Dominion Strategy Forum

Dominion => Puzzles and Challenges => Topic started by: ratxt1 on September 21, 2011, 09:04:26 pm

Title: Whats missing thread
Post by: ratxt1 on September 21, 2011, 09:04:26 pm
having read all the old whats missing and enjoying them i thought id start a whats missing thread basicly how its going to work is if you guess the previous whats missing puzzle you give one of your own. ill give an easy one to start

Colony
Platinum
Transmute
Vineyards
Copper
Curse

Whats missing?
Title: Re: Whats missing thread
Post by: Anon79 on September 21, 2011, 10:32:01 pm
Possession, Golem, Trusty Steed, Followers, Diadem, Princess, Bag of Gold
Title: Re: Whats missing thread
Post by: biopower on September 21, 2011, 10:44:33 pm
Also Province
Title: Re: Whats missing thread
Post by: Anon79 on September 21, 2011, 10:58:03 pm
Also Province
Actually, I don't think that belongs...
Title: Re: Whats missing thread
Post by: Anon79 on September 21, 2011, 11:06:49 pm
What's missing?

Bazaar, Contraband, Market, Minion, Remodel, edit:Salvager, Tournament, Treasury, Venture
Title: Re: Whats missing thread
Post by: ratxt1 on September 22, 2011, 12:22:16 am
Anon is correct the category is cards that when remaked/upgraded will always result in nothing. province can be remaked into a platinum and so is therfore incorrect
Title: Re: Whats missing thread
Post by: Julle on September 22, 2011, 02:33:05 am
Anon is correct the category is cards that when remaked/upgraded will always result in nothing. province can be remaked into a platinum and so is therfore incorrect

Assuming there's no bridges/princess in play
Title: Re: Whats missing thread
Post by: Davio on September 22, 2011, 05:17:58 am
Anon is correct the category is cards that when remaked/upgraded will always result in nothing. province can be remaked into a platinum and so is therfore incorrect

Assuming there's no bridges/princess in play

True, this holds only for cards costing $0 to start (Curse, Copper, Prizes) or costing $0 with multiple Bridges / single Princess at which point the card to be Upgrade to should cost $1.

If you play 1 Bridge you can easily Upgrade your Coppers and Curses to Estates.
If you play 10 Bridges, you can Upgrade anything to a Colony.

So I guess the true list is only these 2 cards:
- Colony (most expensive card so there never will be one above it costing $1)
- Possession (most expensive Potion-costing so there will never be one above it costing $1+P).

All other Potion costing cards can be Upgraded to Possession with enough Bridges in play.
Title: Re: Whats missing thread
Post by: DStu on September 22, 2011, 05:46:04 am

So I guess the true list is only these 2 cards:
- Colony (most expensive card so there never will be one above it costing $1)
- Possession (most expensive Potion-costing so there will never be one above it costing $1+P).


And that is also only true because by chance Colony is a Victorycard and Vineyard costs 0+P, because otherwise one could lower the costs of the most expensive card with Quarry (->Black Market) but not of others.


Edit:

Must correct myself, you can Villages+>BM->2xQuarry->Upgarde(Posession->Philosopher's Stone)