Dominion Strategy Forum

Archive => Archive => Dominion: Guilds Previews => Topic started by: werothegreat on June 05, 2013, 12:07:51 am

Title: Possible card ideas
Post by: werothegreat on June 05, 2013, 12:07:51 am
Been thinking...

maybe one that has:

blah blah blah

While this is in play, whenever you buy a card, take a Coin token.

Or maybe one that gets stronger the more Coin tokens you have?  Like:

Take a Coin token.  For every Coin token you have, +1 Card.
Title: Re: Possible card ideas
Post by: sudgy on June 05, 2013, 12:25:56 am
Or maybe one that gets stronger the more Coin tokens you have?  Like:

Take a Coin token.  For every Coin token you have, +1 Card.

You could save them, and after a while you would be drawing an insane amount with it.  It seems like it would be a good BM enabler.
Title: Re: Possible card ideas
Post by: ashersky on June 05, 2013, 12:28:21 am
Recruiter
Action - $?

+1 Action

You may return 1 coin token and gain a Scout, putting it in your hand.

---------

Set-up: In games using Recruiter, add Scout to the kingdom as an 11th pile.
Title: Re: Possible card ideas
Post by: sudgy on June 05, 2013, 12:45:23 am
I wonder how long it will be before we start putting card ideas into the card ideas forum, not the guilds previews forum...
Title: Re: Possible card ideas
Post by: werothegreat on June 05, 2013, 10:28:06 am
I wonder how long it will be before we start putting card ideas into the card ideas forum, not the guilds previews forum...

Once theory shuts down this subforum.
Title: Re: Possible card ideas
Post by: PitzerMike on June 05, 2013, 11:10:22 am
Or maybe one that gets stronger the more Coin tokens you have?  Like:

Take a Coin token.  For every Coin token you have, +1 Card.

You could save them, and after a while you would be drawing an insane amount with it.  It seems like it would be a good BM enabler.

To be honest to me it looks much more like a megaturn engine enabler.
Title: Re: Possible card ideas
Post by: sudgy on June 05, 2013, 12:13:22 pm
It's probably good for both.
Title: Re: Possible card ideas
Post by: Squidd on June 06, 2013, 02:29:53 pm
Investor
Action - $4

+1 Card
+1 Action
+2 Buys

During your Buy phase this turn, you may buy Coin tokens for $0 each.
Title: Re: Possible card ideas
Post by: sudgy on June 06, 2013, 02:31:21 pm
Investor
Action - $4

+1 Card
+1 Action
+2 Buys

During your Buy phase this turn, you may buy Coin tokens for $0 each.

That's better than +1 Card, +1 Action, +$2, which should be priced at about $6 I would think.
Title: Re: Possible card ideas
Post by: achmed_sender on June 06, 2013, 02:33:06 pm
Investor
Action - $4

+1 Card
+1 Action
+2 Buys

During your Buy phase this turn, you may buy Coin tokens for $0 each.

Nice idea, but to cheap imho. Play it every turn and you have a strictly better market for $4. At $5 or with a on-gain penalty or something it's probably fine
Title: Re: Possible card ideas
Post by: GendoIkari on June 06, 2013, 02:40:13 pm
Investor
Action - $4

+1 Card
+1 Action
+2 Buys

During your Buy phase this turn, you may buy Coin tokens for $0 each.

As said, it's strictly better than Market, probably better than Grand Market. Maybe it could work at $7....
Title: Re: Possible card ideas
Post by: GendoIkari on June 06, 2013, 02:42:27 pm
Investor
Action - $4

+1 Card
+1 Action
+2 Buys

During your Buy phase this turn, you may buy Coin tokens for $0 each.

Nice idea, but to cheap imho. Play it every turn and you have a strictly better market for $4. At $5 or with a on-gain penalty or something it's probably fine

At $5 it's still strictly better than Market. Not sure what you mean by "play it every turn." The turn you play it, if you want it could exactly a Market. Or it could be an activated Conspirator. Or you can just save up coin tokens. Combine this with Market Square, Hamlet, Pawn, or any other cheap +buy, and it's completely insane.
Title: Re: Possible card ideas
Post by: ftl on June 06, 2013, 02:42:53 pm
Not quite strictly better - the coin tokens are delayed a turn, since I think you still have to play all your treasures and coin tokens before buying anything. So on this turn, it's +1 card, +1 action, and get the two coin tokens, and on the next turn you can spend them. Still really good though.
Title: Re: Possible card ideas
Post by: LastFootnote on June 06, 2013, 02:45:56 pm
I'll take a stab at one:

Tax Collector
Types: Action
Cost: $4
Take a coin token. Each other player reveals the top 2 card of his deck, trashes a revealed Treasure card you choose, and discards the rest. Choose one of the trashed cards; take a coin token per $3 in that card's cost.

Probably not balanced, but I'm just taking a wild guess. Get a single coin token if you trash Copper or nothing, 2 tokens if you trash Silver, and 3 if you trash Gold.
Title: Re: Possible card ideas
Post by: Squidd on June 06, 2013, 02:47:17 pm
Wasn't sure about the price. It's worth noting that the tokens can't be spent this turn, since they have to be cashed in before you start buying things.

Maybe drop the +card and keep it at $4? My main intent was to make a way to monetize the excess buys that can pile up in some engines.
Title: Re: Possible card ideas
Post by: GendoIkari on June 06, 2013, 02:47:21 pm
Not quite strictly better - the coin tokens are delayed a turn, since I think you still have to play all your treasures and coin tokens before buying anything. So on this turn, it's +1 card, +1 action, and get the two coin tokens, and on the next turn you can spend them. Still really good though.

I don't see how they are delayed a turn. Unless there's a rule that I haven't seen that says that you can only use coin tokens during the part of your buy phase that you play treasures. The rule as mentioned by Donald that I've seen is that you can use them during your buy phase. So you buy a coin token, then immediately cash it in.

*EDIT* Re-read Donald's first preview, I see now that he said "before buying cards."
Title: Re: Possible card ideas
Post by: GendoIkari on June 06, 2013, 02:51:04 pm
Wasn't sure about the price. It's worth noting that the tokens can't be spent this turn, since they have to be cashed in before you start buying things.

Maybe drop the +card and keep it at $4? My main intent was to make a way to monetize the excess buys that can pile up in some engines.

I was mistaken about when you could use the tokens. But I still think this card simply gives way too much of a power boost to cards like Market Square, Hamlet, and Pawn.
Title: Re: Possible card ideas
Post by: eHalcyon on June 06, 2013, 02:57:47 pm
I'm expecting the set to have an alt treasure:

$5 - Treasure
Worth $1
--
When you play this, gain 1 coin token.

OR

$5 - Treasure
Worth $0
--
When you play this, gain 2 coin tokens.



Also, my Crystal Ball card from the mini set design contest could translate well with coin tokens.

Crystal Ball
$5 - Treasure-Reaction

Worth $2
When you play this, reveal the top card of your deck and either discard it or put it back.
--
When you discard this other than from play, you may reveal it and take 2 coin tokens.
Title: Re: Possible card ideas
Post by: LastFootnote on June 06, 2013, 03:03:15 pm
$5 - Treasure
Worth $1
--
When you play this, gain 1 coin token.

This is the same as Watno's Wages card from his April Fools "spoiler". I admit that it's a possibility, but I'm hoping that if there is a Treasure card, it'll be a bit more interesting. That one's very close to Baker.
Title: Re: Possible card ideas
Post by: eHalcyon on June 06, 2013, 03:34:05 pm
$5 - Treasure
Worth $1
--
When you play this, gain 1 coin token.

This is the same as Watno's Wages card from his April Fools "spoiler". I admit that it's a possibility, but I'm hoping that if there is a Treasure card, it'll be a bit more interesting. That one's very close to Baker.

It's also basically what I came up with ages ago:

Relic -- Treasure
Cost: $5

$1.  +1 Relic token.  When you play this, you may give up any number of Relic tokens for +$1 each.

Details: Relic is always worth $2 if desired, since it provides a Relic token when played.  Its main power comes from the flexibility provided via the tokens; you can save up coin for the future.  The power is compounded if there are other cards around that use Relic tokens.

except that I didn't have the tokens be spendable all the time.

I don't think it's that similar to Baker.  I don't really think of Peddler variants as similar to Silver.  Maybe I should?  But you're right, in a small set, I would hope for cards that are less vanilla.
Title: Re: Possible card ideas
Post by: LastFootnote on June 06, 2013, 03:38:05 pm
Two cards have been revealed so far that have to do with the top of your deck (and knowing what's there). Perhaps we'll get some sort of non-terminal Mandarin in the set? I stand by my earlier statements that non-terminal cards that both draw and topdeck are a bad idea, but perhaps a card that gives +1 Action, topdecks at least 2 cards from hand, and gives some other significant bonus?
Title: Re: Possible card ideas
Post by: werothegreat on June 06, 2013, 05:02:16 pm
Investment
Action-Duration

When you start your Buy phase, if you have at least $2, -$2; otherwise, you have $0.

----

At the start of your next turn, take 4 Coin tokens.
Title: Re: Possible card ideas
Post by: Fuu on June 08, 2013, 10:13:35 pm
Quote from: Dark Ages rulebook
If you use Band of Misfits as a Throne Room (from Dominion), King's Court (from Prosperity), or Procession, and use that effect to play a duration card, Band of Misfits will similarly stay in play.

Perhaps we will see a Bridge variant that, for instance, uses coin tokens to reduce the cost of individual cards in the supply, or perhaps this was just a typo. But it's hard to envision how this effect might be incorporated in a useful way... you don't want lowered costs to help your opponents, so it might just be a one-turn thing - but it would have to be combined with other useful effects this turn such as gaining or extra buys.

$4 action
---
+1 Buy
Gain a coin token
Place any number of coin tokens on a supply pile; cards in that pile cost 2 less this turn. Remove coins spent this way at the end of your turn.

Kind of like a coined-up Woodcutter? Stonecutter, or Highwayman maybe?
Title: Re: Possible card ideas
Post by: SirPeebles on June 08, 2013, 10:34:57 pm
Quote from: Dark Ages rulebook
If you use Band of Misfits as a Throne Room (from Dominion), King's Court (from Prosperity), or Procession, and use that effect to play a duration card, Band of Misfits will similarly stay in play.

Perhaps we will see a Bridge variant that, for instance, uses coin tokens to reduce the cost of individual cards in the supply, or perhaps this was just a typo. But it's hard to envision how this effect might be incorporated in a useful way... you don't want lowered costs to help your opponents, so it might just be a one-turn thing - but it would have to be combined with other useful effects this turn such as gaining or extra buys.

$4 action
---
+1 Buy
Gain a coin token
Place any number of coin tokens on a supply pile; cards in that pile cost 2 less this turn. Remove coins spent this way at the end of your turn.

Kind of like a coined-up Woodcutter? Stonecutter, or Highwayman maybe?

Certainly not a typo.  He's appears to just be clarifying the rules of the game. 
Title: Re: Possible card ideas
Post by: ftl on June 08, 2013, 11:33:25 pm
I believe somewhere online Donald X clarified that due to some earlier phrasings of BoM or other Dark Ages cards, it was possible to play BoM as KC with Bridge or Highway. Of course, that could just be cover for a Guilds card that lowers costs of individual cards, but it's the explanation we had back then, if I'm remembering right.
Title: Re: Possible card ideas
Post by: Powerman on June 08, 2013, 11:52:47 pm
I believe somewhere online Donald X clarified that due to some earlier phrasings of BoM or other Dark Ages cards, it was possible to play BoM as KC with Bridge or Highway. Of course, that could just be cover for a Guilds card that lowers costs of individual cards, but it's the explanation we had back then, if I'm remembering right.

"- Here's a weird one. Woodcutter, copies of cards in the trash cost $1 less this turn; setup: we each put a kingdom card into the trash. Let me tell you, some slow decisions there, and then you have to keep the trash all spread out. It was interesting though. Those of you complaining about the Band of Misfits FAQ, this is how you could get King's Court to cost less than Band of Misfits."
Title: Re: Possible card ideas
Post by: NoMoreFun on June 09, 2013, 05:15:54 am
We've already got +1 and +2 coin tokens, so what about something like

Tax Collector - $5
Take 3 coin tokens
You may spend coin tokens for +1 card
Discard 3 cards

Although thinking that's a bit arbitrary

Trading Village - $4+
+2 actions
Take a coin token
---
When you buy this, you may overpay. For each $1 you overpaid, gain a Silver.

Title: Re: Possible card ideas
Post by: NoMoreFun on June 09, 2013, 05:37:28 am
Going by the themes of the other cursers, the curse effect will probably be:

"Pay X coin tokens to curse"

or

"You may overpay by X. If you do, curse"

The latter is too simlar to IGG, so the card that comes out will probably be something like:

Sorcerer - $4
Take 2 coin tokens
You may pay 3 coin tokens. If you do, each other player gains a curse.

or it could be flipped into something like

Sorry Witch - $4
Each player (including you) takes a coin token
Each other player either pays 2 coin tokens, or gains a curse.
Title: Re: Possible card ideas
Post by: achmed_sender on June 09, 2013, 06:12:24 am
We've already got +1 and +2 coin tokens, so what about something like

Tax Collector - $5
Take 3 coin tokens
You may spend coin tokens for +1 card
Discard 3 cards

Although thinking that's a bit arbitrary

Trading Village - $4+
+2 actions
Take a coin token
---
When you buy this, you may overpay. For each $1 you overpaid, gain a Silver.

I'd like to see them as official cards!
But for me, Tax Collector is to weak. It's between a terminal Warehouse and flexible Horse Traders without Buy and Reaction. I'll put it at $4, and only discard 2 cards (or stay with 3, with an additional bonus, like attack-for-coin-paying, gain-bonus or 1 VP)
Trading Village should be $3. It's a FV without the duration, but a token instead of a coin, which appears quite balanced to me
Title: Re: Possible card ideas
Post by: Warfreak2 on June 09, 2013, 08:55:46 am
Trading Village would allow you to buy all of the Silvers on a megaturn. In a Feodum (or even a Gardens game), it will be a race to do that.
Title: Re: Possible card ideas
Post by: NoMoreFun on June 09, 2013, 10:49:01 am
Guild Hall
Action/Attack - $4
Take 3 coin tokens
You may pay any number of coin tokens. Gain a card with a cost up to the number of coin tokens you paid.

Note: Because of the way this card is worded, if you don't pay anything, you are forced to gain a card costing $0. $4 seems about right for a slightly stronger version of one of the effects of Count (if horse traders is anything to go by).
Title: Re: Possible card ideas
Post by: eHalcyon on June 09, 2013, 10:52:53 am
Trading Village needs to be $3 because the overpay to gain one silver needs to be $5,since it is essentially a silver+ in that case (bonus is that you gain a Village).

I think gaining Silvers for $1 is too strong though.
Title: Re: Possible card ideas
Post by: WanderingWinder on June 09, 2013, 11:07:01 am
Guild Hall
Action/Attack - $4
Take 3 coin tokens
You may pay any number of coin tokens. Gain a card with a cost up to the number of coin tokens you paid.

Note: Because of the way this card is worded, if you don't pay anything, you are forced to gain a card costing $0. $4 seems about right for a slightly stronger version of one of the effects of Count (if horse traders is anything to go by).
I'm pretty sure I'd be reasonably happy for a $4 terminal gold oh-I-have-to-gain-a-copper, not to mention that 3 tokens is (I think) quite a bit better than $3 to spend. Oh, and there is some other effect I can sometimes have? This card *might* be balanced at $5.
Title: Re: Possible card ideas
Post by: liopoil on June 09, 2013, 11:13:49 am
these cards won't show up because they are redundant, but they're cases where one card could replace two, making space for another cool card!

Woodcutter/Nomad Camp
Action - $3
+$2
+1 buy
------------
When you buy this, you may overpay for it by 1 coin. If you do, put this on top of your deck.

Border Village/Village
Action - $3
+1 card
+2 actions
-----------
When you buy this, you may overpay for it by 3 coins. If you do, gain a card costing up to 5.
Title: Re: Possible card ideas
Post by: LastFootnote on June 09, 2013, 11:38:04 am
these cards won't show up because they are redundant, but they're cases where one card could replace two, making space for another cool card!

Woodcutter/Nomad Camp
Action - $3
+$2
+1 buy
------------
When you buy this, you may overpay for it by 1 coin. If you do, put this on top of your deck.

Border Village/Village
Action - $3
+1 card
+2 actions
-----------
When you buy this, you may overpay for it by 3 coins. If you do, gain a card costing up to 5.

Donald has stated in the Doctor preview that overpay cards are all "overpay as much as you want, not just some specific amount".

Going by the themes of the other cursers, the curse effect will probably be:

"Pay X coin tokens to curse"

or

"You may overpay by X. If you do, curse"

The latter is too simlar to IGG, so the card that comes out will probably be something like:

Sorcerer - $4
Take 2 coin tokens
You may pay 3 coin tokens. If you do, each other player gains a curse.

or it could be flipped into something like

Sorry Witch - $4
Each player (including you) takes a coin token
Each other player either pays 2 coin tokens, or gains a curse.

In the Butcher preview, he said, "Butcher gives you a special use for coin tokens. That's not a theme of the set, that's just Butcher." This implies that Butcher is the only card that allows you to pay coin tokens for a special effect.
Title: Re: Possible card ideas
Post by: Qvist on June 09, 2013, 01:40:06 pm
these cards won't show up because they are redundant, but they're cases where one card could replace two, making space for another cool card!

Woodcutter/Nomad Camp
Action - $3
+$2
+1 buy
------------
When you buy this, you may overpay for it by 1 coin. If you do, put this on top of your deck.

Border Village/Village
Action - $3
+1 card
+2 actions
-----------
When you buy this, you may overpay for it by 3 coins. If you do, gain a card costing up to 5.

1.) on-buy isn't equal to on-gain
2.) "gaining a card costing less than it" isn't equal to "gaining a card costing up to 5" (Buy Border Village, gain Province for the win - with 3 Highways in play)
Title: Re: Possible card ideas
Post by: liopoil on June 09, 2013, 01:50:16 pm
well, yeah, they're approximations, it'd have to be really wordy to make it exact.
Title: Re: Possible card ideas
Post by: eHalcyon on June 09, 2013, 04:49:14 pm
Wood Camp
Action - $3
+$2
+1 Buy
-------
When you buy this, you may overpay for it.  For each $1 you overpaid, put this on top of your deck.



I pay $7 for Wood Camp to topdeck it extra hard!  Make sure it's really on there, you know?  :D
Title: Re: Possible card ideas
Post by: Warfreak2 on June 09, 2013, 04:57:55 pm
The lose track rule has something else to say about that.
Title: Re: Possible card ideas
Post by: eHalcyon on June 09, 2013, 05:04:32 pm
The lose track rule has something else to say about that.

No, see, I pay the extra $4 to ensure that Wood Camp gets topdecked.  If it fails the first time for some reason, lose track hasn't kicked in yet and I have a second try to topdeck it.  And a third and a fourth.  Once it gets topdecked, lose track rule will be in effect but by then I've already succeeded!
Title: Re: Possible card ideas
Post by: Warfreak2 on June 09, 2013, 05:07:47 pm
If you use Highway, can Ironworks topdeck it twice too?
Title: Re: Possible card ideas
Post by: eHalcyon on June 09, 2013, 05:10:37 pm
If you use Highway, can Ironworks topdeck it twice too?

Of course not.  That is not how the overpay mechanic works.  And that's not even considering that overpay is on buy, not on gain.





Wood Camp isn't a serious suggestion, btw...
Title: Re: Possible card ideas
Post by: Warfreak2 on June 09, 2013, 05:36:17 pm

Wood Camp isn't a serious suggestion, btw...

But topdecking it twice with Ironworks definitely was...