Dominion Strategy Forum

Dominion => Game Reports => Topic started by: Thisisnotasmile on October 17, 2011, 06:40:55 am

Title: Hinterlands cards coming together to put on an awesome show!
Post by: Thisisnotasmile on October 17, 2011, 06:40:55 am
So I just had this game containing a number of Hinterlands cards, quite a few of which were key to my strategy:

http://dominion.isotropic.org/gamelog/201110/17/game-20111017-032034-a6afe227.html
(Councilroom link added tomorrow if I remember)

Just a snippet to show a rough idea of the strategy. The whole game was me pretty much doing this over and over again as many times as possible:

— Thisisnotasmile's turn 13 —
Thisisnotasmile plays a Hamlet.
... drawing 1 card and getting +1 action.
... discarding 1 card and getting +1 action.
Thisisnotasmile plays a Develop.
... trashing an Ill-Gotten Gains.
... gaining a Border Village and put it on the deck.
... ... gaining an Ill-Gotten Gains.
... ... ... luke gains a Curse.
... gaining a Trader and put it on the deck.
Thisisnotasmile plays a Develop.
... trashing an Ill-Gotten Gains.
... gaining a Border Village and put it on the deck.
... ... gaining an Ill-Gotten Gains.
... ... ... luke gains a Curse.
... gaining a Trader and put it on the deck.

I had an advantage here as I opened 4/3 to my opponent's 2/5 (and he didn't take IGG with his 5). He congratulated me for spotting this epic combo at around turn 3 or 4 when he picked up on what was going on, but by then it was already too late for him to successfully counter. He tried, and at one point he even managed to Trader away one of the incoming curses (which was slightly annoying because it slowed down the 3-pile ending (oh and did I mention how fast this combo drains piles and causes a 3-pile ending (it's fast))).

He managed to get a Duchy buy in at the end and I gambled that he had enough curses (I hadn't really been keeping track because of the discussion we were having about the combo) and ended it. Final score 1 - -1 (that is one to minus one) to me. I had great fun spotting and pulling this combo off, and it seems as though Hinterlands is going to be full of crazy interactions like this. Can't wait for more.
Title: Re: Hinterlands cards coming together to put on an awesome show!
Post by: Davio on October 17, 2011, 06:47:45 am
What I like about the Hinterlands cards is that they force us to think about the game in a new way.

Kudos to Donald to keep us interested after all this time.
Title: Re: Hinterlands cards coming together to put on an awesome show!
Post by: guided on October 17, 2011, 10:37:03 am
I would love to do this, but it's a 3-card combo so I may never see it ;)

Good catch!
Title: Re: Hinterlands cards coming together to put on an awesome show!
Post by: DStu on October 17, 2011, 10:38:34 am
I would love to do this, but it's a 3-card combo so I may never see it ;)

As long as we all play biased:Hinterlands, that's not so unlikely
Title: Re: Hinterlands cards coming together to put on an awesome show!
Post by: rrenaud on October 17, 2011, 12:54:15 pm
Every time a new card gets posted, I have to do some work to fix councilroom, so the updates might lag a bit more than normal.
Title: Re: Hinterlands cards coming together to put on an awesome show!
Post by: shark_bait on November 04, 2011, 03:18:53 pm
I would love to do this, but it's a 3-card combo so I may never see it ;)


I just pulled this off very successfully using remake instead of develop.  That'll double your odds of seeing it!