Dominion Strategy Forum
Dominion => Game Reports => Topic started by: AHoppy on May 04, 2013, 07:33:56 pm
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Here's an example where scout was one of the most useful cards on the board. In combination with Apothecary, it does quite well. I probably could have grabbed a baron as well though
http://dom.retrobox.eu/?/20130504/log.51396561e4b02905fc72b8b1.1367710297300.txt
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While Scout might have been useful to your strategy, I refuse to believe any strategy there with a Scout bought that early could have beaten a well played Chapel deck given the presence of Courtyard, Laboratory, Market and Festival on the board. That screams engine that doesn't need Scout, even 3-player.
The problem with Scout isn't that it isn't useful. It's that its top uses nearly always can be beaten by other cards.
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I actually bought scout the other day. I was greening, had barely any trashing, and had a few tunnels as well.
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I recently played a game where my winning deck had a Scout in it.
Because I played Rogue on my opponent, flipping a Silver and a Scout, he of course trashed the Scout, and a later playing of Rogue gained me that Scout from the trash.
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I recently played a game where my winning deck had a Scout in it.
Because I played Rogue on my opponent, flipping a Silver and a Scout, he of course trashed the Scout, and a later playing of Rogue gained me that Scout from the trash.
Hey that was me!
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While Scout might have been useful to your strategy, I refuse to believe any strategy there with a Scout bought that early could have beaten a well played Chapel deck given the presence of Courtyard, Laboratory, Market and Festival on the board. That screams engine that doesn't need Scout, even 3-player.
I've played so many games with a similar engine that it has become boring. So I wanted to do something else, and I did, successfully. Although it doesn't look like my opponents really knew what they were doing... They didn't get their chapels until turns 6 and 7... which seems far too late.
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Hey look, Scout!
(http://media.salon.com/2011/10/badham.jpg)
What?
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While Scout might have been useful to your strategy, I refuse to believe any strategy there with a Scout bought that early could have beaten a well played Chapel deck given the presence of Courtyard, Laboratory, Market and Festival on the board. That screams engine that doesn't need Scout, even 3-player.
I've played so many games with a similar engine that it has become boring. So I wanted to do something else, and I did, successfully. Although it doesn't look like my opponents really knew what they were doing... They didn't get their chapels until turns 6 and 7... which seems far too late.
I know the feeling. The Scout was well-implemented for what you did. For something different I might have tried something with Festival/Market (extra buys) and Philosopher's Stone (just for fun as I know that doesn't win here unless everyone doesn't know what they're doing).