Is there any way to retrieve goko logs? I have the last three games of the match saved but would like to find the first one.
By the by, will I have a chance to redeem myself, or am I down for the count now?
well, there's 53 players and five rounds, so once you've lost or really, even tied, then you're out of the running for winning the tourney. But we get to play four more matches! :DBy the by, will I have a chance to redeem myself, or am I down for the count now?
The greatest thing about a Swiss tournament is that there are no knockouts!
well, there's 53 players and five rounds, so once you've lost or really, even tied, then you're out of the running for winning the tourney. But we get to play four more matches! :DBy the by, will I have a chance to redeem myself, or am I down for the count now?
The greatest thing about a Swiss tournament is that there are no knockouts!
These were some great games. I actually think wero outplayed me through the series and I got the win with some luck.
Game 1:
http://youtu.be/jpw4sfvfyvw
I tried something like Jack into Goons/Workers Village/Pawn with KC support. Yeah well, not that great, but there's Goons and there's KC, so there you are. Tdog couldn't get to $6 and thus transitioned into some Silk Road thing, which I try to contest eventually. Of course this screws my already wonky engine, and I have trouble aligning things. I'm quite sure I should have focused more on building up, especially buying more Goons, but after I've contested him on SRs, there's no real turning back, and I grab some Provinces. At some point he just 3-piles himself and takes the loss.
As Robz said I won round 1 in 4 games. I was definetly playing pretty alright. I thought I had lost game 4 when I missed getting a bureaucrat on the first shuffle but other than that I think I played pretty well.
Thanks for the games Robz it was a blast, best of luck in the remainder of the tourney!
I think that grabbing the silk roads won you the game, as I had a pretty easy path to a three pile ending.
I think that grabbing the silk roads won you the game, as I had a pretty easy path to a three pile ending.
I wouldn't be so sure of that. It would have taken you 4 additional turns if he doesn't take the Silk Roads, and Tribute gets a decent draw with your green deck. So I guess going for the megaturn(s) with Goons has all the time it needs here given Worker's Villages, Pawns and King's Court. Altar also will slowly get rid of the remaining Coppers giving the engine more consistency, and the Goons will easily get over 60 points or so that you would score with 8 SRs.
RTT wins against Qvist 3-1
game 1 http://dom.retrobox.eu/?/20130415/log.50745d1a0cf28ed55d9d6498.1366057141427.txt (http://dom.retrobox.eu/?/20130415/log.50745d1a0cf28ed55d9d6498.1366057141427.txt) Qvist wins 31 : 29
game 2http://dom.retrobox.eu/?/20130415/log.50745d1a0cf28ed55d9d6498.1366057993155.txt (http://dom.retrobox.eu/?/20130415/log.50745d1a0cf28ed55d9d6498.1366057993155.txt) RTT wins 22 : 14
game 3 http://dom.retrobox.eu/?/20130415/log.50745d1a0cf28ed55d9d6498.1366059172033.txt (http://dom.retrobox.eu/?/20130415/log.50745d1a0cf28ed55d9d6498.1366059172033.txt) RTT wins 31:30
game 4http://dom.retrobox.eu/?/20130415/log.50745d1a0cf28ed55d9d6498.1366060518449.txt (http://dom.retrobox.eu/?/20130415/log.50745d1a0cf28ed55d9d6498.1366060518449.txt) RTT wins 55:27
qvist will upload videos ad do a short commentary about the games. it where very fun and intense games and luck did play of course a factor in the close games. I thank Qvist for the Games!
Have a good day (night for us germans)
RTT
Questions about spreadsheet: what is the background colors to people's names representing?
What are SRd and Solk columns for?
RTT wins against Qvist 3-1
game 1 http://dom.retrobox.eu/?/20130415/log.50745d1a0cf28ed55d9d6498.1366057141427.txt (http://dom.retrobox.eu/?/20130415/log.50745d1a0cf28ed55d9d6498.1366057141427.txt) Qvist wins 31 : 29
game 2http://dom.retrobox.eu/?/20130415/log.50745d1a0cf28ed55d9d6498.1366057993155.txt (http://dom.retrobox.eu/?/20130415/log.50745d1a0cf28ed55d9d6498.1366057993155.txt) RTT wins 22 : 14
game 3 http://dom.retrobox.eu/?/20130415/log.50745d1a0cf28ed55d9d6498.1366059172033.txt (http://dom.retrobox.eu/?/20130415/log.50745d1a0cf28ed55d9d6498.1366059172033.txt) RTT wins 31:30
game 4http://dom.retrobox.eu/?/20130415/log.50745d1a0cf28ed55d9d6498.1366060518449.txt (http://dom.retrobox.eu/?/20130415/log.50745d1a0cf28ed55d9d6498.1366060518449.txt) RTT wins 55:27
qvist will upload videos ad do a short commentary about the games. it where very fun and intense games and luck did play of course a factor in the close games. I thank Qvist for the Games!
Have a good day (night for us germans)
RTT
I'm currently doing the rewatch and I was really unlucky in those games. I appreciate all comments.
Game 1:
This was a boring Hoard/Chapel board with Swindler. I won this, but I was still was unlucky. In the turn where I chapeled my hand, one of the cards was an Overgrown Estate. Guess what I drew: Swindler. Later in the game I mislicked, but that Pawn was honestly very useful later. So, this was lucky at the same time. So, that's why I won.
Game 2:
This was an interesting board with Worker's Village, Bridge, Count and Altar. Unfortunately there was no draw card. We opened the same, but he got $5 twice while I got $4 twice. Come on! So, I was already behind. Maybe I should have gotten WV+Bridge in turn 8 and get that Altar later. On turn I did a misplay where I didn't put the Bridge on top of my deck. Then came turn 13. I was one action or one coin short of winning this game, grr! On turn 14 I could have gotten 2 Duchies for a 1-point lead, but I did a misclick again. But still that wouldn't have won me the game.
Game 3:
This was the most interesting board. There was gaining with University, Border Village and Develop. We both had the idea to trash Action cards with Graverobber and expand them into Provinces. I choose the University route and he the Border Village route. Young Witch, Militia and Squire made the board even more interesting. I focussed more on draw with Stables while he decided to trash earlier for Provinces. And then I did a big miscalculation on turn 17 which you can hear in my video. Instead of him being one point ahead, I said that I'm one point ahead. That's why I did Province+Duchy. But he did Province+Duchy too and won. D'oh.
Game 4:
Oh man, this was the worst game. I curse you Loan. We both open Loan/Militia on a board with crucial $5s with Margrave and Bandit Camp. On turn 3 I got $3. On turn I have the Loan, but haven't seen my Militia yet. So I don't play it. On turn 5 I have the Militia and finally $5, but he plays Militia himself. So, still no $5. On turn 6 I finally get a Margrave and turn 7 my $5 card hand get's militia'd again. Now it gets really bad. On turn 8 I played Mining Village and Margrave and had a Loan in hand with one card left in my deck. I didn't keep track. It was my Militia so that all those cards missed the reshuffle. On turn 10 I had the same choice: One card left, it was my Mining Village, so my Militia missed again. Here I was already so behind. On turn 13 I didn't play the Loan again because of similar fear. On turn 14 it skipped my Bishop and hit a Silver. That's the turn where RTT already could Double Province. Game over.
At least RTT reminded that this isn't a Elimination Tournament. So, I have at least still a chance.
Thanks for the games RTT, you played well and deserved the win, even beside the shuffle luck I had.
Good luck for you in the tournament.
Edit: Videos will be uploaded soon.
Game 3 - I played money against an ambitious develop engine strategy.
Lesson learned today: Greenwich has time GMT+1 in summer.
That checkbox is randomized as well when you create the set, I think.
Does Goko still think that "random" for Colonies is about 1/1000 chance?QuoteThat checkbox is randomized as well when you create the set, I think.
Ah, that's what I was missing.
What percentage of cards that you own are from prosperity?Does Goko still think that "random" for Colonies is about 1/1000 chance?QuoteThat checkbox is randomized as well when you create the set, I think.
Ah, that's what I was missing.
I did a test: 100 clicks at randomize cards in unrated gameDoes Goko still think that "random" for Colonies is about 1/1000 chance?QuoteThat checkbox is randomized as well when you create the set, I think.
Ah, that's what I was missing.
I did a test: 100 clicks at randomize cards in unrated gameInteresting. I did the same, I got
Colonies: 2
Shelters: 32
Try it too, I'm interested in your results.
I don't think we should be using Goko's randomizer.
I did a test: 100 clicks at randomize cards in unrated gameInteresting. I did the same, I got
Colonies: 2
Shelters: 32
Try it too, I'm interested in your results.
I don't think we should be using Goko's randomizer.
23 Shelter games (I could have miscounted a few)
1 Colony game
Moreover, I noticed that the game suggests you use colonies iff (http://en.wikipedia.org/wiki/If_and_only_if) there are 4 more or more cards from the prosperity set. I tested this hypothesis for about 50 more sets, and it seemed to hold. This is a terrible test function, especially since shelters are (probably) chosen properly (I've had a shelters game with 2 DA cards and one without shelters with 5 DA cards).
So maybe we can let Goko generate the set, but then use our own algorithm to decide to use shelters/colonies (for example: if top left card is prosperity: use colonies, if the card next to it is DA, use shelters). This is not optimal, because the cards are sorted by cost, so you won't get exactly the right probabilities, but close enough (and much closer than Goko's algorithm).
I did a test: 100 clicks at randomize cards in unrated gameInteresting. I did the same, I got
Colonies: 2
Shelters: 32
Try it too, I'm interested in your results.
I don't think we should be using Goko's randomizer.
23 Shelter games (I could have miscounted a few)
1 Colony game
Moreover, I noticed that the game suggests you use colonies iff (http://en.wikipedia.org/wiki/If_and_only_if) there are 4 more or more cards from the prosperity set. I tested this hypothesis for about 50 more sets, and it seemed to hold. This is a terrible test function, especially since shelters are (probably) chosen properly (I've had a shelters game with 2 DA cards and one without shelters with 5 DA cards).
So maybe we can let Goko generate the set, but then use our own algorithm to decide to use shelters/colonies (for example: if top left card is prosperity: use colonies, if the card next to it is DA, use shelters). This is not optimal, because the cards are sorted by cost, so you won't get exactly the right probabilities, but close enough (and much closer than Goko's algorithm).
I did a test: 100 clicks at randomize cards in unrated gameInteresting. I did the same, I got
Colonies: 2
Shelters: 32
Try it too, I'm interested in your results.
I don't think we should be using Goko's randomizer.
23 Shelter games (I could have miscounted a few)
1 Colony game
Moreover, I noticed that the game suggests you use colonies iff (http://en.wikipedia.org/wiki/If_and_only_if) there are 4 more or more cards from the prosperity set. I tested this hypothesis for about 50 more sets, and it seemed to hold. This is a terrible test function, especially since shelters are (probably) chosen properly (I've had a shelters game with 2 DA cards and one without shelters with 5 DA cards).
So maybe we can let Goko generate the set, but then use our own algorithm to decide to use shelters/colonies (for example: if top left card is prosperity: use colonies, if the card next to it is DA, use shelters). This is not optimal, because the cards are sorted by cost, so you won't get exactly the right probabilities, but close enough (and much closer than Goko's algorithm).
Yikes. I was under the impression this was fixed when the shelters fix went out. I had not noticed an under-representation of colonies....
I did a test: 100 clicks at randomize cards in unrated gameInteresting. I did the same, I got
Colonies: 2
Shelters: 32
Try it too, I'm interested in your results.
I don't think we should be using Goko's randomizer.
23 Shelter games (I could have miscounted a few)
1 Colony game
Moreover, I noticed that the game suggests you use colonies iff (http://en.wikipedia.org/wiki/If_and_only_if) there are 4 more or more cards from the prosperity set. I tested this hypothesis for about 50 more sets, and it seemed to hold. This is a terrible test function, especially since shelters are (probably) chosen properly (I've had a shelters game with 2 DA cards and one without shelters with 5 DA cards).
So maybe we can let Goko generate the set, but then use our own algorithm to decide to use shelters/colonies (for example: if top left card is prosperity: use colonies, if the card next to it is DA, use shelters). This is not optimal, because the cards are sorted by cost, so you won't get exactly the right probabilities, but close enough (and much closer than Goko's algorithm).
Yikes. I was under the impression this was fixed when the shelters fix went out. I had not noticed an under-representation of colonies....
Has somebody posted this issue to GetSatisfaction? Does anyone know if this issue only exists when you generate random card sets manually or does this issue carry over to professional mode games as well?
GAME 3: AdamH - 30, heatthespurs - 40
Game log: http://dom.retrobox.eu/?/20130417/log.5085f5130cf270038ff92212.1366203034282.txt
Kingdom Cards: Loan, Philosopher's Stone, Horse Traders, Nomad Camp, Rats, Sea Hag, Worker's Village, Band of Misfits, Festival, Harvest -- with Shelters
Video link: [link]
Sea Hag with no way to get rid of Curses except for Rats, but then there's no way to get rid of the Rats. There's no draw either, so this one doesn't look like much fun. I open Sea Hag/Silver while he opens Horse Traders/Silver, which has to be a mistake, right? I feel like my strategy was more sound and focused, but I just hit $7 a lot and he hit $8, but hey I lost the game. He did comment that on my last turn I had $7 and would have won with one more dollar, maybe that's a theme for this match?
GAME 5: heatthespurs - 38, AdamH - 40
Game log: http://dom.retrobox.eu/?/20130417/log.5085f5130cf270038ff92212.1366205003575.txt
Kingdom Cards: Scheme, Storeroom, Baron, Coppersmith, Island, Procession, Bandit Camp, Highway, Junk Dealer, Tactician -- with Shelters
Video link: [link]
Don't let the final score be an indicator of who played better this game: I was sorely outplayed here and I still don't understand how I managed to win this one. Like an idiot I play essentially BM with Islands a couple of Bandit Camps, and a Tactician, and I misclick and fail to trash my Hovel on Turn 1. He constructs an absolutely beautiful Tactician+Coppersmith deck with support from Scheme and Procession that can reliably have huge turns every other turn. He has three Provinces by turn 9 and five by turn 13. He gets some more green, but on his Tactician-fueled turn 18, he's only able to hit $7 (there's that theme again). He builds some more (turns out that's a mistake) and through dumb luck I squeak ahead before he gets another shot to end it. Let this be a lesson to you -- even if you're way behind and your opponent's deck is way better and he's outplaying you, sometimes 2-7 offsuit cracks pocket Aces anyways. Never give up.
GAME 3: AdamH - 30, heatthespurs - 40
Game log: http://dom.retrobox.eu/?/20130417/log.5085f5130cf270038ff92212.1366203034282.txt
Kingdom Cards: Loan, Philosopher's Stone, Horse Traders, Nomad Camp, Rats, Sea Hag, Worker's Village, Band of Misfits, Festival, Harvest -- with Shelters
Video link: [link]
Sea Hag with no way to get rid of Curses except for Rats, but then there's no way to get rid of the Rats. There's no draw either, so this one doesn't look like much fun. I open Sea Hag/Silver while he opens Horse Traders/Silver, which has to be a mistake, right? I feel like my strategy was more sound and focused, but I just hit $7 a lot and he hit $8, but hey I lost the game. He did comment that on my last turn I had $7 and would have won with one more dollar, maybe that's a theme for this match?
The reason for me of going HT instead of Sea Hag is the existence of Band of Misfit. Since this is likely to be a long game, I do not want another dead card (the Hag) after the curse run out. So I risk losing the curse split a bit and get a Band of Misfit (delayed "Sea Hag"). Not sure if that is a right call though...
GAME 5: heatthespurs - 38, AdamH - 40
Game log: http://dom.retrobox.eu/?/20130417/log.5085f5130cf270038ff92212.1366205003575.txt
Kingdom Cards: Scheme, Storeroom, Baron, Coppersmith, Island, Procession, Bandit Camp, Highway, Junk Dealer, Tactician -- with Shelters
Video link: [link]
Don't let the final score be an indicator of who played better this game: I was sorely outplayed here and I still don't understand how I managed to win this one. Like an idiot I play essentially BM with Islands a couple of Bandit Camps, and a Tactician, and I misclick and fail to trash my Hovel on Turn 1. He constructs an absolutely beautiful Tactician+Coppersmith deck with support from Scheme and Procession that can reliably have huge turns every other turn. He has three Provinces by turn 9 and five by turn 13. He gets some more green, but on his Tactician-fueled turn 18, he's only able to hit $7 (there's that theme again). He builds some more (turns out that's a mistake) and through dumb luck I squeak ahead before he gets another shot to end it. Let this be a lesson to you -- even if you're way behind and your opponent's deck is way better and he's outplaying you, sometimes 2-7 offsuit cracks pocket Aces anyways. Never give up.
While I can blame my luck here (hitting $6 + 1 Highway in a 10-card turn 15, and just missing the sixth and winning province), I did make some mistake... My deck is excellent in getting provinces quickly (5 province in 13 turns), though it would struggle to finish off the game since I basically have no economy (7 copper + 1 silver). I so much rely on the Procession-Coppersmith. With the Coppersmith gone on turn 13, and so many green cards rushing in, I should expect the stall even with the help of Tactician. Maybe a Storeroom could help here. And hey, both of us ignore Storeroom! I think Tactician-Storeroom is pretty solid with Highway as support here.
So... I am disappointed that I lose after constructing a beautiful Procession engine... but it is a great lesson.
Overall some fun and interesting games. Thank you AdamH for the games/video/comments!
I posted it a few hours ago: https://getsatisfaction.com/goko/topics/too_few_colony_games_randomized_in_unranked_games. Awaiting bets on wether the'll say it's perfectly normal.It's "in progress" now.
jsh357 defeats soulnet 3-2-2
I will have videos of all these up once I add commentary to them, but here are the logs:
http://dom.retrobox.eu/?/20130417/log.505c6645a2e6c78ad2ed5ad3.1366211395651.txt
http://dom.retrobox.eu/?/20130417/log.505c6645a2e6c78ad2ed5ad3.1366212161752.txt
http://dom.retrobox.eu/?/20130417/log.505c6645a2e6c78ad2ed5ad3.1366212655983.txt
http://dom.retrobox.eu/?/20130417/log.505c6645a2e6c78ad2ed5ad3.1366213176316.txt
http://dom.retrobox.eu/?/20130417/log.505c6645a2e6c78ad2ed5ad3.1366219344016.txt
http://dom.retrobox.eu/?/20130417/log.505c6645a2e6c78ad2ed5ad3.1366219941103.txt
http://dom.retrobox.eu/?/20130417/log.505c6645a2e6c78ad2ed5ad3.1366220471687.txt
Soulnet had some bad luck in 1 or 2 of these; could have gone either way.
Looks like I misread the rules? I suppose it's a draw, then.
She can't say no beat stick in the mud 3- 2. Log to followHere they are, together with some thoughts.
Avin vs andwilk 4-2-0 => Avin wins
Game 1:
Tunnel, Baron, Island, Scout, Thief, Bandit Camp, Ill-Gotten Gains, Trading Post, Tribute, King's Court, Copper, Silver, Gold, Estate, Duchy, Province, Curse
http://dom.retrobox.eu/?/20130417/log.50d27829e4b00e9b124212b1.1366243951760.txt
My comment: Pretty much dominated by IGG
1-0-0
Game 2:
Haven, Vagrant, Farming Village, Nomad Camp, Talisman, Golem, Counting House, Graverobber, Venture, King's Court, Copper, Silver, Gold, Estate, Duchy, Province, Curse, Colony, Platinum, Potion
http://dom.retrobox.eu/?/20130417/log.50804653fca2b99a1806c3c1.1366244565727.txt
My comment: I've never seen Havens used so strongly. Nice work. I missed a buy once where I bought a third Platinum instead of a colony, and had I had that colony I would have bought the penultimate colony as well ... not sure if it would have made the difference but I was definitely regretting my decision.
1-1-0
Game 3:
Pawn, Alchemist, Rats, Market, Merchant Ship, Rabble, Torturer, Wharf, Adventurer, Harem, Copper, Silver, Gold, Estate, Duchy, Province, Curse, Potion
http://dom.retrobox.eu/?/20130417/log.50d27829e4b00e9b124212b1.1366244935938.txt
My comment: I thought for sure I'd be able to pull off a double province buy to offset my investment in alchemists, but it never came together and I was too slow.
1-2-0
Game 4:
Moat, Develop, Oasis, Oracle, Village, Warehouse, Alchemist, Remake, Explorer, Mine, Copper, Silver, Gold, Estate, Duchy, Province, Curse, Potion
http://dom.retrobox.eu/?/20130417/log.50804653fca2b99a1806c3c1.1366245311594.txt
My comment: I think the biggest difference in our games was I started with a silver instead of a warehouse, which allowed me money sooner (in particular I bought a Mine mostly so I could remake it into a Gold shortly afterward, and use it a couple times until it coincided with the remake)
2-2-0
Game 5:
Beggar, Duchess, Pearl Diver, Scheme, Ironworks, Quarry, Bandit Camp, Cache, Minion, Possession, Copper, Silver, Gold, Estate, Duchy, Province, Curse, Potion
http://dom.retrobox.eu/?/20130417/log.50d27829e4b00e9b124212b1.1366246156289.txt
My comment: I was afraid you would win the Minion split early on. But my extra Bandit Camps allowed me to get more spoils faster for the late game province buying power.
3-2-0
I had played first on Game 1 so we played a 6th game.
Game 6:
Herbalist, Apothecary, Swindler, Farming Village, Moneylender, Salvager, Apprentice, Jester, Stables, Hoard, Copper, Silver, Gold, Estate, Duchy, Province, Curse, Potion
http://dom.retrobox.eu/?/20130417/log.50804653fca2b99a1806c3c1.1366247114845.txt
My comment: My first swindler hit copper, yours hit estate. In fact you never hit copper at all (probably didn't help that I opened Moneylender with the clearly better 4/3 opening). So I think luck heavily favored me this game.
4-2-0
Thanks for the games!
game 1: AHoppy 24 - Loppo 33here you hit a series of 5 for IGG on turns 3,5,6 while i get my first 5 on turn 8 definitely a good start for me. When i realised you dont intend to gain a forager i pump them up to 3, and they help me come back. rebuild was no real option with shelters / no +buy. Forager is a strong card.
Chancellor, Forager, Sage, Cartographer, Embassy, Ghost Ship, Ill-Gotten Gains, Merchant Ship, Mine, Rebuild
http://dom.retrobox.eu/?/20130419/log.50955175e4b013548a3d58f0.1366397784797.txt
I go IGG early, but his Forager doesn't mind. Forager played a big role to my loss here. Shelters made me not want to go for rebuild. We actually both only got Foragers, Sages and IGG. Well deserved win on Loppo's part. Note turn 9: I have not had a chance to play much on Goko, and this was the result. Ah well.
game 2: AHoppy 24 - Loppo 12 (Resigned)
Duchess, Squire, Ambassador, Shanty Town, Wishing Well, Woodcutter, Ironworks, Harem, Hoard, Forge
http://dominionlogs.goko.com//20130419/log.50955175e4b013548a3d58f0.1366398914514.txt
Ambassador game, my Shanty Towns and Wishing Wells somehow work out quite well with squire to help get silver, Loppo resigns when I'm gaining golds from hoard and buying provinces
game 3: Loppo 28 - AHoppy 51This was a fine kingdom. Unfortunately i have 4/4 on turns 3+4, while AHoppy gets a cultist turn 5. I try to catchup with more aggressive trashing, but it just doesn't happen.
Native Village, Fortune Teller, Hermit, Loan, Watchtower, Armory, Worker's Village, Apprentice, Cultist, Fairgrounds
http://dom.retrobox.eu/?/20130419/log.50955175e4b013548a3d58f0.1366400634566.txt
This was probably the most interesting game of the match thus far. We both go for Cultists using Armory to pick up all the cheap actions and some silver along the way, then we transition into using Hermits/Madmen to draw. Loppo does more aggressive trashing, I don't to keep variety and manage to win the Fairgrounds split with a triple Fairgrounds turn due to Madman.
game 4: Loppo 42 - AHoppy 34
Chapel, Moat, Lookout, Oasis, Smugglers, Procession, Cache, Duke, Margrave, Tactician
http://dom.retrobox.eu/?/20130419/log.50955175e4b013548a3d58f0.1366401575536.txt
Another pretty interesting one. I snag Caches early on and a Tactician to help counter Margrave and in hopes of going Duchy-Duke. Loppo builds a nice deck incorporating procession. I still really don't understand how to use Procession correctly, but Loppo does and combos it with Smugglers to steal Dukes and Duchys, winning the Duke split, further establishing my hatred for Smugglers... I probably should have dived for Duchys earlier, but overall it was a good game.
game 5: AHoppy 92 - Loppo 0
Cellar, Squire, Sage, Woodcutter, Envoy, Scout, Horn of Plenty, Inn, Farmland, King's Court
http://dom.retrobox.eu/?/20130419/log.50955175e4b013548a3d58f0.1366402658283.txt
I'm sorry. I'm so sorry... turn 3 gold, early HoP, early KC, snowballs into a triple KC-Envoy and HoP megaturn ending with 6 Colonies and 2 Provinces. This was all luck...
BTW: Picked up a scout to get me 11 differently named cards. So in a way, a King's Courted Scout won me the game...
game 6: Loppo 40 - AHoppy 30
Transmute, Vineyard, Poor House, Embargo, Apothecary, Pirate Ship, Spy, Young Witch, Cultist, Horn of Plenty, Mystic
http://dom.retrobox.eu/?/20130420/log.50955175e4b013548a3d58f0.1366481149169.txt
Scratch game 3 being the most interesting. THis was the most interesting game tactically. YW with embargo as bane makes for a pretty strong YW. Vineyard seems to be a good counter to cultist however, so I open YW embargo, even with the 5-2. However, having the more valuable vineyards didn't help since I lost the vineyard split so badly. My second transmute should have been a vineyard. If you are going to analyze one game of the series, check this one out.
Thanks for the games Loppo, it was still a great series!