Dominion Strategy Forum

Dominion => Game Reports => Topic started by: ycz6 on January 20, 2013, 11:32:53 pm

Title: Nine lead changes in one turn...
Post by: ycz6 on January 20, 2013, 11:32:53 pm
...if we count going from a lead to a tie, or vice versa, as a change.

http://dominion.isotropic.org/gamelog/201301/20/game-20130120-201539-0444c165.html

Here's a graph of points over time during Turn 17, the final turn:

(http://i.imgur.com/6TUzGLm.png)

Quote
— pleopod's turn 17 —
pleopod plays 4 Coppers and 2 Silvers.
pleopod buys a Province.
(pleopod reshuffles.)
(pleopod draws: a Governor, 2 Silvers, an Apprentice, and a Mountebank.)
   

   — ycz6's turn 17 —
   ycz6 plays an Apprentice.
   ... trashing a Province.
   ... drawing 8 cards and getting +1 action.
   ycz6 plays a Governor.
   ... getting +1 action.
   ... ycz6 trashes a Gold.
   ... ycz6 gains a Province.
   ... pleopod trashes a Mountebank.
   ... pleopod gains a Nobles.
   ycz6 plays a Governor.
   ... getting +1 action.
   ... ycz6 trashes a Curse.
   ... ycz6 gains an Estate.
   ... pleopod trashes an Apprentice.
   ... pleopod gains a Nobles.
   ycz6 plays a Governor.
   ... getting +1 action.
   ... (ycz6 reshuffles.)
   ... drawing 3 cards.
   ... pleopod draws 1 card.
   ycz6 plays a Governor.
   ... getting +1 action.
   ... ycz6 trashes a Curse.
   ... ycz6 gains an Estate.
   ... pleopod trashes a Governor.
   ... pleopod gains a Nobles.
   ycz6 plays 5 Coppers and 2 Golds.
   ycz6 buys a Duchy.
   (ycz6 draws: 2 Governors, a Pearl Diver, and 2 Estates.)

All Provinces are gone.
ycz6 wins!