Dominion Strategy Forum
Archive => Archive => Innovation Game Reports => Topic started by: timchen on March 21, 2013, 08:27:16 pm
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http://innovation.isotropic.org/gamelog/201303/21/game-20130321-164519-039e86ba.html (http://innovation.isotropic.org/gamelog/201303/21/game-20130321-164519-039e86ba.html)
A couple highlights in the game:
(1) as far as I can tell, neither fermenting nor reformation is in the game. I tried some half-baked trick with the wheel and machinery to draw them, but they never showed up.
(2) the end game achiement is 6 vs. 5.
(3) The first time I misclicked and dogma a shared encyclopedia. I let my opponent meld A.I. and myself decided not to meld anything. But this turned out to be the winning move as by sharing it I drew mobility! Then the A.I. he melded quickly came to my score pile as I dogma mobility next turn.
(4) Then in the next turn I dogma encyclopedia again to meld A.I. onto my board. My opponent misplayed by melding his Globalization from his score pile (disabling himself to achieve #9) and allow me to get to my 6th achievement. If he refused to meld Globalization his board would have been wiped down to age 6 after achieve #9 by my mobility though.
The game is probably not played at a very high level but I thought it is one of the more interesting ones I've played.
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Well, here's another one which is pretty interesting:
http://innovation.isotropic.org/gamelog/201303/22/game-20130322-024223-cdece3e7.html (http://innovation.isotropic.org/gamelog/201303/22/game-20130322-024223-cdece3e7.html)
After a nuclear wipe out, what is the most useful resource?
Coal!
In the post-war period, I dogma-ed Coal 13 times for the win. And I dogma-ed nothing else.
(As a side note, my opponent had the double misfortune that neither Coal nor Banking were in his hands... otherwise he might have been able to steal my precious coal and win.)
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(1) as far as I can tell, neither fermenting nor reformation is in the game. I tried some half-baked trick with the wheel and machinery to draw them, but they never showed up.
The achievement pile comes from taking one card out of each pile (except for 10).
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Encyclopedia for the wonder... http://innovation.isotropic.org/gamelog/201304/09/game-20130409-225147-3e460c4a.html