X out for playing the Assassin.
2A.I suggest everyone set at least one preset during the pregame. You can set them at any time and they can be undone at any time.
2Aa. This will keep the game running smoothly and can make the actions you take seem more valid (akin to IRL when players immediately respond to an action being taken).
2B. These presets will be posted by me, but under the player in question's name.
3. Table talk IS allowed, but no talking to other players outside the game thread whether IRL or by PMs.
4. Refer to the OP often. I will be updating it frequently with...
1A. What players claim to have (whether or not they do or don't have it).
1B. What cards players have flipped over.
1Ba. And who is out and who is in.
1C. The amount of money players have.
1D. The turn order.
Actions:
Assassin: Pay 3 coins. Choose 1 player. They lose one card. BLOCKED BY CONTESSA
Captain: Choose 1 player. Take 2 coins. BLOCKED BY CAPTAIN; BLOCKS CAPTAIN
Ambassador: Draw 2 cards, add them to your facedown cards, and return 2 cards to the deck. BLOCKS CAPTAIN
Contessa: BLOCKS ASSASSIN
Duke: Take 3 coins. BLOCKS FOREIGN AID
Income: Take 1 coin.
Foreign Aid: Take 2 coins. BLOCKED BY DUKE
Coup: Pay 7 coins. Choose one player. They lose one card.
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I can attest to this being a very fun game! (Though I am not in.)
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In!
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This game looks cool.. I recently purchased it on kickstarter and am waiting it's arrival in a couple of months. I am worried about how this would play on a forum, though. After every single action, wouldn't you have to wait for every single player to check in to possibly challenge it? It just seems like it has the possibility to really drag on.. I get the impression that it's supposed to be a quick and simple game with short decision times, and am worried that we wouldn't get that here.
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/in
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This game looks cool.. I recently purchased it on kickstarter and am waiting it's arrival in a couple of months. I am worried about how this would play on a forum, though. After every single action, wouldn't you have to wait for every single player to check in to possibly challenge it? It just seems like it has the possibility to really drag on.. I get the impression that it's supposed to be a quick and simple game with short decision times, and am worried that we wouldn't get that here.
eh I'll probably have defaults.
So a player can tell me that they'd like their Contessa (which they may or may not have) to activate immediately when they are Assassinated. Or for their default action on their turn is to use Duke (which they may or may not have). If a player doesn't want to call people out, they can just tell me before hand. Stuff like that.
We ran Love Letter by forum and it worked fairly well.
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/in.
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Why not. /in
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Cool beans. 4 players works ok.
I'll probably start this on Monday with whoever is signed up, if that's cool with you guys. nkirbit, did you want to /in?
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Yeah, why not!
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Love Letter is a single action per player. Any interaction with other players can be trivially handled by the mod, who needs to send the next player his card anyway.
This requires at least a moderate level of people responding to most actions. I think it isn't so suited to PBF play - it'll be too heavy on checking in for so light a game.
If people want to, go ahead though. I've played before but I think you might actually find it a bit disappointing in a PBF setting.
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Love Letter is a single action per player. Any interaction with other players can be trivially handled by the mod, who needs to send the next player his card anyway.
This requires at least a moderate level of people responding to most actions. I think it isn't so suited to PBF play - it'll be too heavy on checking in for so light a game.
If people want to, go ahead though. I've played before but I think you might actually find it a bit disappointing in a PBF setting.
Eh, yeah possibly. But it should run smoothly since it seems like everyone that has signed up gets online often enough anyways.
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/out, sorry.
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Read some reviews on BGG, this looks interesting, I'll try it.
/in
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Sending out hands.
Please confirm back to me once you receive them.
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Can you make it more explicit in the OP which character cards block which other cards?
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Important question to get out of the way now before any of us debate claiming or not: Are our roles distributed with a deck of cards, or randomly without regard to number. Are there exactly 3 of each role?
More importantly, if 2 copies of role X are out, is the probability of a third being drawn less than the probability of a role which no one currently holds (as it should be with cards), or are the roles determined randomly as with dice, with a limit of how many and a re-roll if that limit would be exceeded?
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No fancy algorithms. I just have a deck of Coup cards right next to me, so I'll be shuffling, dealing them out , and generally just mimicking what is going on in here.
Added the character cards to the OP. Remember, you can make presets at any time, but it is recommended you set one now for sake of ease (depending on your starting hand, that is).
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No fancy algorithms. I just have a deck of Coup cards right next to me, so I'll be shuffling, dealing them out , and generally just mimicking what is going on in here.
That's actually what I was hoping for. A deck of cards is sort of a fancier algorithm that gives us more to work with. I was afraid you'd be rolling dice or using a random number generator, deck of cards is much preferred!
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And that's all the /confirms!
liopoil, take your first action!
After liopoil has made his move, it'd be really helpful if players either PM'd or write in thread No Reaction to help speed up the time between turns and so we know we aren't waiting on anyone.
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Ambassador!!
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Challenge:Lipoil {Ambassador}
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Well, then no reaction! (is this even necessary since the challenge has already happened?)
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Oh do we need to go in order for reactions?
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I kinda think we should go in order, otherwise I will just wait to see if someone else will challenge so I don't have to...
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Oh do we need to go in order for reactions?
IRL I don't, but I'm cool with whatever.
Grujah challenges liopoil!
liopoil DOES have the Ambassador! liopoil shuffles Ambassador back into the deck and draws a new card, plus the 2 cards he will draw from Ambassador normally. I'll send you a PM with that info shortly.
Grujah, choose 1 card to flip over.
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the deck only has 5 cards left right?
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the deck only has 5 cards left right?
Yep!
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question: can you try to block an assassination attempt or captain attempt with countessa or something even if they are not trying to kill/steal from you?
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question: can you try to block an assassination attempt or captain attempt with countessa or something even if they are not trying to kill/steal from you?
We play that you can, but no one ever has.
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I can see trying to stop someone stealing coins from someone else if the player has 5 coins and 2 cards and the player they are stealing from has 2 coins and one card, and you actually do have the captain/ambassador in hand.
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Grujah flips the Assassin! liopoil returns two cards.
It is Grujah's turn!
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Foreign Aid.
Imo, Amb is very strong. It gives you a lot of choice and you also see unused cards so you gain much info, so I wanted to discourage people abusing it early. I think its that strong that faking it pays out, esp early so you can use it a lot if people believe you from start.
I hope other people will challenge other Ambs too, now that I am down a card.
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sorry grujah, but I BLOCK your foreign aid
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hmm, I would definitely have preferred to see if any of the other 3 players were going to block it before I did. So I think we have to go in order...
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Yeah, I think going in order is probably best.
It seems like chances are, someone's going to have the card to block. Probably multiple people are. So in order to share information equally, going in order is probably the best, although it'll slow the game down.
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Order is probably best, but yeah, it will slow the game down a bunch.
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/tag
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Pass, now that Lio's blocked, of course.
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EDIT: Crap, guess we're still saying if we challenge. Sorry, I hope I fixed this before anyone saw, but I suppose it doesn't matter much at this stage of the game.
I do not challenge liopoil's block.
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I think we have to wait for someone to challenge my block if they want to.
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I think we just need to see if hyramgraff wants to challenge lios block or not.
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No challenge to the block.
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So Grujah recieves no coins and lipoid blocks with the Duke.
UmbrageOfSnow, it's your turn.
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My Captain (attempts to) steal 2 coins from Grujah!
(Sorry for the sneak preview, by the way, won't happen again.)
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So we wait for challenges, then do blocks?
No challenge here.
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So we wait for challenges, then do blocks?
No challenge here.
Yep, challenge first.
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My Captain (attempts to) steal 2 coins from Grujah!
No challenge. (Sorry Grujah.)
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No challenge
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So it's been 2 days with no challenges and no blocks, does that mean the Captain goes through?
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well, grujah should get a chance to challenge, and somebody could block you.
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I send CO stating that I do not block. I do not block, nor challenge.
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I will block.
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I don't challenge the block.
(I was figuring Grujah wouldn't have a Captain, would have called his bluff on it, but I have nothing to get a read on Twistedarcher with, doesn't seem worth the risk to not believe him, because why would he risk his neck for Grujah if he didn't have it? Of course, maybe TA's spent years building up a resistance to Iocaine powder or something...)
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Grujah's already in last place, so I'd rather have the coins in his hand than your hand :)
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No challenge to the block.
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no challenge obv.
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Now we just need lio!
EDIT: Twistedarcher, what are you blocking with? Captain or Ambassador?
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Oops, ambassador.
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No challenge
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And there you have it.
UmbrageofSnow plays Captain on Grujah. Twistedarcher blocks it with Ambassador.
Twistedarcher, your turn!
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I'll use Ambassador.
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No challenge.
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no challenge
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re-OP: I haven't claimed ambassador, because I've played ambassador since then, and might have put it back. I have claimed duke though.
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also I got 4 and no challenge.
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No challenge.
But,Grujah, Liopoil blocked your foreign aid.
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And than TA blocked that captain.
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Fixed!
Yeah, Gruj should only have 2 coins IIRC.
Twistedarcher, sending your 2 cards ASAP.
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Lio's Duke blocked Gruj's Foreign Aid. Then, my Captain was blocked by TA's Captain, so I failed to steal 2 coins from Gruj, but he never gained 2 from the Foreign Aid, so the starting two is correct.
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My bad.
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Its all good!
Twisted returned two cards so looks like it is hyramgraff's turn!
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Income
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And no one can block or challenge income anyway, right?
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Yep.
hyramgraff takes income and receives 1 coin
Lipoil your turn.
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Duke
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So we're all still waiting for Grujah to challenge or not challenge Liopoil's Duke, right?
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no challenge.
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No challenge!
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There we go!
Liopoil receives 3 coins.
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what about TA and hyramgraff?
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I don't challenge. Duke seems pretty sweet.
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what about TA and hyramgraff?
PRobably COs.
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what about TA and hyramgraff?
oh geez, haha. I read something wrong.
hyramgraff's turn to challenge if he chooses, if TA is ok with that.
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No challenge.
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Suggestion:
When action is palyed, everybody sends you a PM whether they challenge or not. They have 24h to do so, if they dont, it means no challenge. The first person in turn order that challenged it actually challenges it, if more than 1 did.
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That is much, much better. Alot easier to keep track of too.
When someone plays an action, you must PM me with the title ' Coup I {current player's turn}' and tell me whether you want to block and/or challenge the chosen action. You have 24 hours to do so and I'll resolve the actions via turn order
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liopoil plays the Duke and recieves 3 coins
Grujah, your turn.
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Income.
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Can't even challenge income.
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Alright, back on a computer.
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Hmm, presets are really unnecessary once we do the PM me your action thing. Especially since we're going in turn order instead of just yelling it out.
Which is O.K. I wanted something to speed the game up, but it looks like simultaneous challenge/block and slow reveal is the best way in a PBF setting.
Grujah takes Income and receives 1 coin.
UmbrageofSnow, you're up!
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I'll use my Duke to take 3 coins!
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I'll use my Duke to take 3 coins!
No one challenges.
UmbrageOfSnow receives 3 coins!
Twistedarcher, your turn!
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I will try to Assassinate UmbrageofSnow
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I will try to Assassinate UmbrageofSnow
You must pay three coins, but only have two.
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Oh I forgot that I had to pay coins.
Sniffle. Income, unless I have to forfeit my turn.
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Oh I forgot that I had to pay coins.
Sniffle. Income, unless I have to forfeit my turn.
You do not
hyramgraff's turn!
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Income
Now it's liopoil's turn.
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Duke
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I assume it succeeds again?
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Yeah, sorry. A bit behind on things.
liopoil receives 3 coins!
Grujah, you're up!
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the coup gun has been loaded... and I'll shoot it at anyone who does something that hurts me. :D
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Bump!
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...bump
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ok, bump again.
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SHit, should have PMed me, I forgot that I am in this game.
Assassin on UmbrageOfSnow.
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Action submitted. 24 hours to get reactions/challenges in.
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wait, you drew TWO assassins? (supposedly) woah.
and TA tried to assassinate UoS too...
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UmbrageOfSnow challenges Grujah's Assassin.
Grujah flips and reveals an Assassin. UoS was wrong!
UmbrageOfSnow, please choose a card to reveal.
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So snow just loses? :p
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yeah, I think he loses both cards...
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Snow does lose two cards because he didn't want to lie about having a Contessa to block the Assassin.
UmbrageOfSnow flips the Captain and the Duke and is now OUT OF THE GAME.
Twistedarcher, you're up! Grujah, I'll be sending your new card shortly.
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uh-oh, TA might shoot someone now! remember, I have 8 coins...
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In the opening post, I should have 4 coins from two to start with and two income actions.
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Income
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liopoil, you're up!
In the opening post, I should have 4 coins from two to start with and two income actions.
Ok, starting now there will be no mistakes.
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liopoil, you're up!
I should be after TA.
Duke
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lipoil, I am currently weakest player and with most chance of dying, esp to you. So, how about an alliance?
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sure.
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liopoil, you're up!
I should be after TA.
Duke
Ok, starting....now. No more mistakes.
24 hours to get reactions in.
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hyramgraff plays Duke and receives 3 coins.
liopoil had a preset and says Income and receives 1 coin.
Grujah, your turn!
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Captain on Hypogryff.
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Grujah plays the Captain and takes 2 coins from hyramgraff
Twistedarcher's turn!
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income, boring boring
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Duke
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Twistedarcher says Income and receives 1 coin.
hyramgraff says Duke and receives 3 coins.
liopoil's turn. He says Ambassador.
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liopoil plays the Ambassador and draws 2 cards.
Grujah, your turn.
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Captain on hyra.
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Captain on hyra.
TA, if you block this, I will finish off Grujah.
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uh-oh.
I haven't returned two cards yet.
...should I just try to make my decision forgetting about what grujah is doing?
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uh-oh.
I haven't returned two cards yet.
...should I just try to make my decision forgetting about what grujah is doing?
Oh geez, my fault. I thought you had returned your cards.
Yes, go ahead and exchange. I don't think doing it now instead of before makes a big enough of a difference.
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okay, I'm done.
Captain on hyra.
TA, if you block this, I will finish off Grujah.
what if I block it?
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okay, I'm done.Captain on hyra.
TA, if you block this, I will finish off Grujah.
what if I block it?
What are you asking for? You've already agreed to an aliance with Grujah.
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Alliances can be broken, especially if the other end of it doesn't get another turn.
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Grujah uses a Captain on hyramgraff for 2 coins.
Twistedarcher's turn!
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Income
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Twistedarcher says Income and receives 1 coin.
hyramgraff, your turn!
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Duke
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hold up.
1) I think I have 9 coins, not 10.
2) what happened to the rule that you have to COUP if you have 10 or more coins? that rule was the only reason I stopped playing duke, and the reason I stopped at 9 coins...
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hold up.
1) I think I have 9 coins, not 10.
2) what happened to the rule that you have to COUP if you have 10 or more coins? that rule was the only reason I stopped playing duke, and the reason I stopped at 9 coins...
I think you do have 9. I don't know why it says 10. I'll go look back at your actions.
That rule is still in play.
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Yep, you have nine. 3 to start and 6 through Duke.
Twistedarcher uses Duke. Actions due in 24 hours.
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wait... but I did income once. but when I did income, I thought I had 8, but I should have had nine at that point... so actually, 10 is right, but it was wrong before, and the one before was what I was basing my actions on.
anyway, 9 coins is what I wanted to have :P
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Oh gosh. Ok, my fault. Largely I don't think there is a problem, but if someone thinks it would be, please PM me.
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Oh gosh. Ok, my fault. Largely I don't think there is a problem, but if someone thinks it would be, please PM me.
I've made my plans based on Liopoil having 10 coins. I guess I missed the fact that he didn't order a coup last play.
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Oh man. This is what I feared. Umm...
What if liopoil has 10 coins, forcing him to launch a Coup next turn, but ignoring that he didn't launch one last turn? I think that should satisfy both parties' plan.
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I never wanted to have 10 coins though... and so I would not have done income, I would have done ambassador a turn earlier.
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Well, lipoils fault for not checking if his moneycount is right, I guess, so, we play as it is?
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yeah, that's fine. Not a huge deal.
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Well, ok. Grujah's right, but I still feel really bad forgetting to force you to launch a coup when you had 10 coins. :-\ But ok. hyramgraff's turn.
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Well, ok. Grujah's right, but I still feel really bad forgetting to force you to launch a coup when you had 10 coins. :-\ But ok. hyramgraff's turn.
Duke (Again)
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Hryamgraff uses Duke. 24 hours to get challenges in.
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hyramgraff says Duke and receives 3 coins.
liopoil, your turn!
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I have to coup, right? :(
Coup: TwistedArcher
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I have to coup, right? :(
Coup: TwistedArcher
Yep :(
Twistedarcher, please flip up a card!
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Flip the Contessa.
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Twistedarcher flips up the Contessa!
Grujah, your turn.
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Assassin on Hyramagraff.
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hyramgraff blocks with Contessa
24 hours to challenge
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Thought I did this a lot earlier, sorry.
No one challenges
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Twistedarcher, your turn
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Assassin Liopoil
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hyramgraff blocks with Contessa
24 hours to challenge
Should have challenged, meh.
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Twistedarcher uses Assassin on liopoil.
Liopoil blocks with Contessa.
24 hours for challenges.
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:)
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Twistedarcher challenges liopoil. Liopoil flips up the Contessa and returns it to the deck, drawing a new card
Twistedarcher flips up the Assassin and is now out of the game!
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hyramgraff, please choose someone to Coup
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um, arch, what did I draw?
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Coup Grujah
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No, dude, we could have had lipoil!
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Backstabbery!
Grujah flips up the Assassin. He is now out of the game!
liopoil, it's your turn!
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Let's see, the cards still in the game:
2 dukes
2 captains
2 contessas
3 ambassadors
0 assassins.
my turn. I have 3 coins. hyramgraff has 2.
worst case scenario, hyramgraff has a duke and a captain (though most likely a contessa).
I have a duke and a ambassador. He can't steal my coins.
I play duke
he plays duke
I play duke
he plays duke
I have 9 coins, he has 8 coins.
Scenario A:
I coup, he discards captain
he coup, I discard ambassador
I play duke
he plays duke
I play duke
He plays duke
I coup, I win.
Scenario B:
I coup, he discards duke.
He coup, I discard duke. (if I discard ambassador, he can play captain on me. This will result in him winning).
I foreign aid
He foreign aids
I foreign aid
He foreign aids
I coup, I win.
If he has two captains, and he discards one after my first coup, and I discard ambassador, he wins. however, I know he does not have 2 captains. I know this because:
A) he has never drawn any cards. So he can only have two captains if that is what his initial two cards were.
B) I had a captain at an earlier point in the game
C) UoS never drew cards either, so the captain he has can't be the same one I had.
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I play Duke. gg :)
Although, I suppose I could be lying about having a duke and ambassador. But I'm not.
Man, I got lucky to draw that duke to replace my contessa.
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(Post all blocks and challenges in-thread)
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liopoil takes 3 coins.
Hyramgraff, if you believe liopoil, you can resign.
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I'm not resigning yet. Duke
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No challege. duke.
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hyramgraff takes 3 coins
Liopoil's turn.
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Bump.
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I did say duke....
No challege. duke.
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Oh. Sorry.
liopoil takes 3 coins
hyramgraff's turn.
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Duke
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no challenge, coup hyramgraff
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Reveal contessa, coup liopoil
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that only works on assassin.
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that only works on assassin.
No, I'm revealing it in response to the coup. Then I coup you.
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hyramgraff flips up the Contessa!
liopoil, please flip up a card.
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oh, I see. lemme doublecheck stuff:
me: 2 coins
hyramgraff: 1 coin
If I flip duke and he has duke, then he will win.
If I flip ambassador and he has captain, then he will win.
oof, I made a mistake in my earlier analysis. I disregarded the combo contessa-_____ because I assumed that duke-captain would be worse for me no matter what, but in fact, that is not the case, because while I knew he doesn't have captain-captain or duke-duke, I can deduce what his other card is at worse by the flip... unless he has contessa. So I need to guess correctly which card he has right now.
flip ambassador. Duke.
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liopoil flips up Ambassador and says Duke. hyramgraff, challenge/not challenge then choose an action.
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Challenge
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Reveal Duke :)
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liopoil returns the Duke. hyramgraff flips the Duke.
But liopoil doesn't get a new card! The game is over!
Liopoil wins!
Congratulations!
Thanks for playing everyone! This didn't go as smoothly as I hoped, partly because of me forgetting things, but it also doesn't lend itself to forum based gaming as much as I thought it would. Still, it's a fun game and I hope you all enjoyed playing it!
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Thanks for playing everyone! This didn't go as smoothly as I hoped, party because of me forgetting things, but it also doesn't lend itself to forum based gaming as much as I thought it would. Still, it's a fun game and I hope you all enjoyed playing it!
...This requires at least a moderate level of people responding to most actions. I think it isn't so suited to PBF play - it'll be too heavy on checking in for so light a game.
If people want to, go ahead though. I've played before but I think you might actually find it a bit disappointing in a PBF setting.
::)
But hey, at least now we know for certain.
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Haha yes, I may have been better off taking your advice in the first place ;D
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Occasionally, my unsolicited advice is correct. Only once has it resulted in someone needing to go to hospital.
True story, don't worry it wasn't serious and I think they don't hate me(?)
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Occasionally, my unsolicited advice is correct. Only once has it resulted in someone needing to go to hospital.
True story, don't worry it wasn't serious and I think they don't hate me(?)
Well, now you have to tell the story!
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Occasionally, my unsolicited advice is correct. Only once has it resulted in someone needing to go to hospital.
True story, don't worry it wasn't serious and I think they don't hate me(?)
Well, now you have to tell the story!
Story Time! Story Time!
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party because of me forgetting things
Like the 'L' in partly.
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I gave them bad advice about how to deal with a grazed knee/leg, and it ended up getting infected.
This is why first aid certificates expire after 5 years ::)