Dominion Strategy Forum

Miscellaneous => Forum Games => Non-Mafia Game Threads => Topic started by: popsofctown on April 10, 2013, 07:04:29 pm

Title: Dominion Battle Royale (Take Two)
Post by: popsofctown on April 10, 2013, 07:04:29 pm
Non-player specific game states:
Significant Depleted Piles: None.
Prizes: All
Top Knight: Sir Vander
Top Ruins: Ruined Library


Trade Route Mat: Empty
Embargoes: None

Current player: None yet.
Title: Re: Dominion Battle Royale (Take Two)
Post by: popsofctown on April 10, 2013, 07:10:51 pm
popsofctown state:

Mats: Empty

Deck(5)
1. COPP
2. COPP
3. COPP
4. COPP
5. COPP

Hand

COPP
COPP
HOVL
NECR
OVGE


Discard(0)
This zone doesn't need to be numbered btw
Title: Re: Dominion Battle Royale (Take Two)
Post by: popsofctown on April 10, 2013, 07:13:46 pm
Technically both deck and discard are public info because we decided to play 2/5 again on the reboot.  But I spoilered some and not all for demonstrative purposes.  It's possible for part or all of deck, part or all of discard, and part or all of hand to be visible because it can be derived.

I place an opening VP bid of 02
Title: Re: Dominion Battle Royale (Take Two)
Post by: popsofctown on April 10, 2013, 07:15:01 pm
Ok, so looking back at my spoilered hand, apparently the standard font for the forum is not constant width.  Does anyone know which font, if any, is constant width and available?
Title: Re: Dominion Battle Royale (Take Two)
Post by: popsofctown on April 10, 2013, 07:16:31 pm

Let me google that for myself.
Courier is a constant width font.

NECR
COPP
HOVL
OVGE









Title: Re: Dominion Battle Royale (Take Two)
Post by: Hertz_Doughnut on April 10, 2013, 10:18:13 pm

My opening VP bid is 1
Title: Re: Dominion Battle Royale (Take Two)
Post by: popsofctown on April 11, 2013, 02:03:58 pm
Turn one
Play two coppers and buy a Squire

popsofctown state:

Mats: Empty

Deck(0)
Hand

COPP
COPP
COPP
COPP
COPP

Discard(6)
COPP
COPP
SQUI
OVGE
HOVL
NECR


Title: Re: Dominion Battle Royale (Take Two)
Post by: Hertz_Doughnut on April 11, 2013, 02:24:28 pm
H_D Turn one
Play two coppers and buy a Fool's Gold

H_D state:

Mats: 2 VP (from auction)

Deck(0)

Hand(5)
COPP
COPP
COPP
COPP
COPP


Discard(6)
COPP
COPP
FOOL
OVGE
HOVL
NECR

Title: Re: Dominion Battle Royale (Take Two)
Post by: popsofctown on April 11, 2013, 02:26:07 pm
I thought you get 2 VP from auction?  I bid 2, so I had the highest bidder, so I pay -2 VPs for the privilege of going first?
Title: Re: Dominion Battle Royale (Take Two)
Post by: Hertz_Doughnut on April 11, 2013, 02:28:10 pm
Yep, you're right.  I'll adjust on my next turn.
Title: Re: Dominion Battle Royale (Take Two)
Post by: popsofctown on April 11, 2013, 02:30:46 pm
Alright, as soon as this iso game finishes I can move XD
Title: Re: Dominion Battle Royale (Take Two)
Post by: popsofctown on April 11, 2013, 02:48:46 pm
Turn three
Play Squire for +1$, +2 Buys. Play 3 Coppers. Buy a Squire, and Embargo, and a Ruined Library.
Draw five cards from deck size 7.
popsofctown state:

Mats: Empty

Deck(2)
1.COPP
2.BOMI

Hand
COPP
COPP
COPP
OVGE
HOVL

Discard(8)
COPP
COPP
COPP
SQUI
NECR
RLBY
SQUI
EMBG

Title: Re: Dominion Battle Royale (Take Two)
Post by: Hertz_Doughnut on April 11, 2013, 05:44:19 pm
H_D Turn two
Play five coppers and buy a Mint, trashing 5 Coppers.

H_D state:

Mats: 2 VP (from auction)

Deck(2)

OVER
COPP


Hand(5)

NECR
MINT
FOOL
HOVE
COPP


Discard(0)
Title: Re: Dominion Battle Royale (Take Two)
Post by: popsofctown on April 11, 2013, 06:52:31 pm
Turn three
Play Squire for +1$, +2 Buys. Play 3 Coppers. Buy a Squire, and Embargo, and a Ruined Library.
Draw five cards from deck size 7.
popsofctown state:

Mats: Empty

Deck(2)
1.COPP
2.BOMI

Hand
COPP
COPP
COPP
OVGE
HOVL

Discard(8)
COPP
COPP
COPP
SQUI
NECR
RLBY
SQUI
EMBG

Title: Re: Dominion Battle Royale (Take Two)
Post by: popsofctown on April 11, 2013, 06:53:20 pm
I accidentally edited turn 2 and replaced it rather than creating a new turn.  I'm pretty sure it's correct, though, so we'll just leave a hole in the historical record I guess, sorry.

Rolling for a new Ruins now
Title: Re: Dominion Battle Royale (Take Two)
Post by: popsofctown on April 11, 2013, 06:53:39 pm
Rolled 1d9 : 5, total 5
Title: Re: Dominion Battle Royale (Take Two)
Post by: popsofctown on April 11, 2013, 06:55:31 pm

Non-player specific game states (As of round 3)
Significant Depleted Piles: Ruins(9)
Prizes: All
Top Knight: Sir Vander
Top Ruins: Ruined Market


Trade Route Mat: Empty
Embargoes: None

Current player: Hertz
Title: Re: Dominion Battle Royale (Take Two)
Post by: Hertz_Doughnut on April 12, 2013, 06:06:15 am
H_D Turn #3

> Play Mint, reveal Fool’s Gold, gain Fool’s Gold
> Play Fool’s Gold, Copper, buy Fool’s Gold
> Discard rest of hand Hove Necr
> Draw last 2 cards from deck, reshuffle
> Draw 3 cards

H_D state:

Mats: 2 VP (from auction)

Deck {4}

Fool
Mint
Copp
Fool


Hand {5}

Over
Copp
Hove
Fool
Necr


Discard {0}

Title: Re: Dominion Battle Royale (Take Two)
Post by: popsofctown on April 12, 2013, 10:19:16 am
Turn four
Play three coppers to buy a Swindler.  Discard a Hovel and a Don't remember, I think it was a Necropolis, does it matter anyway?
Draw two remaining cards
Draw three cards from deck size 14
popsofctown state:

Mats: Empty

Deck(11)
1.COPP
2.HOVL
3.OVGE
4.SWND
5.COPP
6.COPP
7.SQUI
8.NECR
9.RLBY
10.SQUI
11.EMBG

Hand
COPP
COPP
COPP
COPP
BOMI

Discard(0)

Title: Re: Dominion Battle Royale (Take Two)
Post by: Hertz_Doughnut on April 12, 2013, 10:36:06 am
==H_D Turn #4==

==State before this turn==

Deck {4} Fool Mint Copp Fool

Hand {5} Over Copp Hove Fool Necr

Discard {0}

Mats: 2 VP (from auction)

==Turn==

> Play Fool’s Gold, Copper, buy Fool’s Gold
> Discard rest of hand {3} Over Hove Necr
> Draw last 4 cards from deck Copp Mint Fool Fool
> reshuffle
> Draw 1 card Over

==State after this turn==

Deck {5} Hove Copp Fool Necr Fool

Hand {5} Copp Mint Fool Fool Over

Discard {0}

Mats: 2 VP (from auction)
Title: Re: Dominion Battle Royale (Take Two)
Post by: Hertz_Doughnut on April 13, 2013, 12:00:29 pm
Your turn?
Title: Re: Dominion Battle Royale (Take Two)
Post by: popsofctown on April 13, 2013, 10:49:48 pm
Yeah, sorry, had a family day.  Should be able to catch up tomorrow.
Title: Re: Dominion Battle Royale (Take Two)
Post by: popsofctown on April 14, 2013, 01:14:03 pm
Pops turn 5.

Play Band of Misfits as though it were a Shanty Town, revealing 4 Coppers in my hand

I draw a Squire and a Hovel (The hovel is public info because it gets discarded solo later.  Please reveal at least one discard too)

Play Squire to gain a Silver and get a coin.  Play four coppers and buy a Mint, trashing the Coppers.

End my turn and draw 5 cards from 9.

popsofctown state:

Mats: Empty

Deck(4)

1.COPP
2.OVGE
3.COPP
4.RLBY

Hand

SWND
SQUI
COPP
NECR
EMBG


Discard(5)
BOMI
SQUI
HOVL
SILVER
MINT
Title: Re: Dominion Battle Royale (Take Two)
Post by: popsofctown on April 14, 2013, 01:15:03 pm
Non-player specific game states
Significant Depleted Piles: Ruins(9)
Trash Pile: 9 Coppers
Prizes: All
Top Knight: Sir Vander
Top Ruins: Ruined Market


Trade Route Mat: Empty
Embargoes: None

Current player: Hertz
Title: Re: Dominion Battle Royale (Take Two)
Post by: Hertz_Doughnut on April 17, 2013, 02:20:57 pm
Sorry for the delay.  For whatever reason, the forum didn't send me an email when you took your turn, so I didn't know about it until just now when I checked the board...


==H_D Turn #5==

==State before this turn==

Deck {5} Hove Copp Fool Necr Fool

Hand {5} Copp Mint Fool Fool Over

Discard {0}

Mats: 2 VP (from auction)

==Turn==

> Play Mint, reveal Fool’s Gold, gain Fool’s Gold
> Play Fool’s Gold x2, buy Band of Misfits

> Discard rest of hand {2} Over Copp
> Draw next 5 cards from deck Hove Copp Fool Necr Fool

==State after this turn==

Deck {0}

Hand {5} Hove Copp Fool Necr Fool

Discard {7} Fool Band Mint Fool Fool Copp Over

Mats: 2 VP (from auction)

Title: Re: Dominion Battle Royale (Take Two)
Post by: popsofctown on April 17, 2013, 06:03:49 pm
Necropolis into Swindler requires a roll.  Since your discard pile happens to be public info, I'm able to calculate that.

Ordered like in the last post:
Rolled 1d7 : 3, total 3
Title: Re: Dominion Battle Royale (Take Two)
Post by: popsofctown on April 17, 2013, 06:16:06 pm

Pops turn 6

Play Necropolis.
Play Swindler, trashing H_D's Mint, and replacing it with a Duke.
Play Squire for +2 Actions +1 Coin.
Play Embargo, embargoing the Fool's Golds.
Buy an Apprentice


popsofctown state:

Mats: Empty

Hand(5)

NECR
COPP
OVGE
COPP
RLBY

Deck (9)

1.SWND
2.SQUI
3.COPP
4.APPR
5.BOMI
6.SQUI
7.HOVL
8.SILV
9.MINT


Discard(0)

[/quote]
Title: Re: Dominion Battle Royale (Take Two)
Post by: popsofctown on April 17, 2013, 06:16:27 pm
Be sure to modify your deck according to the attack
Title: Re: Dominion Battle Royale (Take Two)
Post by: Hertz_Doughnut on April 17, 2013, 10:43:51 pm
==H_D Turn #6==

==State before this turn==

Deck {6} Band Fool Over Fool Fool Copp

Hand {5} Hove Copp Fool Necr Fool

Discard {1} Duke

Mats: 2 VP (from auction)

==Turn==

> Play Fool’s Gold x2, buy Band of Misfits

> Discard rest of hand {3} Hove Copp Necr
> Draw next 5 cards from deck Band Fool Over Fool Fool

==State after this turn==

Deck {1} Copp

Hand {5} Band Fool Over Fool Fool

Discard {7} Duke Band Fool Fool Hove Copp Necr

Mats: 2 VP (from auction)
Title: Re: Dominion Battle Royale (Take Two)
Post by: popsofctown on April 18, 2013, 09:44:08 am
Starting off with Necropolis into Ruined Library.

Rolled 1d9 : 1, total 1
Title: Re: Dominion Battle Royale (Take Two)
Post by: popsofctown on April 18, 2013, 09:45:44 am
Funny, that's a Swindler, and you're in another special case where I can evaluate that on my own: there's exactly one card in your deck, I'll just peek at the spoiler.
Title: Re: Dominion Battle Royale (Take Two)
Post by: popsofctown on April 18, 2013, 09:53:21 am


Pops turn 7

Play Necropolis.
Play Ruined Library.
Play Swindler, trashing H_D's Copper, and replacing it with a Curse.
Play two coppers and buy a Procession.
End my turn and discard an overgrown estate.


popsofctown state:

Mats: Empty

Hand(5)

APPR
SQUI
SILV
HOVL
COPP

Deck (3)

SQUI
BOMI
MINT


Discard(7)
NECR
COPP
OVGE
COPP
RLBY
SWND
PROC

Title: Re: Dominion Battle Royale (Take Two)
Post by: Hertz_Doughnut on April 18, 2013, 10:47:47 am
==H_D Turn #7==

==State before this turn==

Deck {0}

Hand {5} Band Fool Over Fool Fool

Discard {7} Duke Band Fool Fool Hove Copp Necr Curs

Mats: 2 VP (from auction)

==Turn==

> Play Band of Misfits as Bridge
> Play 3x Fool’s Gold
> Buy 2 Bands of Misfits
> Discard Overgrown Estate
> Reshuffle
> Draw 5 Cards

==State after this turn==

Deck {0} Fool Band Copp Fool Band Fool Band Fool Hove Curs

Hand {5} Fool Band Necr Over Duke

Discard {0}

Mats: 2 VP (from auction)

Title: Re: Dominion Battle Royale (Take Two)
Post by: popsofctown on April 18, 2013, 02:12:30 pm
I'm not going to let you redo your move, but you realize that 3 Fool's Golds produces 9$ right?  So you only need 1 additional dollar and a +buy to purchase two 5$ cards.  Salvager, Forager, or Herbalist would make more sense than Bridge.
Title: Re: Dominion Battle Royale (Take Two)
Post by: Hertz_Doughnut on April 18, 2013, 02:15:37 pm
Umm... Bridge is +1$ (which makes $10)

Plus it makes the BoMs only cost $4...

I can two buy of them.
Title: Re: Dominion Battle Royale (Take Two)
Post by: Hertz_Doughnut on April 18, 2013, 02:18:52 pm
If I wanted to, I could have purchased 2 Grand Markets... thought hard about that, but went with the Bands instead.
Title: Re: Dominion Battle Royale (Take Two)
Post by: popsofctown on April 18, 2013, 02:36:05 pm


Pops turn 8

Play Apprentice on a Silver, drawing 3 cards.
Play a Squire for +2 Actions, +1$.
Play Band of Misfits as though it were Remake, trashing a Mint and gaining a Grand Market, and trashing a Squire and gaining a Familiar and a Menagerie
Play a copper and buy a Peddler.
Discard a Hovel.


popsofctown state:

Mats: Empty

Hand(5)

COPP
NECR
PROC
BOMI
SWND

Deck (3)

1.APPR
2.SQUI
3.FMLR
4.HOVL
5.COPP
6.MENG
7.GRND
8.OVGE
9.COPP
10.RLBY
11.PDDL

Discard(0)

Title: Re: Dominion Battle Royale (Take Two)
Post by: popsofctown on April 18, 2013, 02:37:15 pm
Umm... Bridge is +1$ (which makes $10)

Plus it makes the BoMs only cost $4...

I can two buy of them.
Yes, of course you can.
But you could have bought 2 of them and then topdecked a FG if you taught your Band of Misfits how to care for herbs.
Title: Re: Dominion Battle Royale (Take Two)
Post by: popsofctown on April 18, 2013, 02:40:09 pm
Non-player specific game states
Significant Depleted Piles: Ruins(9)
Squire(7ish)
Peddler(9)
Grand Market(9)
BoM(6)
Trash Pile: 9 Coppers, a Silver, 2 Mints
Prizes: All
Top Knight: Sir Vander
Top Ruins: Ruined Market


Trade Route Mat: 1 (Duke)
Embargoes: Fool's Gold

Current player: Hertz
[/quote]
Title: Re: Dominion Battle Royale (Take Two)
Post by: Hertz_Doughnut on April 18, 2013, 03:28:25 pm
Yes, of course you can.
But you could have bought 2 of them and then topdecked a FG if you taught your Band of Misfits how to care for herbs.

Oh, I see what you're saying now.  I thought you were telling me that I couldn't afford 2 BoMs.

Yeah, I decided against Salvager/Forager, because that would have trashed OEstate, causing a +1 card, and reshuffling my deck before I gained my two new Bands.

I didn't think about Herbalist...
Title: Re: Dominion Battle Royale (Take Two)
Post by: Hertz_Doughnut on April 18, 2013, 04:43:14 pm
==H_D Turn #8==

==State before this turn==

Deck {10} Fool Band Copp Fool Band Fool Band Fool Hove Curs

Hand {5} Fool Band Necr Over Duke

Discard {0}

Mats: 2 VP (from auction)

==Turn==

> Play BoM as Menagerie
> Reveal Hand:  Fool Necr Over Duke
> Draw 3 Cards: Fool Band Copp
> Play Necropolis
> Play BoM as Shanty Town
> Reveal Hand:  Fool Fool Copp Over Duke
> Draw 2 Cards: Fool Band
> Play BoM as Smithy
> Draw 3 Cards: Fool Band Fool
> Play BoM as Squire (+$1, +2 buys)
> Play Fool’s Gold x5 + Copper
> Buy Mint (trashes Fool's Gold x5 + Copper)
> Buy Fortress, Buy Band of Misfits
> Discard: Duke Over
> Draw remaining two cards on deck: Hove Curs
> Reshuffle
> Draw 3 cards: Band Over Mint


==State after this turn==

Deck {7} Necr Band Band Band Fort Band Duke

Hand {5} Hove Curs Band Over Mint

Discard {0}

Mats: 2 VP (from auction)

Title: Re: Dominion Battle Royale (Take Two)
Post by: popsofctown on April 19, 2013, 10:49:47 am
Pops turn 9

Play BoM as Menagerie.
Reveal: Copper, Necropolis, Procession, Silver
Draw Ruined Library and Grand Market and a Copper
Play Grand Market.
Draw a Peddler.
Play the Necropolis.
Play the Ruined Library.
Draw a HOVL.
Procession the Peddler.
Gaining a Platinum and drawing a a Copper and an Overgrown Estate.  Familiar y u hide?
Play Swindler, the outcome of which doesn't have much impact on my buy decision.
2$ from Peddling +2 from Wall Street + 2 from Swindling = 6$.
Buy a Peddler.  Buy a Farmland, trashing Hovel from my hand, then trashing a Copper and gaining a Hamlet.
Then I'm done. Discard a card called Overgrown Estate, which doesn't agree with the first article in this sentence and a Copper

DON'T FORGET SWINDLER
Sorry for using caps lock, it is not meant in a yelling way, but since I already used bold as another form of emphasis I felt it might be necessary so you don't forget that that's what's next.





popsofctown state:

Mats: Empty

Hand(5)

FMLR
MENG
SQUI
APPR
HAML

Discard (0)


Deck(12)

1.PDDL
2.RLBY
3.OVGE
4.GRND
5.COPP
6.COPP
7.NECR
8.PROC
9.BOMI
10.SWND
11.PLAT
12.FMLD


[/quote]
Title: Re: Dominion Battle Royale (Take Two)
Post by: Hertz_Doughnut on April 19, 2013, 10:57:27 am
Swindler hit Necropolis... and thus becomes a Poor House.
Title: Re: Dominion Battle Royale (Take Two)
Post by: Hertz_Doughnut on April 19, 2013, 11:02:47 am
Umm... Procession requires that the Peddler "upgrades" to another action... not a Platinum.  So... no Plat for you.

You made it clear we're not doing takey-backs...
Title: Re: Dominion Battle Royale (Take Two)
Post by: popsofctown on April 19, 2013, 02:01:14 pm
No, no take backs.


Mind taking a yearlong hiatus from the game until Guilds releases with a 9$ action though?  :P

At least the collateral damage was 0$.
Title: Re: Dominion Battle Royale (Take Two)
Post by: popsofctown on April 19, 2013, 02:02:58 pm
Non-player specific game states
Significant Depleted Piles: Ruins(9)
Squire(7ish)
Peddler(8)
Grand Market(9)
BoM(6)
Trash Pile: 9 Coppers, a Silver, 2 Mints
Prizes: All
Top Knight: Sir Vander
Top Ruins: Ruined Market


Trade Route Mat: 2 (Duke, Farmland)
Embargoes: Fool's Gold

Current player: Hertz
[/quote]
Title: Re: Dominion Battle Royale (Take Two)
Post by: Hertz_Doughnut on April 19, 2013, 02:16:15 pm
Mind taking a yearlong hiatus from the game until Guilds releases with a 9$ action though?  :P

lol
Title: Re: Dominion Battle Royale (Take Two)
Post by: Hertz_Doughnut on April 19, 2013, 02:18:10 pm
Non-player specific game states
Significant Depleted Piles: Ruins(9)
Squire(7ish)
Peddler(8)
Grand Market(9)
BoM(6)
Trash Pile: 9 Coppers, a Silver, 2 Mints
Prizes: All
Top Knight: Sir Vander
Top Ruins: Ruined Market


Trade Route Mat: 2 (Duke, Farmland)
Embargoes: Fool's Gold

Current player: Hertz

I believe there should only be 5 BoMs in the Supply.  I have 4 and you have 1... correct?
Title: Re: Dominion Battle Royale (Take Two)
Post by: Hertz_Doughnut on April 19, 2013, 02:20:54 pm
Correction... I have 5 BoMs... only 4 left in supply.
Title: Re: Dominion Battle Royale (Take Two)
Post by: Hertz_Doughnut on April 19, 2013, 02:22:11 pm
==H_D Turn #9==

==State before this turn==

Deck {6} Band Band Band Fort Band Duke

Hand {5} Hove Curs Band Over Mint

Discard {0} Poor

Mats: 2 VP (from auction)

==Turn==

> Play BoM #1 as Menagerie
> Reveal Hand:  Hove Curs Over Mint
> Draw 3 Cards: Band Band Band

> Play BoM #2 as Rats
> Draw Fort
> Gain Rats
> Trash Overgrown Estate (draw Band)

> Play BoM #3 as Procession on Fortress
> +4 actions, draw 2 cards: Duke, reshuffle, Poor
> Trash Fort (back to hand), gain BoM (3 BoMs in supply)

> I have 4 actions at this point, 1 buy (my normal one), and 0 coins

> Play BoM #4 as Procession on Fortress
> +4 actions, draw 2 cards: Rats, reshuffle, Band
> Trash Fort (back to hand), gain BoM (2 BoMs in supply)

> I have 7 actions at this point, 1 buy, and 0 coins

> Play BoM #5 as Procession on Rats
> +1 action, draw 1 card: Band, gain Rats
> Trash Curse
> +1 action, draw 1 card: Rats, gain Rats
> Trash Hovel
> Trash the Rats (draw 1 card: Rats), gain BoM (1 left in supply)

> I have 8 actions at this point, 1 buy, and 0 coins
> Play BoM #6 as Procession on Rats
> +1 action, draw 1 card: Band, gain Rats
> Trash Mint
> +1 action, draw 1 card: Rats, gain Rats
> Trash Poor House
> Trash the Rats (draw 1 card: Rats), gain BoM (0 BoMs in supply)

> I have 9 actions at this point, 1 buy, and 0 coins

> Play BoM #7 as Procession on Fortress
> +4 actions, draw 2 cards (only 1 avail): Band
> Trash Fort (back to hand), gain Upgrade (9 Upgrades in supply)

> I have 12 actions at this point, 1 buy, and 0 coins

> Play BoM #8 as Procession on Fortress
> +4 actions, draw 2 cards (only 1 avail): Upgr
> Trash Fort (back to hand), gain Upgrade (8 Upgrades in supply)

> I have 15 actions at this point, 1 buy, and 0 coins

> Play BoM #9 as Procession on Fortress
> +4 actions, draw 2 cards (only 1 avail): Upgr
> Trash Fort (back to hand), gain Upgrade (7 Upgrades in supply)

> I have 18 actions at this point, 1 buy, and 0 coins

> Play Upgrade #1
> +1 Action, +1 Card: Upgr
> Trash Fortress (back to hand)
> Gain Upgrade (6 Upgrades in supply)

> Play Upgrade #2
> +1 Action, +1 Card: Upgr
> Trash Fortress (back to hand)
> Gain Upgrade (5 Upgrades in supply)

> Play Upgrade #3
> +1 Action, +1 Card: Upgr
> Trash Fortress (back to hand)
> Gain Upgrade (4 Upgrades in supply)

> Play Upgrade #4
> +1 Action, +1 Card: Upgr
> Trash Fortress (back to hand)
> Gain Upgrade (3 Upgrades in supply)

> Play Upgrade #5
> +1 Action, +1 Card: Upgr
> Trash Fortress (back to hand)
> Gain Upgrade (2 Upgrades in supply)

> Play Upgrade #6
> +1 Action, +1 Card: Upgr
> Trash Fortress (back to hand)
> Gain Upgrade (1 Upgrades in supply)

> Play Upgrade #7
> +1 Action, +1 Card: Upgr
> Trash Fortress (back to hand)
> Gain Upgrade (0 Upgrades in supply)

> I have 18 actions at this point, 1 buy, and 0 coins

> Play Upgrade #8
> +1 Action, +1 Card: Upgr
> Trash Fortress (back to hand)
> Gain Outpost

> Play Upgrade #9
> +1 Action, +1 Card: Outp
> Trash Fortress (back to hand)
> Gain Tactician

> Play Upgrade #10
> +1 Action, +1 Card: Tact
> Trash Fortress (back to hand)
> Gain Duchy

> Play Outpost

> Play Tactician (discard hand:Rats Rats Rats Duke Fort)

> Cleanup:  draw 3 cards: Upgr Band Band

==State after this turn==

Deck {22} Band Duch Band Band Band Upgr Upgr Rats Upgr Rats Upgr Band Upgr Upgr Duke Band Upgr Band Rats Fort Upgr Upgr

Hand {3} Upgr Band Band

Discard {0}

In play {2} Tact Outp

Mats: 2 VP (from auction)


==Outpost Turn==

> +1 action, +1 Buy, +5 cards from Tactician: Band Duch Band Band Band

> I have 2 actions, 2 buys, and 0 coins at this point

> Play BoM #1 as Throne Room on another BoM (#2) as a Throne Room on two more BoM’s (#3 & #4) as Smithys.... so that’s 4 BoMs = +12 cards
> Draw 12: Upgr Upgr Rats Upgr Rats Upgr Band Upgr Upgr Duke Band Upgr

> I have 1 actions, 2 buys, and 0 coins at this point

> Play Upgrade #1
> +1 Action, +1 Card: Band
> Trash Rats (on-trash +1 card: Rats)
> Gain Duchy (6 Duchies left in supply)

> Play Upgrade #2
> +1 Action, +1 Card: Fort
> Trash Rats (on-trash +1 card: Upgr)
> Gain Duchy (5 Duchies left in supply)

> Play Upgrade #3
> +1 Action, +1 Card: Upgr
> Trash Rats (on-trash +1 card: reshuffle, Duch)
> Gain Duchy (4 Duchies left in supply)

> Play Upgrade #4
> +1 Action, +1 Card: Duch
> Trash Fortress (back to hand)
> Gain Duchy (3 Duchies left in supply)

> Play Upgrade #5
> +1 Action, +1 Card: Duch
> Trash Fortress (back to hand)
> Gain Duchy (2 Duchies left in supply)

> Play Upgrade #6
> +1 Action, +1 Card: Duch
> Trash Fortress (back to hand)
> Gain Duchy (1 Duchies left in supply)

> Play Upgrade #7
> +1 Action, +1 Card: Duch
> Trash Fortress (back to hand)
> Gain Duchy (0 Duchies left in supply)

And I’ll just end my turn.

3 piles empty...  one lucky Duke.

good game

Title: Re: Dominion Battle Royale (Take Two)
Post by: Qvist on April 19, 2013, 03:02:09 pm
Sick
Title: Re: Dominion Battle Royale (Take Two)
Post by: popsofctown on April 19, 2013, 04:10:30 pm
I think I made a mistake in not attacking harder, faster, earlier.  I assumed with the Fool's Golds that you would be doing something moneyish, so curses and discard wouldn't hurt all that much, but then you did the whole wtf 5 Fool's Golds buying Mint transition that just doesn't even cross my mind because it would be SO bad in standard dominion, but it works here.

And I regretted Embargo as soon as I bought it.  Pretty stupid.  Too slow.
Title: Re: Dominion Battle Royale (Take Two)
Post by: Hertz_Doughnut on April 19, 2013, 04:22:55 pm
Yeah, I think Battle Royale is a lot about pivoting your deck to respond to the situation, which is what I did on turn 8.  Thus Mint and Forge are pretty key... because they can trash out your old deck and start a new thin one.

Also we determined BoM is broken for this format and banned it.  (I know, I know... Ray Charles saw that one coming.)

Fortress might be broken, too.  I have yet to see Fortress/Procession/Upgrade lose... even without the BoMs.
Title: Re: Dominion Battle Royale (Take Two)
Post by: popsofctown on April 19, 2013, 04:34:15 pm
BoM is pretty versatile.

Fortress is suspect, perhaps.  I couldn't figure out what TFB would work best with it, I suppose it's Upgrade.