What does "bye" mean?
I can't access GDocs over this network. Who is my opponent?
I can't access GDocs over this network. Who is my opponent?
Rabid. Have fun.
I can't access GDocs over this network. Who is my opponent?
Rabid. Have fun.
I will. I love a good challenge.
(This is why I vastly prefer Swiss to straight elimination... you don't feel horribly unlucky when you draw high-level opponents before the quarterfinals.)
I think there may be an error in the spreadsheet; the person listed as my opponent has someone else listed as their opponent, and there's someone else that has me listed as their's. In fact it looks like there's a loop that goes me -> Joseph2302 -> MrHaas -> zaubererer -> me.
Game 3: http://dom.retrobox.eu/?/20130506/log.51102b6ee4b06719e45eef9d.1367869416662.txt (http://dom.retrobox.eu/?/20130506/log.51102b6ee4b06719e45eef9d.1367869416662.txt) Tdog 84- Yed 77
A game with 161 points without colony! He goes for a trashed down bishop into stables plan, while I go for silk roads. Silk roads had a a decent amount of support, with island providing a disappearing green card. He trashes almost everything in his deck, causing him to get a lot of vp chips but a limp into the finish. I grab 25 VP cards, good for 6 point Silk Roads and the win. Cool to see a game with ambassador and chapel left behind.
With Bishop/Chapel here you could've gone for the golden deck. I feel like that could've outraced the silk road slog, although with ambassador I guess you could always pick that up and try to throw some extra crap at the other player to mess it up. Pretty interesting different approaches there!
Geronimoo wins 3 - 1 vs Qvist
http://dom.retrobox.eu/?/20130506/log.505da8ce51c359e6597efefa.1367869497283.txt Geronimoo 53 - Qvist 45
This game was the most interesting. My opponent goes for something enginy with Ironmongers and Monuments while I stick to Monuments and money. He gets $7 a lot this game so I win, but his strategy might have been a little better. Not sure.
http://dom.retrobox.eu/?/20130506/log.505da8ce51c359e6597efefa.1367870142398.txt Geronimoo 37 - Qvist 37 (win because of second player)
http://dom.retrobox.eu/?/20130506/log.505da8ce51c359e6597efefa.1367870760123.txt Geronimoo 35 - Qvist 36
http://dom.retrobox.eu/?/20130506/log.505da8ce51c359e6597efefa.1367870760123.txt Geronimoo 31 - Qvist 22
With Bishop/Chapel here you could've gone for the golden deck. I feel like that could've outraced the silk road slog, although with ambassador I guess you could always pick that up and try to throw some extra crap at the other player to mess it up. Pretty interesting different approaches there!
Yes, I didn't even think about Golden Deck but it very well may have been the best option.
Game 1: Geronimoo is a pretty good BM player and I told to myself that if any possible I won't play a BM mirror match. I kinda expected that he will go straight Monument BM, so I chose the engine which will play many Monuments a turn. It worked out pretty good and got to a small lead after being behind pretty fast. And then I made a couple of errors which I saw on the rewatch. I wanted the Apprentice because it's the only source of draw, but picke up a second Merchant Ship instead. That was an error. On terminal collisions, I think I chose Monument too often over Merchant Ship and I probably shouldn't have contested the Duchies. I rather play more Monuments each turn. So after getting bad hands he broke PPR and managed to hit me on a bad hand while he got another good hand and win the game.
Game 1: Geronimoo is a pretty good BM player and I told to myself that if any possible I won't play a BM mirror match. I kinda expected that he will go straight Monument BM, so I chose the engine which will play many Monuments a turn. It worked out pretty good and got to a small lead after being behind pretty fast. And then I made a couple of errors which I saw on the rewatch. I wanted the Apprentice because it's the only source of draw, but picke up a second Merchant Ship instead. That was an error. On terminal collisions, I think I chose Monument too often over Merchant Ship and I probably shouldn't have contested the Duchies. I rather play more Monuments each turn. So after getting bad hands he broke PPR and managed to hit me on a bad hand while he got another good hand and win the game.
I watched your videos and I don't understand why you outright dismissed Mystic. I think it's alot better here than Merchant Ship, because of Ironmonger (which lets you see the card, so if it's a card you actually want you'll guess correctly) and because it's non-terminal, so that you never have to make the choice between Mystic and Monument. It's also really good in super trim decks. To that end I'd have gotten two foragers. If you're going engine you want those starting cards out of the way asap. You also didn't forage a Silver until very late in the game. Had you done that at the first possible opportunity, each subsequent Copper trash would have given you $2. Yes, you also help your opponent, but you help yourself more because you cycle faster and ideally you have two foragers vs. his one.
Faster trashing also ensures that your action density increases, which means that 1) your post-ironmonger Mystic guesses will be right more often as you want to keep your actions and 2) ironmonger starts giving you a +action most of the time, so that you can play two Monuments per turn more often and perhaps even buy a third one.
Game 1: Geronimoo is a pretty good BM player and I told to myself that if any possible I won't play a BM mirror match. I kinda expected that he will go straight Monument BM, so I chose the engine which will play many Monuments a turn. It worked out pretty good and got to a small lead after being behind pretty fast. And then I made a couple of errors which I saw on the rewatch. I wanted the Apprentice because it's the only source of draw, but picke up a second Merchant Ship instead. That was an error. On terminal collisions, I think I chose Monument too often over Merchant Ship and I probably shouldn't have contested the Duchies. I rather play more Monuments each turn. So after getting bad hands he broke PPR and managed to hit me on a bad hand while he got another good hand and win the game.
I watched your videos and I don't understand why you outright dismissed Mystic. I think it's alot better here than Merchant Ship, because of Ironmonger (which lets you see the card, so if it's a card you actually want you'll guess correctly) and because it's non-terminal, so that you never have to make the choice between Mystic and Monument. It's also really good in super trim decks. To that end I'd have gotten two foragers. If you're going engine you want those starting cards out of the way asap. You also didn't forage a Silver until very late in the game. Had you done that at the first possible opportunity, each subsequent Copper trash would have given you $2. Yes, you also help your opponent, but you help yourself more because you cycle faster and ideally you have two foragers vs. his one.
Faster trashing also ensures that your action density increases, which means that 1) your post-ironmonger Mystic guesses will be right more often as you want to keep your actions and 2) ironmonger starts giving you a +action most of the time, so that you can play two Monuments per turn more often and perhaps even buy a third one.
Hm. Like I said the second Merchant Ship was a mistake in any regard. But I still think it should have been an Apprentice as it will allow me to play Monuments and Forager will give me +Buy. I picked up the first Merchant Ship because it's basically a terminal $4. Mystic is good in a thin deck, but I never got a thin deck. So I'm not sure if it were that good. The interesting part you mentioned though was a second Forager. And here you might be right. A second Forager early would have helped me a lot on second thought and then - in a thin deck - a Mystic might have been nice. But not in a deck I had at that point.
Mic Qsenoch 3 - 1 kn1tt3r
Game 1: http://dom.retrobox.eu/?/20130507/log.505c84d751c3249282789115.1367972031497.txt
This game features Ambassador and the pieces for an engine. Unfortunately the sources of +action are inconsistent (Tribute and Ironmonger). I open Ironmonger/Ambassador while he goes with Ambassador/Spice Merchant. He never picks up a second Ambassador so I eventually win the deck size war but he has a decent economy already. The lack of true +buy (not Spice Merchant) really hurts the Ambassador engine here. All the same I think I could have leveraged my thinner deck for a win if I had picked up a Remodel at some point to convert my Courtyards and any stuff he sends back to me into engine components. Close game, but he pulls out the win. I think his win will be more decisive if he ignores Alchemist, although possibly I could use it. But really it just seems slow without +buy. Good example of how not to build an engine by me.
Game 2: http://dom.retrobox.eu/?/20130507/log.505c84d751c3249282789115.1367973243834.txt
I open 5/2 Mountebank/Squire to his Silver/Silver. That's more or less the game, although I have bad enough shuffle luck that we still split the curses. I am lucky to get Mercenaries first as well, but don't have great luck lining up Mercenaries with junk. So this is a game that I win mostly because of luck, where I also had some pretty rotten luck. I can whine despite my good fortune. Best of both worlds! Have my cake and eat it too! Another saying!
Game 3: I forgot the log
So this one had Duke/JoaT/Peddler/Expand/Graverobber/Forager. We both open Forager/Jack. And we both have nice luck drawing Foragers with Jack. So the Peddlers go pretty quick. Although I see the synergy for Peddler/Graverobber, I'm not convinced it's fast enough so I start on Duchies. I think you have to contest the Peddlers here even if you want to go for Dukes because you just can't let your opponent get all of them, and they should be useful anyway. Peddler split goes 6/4 to him. I do the classic "I'm going to buy Provinces even though I really want to win the Duchy split because that's just what you do with $8 hands" maneuver. It's a stupid maneuver. I win the Duchy split 5/3, and that's enough to win because we both buy Dukes which leads to a Duchy/Duke/Peddler three pile. He has a Graverobber but only plays it once so I think it must have missed a shuffle or been flipped by Jack. If that's the case, bad luck for him.
Game 4: http://dom.retrobox.eu/?/20130507/log.505c84d751c3249282789115.1367973658195.txt
I open Crossroads/Rebuild while he gets Fishing Village/Militia. I'm convinced that my Rebuild purchase is not correct here. There's serious engine potential here and I basically just ignore it completely. The +buy isn't great (Contraband) but you have options for engine pieces and VP (Gardens). Engine player should be able to play Militia every single turn. Upgrade lets you trim, Bureaucrat attacks and helps Gardens. Plenty of +action, Lab and Crossroads for draw. We both played this board miserably. He rushes down small VP to hinder my Rebuild, but I only have a single Rebuild (and nothing else to speak of). This just accelerates a 3-pile which lets me eke out a slim victory. He needs to build up his engine and extend this game to increase his Gardens value or just outscore me on Provinces.
I definitely had some luck on my side with 5/2 splits on good boards for them. Thanks for the match kn1tt3r!
Avin beats gman314 4-2.
Game 1: (http://dom.retrobox.eu/?/20130507/log.50804653fca2b99a1806c3c1.1367975275790.txt) Herbalist, Wishing Well, Workshop, Nomad Camp, Throne Room, Worker's Village, City, Graverobber, Inn, Witch
Winner: Avin
I started with a 5/2 split, so with the Witch opening it was just brutal.
Game 2: (http://dom.retrobox.eu/?/20130507/log.50804653fca2b99a1806c3c1.1367975758154.txt) Courtyard, Crossroads, Apothecary, Loan, Tunnel, Watchtower, Conspirator, Remake, Festival, RogueYeah, I went more for a straight engine.
Winner: gman314
We both used Remake into Festival / Watchtower / Conspirator, but gman didn't bother picking up much treasure and instead went much heavier on Conspirators, allowing him two turns with multiprovince buys for the win.
Game 3: (http://dom.retrobox.eu/?/20130507/log.50804653fca2b99a1806c3c1.1367977085613.txt) Hermit, Scheme, Woodcutter, Horse Traders, Ironworks, Throne Room, Count, Minion, Royal Seal, King's CourtThe opening was important, but I went with Count before any Minions to get some trashing going, which I thought was more important than getting an extra Minion. Also, using Count and Schemes to constantly topdeck Horse Traders really helped keep some good hands. I misplayed one of my KCed Minions on turn 15; had I not discarded when I did, I would have been able to keep some stuff going. I discarded an action-light hand and got a no-action hand. Playing this again, I also would have either not gone for any Madmen, or would have gone for a bunch, not the single Madman I did get.
Winner: Avin
I started with another 5/2, allowing me to more easily win the Minion split. The end game was mostly just throning/King'sCourting Minions and a lone Horse Trader.
Game 4: (http://dom.retrobox.eu/?/20130507/log.50804653fca2b99a1806c3c1.1367977739581.txt) Bridge, Sea Hag, Spice Merchant, Throne Room, Counterfeit, Harvest, Knights, Laboratory, RebuildThat pretty much sums it up.
Winner: gman314
After evenly splitting the curses from Sea Hag, gman snatched up Rebuilds more often to rush upgrading Estates to Duchies to Provinces. Avin tried mixing that with money to outright buy provinces but kept hitting 7.
Game 5: (http://dom.retrobox.eu/?/20130507/log.50804653fca2b99a1806c3c1.1367978347864.txt) Poor House, Embargo, Great Hall, Loan, Wishing Well, Familiar, Worker's Village, Council Room, Treasury, Hunting GroundsWhat really frustrated me here was that I got Familiar first but then lost the curse split. Treasuries were much more important than I expected.
Winner: Avin
I stockpiled the Treasuries to get a lone platinum and buy colonies in spurts once the curses were exhausted, and with Worker's Village it was easy to end in piles once I had gotten a couple colonies lead.
I had gone first for Game 1 so we played a sixth game.I was also totally surprised by Avin's comeback in the last turn. I thought I had it.
Game 6: (http://dom.retrobox.eu/?/20130507/log.50804653fca2b99a1806c3c1.1367979102626.txt) http://dom.retrobox.eu/?/20130507/log.50804653fca2b99a1806c3c1.1367979102626.txt
Winner: Avin
I thought I had lost when gman got his first two bridges connected sooner and was able to get over half the provinces, but somehow I was able to get exactly one more point than he had in my last megaturn.
in the middle of my match. so far it is 1-0-2. (yes, two ties). How does the scoring for this work? I know we play a maximum of six games... but what happens if, say, it is 2-1-3 at the end?
PitrPicko defeats D Bo 3-1
http://dom.retrobox.eu/?/20130508/log.505e26a6a2e6fa3316de1578.1368049188945.txt (http://dom.retrobox.eu/?/20130508/log.505e26a6a2e6fa3316de1578.1368049188945.txt)
http://dom.retrobox.eu/?/20130508/log.505e26a6a2e6fa3316de1578.1368050548911.txt (http://dom.retrobox.eu/?/20130508/log.505e26a6a2e6fa3316de1578.1368050548911.txt)
http://dom.retrobox.eu/?/20130508/log.505e26a6a2e6fa3316de1578.1368050961730.txt (http://dom.retrobox.eu/?/20130508/log.505e26a6a2e6fa3316de1578.1368050961730.txt)
http://dom.retrobox.eu/?/20130508/log.505e26a6a2e6fa3316de1578.1368051452566.txt (http://dom.retrobox.eu/?/20130508/log.505e26a6a2e6fa3316de1578.1368051452566.txt)
Thanks for the games and good luck next round! Overall, kind of a dull series I thought. PitrPicko definitely outplayed me on the second game - I should've not bought the province and gone into Duke/Duchy earlier in that one if I wasn't going the Bishop route. The last two games were pretty boring, but you gotta win those too! Which I did not...
Joseph2302 beats A Drowned Kernel 3-0
http://dom.retrobox.eu/?/20130509/log.51102f16e4b0fb53a9f92227.1368111861547.txt (http://dom.retrobox.eu/?/20130509/log.51102f16e4b0fb53a9f92227.1368111861547.txt)
Joe goes for bishop/treasure map which is more sensible than my baron/p. stone.
http://dom.retrobox.eu/?/20130509/log.51102f16e4b0fb53a9f92227.1368112665842.txt (http://dom.retrobox.eu/?/20130509/log.51102f16e4b0fb53a9f92227.1368112665842.txt)
Bandit Camp based engines. I totally forget how hermit and madman work, playing procession on them.
http://dom.retrobox.eu/?/20130509/log.51102f16e4b0fb53a9f92227.1368113489134.txt (http://dom.retrobox.eu/?/20130509/log.51102f16e4b0fb53a9f92227.1368113489134.txt)S
Familiar and Scrying Pool. Joe picks up multiple potions, which lets him overtake me pretty quickly. I waste my time with hunting grounds.
Thanks for the games, Joseph2302, and well played. I was playing very abysmally today, but I hope you had fun.
how many embassies? 2? so really, my treasury should have just been another embassy?
Game Four:
I don’t have a log for this one, which is a shame because it was the best game. The final score was something like 55-54 in his favor. Navigator is here again, along with fishing village, pawn, farmland, duke, and band of misfits. I get 5-2 and open BoM-Pawn. BoM was actually quite good with Big money here because it could be a fishing village or a navigator, depending on if I needed 1 or 2 coins. It could even be pawn for +buy. Anyway, we split the duchies and dukes evenly. The estates and provinces are untouched, two piles are empty, and there are only 8 pawns. Our decks are pretty bad because we each have 4 duchies and 4 dukes. I’m not sure whether the better play here is to go for estates for the three-pile, or try to build up to provinces. We end up both going for provinces. I have a 4-3 lead in provinces and buy two estates, with the power to buy three more estates on my next turn. I think I have it in the bag, but then I realize he had bought a farmland, so buying the last province would result in yet another tie. However, he is able to get and estate and a province and so wins by a point.
Thanks for the match, 17and3buys! Easily my favorite match yet, and the only one to go 6 games.
which means creating some virtual opponents for some of you.
Oh no I loose against bots much to often.Quotewhich means creating some virtual opponents for some of you.
Sounds like the opportunity Conqueror Bot has been waiting for!