Dominion Strategy Forum

Dominion => Game Reports => Topic started by: AHoppy on May 04, 2013, 07:33:56 pm

Title: Hey look, Scout!
Post by: AHoppy on May 04, 2013, 07:33:56 pm
Here's an example where scout was one of the most useful cards on the board.  In combination with Apothecary, it does quite well.  I probably could have grabbed a baron as well though

http://dom.retrobox.eu/?/20130504/log.51396561e4b02905fc72b8b1.1367710297300.txt
Title: Re: Hey look, Scout!
Post by: Wingnut on May 05, 2013, 11:23:47 am
While Scout might have been useful to your strategy, I refuse to believe any strategy there with a Scout bought that early could have beaten a well played Chapel deck given the presence of Courtyard, Laboratory, Market and Festival on the board. That screams engine that doesn't need Scout, even 3-player.

The problem with Scout isn't that it isn't useful. It's that its top uses nearly always can be beaten by other cards.
Title: Re: Hey look, Scout!
Post by: sudgy on May 05, 2013, 11:45:12 am
I actually bought scout the other day.  I was greening, had barely any trashing, and had a few tunnels as well.
Title: Re: Hey look, Scout!
Post by: Robz888 on May 05, 2013, 12:27:47 pm
I recently played a game where my winning deck had a Scout in it.

Because I played Rogue on my opponent, flipping a Silver and a Scout, he of course trashed the Scout, and a later playing of Rogue gained me that Scout from the trash.
Title: Re: Hey look, Scout!
Post by: mail-mi on May 05, 2013, 02:08:11 pm
I recently played a game where my winning deck had a Scout in it.

Because I played Rogue on my opponent, flipping a Silver and a Scout, he of course trashed the Scout, and a later playing of Rogue gained me that Scout from the trash.
Hey that was me!
Title: Re: Hey look, Scout!
Post by: AHoppy on May 05, 2013, 02:10:14 pm
While Scout might have been useful to your strategy, I refuse to believe any strategy there with a Scout bought that early could have beaten a well played Chapel deck given the presence of Courtyard, Laboratory, Market and Festival on the board. That screams engine that doesn't need Scout, even 3-player.

I've played so many games with a similar engine that it has become boring.  So I wanted to do something else, and I did, successfully.  Although it doesn't look like my opponents really knew what they were doing...  They didn't get their chapels until turns 6 and 7... which seems far too late.
Title: Re: Hey look, Scout!
Post by: Kirian on May 05, 2013, 04:17:20 pm
Hey look, Scout!

(http://media.salon.com/2011/10/badham.jpg)

What?
Title: Re: Hey look, Scout!
Post by: Wingnut on May 05, 2013, 09:16:18 pm
While Scout might have been useful to your strategy, I refuse to believe any strategy there with a Scout bought that early could have beaten a well played Chapel deck given the presence of Courtyard, Laboratory, Market and Festival on the board. That screams engine that doesn't need Scout, even 3-player.

I've played so many games with a similar engine that it has become boring.  So I wanted to do something else, and I did, successfully.  Although it doesn't look like my opponents really knew what they were doing...  They didn't get their chapels until turns 6 and 7... which seems far too late.

I know the feeling. The Scout was well-implemented for what you did. For something different I might have tried something with Festival/Market (extra buys) and Philosopher's Stone (just for fun as I know that doesn't win here unless everyone doesn't know what they're doing).