Dominion Strategy Forum
Dominion => Dominion General Discussion => Topic started by: AdamH on April 01, 2013, 08:48:06 am
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I've been thinking about having tag lines or slogans for each of the cards. Here are a few ideas:
Pearl Diver: It's technically better than nothing... most of the time.
Ruined Village: Hey, at least it's not a Curse!
(stolen from somebody on the forums, I think Qvist, but I'm not sure since I couldn't find the post) Chancellor: I'm better than a silver, I promise!
This list isn't complete at all, any suggestions?
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Farming Village: Hey, at least that Curse is not a Ruined Village!
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Scout: I promise I'm better than curse!
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Adventurer: Just trash away all your Coppers and I'm awesome! Please?
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Explorer (thanks heron): They can't all be like the best $5 card ever. (thanks Robz)
Mountebank: You want to control how many cards are in your deck? HA! (possibly rewording this for better comedic delivery)
Mountebank: Jerks Win.
Band Of Misfits: And you thought Possession was the most confusing card.
Hunting Party: It's good for more than just a HP Stack
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Pretty sure you're thinking of explorer, not counting house.
Masquerade: No, only one player gets to have fun in dominion.
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Hunting Party: Gets progressively worse when stacked.
Good old times :P
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Chapel: Not just for trashing Curses.
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Hamlet: +Buy or not +Buy, that is the question.
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Chapel: Every turn I'm shufflin'
Village: Play a village, draw a village...
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The famous Explorer quote is from Donald. "Explorer is fine. Why do people even complain about Explorer? They can't all be like the best $5 card ever."
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Madman: "Needs a +Buy, tbh."
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Cornucopia: Dominion without Cornucopia is like a night without stars.
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Nobles: Do you want me to be an expensive Smithy, or an expensive Necropolis, or two Estates?
Spy: Failing the Silver Test since Dominion: Base.
Duchess: I can't give this away.
Warehouse: Don't King me, bro.
Platinum: There are some things money can't buy. For everything else, there's Platinum.
Transmute: Ha! Made you read my text.
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Mint: Oops you thought I was Mine
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Mint: Oops you thought I was Mine
ugh that happens to me ALL THE TIME.
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Fools Gold: Not all that glitters is Gold, its better!
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Pirate Ship: Arrrgh!
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Mint: Oops you thought I was Mine
ugh that happens to me ALL THE TIME.
Shouldn't anymore now that you have the real cards to look at.
Rats: Why would I want this? (see also: Loan)
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Hovel: Do you really want to buy that Estate?
Overgrown Estate: Whoever said a Victory card had to be worth at least 1?
Necropolis: Take that, Big Money!
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Harvest: You don't need to be an adventurer to get $4.
Abandoned mine: Better than mine in a treasure-less hand.
Governor: Turn 15? not gonna happen.
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Jack of all Trades: And you thought Governor was fast?
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Stash: What do you mean Chancellor sucks?
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Watchtower: Torturer chains? How primitive.
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Stash: What do you mean Chancellor sucks?
Chancellor: I still kinda suck.
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Ruined Market: The Original Market!
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Watchtower: Torturer chains? How primitive.
A few days ago, I watchtowered a chain of 5 torturers. Very satisfying
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Mint: Oops you thought I was Mine
ugh that happens to me ALL THE TIME.
Shouldn't anymore now that you have the real cards to look at.
This happens to me irl too so...
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Jack of all Trades: And you thought Governor was fast?
Jack of all Trades: Master of won.
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Ironworks: Please don't try to gain a blue dog.
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Inn: Always shuffling your deck since 2012.
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Watchtower: Torturer chains? How primitive.
A few days ago, I watchtowered a chain of 5 torturers. Very satisfying
When I do this, or when I discard 3 Curses to Mountebank, it makes me think of this: http://www.youtube.com/watch?v=Lq1ey4-ewyQ&feature=player_detailpage#t=22s
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Saboteur: This time it's personal!
Band of Misfits: Every card has it's purpose, this one has them all.
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Navigator: As bad as it looks.
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Watchtower: Torturer chains? How primitive.
A few days ago, I watchtowered a chain of 5 torturers. Very satisfying
You missed the point.
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Mint: Oops you thought I was Mine
ugh that happens to me ALL THE TIME.
Shouldn't anymore now that you have the real cards to look at.
Rats: Why would I want this? (see also: Loan)
i know youre a huge fan goko and meant your post in terms of the actual image on goko, but i +1'ed your post because i look at the real cards because i only play IRL since goko sucks lol
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Feast: It's what's for dinner.
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Watchtower: Torturer chains? How primitive.
A few days ago, I watchtowered a chain of 5 torturers. Very satisfying
The best is when your opponent has a Forge in hand and so happily accept 5 Curses. And then I follow up my Torturer Chain with a Militia.
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Watchtower: Torturer chains? How primitive.
A few days ago, I watchtowered a chain of 5 torturers. Very satisfying
The best is when your opponent has a Forge in hand and so happily accept 5 Curses. And then I follow up my Torturer Chain with a Militia.
Wow that made me wince.
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Scrying Pool: I'll wake you up when I'm done.
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Scrying Pool: I'll wake you up when I'm done.
That reminds me of a game with them which was basically: "I play all my scrying pools, all my other actions, make sure to play the golems at the right time for +2 actions, play two possessions, possess your hand twice, you take 10 seconds to take your turn, repeat." He did possess me a couple times though...
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I once had an opponent whose introduction to possession was me building a TR/Alchemist engine + some trasher, so my deck eventually couldn't produce more than like $4P. He didn't realize that until he first played a possession.
Counterfeit: I totally hang out online with the guy who named that card!
Chancellor: I'm really good at puzzles.
(edited to undo triple post)
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Scrying Pool: I'll wake you up when I'm done.
But that's the problem with Scrying Pool and Spy. Your opponents need to be awake/present to reveal cards.
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Possession: I quit.
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Warehouse: Don't King me, bro.
I think I disagree! I played a game last night in which KC and Warehouse were several times my only actions in hand. And this tagline was on my mind as I played Warehouse, hoping for something more Kingworthy in my next three cards, and consistently struck out. I think it would have been more productive to look through the next nine cards for something good to do with three actions.
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Navigator: As bad as it looks.
It must look pretty good to you! Navigator's not bad.
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Warehouse: Don't King me, bro.
I think I disagree! I played a game last night in which KC and Warehouse were several times my only actions in hand. And this tagline was on my mind as I played Warehouse, hoping for something more Kingworthy in my next three cards, and consistently struck out. I think it would have been more productive to look through the next nine cards for something good to do with three actions.
Warehouse decreases your hand size by 1 each time you play it. Playing KC-Warehouse at the start of your turn leaves you with one card in hand. Sure, it's the best of twelve cards, but...
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Navigator: As bad as it looks.
It must look pretty good to you! Navigator's not bad.
It's not next to useless like Thief or Scout, but realistically speaking it is pretty bad. It has some nice synergy with Royal Seal, Native Village, Wishing Well, Mystic and probably some others, but that's pretty much it.
Kirian: Not true. KC-Warehouse at the start of your turn leaves you with three cards in hand, because KC is -1 card, Warehouse is -1 card and every Warehouse effect is +3 -3 which is 0.
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Warehouse: Don't King me, bro.
I think I disagree! I played a game last night in which KC and Warehouse were several times my only actions in hand. And this tagline was on my mind as I played Warehouse, hoping for something more Kingworthy in my next three cards, and consistently struck out. I think it would have been more productive to look through the next nine cards for something good to do with three actions.
Warehouse decreases your hand size by 1 each time you play it. Playing KC-Warehouse at the start of your turn leaves you with one card in hand. Sure, it's the best of twelve cards, but...
Not quite. It leaves you with three cards. Playing Warehouse costs you only the card slot it originally took up, so playing KC+Warehouse only costs you the original two. (edit: ninja-ed!)
...in other news...
Smugglers: Imitation is the sincerest form of flattery.
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Navigator: As bad as it looks.
It must look pretty good to you! Navigator's not bad.
It's not next to useless like Thief or Scout, but realistically speaking it is pretty bad. It has some nice synergy with Royal Seal, Native Village, Wishing Well, Mystic and probably some others, but that's pretty much it.
I think you misunderstand Navigator. The point is not to reorganize your deck. The point is to skip lackluster hands.
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What's the Navigator-Royal Seal synergy?
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Navigator is nice when you want to quickly cycle through to a key card, and don't have much draw. I recently found it to be quite useful in a Rebuild deck. The terminal silver helps you reach $5, and the navigation helps me skip past hands that either have no Rebuild or in which Rebuild and my lone Duchy collide.
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What's the Navigator-Royal Seal synergy?
That's the most fascinating thing about it. I don't know. I have absolutely no idea what's the synergy, but it's damn powerful, at least when taking into account how weak both cards are on their own and how they seemingly don't interact with each other at all. It doesn't win strong big money cards such as JoaT, Wharf and Courtyard, but it wins when none of those are available and there is no engine support or stronger combos. Once a 40-something player pulled it off against me in Iso and won. Ever since I have been winning games with it, though the situation where it's viable isn't very common.
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Navigator is nice when you want to quickly cycle through to a key card, and don't have much draw. I recently found it to be quite useful in a Rebuild deck. The terminal silver helps you reach $5, and the navigation helps me skip past hands that either have no Rebuild or in which Rebuild and my lone Duchy collide.
I think this is very true in the rare cases where your key card is not a terminal Action (Rebuild being a great example). In my experience, if I'm trying to cycle to my Witch or Mountebank more often, Chancellor and Navigator tend to do more harm than good.
I recently had a single Tactician deck where Navigator came in very handy on my Tactician turns. Many Tactician hands start with an empty discard pile, so it was nice to skip past five cards, getting me to my next shuffle—and my next Tactician hand—much faster.
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Navigator is nice when you want to quickly cycle through to a key card, and don't have much draw. I recently found it to be quite useful in a Rebuild deck. The terminal silver helps you reach $5, and the navigation helps me skip past hands that either have no Rebuild or in which Rebuild and my lone Duchy collide.
I think this is very true in the rare cases where your key card is not a terminal Action (Rebuild being a great example). In my experience, if I'm trying to cycle to my Witch or Mountebank more often, Chancellor and Navigator tend to do more harm than good.
I recently had a single Tactician deck where Navigator came in very handy on my Tactician turns. Many Tactician hands start with an empty discard pile, so it was nice to skip past five cards, getting me to my next shuffle—and my next Tactician hand—much faster.
Navigator reminds me of Chancellor, and yet I feel that it is still fundamentally different from Chancellor. The situation above is an example where Navigator is definitely better than the alternative.
Thing is, if you play Chancellor when you've reached the end of your draw pile, it's basically a terminal silver. If you play Navigator in the same situation, it's a terminal silver that also triggers a reshuffle. Whether that's a good thing or not depends on the quality of cards in the clean-up that turn, but it does mean that you tend to see the Navigator itself less often.
The way I see it, you have less control of your deck reshuffles with Navigator, especially when you choose the discarding option. The rearrangement option of Navigator is nice, but it's hard to make use of it since the card is terminal, unlike Cartography and Apothecary. At best, Navigator is a good support card when you have actions to spare and draw capabilities. Otherwise, it really tends to get in the way of the power terminals.
Personally, I feel it's discard option is better, but using the discard option of the oracle and catacombs somehow feels more rewarding. The tag-line "Navigator: As bad as it looks" was meant to be more of a stab at it's card art than the effect itself.
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markusin, I feel like you're looking at Navigator as nothing more than a terminal Silver which cycles and provides some terminal deck rearrangement. Yes, it has those things, but you're missing probably the biggest feature, which is that it lets you peek at your next hand and toss it if it looks subpar. Yes, this can be a bit of a gamble; the next hand may be no better. But it's certainly nice to be able to do.
I think this is very true in the rare cases where your key card is not a terminal Action (Rebuild being a great example). In my experience, if I'm trying to cycle to my Witch or Mountebank more often, Chancellor and Navigator tend to do more harm than good.
That's a fair point. Another key card it works with is Familiar, both for getting to Familiar and for getting to the Potion.
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So... Taglines!
Cultist: Not worth 1VP (http://scenes.malvasiabianca.org/wp-content/uploads/2011/08/Cultist.png)when you kill it.
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markusin, I feel like you're looking at Navigator as nothing more than a terminal Silver which cycles and provides some terminal deck rearrangement. Yes, it has those things, but you're missing probably the biggest feature, which is that it lets you peek at your next hand and toss it if it looks subpar. Yes, this can be a bit of a gamble; the next hand may be no better. But it's certainly nice to be able to do.
That is probably its biggest feature actually. I guess I was focusing more on the subtleties of the card rather than the ability that sticks out the most. I did really want to point out the non-optional top-deck inspection can mess things up when it comes to the reshuffle.
It's kind of indiscriminate when it discards 5 cards, but that's totally okay. It's usually obvious when a hand is going to be bad. I do feel that, In games where +2 actions is scarce or non-existent and it has to compete with a lot of other terminals, it's a big gamble to play it over other terminals whose potential benefits are perhaps smaller but more reliable. Maybe I'm not being fair enough, but to me it doesn't stand out above most of the other $4 terminals.
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Monument: This is the game that never ends....
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Peddler: I'm a cheap date, but only if you promise me a lot of action.
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Peddler: I'm a cheap date, but only if you promise me a lot of action.
Brilliant! And she can help you get her friends, too :P
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Goons: The Victory cards don't matter.
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Possession: RTFM
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Treasure Maps - don't put me in the setup while playing against luckers
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Rabble: Oppan Engine style
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Wishing Well: Because Dominion is a game of imperfect information.
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Navigator: As bad as it looks.
It must look pretty good to you! Navigator's not bad.
It's not next to useless like Thief or Scout, but realistically speaking it is pretty bad. It has some nice synergy with Royal Seal, Native Village, Wishing Well, Mystic and probably some others, but that's pretty much it.
Kirian: Not true. KC-Warehouse at the start of your turn leaves you with three cards in hand, because KC is -1 card, Warehouse is -1 card and every Warehouse effect is +3 -3 which is 0.
Navigator's mediocre, but it's better than most people think.
In particular, I like it quite a bit as an early-game accelerant when you're swimming in actions and there's not a whole lot of harmful Attacks which you need to prioritize instead. (And, in that use, it is indeed quite similar to Chancellor.)
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Hamlet: +Buy or not +Buy, that is the question.
Check my sig. :P
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Vagrant: the fixed Scout.
Ambassador: just keep thinning!
Curse: at least you can't Swindle it into anything worse.
Curse: Swindle this!
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"Tournament is my name, variance is my game."
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Bureaucrat: perhaps, the most powerful card in all of Dominion.
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Pillage: Your opponent will make this face.
Squire: Buy me with Watchtower, please?
Regarding offline play:
Pawn: 30 seconds later...
Count: 2 Minutes later...
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Treasury: it is just as effective this turn as it was last turn.
Hoard: looking for an excuse to load up on duchies?
King's Court: make your friends wish they were playing Settlers of Catan.
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Black Market: Have I got a deal for you ...
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Ambassador: just keep thinning!
Only in 2-player...
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Altar: put anything on me, and it becomes a Feast.
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Tribute: This is not the greatest card in the world.
Surely this one has been done somewhere, but apparently not in this thread.
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King's Court: Second only to Bureaucrat
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Wishing Well: Wish for Copper, find Estate. Wish for Estate, find Copper. Wish for Action Card, find Curse.
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Scout: Nobody can find me, I´m that good of a scout. Thats the reason nobody buys me.
Hovel: The first thing that is better than me will replace me.
Tunnel: Maybe you find a treasure in me?
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Feast: Sale: 20% off + 1 Action shipping and handling. Delivery within one shuffle.
Ed
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Cellar: Rarely better than Warehouse. One of the worst $3 cards.
Ed
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Cellar: Rarely better than Warehouse. One of the worst $3 cards.
Ed
Cellar isn't a $3 card, and Warehouse isn't one of the worst...?
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Cellar: Rarely better than Warehouse. One of the worst $3 cards.
Ed
Cellar isn't a $3 card, and Warehouse isn't one of the worst...?
Maybe it was just irony at its finest... :)
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Cellar: Rarely better than Warehouse. One of the worst $3 cards.
Ed
Cellar isn't a $3 card, and Warehouse isn't one of the worst...?
It's a reference to Theory's condemnation (http://dominionstrategy.com/2011/12/09/the-five-worst-2-cards-2011/) of Cellar because Warehouse is so much better.
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Cellar: Rarely better than Warehouse. One of the worst $3 cards.
Ed
Cellar isn't a $3 card, and Warehouse isn't one of the worst...?
It's a reference to Theory's condemnation (http://dominionstrategy.com/2011/12/09/the-five-worst-2-cards-2011/) of Cellar because Warehouse is so much better.
Yeah, it even got its own meme pretty early in the meme thread.
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Cellar: Rarely better than Warehouse. One of the worst $3 cards.
Ed
Cellar isn't a $3 card, and Warehouse isn't one of the worst...?
It's a reference to Theory's condemnation (http://dominionstrategy.com/2011/12/09/the-five-worst-2-cards-2011/) of Cellar because Warehouse is so much better.
Yeah, it even got its own meme pretty early in the meme thread.
Yeah, but I still don't get the "one of the worst $3 cards" comment. theory didn't call Warehouse a bad card, did he?
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Cellar: Rarely better than Warehouse. One of the worst $3 cards.
Ed
Cellar isn't a $3 card, and Warehouse isn't one of the worst...?
It's a reference to Theory's condemnation (http://dominionstrategy.com/2011/12/09/the-five-worst-2-cards-2011/) of Cellar because Warehouse is so much better.
Yeah, it even got its own meme pretty early in the meme thread.
Yeah, but I still don't get the "one of the worst $3 cards" comment. theory didn't call Warehouse a bad card, did he?
No, I said Cellar was bad because Warehouse is good, which is judging a $2 card as if it were a $3 card.
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Cellar: Rarely better than Warehouse. One of the worst $3 cards.
Ed
Cellar isn't a $3 card, and Warehouse isn't one of the worst...?
It's a reference to Theory's condemnation (http://dominionstrategy.com/2011/12/09/the-five-worst-2-cards-2011/) of Cellar because Warehouse is so much better.
Yeah, it even got its own meme pretty early in the meme thread.
Yeah, but I still don't get the "one of the worst $3 cards" comment. theory didn't call Warehouse a bad card, did he?
No, I said Cellar was bad because Warehouse is good, which is judging a $2 card as if it were a $3 card.
Ahh. OK. That went totally over my head! :-[
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Cellar: Rarely better than Warehouse. One of the worst $3 cards.
Ed
Cellar isn't a $3 card, and Warehouse isn't one of the worst...?
It's a reference to Theory's condemnation (http://dominionstrategy.com/2011/12/09/the-five-worst-2-cards-2011/) of Cellar because Warehouse is so much better.
Yeah, it even got its own meme pretty early in the meme thread.
Yeah, here it is.
(http://i.qkme.me/35k0t0.jpg)
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Amassador: Aaaaand a thirty minute game.
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Workshop : Most used tool : green paint.
Sea Hag : Yo dawg, I heard you like dead cards, so we bought a dead card to deal out more dead cards
Witch : Will probably be your 100th problem.
EDIT :
Wishing Well, Mystic : You can skip the description, it was proven redundant (Murphy, 1952).
Contraband : Who said Goko didn't implement veto mode ?
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Vault: Will vault you into provinces.
Cellar: Need to discard that duchess? Just cellar.
Warrior: Send out all the Pages!
Sage: Skip over Crossroads and stop at Highways
Teacher: If Sage can't find me, I'm probably at the tavern.
Remodel: This Scout is horrible. Turn him into Gold!
Pathfinding: If I print this card, maybe that tree on my left will turn into a portal to the void.
Minion: Do Minion.
Woodcutter: Sometimes I get paid $20 for my services.
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Necropolis: Hello, my name is belugawhale!
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Treasure Map: Half the map is missing!
Bag Of Gold: You shoulda got a Duchy.
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Magpie: You'll either really love this game, or really hate it.
Messenger: You get a Scout! And you get a Scout! EVERYBODY GETS A SCOUT
Ranger: I'm the best draw in the game! When I feel like it.
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Baker : I got up early to make a little money before you go...
Soothsayer : Yep. I see gold for me and curses for you. If you're not happy, hire your own Soothsayers !
Advisor : Very good to advise opponents !
Apprentice : Who's the master, now ?
*Duration cards from Seaside* : Sea you later !
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Thief: I gained from the trash before it was cool.
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Cultist: See what technological terror you've constructed.
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Thief: I gained from the trash before it was cool.
I thought it first, but it's wrong !
"Gaining from the trash" = gaining any treasure trashed throughout the game
"You may gain any or all of these trashed cards" != gaining any treasure trashed throughout the game
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Cultist: See what technological terror you've constructed.
But *you're* a technological terror.
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Thief: I gained from the trash before it was cool.
I thought it first, but it's wrong !
"Gaining from the trash" = gaining any treasure trashed throughout the game
"You may gain any or all of these trashed cards" != gaining any treasure trashed throughout the game
It's in the trash, and you're gaining it. Therefore you're gaining it from the trash. Am I missing something?
We don't normally include Thief with the other from-trash-gainers because it only works on treasures that have just been trashed from opponents' decks, and thus is functionally very different. But I don't see why "gaining from the trash" requires that you can gain treasures trashed at any time. In fact, nothing can gain "any treasure trashed throughout the game" since Rogue and Graverobber only work on cards costing 3-6.
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Cultist: See what technological terror you've constructed.
But *you're* a technological terror.
So's your mom. #destroyed
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"It's in the trash" Oh no... I was missing something... again !
Okay, let's move on :
Venture : Lead us not into temptation of Contraband
Sea hag : What a fun game, let's make it longer !
Scrying pool : Not only I see your deck, I also draw it
Jack of all trades : I'm the King of all trump suits, too !
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Possession: What's yours is mine.
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Guide: I bet you don't think, I can fit more commas in my text.
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Harem : A love story between economy and prestige
Knights :
Dame Josephine : What's the point ? Two !
Dame Anna : Must ! Destroy ! Everything !
Dame Molly : A knight without villages around must be her own village !
Dame Sylvia : I do this for money !
Dame Nathalie : I can "cast ressurect" on your destroyed Kingdom. At least partially.
Sir Bailey : Defeat me ? You can't... RIP !
Sir Destry : All witches love him !
Sir Martin : He was a squire not long ago !
Sir Vander : Comes with life insurance !
Sir Michael : You know I'm bad, I'm bad - you know it
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Sir Vander : Comes with an health insurance !
I think you mean *life* insurance.
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Sir Vander : Comes with an health insurance !
I think you mean *life* insurance.
Thank you ! I found it weird too...
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Cultist: See what technological terror you've constructed.
But *you're* a technological terror.
emphasizing "you're" like that makes it seem like you're correcting a you're/your mistake.
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Cultist: See what technological terror you've constructed.
But *you're* a technological terror.
So's your mom. #destroyed
So is your face.
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Borrow: Eat this, Polonius!
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Minion: Five dollars, screw Adam over.
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Alms: I'm just a poor guy who sleeps under Bridges. Could you spare a Province please?
Shanty Town: Look, I only have these Golds and Silvers in my hand. Poor me.
Poor House: I literally got no money. I'm gonna be so rich!
Beggar: Why do cards which symbolise poverty make me absurdly rich short-term?