Dominion Strategy Forum

Dominion => Variants and Fan Cards => Topic started by: zahlman on April 03, 2013, 09:27:30 pm

Title: Chameleon
Post by: zahlman on April 03, 2013, 09:27:30 pm
Chameleon - Action/Reaction - $4?

Choose one: +1 Card, +1 Action; or play this as if it were any Action other than Chameleon that you already have in play.
-
When any player (including you) gains a card costing up to $6, you may reveal and discard this from your hand. If you do, gain a copy of the gained card, putting it in your hand.
Title: Re: Chameleon
Post by: Watno on April 03, 2013, 09:35:22 pm
Celestial Chameleon - Action - $0*
Empty the Supply
___
This is not in the Supply, but in Celestial Chameleon's sleeve.
Title: Re: Chameleon
Post by: popsofctown on April 03, 2013, 09:39:52 pm
Definitely 5+$.  Compares way too favorably to Smugglers.
Title: Re: Chameleon
Post by: Grujah on April 03, 2013, 09:41:32 pm
Celestial Chameleon - Action - $0*
Empty the Supply
___
This is not in the Supply, but in Celestial Chameleon's sleeve.

Celestial Chameleon - Action - 4*
If this is the fourth turn, you win.
Title: Re: Chameleon
Post by: soulnet on April 03, 2013, 09:55:11 pm
I also think $5 and maybe put a cap on what you can play it as (otherwise, you most likely are getting a $4 Wharf after your first couple of them, and same for other powerful actions that are easily played every turn at some point when they are in the Kingdom, like KC, Governor, Apprentice, Hunting Party).

With Grand Market it can get INSANE.

You should really define better what "play as" means, because, if you play it as a Duration, what happens next turn? If you play it as Alchemist or Walled Village, can you topdeck it? If you play it as an action that has some below-the-line text (think Highway or Herbalist) that affects the game in moments other than when they are played? Probably copying Band of Misfists text is best here.
Title: Re: Chameleon
Post by: ConMan on April 04, 2013, 02:14:00 am
Celestial Chameleon - Undefined - Undefined
---
In games using this card, when you shuffle your deck you may instead rearrange cards in your deck in any order you choose.
---
If this card is chosen as a Kingdom card, whoever selected the Kingdom may instead select 10 cards of their choice to use in addition to this.
---
If you are Celestial Chameleon, you may always choose to include this card in the Kingdom.
Title: Re: Chameleon
Post by: sudgy on April 04, 2013, 02:16:39 am
Celestial Chameleon - Undefined - Undefined
---
In games using this card, when you shuffle your deck you may instead rearrange cards in your deck in any order you choose.
---
If this card is chosen as a Kingdom card, whoever selected the Kingdom may instead select 10 cards of their choice to use in addition to this.
---
If you are Celestial Chameleon, you may always choose to include this card in the Kingdom.

Better, you may choose what cards you draw from your deck (so you don't have to think about how you do it) and you forgot the black market deck...
Title: Re: Chameleon
Post by: cluckyb on April 05, 2013, 12:51:38 am
Biggest problem with this idea is that its almost useless a game without villages. Reaction is still there, but most of the point of the card is lost.
Title: Re: Chameleon
Post by: soulnet on April 05, 2013, 10:11:35 am
Biggest problem with this idea is that its almost useless a game without villages. Reaction is still there, but most of the point of the card is lost.

You don't need a village, just a non-terminal. Moreover, you could copy a Duration from the previous turn. I guess in a game without non-terminals or Durations it is useless, but how often does that happen?
Title: Re: Chameleon
Post by: Asper on April 05, 2013, 02:49:04 pm
Biggest problem with this idea is that its almost useless a game without villages. Reaction is still there, but most of the point of the card is lost.

You don't need a village, just a non-terminal. Moreover, you could copy a Duration from the previous turn. I guess in a game without non-terminals or Durations it is useless, but how often does that happen?

You are right. That constellation is probably about as likely as a set without terminals, where Village is useless. I think it's fine.

Edit: On the other hand, the card has the problem that it wants to impersonate the card in play. So if the card you actually want to copy is terminal and there's no village, it doesn't work. Even if there is, you have to play Village, X, Chameleon. Gets easier when X is drawing cards.


Chameleon - Action/Reaction - $4?

Choose one: +1 Card, +1 Action; or play this as if it were any Action other than Chameleon that you already have in play.
-
When any player (including you) gains a card costing up to $6, you may reveal and discard this from your hand. If you do, gain a copy of the gained card, putting it in your hand.

I believe the "gain a copy of the gained card, putting it in your hand" leads to trouble with Nomad Camp. Wasn't there a bit about Donald saying that NC was why Armory top-decks (instead of gaining in hand, for example)?