Dominion Strategy Forum

Dominion => Dominion General Discussion => Topic started by: Tables on January 03, 2013, 04:14:26 pm

Title: Greatest Dominion moments 2013
Post by: Tables on January 03, 2013, 04:14:26 pm
Well we've had the 2012 edition, so someone might as well start the 2013 one!

Because we now have Goko and Isotropic, as well as some people submitting things that happen in face to face games, I think a more neutral name was in order.

For those who don't know, these threads are for showcasing those hilarious and bizarre moments in Dominion where maybe something unusual happens, you get ridiculously lucky or unlucky, and other such events that just really need to be shared. Logs are appreciated, and when theory gets around to posting the greatest moments from 2011 (not a typo) having the log handy is always useful!
Title: Re: Greatest Dominion moments 2013
Post by: HiveMindEmulator on January 03, 2013, 04:56:19 pm
Here's a bad luck one: What you don't want your deck to look like after 4 turns:

Quote
resigned (1st); 4 turns
                          opening: Envoy / Swindler
                          [15 cards] 1 Envoy, 1 Hamlet, 1 Swindler, 5 Coppers, 3 Estates, 4 Curses

http://dominion.isotropic.org/gamelog/201301/02/game-20130102-093530-83158744.html
Title: Re: Greatest Dominion moments 2013
Post by: GendoIkari on January 04, 2013, 06:19:25 pm
In which I buy a curse for 11 points:

http://dominion.isotropic.org/gamelog/201301/04/game-20130104-151635-feedb6c2.html (http://dominion.isotropic.org/gamelog/201301/04/game-20130104-151635-feedb6c2.html)

— Your turn 35 —
You play a Native Village.
... You get +2 actions.
... Your Native Village mat contains nothing.
... You draw a Fairgrounds and add it to the Native Village mat.
You play a Stables.
... You have no treasure to discard.
You buy a Curse.

The game was close enough to over that I couldn't be guaranteed another turn, and that Curse was my 20th unique card in a deck with 6 Fairgrounds.
Title: Re: Greatest Dominion moments 2013
Post by: mail-mi on January 08, 2013, 11:28:25 pm
I played a game with my dad with the shelters and bureaucrat on the board. His always ALWAYS hit my overgrown estate. Mine hit victory cards I think once in the entire game.
Title: Re: Greatest Dominion moments 2013
Post by: mail-mi on January 08, 2013, 11:44:41 pm
Another great moment was my opponent was building an Alchemist deck with masquerade on the board. I play masquerade, pass him a copper, he has to pass me an Alchemist. Good times

Looked on councilroom.com, couldn't find which game it was!
Title: Re: Greatest Dominion moments 2013
Post by: Tables on January 09, 2013, 07:58:16 am
Makes me think:
(http://cdn.memegenerator.net/instances/400x/33093844.jpg)
Title: Re: Greatest Dominion moments 2013
Post by: GendoIkari on January 11, 2013, 02:59:53 pm
This might be better under "stupid pet tricks", but it's pretty neat.

http://dominion.isotropic.org/gamelog/201301/11/game-20130111-112935-c2cda39e.html (http://dominion.isotropic.org/gamelog/201301/11/game-20130111-112935-c2cda39e.html)

Turn 7:
Gendo buys a Mint.
... trashing 5 Coppers from the play area.
... revealing a Watchtower.
... trashing the Mint.

Turn 28:
Gendo buys a Mint.
... trashing 3 Silvers and 2 Coppers from the play area.
... revealing a Watchtower.
... trashing the Mint.

It was a Goons game, so Treasures were really in the way.

I actually over-trashed at the beginning, because I hadn't bought a Silver before the first Mint. But it all worked out in the end, probably largely because my opponent opened Potion specifically for Familiar, and then proceeded to buy Silver with $3P on turn 3.
Title: Re: Greatest Dominion moments 2013
Post by: DWetzel on January 11, 2013, 04:53:11 pm
I actually over-trashed at the beginning, because I hadn't bought a Silver before the first Mint. But it all worked out in the end, probably largely because my opponent opened Potion specifically for Familiar, and then proceeded to buy Silver with $3P on turn 3.

(http://i.imgur.com/3aUfv.gif)
Title: Re: Greatest Dominion moments 2013
Post by: sudgy on January 12, 2013, 05:06:54 pm
My opponent was going for some fishing village/bridge type thing, and I was going for minions (with universities to gain them, and some bridges of my own).  He got all the fishing villages, a lot of the bridges, and I had gotten 9 of the minions, and all but one of the rest of the bridges.  I played two bridges, and with a bit of extra money, bought the last minion, bridge, and a single estate to win me the game.

http://dominion.isotropic.org/gamelog/201301/12/game-20130112-140308-85de78a3.html
Title: Re: Greatest Dominion moments 2013
Post by: zahlman on January 12, 2013, 09:16:05 pm
http://dominion.isotropic.org/gamelog/201301/12/game-20130112-180231-95f4194f.html

There was no trashing, and Alchemist was the only way to draw except for maybe trying to hack together FV-Watchtower; and there was no +Buy except for Grand Market, which was going to be hard to get with no trashing, no virtual coin besides FV (and Coppersmith, but that obviously doesn't help) and no magic enablers like Quarry or Vault.

But, as glossed over, there was Coppersmith. So I resolved to build the Alchemist stack (and I won the split 6-4), get an FV and a couple Coppersmiths, and an extra Potion or two for insurance. Even though I wasn't going to get enough Alchs to draw deck reliably, I figured I could maintain the stack pretty easily, and I'd only need to dig up 4 coppers with both Coppersmiths (or 6 with one) to buy a Colony. I guess I could have grabbed a Plat or two, but whatever.

And then:

Code: [Select]
— zahlman's turn 16 —
zahlman plays an Alchemist.
... drawing 2 cards and getting +1 action.
zahlman plays an Alchemist.
... drawing 2 cards and getting +1 action.
zahlman plays an Alchemist.
... drawing 2 cards and getting +1 action.
zahlman plays an Alchemist.
... drawing 2 cards and getting +1 action.
zahlman plays an Alchemist.
... (zahlman reshuffles.)
... drawing 2 cards and getting +1 action.
zahlman plays an Alchemist.
... drawing 2 cards and getting +1 action.
zahlman plays a Fishing Village.
... getting +2 actions and +$1.
zahlman plays a Pearl Diver.
... drawing 1 card and getting +1 action.
... but leaving the bottom card of the deck where it is.
zahlman plays a Coppersmith.
... making each Copper worth $2.
zahlman plays a Coppersmith.
... making each Copper worth $3.
zahlman plays 5 Coppers.
zahlman buys a Colony.
(zahlman draws: 3 Potions and 2 Coppers.)

Insult to injury, I had bought the third potion on the previous turn when I turned up 5 Coppers but missed both Coppersmiths.

(I still won, though. I was pretty far ahead at this point, and just switched to "buy ALL the greens" mode.)
Title: Re: Greatest Dominion moments 2013
Post by: GwinnR on January 13, 2013, 04:51:04 am
I played this game (http://councilroom.com/game?game_id=game-20130112-024551-df068ae9.html) in veto mode:
Code: [Select]
The 12 chosen cards are Apprentice, Bishop, Black Market, Chapel, Duchess, Fishing Village, Jester, Smugglers, Thief, Throne Room, Upgrade, and Worker's Village.
So we vetoed...
Code: [Select]
GwinnR vetoes Chapel.
RobF vetoes Duchess.

...the only two 2$-cards. And I drawed what? You're right:
Code: [Select]
(GwinnR's first hand: 3 Estates and 2 Coppers.)
And my opponent drawed what? You're also right ;-):
Code: [Select]
(RobF's first hand: 3 Estates and 2 Coppers.)
And we didn't play with identical start hands. Was quit funny.
Title: Re: Greatest Dominion moments 2013
Post by: RiemannZetaJones on January 14, 2013, 02:34:25 pm
http://dominionlogs.goko.com//20130114/log.5079f9070cf28ed55d9d778f.1358191905321.txt

In which I used Band of Misfits as Rats to perform the trick where you gain 20 Rats in one turn, and had enough to buy 3 Provinces.
Title: Re: Greatest Dominion moments 2013
Post by: Jack Rudd on January 15, 2013, 02:29:48 pm
The ultimate way to use Governor's remodelling ability...

Code: [Select]
  — Jack Rudd's turn 22 —
   Jack Rudd plays a Nobles.
   ... getting +2 actions.
   Jack Rudd plays a Rabble.
   ... drawing 3 cards.
   ... vka draws and reveals a Copper, a Familiar, and a Potion.
   ... vka discards a Copper, a Familiar, and a Potion.
   Jack Rudd plays a Worker's Village.
   ... drawing 1 card and getting +2 actions and +1 buy.
   Jack Rudd plays a Governor.
   ... getting +1 action.
   ... drawing 3 cards.
   ... vka draws 1 card.
   Jack Rudd plays a King's Court.
   ... and plays a King's Court.
   ... ... and plays a Governor.
   ... ... ... getting +1 action.
   ... ... ... drawing 3 cards.
   ... ... ... vka draws 1 card.
   ... ... and plays the Governor again.
   ... ... ... getting +1 action.
   ... ... ... Jack Rudd trashes a Silver.
   ... ... ... Jack Rudd gains a Rabble.
   ... ... ... vka trashes a Curse.
   ... ... ... There's nothing for vka to gain.
   ... ... and plays the Governor a third time.
   ... ... ... getting +1 action.
   ... ... ... Jack Rudd trashes a Silver.
   ... ... ... Jack Rudd gains a Rabble.
   ... ... ... vka trashes a Sea Hag.
   ... ... ... vka gains a Governor.
   ... and plays the King's Court again.
   ... ... and plays a King's Court.
   ... ... ... and plays a Nobles.
   ... ... ... ... drawing 3 cards.
   ... ... ... and plays the Nobles again.
   ... ... ... ... drawing 3 cards.
   ... ... ... and plays the Nobles a third time.
   ... ... ... ... drawing 3 cards.
   ... ... and plays the King's Court again.
   ... ... ... and plays a King's Court.
   ... ... ... ... and plays a Nobles.
   ... ... ... ... ... drawing 3 cards.
   ... ... ... ... and plays the Nobles again.
   ... ... ... ... ... drawing 3 cards.
   ... ... ... ... and plays the Nobles a third time.
   ... ... ... ... ... drawing 3 cards.
   ... ... ... and plays the King's Court again.
   ... ... ... ... and plays a Bridge.
   ... ... ... ... ... getting +1 buy, +$1, and reducing all costs by $1.
   ... ... ... ... and plays the Bridge again.
   ... ... ... ... ... getting +1 buy, +$1, and reducing all costs by $1.
   ... ... ... ... and plays the Bridge a third time.
   ... ... ... ... ... getting +1 buy, +$1, and reducing all costs by $1.
   ... ... ... and plays the King's Court a third time.
   ... ... ... ... and plays a Bridge.
   ... ... ... ... ... getting +1 buy, +$1, and reducing all costs by $1.
   ... ... ... ... and plays the Bridge again.
   ... ... ... ... ... getting +1 buy, +$1, and reducing all costs by $1.
   ... ... ... ... and plays the Bridge a third time.
   ... ... ... ... ... getting +1 buy, +$1, and reducing all costs by $1.
   ... ... and plays the King's Court a third time.
   ... ... ... and plays a Bridge.
   ... ... ... ... getting +1 buy, +$1, and reducing all costs by $1.
   ... ... ... and plays the Bridge again.
   ... ... ... ... getting +1 buy, +$1, and reducing all costs by $1.
   ... ... ... and plays the Bridge a third time.
   ... ... ... ... getting +1 buy, +$1, and reducing all costs by $1.
   ... and plays the King's Court a third time.
   ... ... and plays a Governor.
   ... ... ... getting +1 action.
   ... ... ... Jack Rudd trashes a Curse.
   ... ... ... Jack Rudd gains a Colony.
   ... ... ... vka trashes nothing.
   ... ... and plays the Governor again.
   ... ... ... getting +1 action.
   ... ... ... Jack Rudd trashes a Curse.
   ... ... ... Jack Rudd gains a Colony.
   ... ... ... vka trashes nothing.
   ... ... and plays the Governor a third time.
   ... ... ... getting +1 action.
   ... ... ... Jack Rudd trashes a Copper.
   ... ... ... Jack Rudd gains a Colony.
   ... ... ... vka trashes a Silver.
   ... ... ... There's nothing for vka to gain.
   Jack Rudd plays a Governor.
   ... getting +1 action.
   ... Jack Rudd trashes a Copper.
   ... Jack Rudd gains a Colony.
   ... vka trashes nothing.
   Jack Rudd plays a Worker's Village.
   ... drawing 1 card and getting +2 actions and +1 buy.
   Jack Rudd plays a Worker's Village.
   ... drawing 1 card and getting +2 actions and +1 buy.
   Jack Rudd plays a Nobles.
   ... drawing 3 cards.
   Jack Rudd plays 5 Coppers, a Gold, and 5 Silvers.
   Jack Rudd buys a Colony.
   Jack Rudd buys a Colony.
   Jack Rudd buys a Colony.
   Jack Rudd buys a Colony.
   Jack Rudd buys a Province.
   Jack Rudd buys a Province.
   Jack Rudd buys a Province.
   Jack Rudd buys a Province.
   Jack Rudd buys a Province.
   Jack Rudd buys a Province.
   Jack Rudd buys a Province.
   Jack Rudd buys a Province.
   Jack Rudd buys a Duchy.
   (Jack Rudd reshuffles.)
   (Jack Rudd draws: a King's Court, 2 Provinces, a Nobles, and a Bridge.)

All Colonies are gone.
Jack Rudd wins!
Title: Re: Greatest Dominion moments 2013
Post by: hsiale on January 15, 2013, 02:53:07 pm
I've just played a board perfectly suited for Poor House madness (maybe except Saboteur which could target Workers' Villages and stop me completely, luckily this was against a Goko bot which did not have this idea). There was Chapel to get rid of treasures and Estates, Workers' Village to get +actions and +buy and Watchtower to redraw once I played all Poor Houses. Island was useful too to get rid of Chapel once I didn't need it.

Quote
---------- hsiale_: turn 16 ----------
hsiale_ - plays Worker's Village
hsiale_ - draws Worker's Village
hsiale_ - plays Worker's Village
hsiale_ - draws Worker's Village
hsiale_ - plays Worker's Village
hsiale_ - draws Watchtower
hsiale_ - plays Worker's Village
hsiale_ - draws Poor House
hsiale_ - plays Worker's Village
hsiale_ - draws Poor House
hsiale_ - plays Poor House
hsiale_ - reveals hand: Watchtower, Watchtower, Poor House, Poor House
hsiale_ - plays Poor House
hsiale_ - reveals hand: Watchtower, Watchtower, Poor House
hsiale_ - plays Poor House
hsiale_ - reveals hand: Watchtower, Watchtower
hsiale_ - plays Watchtower
hsiale_ - draws Poor House, Poor House, Island, Worker's Village, Poor House
hsiale_ - plays Worker's Village
hsiale_ - draws Worker's Village
hsiale_ - plays Worker's Village
hsiale_ - draws Poor House
hsiale_ - plays Poor House
hsiale_ - reveals hand: Watchtower, Poor House, Island, Poor House, Poor House
hsiale_ - plays Poor House
hsiale_ - reveals hand: Watchtower, Island, Poor House, Poor House
hsiale_ - plays Poor House
hsiale_ - reveals hand: Watchtower, Island, Poor House
hsiale_ - plays Poor House
hsiale_ - reveals hand: Watchtower, Island
hsiale_ - buys Province
hsiale_ - gains Province
hsiale_ - buys Province
hsiale_ - gains Province
hsiale_ - buys Province
hsiale_ - gains Province
hsiale_ - buys Island
hsiale_ - gains Island
hsiale_ - draws Province, Province, Province, Province, Worker's Village
 
------------ Game Over ------------
hsiale_ - cards: 8 Worker's Village, 7 Poor House, 3 Island, 2 Watchtower, 1 Chapel, 7 Province
hsiale_ - total victory points: 48
hsiale_ - turns: 16

I also bought 3 Provinces turn 13 :) Full log: http://dominionlogs.goko.com//20130115/log.50893139a2e67cff211cd7e5.1358278147586.txt
Title: Re: Greatest Dominion moments 2013
Post by: werothegreat on January 16, 2013, 02:16:56 pm
---------- werothegreat: turn 28 ----------
werothegreat - plays Smugglers
werothegreat - gains Silver
werothegreat - plays 1 Copper
werothegreat - plays Philosopher's Stone
werothegreat - receives 10 coins
werothegreat - plays Philosopher's Stone
werothegreat - receives 10 coins
werothegreat - buys Province
werothegreat - gains Province
werothegreat - draws Province, Potion, Philosopher's Stone, Copper, Estate
 
------------ Game Over ------------
werothegreat - cards: 3 Smugglers, 2 Survivors, 2 Jester, 2 Ruined Village, 13 Copper, 1 Marauder, 1 Ruined Library, 6 Philosopher's Stone, 2 Potion, 2 Silver, 1 Spoils, 1 Gold, 6 Estate, 5 Province, 5 Gardens, 3 Duchy, 3 Curse
werothegreat - total victory points: 67
werothegreat - turns: 28
 
Conqueror Bot - cards: 2 Jester, 2 Abandoned Mine, 1 Marauder, 1 Spice Merchant, 1 Ruined Library, 1 Wandering Minstrel, 3 Philosopher's Stone, 3 Silver, 2 Copper, 1 Potion, 1 Spoils, 7 Estate, 5 Duchy, 3 Province, 3 Gardens, 1 Curse
Conqueror Bot - total victory points: 48
Conqueror Bot - turns: 27
 
1st place: werothegreat
2nd place: Conqueror Bot

Aww yeah.  Philosopher's Stone fielding $10.

http://dominionlogs.goko.com/20130116/log.5057ee40f93b9113b758b6b5.1358363697804.txt
Title: Re: Greatest Dominion moments 2013
Post by: zahlman on January 16, 2013, 03:50:39 pm
And no +Buy? First World Problems?
Title: Re: Greatest Dominion moments 2013
Post by: mail-mi on January 16, 2013, 05:25:43 pm
(http://i.qkme.me/3slehz.jpg)
Title: Re: Greatest Dominion moments 2013
Post by: GwinnR on January 17, 2013, 02:29:47 am
(http://i.qkme.me/3slehz.jpg)
Got $10 from PS TWO TIMES ;-)
Title: Re: Greatest Dominion moments 2013
Post by: sparky5856 on January 17, 2013, 02:55:19 am
---------- werothegreat: turn 28 ----------
werothegreat - plays Smugglers
werothegreat - gains Silver
werothegreat - plays 1 Copper
werothegreat - plays Philosopher's Stone
werothegreat - receives 10 coins
werothegreat - plays Philosopher's Stone
werothegreat - receives 10 coins
werothegreat - buys Province
werothegreat - gains Province
werothegreat - draws Province, Potion, Philosopher's Stone, Copper, Estate

Nice lol. I myself just had a game like this (with $10 PS's)... and there WAS +Buy in the kingdom. I won that game.

(I'll post the log as soon as it comes up on CouncilRoom.)
Title: Re: Greatest Dominion moments 2013
Post by: GwinnR on January 17, 2013, 03:19:04 am
---------- werothegreat: turn 28 ----------
werothegreat - plays Smugglers
werothegreat - gains Silver
werothegreat - plays 1 Copper
werothegreat - plays Philosopher's Stone
werothegreat - receives 10 coins
werothegreat - plays Philosopher's Stone
werothegreat - receives 10 coins
werothegreat - buys Province
werothegreat - gains Province
werothegreat - draws Province, Potion, Philosopher's Stone, Copper, Estate

Nice lol. I myself just had a game like this (with $10 PS's)... and there WAS +Buy in the kingdom. I won that game.

(I'll post the log as soon as it comes up on CouncilRoom.)
And so you changed your Avatar in Philosopher's Stone? ;-)
Title: Re: Greatest Dominion moments 2013
Post by: sparky5856 on January 17, 2013, 01:17:52 pm
And so you changed your Avatar in Philosopher's Stone? ;-)

Oh that's been my avatar since I joined here lol.

Found the game. (http://councilroom.com/game?game_id=game-20130116-214340-dd948d17.html) Gardens + Wharf + Hoard + Coppersmith (making all those coppers somewhat viable) made this a nice board for PS. I have one word for that last turn: Overkill.
Title: Re: Greatest Dominion moments 2013
Post by: Eevee on January 18, 2013, 10:52:24 pm
http://dominion.isotropic.org/gamelog/201301/18/game-20130118-184939-79738bd8.html (http://dominion.isotropic.org/gamelog/201301/18/game-20130118-184939-79738bd8.html)
So, my opponent plays big money while I buy out all the cities and some swindlers and fortune tellers. Going into the last turn, I'm tailing 23-6 with just two provinces left. Then I hit a province twice with my swindler, draining the pile without getting any myself. Then my next two swindlers both hit provinces again, trashing them. I have just enough money to buy out the 7 duchies for the win. My opponent wasn't pleased.

MrEevee plays a Swindler.
   ... getting +$2.
   ... (NovaRising reshuffles.)
   ... NovaRising turns up a Province and trashes it.
   ... replacing NovaRising's Province with a Province.
   MrEevee plays a Trader.
   ... trashing a Library.
   ... gaining 5 Silvers.
   MrEevee plays a Swindler.
   ... getting +$2.
   ... NovaRising turns up a Province and trashes it.
   ... replacing NovaRising's Province with a Province.
   MrEevee plays a Swindler.
   ... getting +$2.
   ... NovaRising turns up a Province and trashes it.
   ... No replacement is available.
   MrEevee plays a Swindler.
   ... getting +$2.
   ... NovaRising turns up a Province and trashes it.
   ... No replacement is available.

   MrEevee buys a Duchy.
   MrEevee buys a Duchy.
   MrEevee buys a Duchy.
   MrEevee buys a Duchy.
   MrEevee buys a Duchy.
   MrEevee buys a Duchy.
   MrEevee buys a Duchy.

All Provinces are gone.
MrEevee wins!
Title: Re: Greatest Dominion moments 2013
Post by: Warrior on January 18, 2013, 11:57:24 pm
http://dominion.isotropic.org/gamelog/201301/18/game-20130118-184939-79738bd8.html (http://dominion.isotropic.org/gamelog/201301/18/game-20130118-184939-79738bd8.html)
So, my opponent plays big money while I buy out all the cities and some swindlers and fortune tellers. Going into the last turn, I'm tailing 23-6 with just two provinces left. Then I hit province twice with my swindler, draining the pile without getting any myself. Then my next two swindlers both hit provinces again, trashing them. I have just enough money to buy out the 7 duchies for the win. My opponent wasn't pleased.

MrEevee plays a Swindler.
   ... getting +$2.
   ... (NovaRising reshuffles.)
   ... NovaRising turns up a Province and trashes it.
   ... replacing NovaRising's Province with a Province.
   MrEevee plays a Trader.
   ... trashing a Library.
   ... gaining 5 Silvers.
   MrEevee plays a Swindler.
   ... getting +$2.
   ... NovaRising turns up a Province and trashes it.
   ... replacing NovaRising's Province with a Province.
   MrEevee plays a Swindler.
   ... getting +$2.
   ... NovaRising turns up a Province and trashes it.
   ... No replacement is available.
   MrEevee plays a Swindler.
   ... getting +$2.
   ... NovaRising turns up a Province and trashes it.
   ... No replacement is available.

   MrEevee buys a Duchy.
   MrEevee buys a Duchy.
   MrEevee buys a Duchy.
   MrEevee buys a Duchy.
   MrEevee buys a Duchy.
   MrEevee buys a Duchy.
   MrEevee buys a Duchy.

All Provinces are gone.
MrEevee wins!

I remember you showing me that game log. That was awesome!!

warrior297
Title: Re: Greatest Dominion moments 2013
Post by: Warrior on January 19, 2013, 12:13:15 am
http://councilroom.com/game?game_id=game-20130114-212952-ddeec1af.html

In this game against olneyce, I planned to go for a Cartographer/Wishing Well engine. I opened Bcrat/Wishing Well. The Bcrat was for a source of income so I could buy Wishing Wells instead of Silvers with $3. Well, my Bcrat opening and some bad shuffle luck prevented me from hitting Mountebank until T6 while he gets Mountebank T4. Well he gets his own Cartographer/Wishing Well engine up while I am way behind. I decided I had to switch game plans and went for Bcrat BM with Caravans I had previously purchased. Somehow I manage to catch up, and on his last turn, when we are tied with two piles gone, my opponent buys the second to last Estate, giving me a chance to end it with a tie. However, luckily I have $6 and a Curse in hand, so I buy a Farmland, trashing a curse, gaining the last Estate for an unexpected victory. Great game olneyce!

warrior297
Title: Re: Greatest Dominion moments 2013
Post by: werothegreat on January 19, 2013, 01:30:44 am
http://dominionlogs.goko.com//20130118/log.505c6195a2e6c78ad2ed5a99.1358576966178.txt

Hermit/Pirate Ship... I like it.
Title: Re: Greatest Dominion moments 2013
Post by: eHalcyon on January 19, 2013, 02:39:30 am
http://dominionlogs.goko.com//20130118/log.505c6195a2e6c78ad2ed5a99.1358576966178.txt

Hermit/Pirate Ship... I like it.

I don't see any particular synergy there.  Is there a specific turn that you thought was especially great?
Title: Re: Greatest Dominion moments 2013
Post by: Tables on January 19, 2013, 03:25:22 am
http://dominion.isotropic.org/gamelog/201301/18/game-20130118-184939-79738bd8.html (http://dominion.isotropic.org/gamelog/201301/18/game-20130118-184939-79738bd8.html)
So, my opponent plays big money while I buy out all the cities and some swindlers and fortune tellers. Going into the last turn, I'm tailing 23-6 with just two provinces left. Then I hit province twice with my swindler, draining the pile without getting any myself. Then my next two swindlers both hit provinces again, trashing them. I have just enough money to buy out the 7 duchies for the win. My opponent wasn't pleased.

Didn't you only need 2 Duchies for the win at that point?
Title: Re: Greatest Dominion moments 2013
Post by: Eevee on January 19, 2013, 09:47:39 am
http://dominion.isotropic.org/gamelog/201301/18/game-20130118-184939-79738bd8.html (http://dominion.isotropic.org/gamelog/201301/18/game-20130118-184939-79738bd8.html)
So, my opponent plays big money while I buy out all the cities and some swindlers and fortune tellers. Going into the last turn, I'm tailing 23-6 with just two provinces left. Then I hit province twice with my swindler, draining the pile without getting any myself. Then my next two swindlers both hit provinces again, trashing them. I have just enough money to buy out the 7 duchies for the win. My opponent wasn't pleased.

Didn't you only need 2 Duchies for the win at that point?
I would have "only" needed 6 (I win by 4 points), but it does look better to drain the pile!
Title: Re: Greatest Dominion moments 2013
Post by: TrojH on January 19, 2013, 10:13:44 am
Looks like Eevee was actually trailing 35-6 going into that final turn.
Title: Re: Greatest Dominion moments 2013
Post by: Tables on January 19, 2013, 10:37:12 am
http://dominion.isotropic.org/gamelog/201301/18/game-20130118-184939-79738bd8.html (http://dominion.isotropic.org/gamelog/201301/18/game-20130118-184939-79738bd8.html)
So, my opponent plays big money while I buy out all the cities and some swindlers and fortune tellers. Going into the last turn, I'm tailing 23-6 with just two provinces left. Then I hit province twice with my swindler, draining the pile without getting any myself. Then my next two swindlers both hit provinces again, trashing them. I have just enough money to buy out the 7 duchies for the win. My opponent wasn't pleased.

Didn't you only need 2 Duchies for the win at that point?
I would have"only" needed 6 (I win by 4 points), but does look better to drain the pile!

The numbers you gave don't add up then, but Troj explained it. At 23-6, once you trashed two Provinces it would have been 11-6.
Title: Re: Greatest Dominion moments 2013
Post by: Eevee on January 19, 2013, 11:52:52 am
Lol, right. How do I ever win, being this dumb.
Title: Re: Greatest Dominion moments 2013
Post by: werothegreat on January 19, 2013, 01:05:47 pm
http://dominionlogs.goko.com//20130118/log.505c6195a2e6c78ad2ed5a99.1358576966178.txt

Hermit/Pirate Ship... I like it.

I don't see any particular synergy there.  Is there a specific turn that you thought was especially great?

Pirate Ship needs to be played as often as possible.  Madman gives the draw to get multiple Pirate Ships in hand, and the Actions to play them.  So with my Pirate Ships up to 7 tokens, I was buying whatever I wanted every turn.  It did help that this was against Banker Bot.
Title: Re: Greatest Dominion moments 2013
Post by: eHalcyon on January 19, 2013, 07:45:05 pm
http://dominionlogs.goko.com//20130118/log.505c6195a2e6c78ad2ed5a99.1358576966178.txt

Hermit/Pirate Ship... I like it.

I don't see any particular synergy there.  Is there a specific turn that you thought was especially great?

Pirate Ship needs to be played as often as possible.  Madman gives the draw to get multiple Pirate Ships in hand, and the Actions to play them.  So with my Pirate Ships up to 7 tokens, I was buying whatever I wanted every turn.  It did help that this was against Banker Bot.

Not sure I would call it a Greatest Moment though. :P

Looking at the kingdom -- there is Market and Highway.  I think that with Hermit might be more interesting.  After 2 Highways, Hermit can gain more Highways and Markets.  An early Counterfeit can slowly trash out starting Copper.  Near the end, shore up some Madmen and then do a Highway+Market megaturn.

I don't know.  Pirate Ship is fun because it's very satisfying to play it for huge payout.  But even against Banker Bot buying Ventures and Banks and the regular treasure, that game went down to the wire.  I imagine Festival could have helped you by giving +actions and +buy to take advantage of big PS money. :)
Title: Re: Greatest Dominion moments 2013
Post by: werothegreat on January 19, 2013, 11:34:20 pm
http://dominionlogs.goko.com//20130118/log.505c6195a2e6c78ad2ed5a99.1358576966178.txt

Hermit/Pirate Ship... I like it.

I don't see any particular synergy there.  Is there a specific turn that you thought was especially great?

Pirate Ship needs to be played as often as possible.  Madman gives the draw to get multiple Pirate Ships in hand, and the Actions to play them.  So with my Pirate Ships up to 7 tokens, I was buying whatever I wanted every turn.  It did help that this was against Banker Bot.

Not sure I would call it a Greatest Moment though. :P

Looking at the kingdom -- there is Market and Highway.  I think that with Hermit might be more interesting.  After 2 Highways, Hermit can gain more Highways and Markets.  An early Counterfeit can slowly trash out starting Copper.  Near the end, shore up some Madmen and then do a Highway+Market megaturn.

I don't know.  Pirate Ship is fun because it's very satisfying to play it for huge payout.  But even against Banker Bot buying Ventures and Banks and the regular treasure, that game went down to the wire.  I imagine Festival could have helped you by giving +actions and +buy to take advantage of big PS money. :)

Yeah, I know.  I was just having too much fun with Pirate Ship.

Would this qualify for a greatest moment?  I bought 3 Provinces in the last turn, because playing Beggar, then Spice Merchanting one of the Coppers gave me exactly $24.

http://www.youtube.com/watch?v=o227aQLyBGk
Title: Re: Greatest Dominion moments 2013
Post by: dondon151 on January 20, 2013, 04:12:48 am
No offense, wero, but if everyone posted their cool 3-Province turns in this thread, we'd be getting several a day...
Title: Re: Greatest Dominion moments 2013
Post by: werothegreat on January 20, 2013, 12:02:23 pm
No offense, wero, but if everyone posted their cool 3-Province turns in this thread, we'd be getting several a day...

Well, I'll come back when I have something more suitably grandiose.
Title: Re: Greatest Dominion moments 2013
Post by: sparky5856 on January 20, 2013, 11:30:08 pm
Worst Tactician turn I've ever seen.  My pre-draw hand was Curse, Copper, Estate, Monument, Witch.

(You reshuffle.)
You draw 3 Curses, an Estate, and a Copper and get +1 action and +1 buy from your Tactician.
You play a Monument.
... You get +$2 and +1 ▼.
You play a Witch.
... You draw 2 Curses.
... Malinda gains nothing.
... Rick gains nothing.
... ellie gains nothing.
You play 2 Coppers.
You buy a Horse Traders.

I just got a worse one.

Quote
   sparky5856 draws 5 cards and gets +1 action and +1 buy from the Tactician.
   sparky5856 plays a Militia.
   ... getting +$2.
   ... MrEevee discards 2 cards.
   sparky5856 plays a Copper.
   sparky5856 buys an Estate.

>_<
Title: Re: Greatest Dominion moments 2013
Post by: ycz6 on January 20, 2013, 11:43:42 pm
I just played a game where my opponent took 14 cards off his Native Village mat and then bought a Silver. Didn't save the log, someone should poke me to grab the CR log when it's scraped.
Title: Re: Greatest Dominion moments 2013
Post by: GwinnR on January 21, 2013, 04:02:17 pm
This (http://dominion.isotropic.org/gamelog/201301/21/game-20130121-125707-c6ed6da4.html) was not really a great moment for me, but I think it might be funny to see. I was happy that I can forge some cards into a Colony:

Code: [Select]
  — GwinnR's turn 22 —
   GwinnR plays a Forge.
   ... trashing a Curse, a Tournament, a Shanty Town, and a Duchy.
   ... gaining nothing.
But I unfortunately I had misscounted :-( I think I should go to bed now...
Title: Re: Greatest Dominion moments 2013
Post by: ChocophileBenj on January 22, 2013, 11:01:22 am
What is fun here is that the tunnel pile was empty and yet nobody did gain gold from it, although there were goons and followers !
Title: Re: Greatest Dominion moments 2013
Post by: Axxle on January 24, 2013, 08:43:02 pm
This (http://dominion.isotropic.org/gamelog/201301/21/game-20130121-125707-c6ed6da4.html) was not really a great moment for me, but I think it might be funny to see. I was happy that I can forge some cards into a Colony:

Code: [Select]
  — GwinnR's turn 22 —
   GwinnR plays a Forge.
   ... trashing a Curse, a Tournament, a Shanty Town, and a Duchy.
   ... gaining nothing.
But I unfortunately I had misscounted :-( I think I should go to bed now...
Curse isn't worth $-1  :P
Title: Re: Greatest Dominion moments 2013
Post by: ycz6 on January 24, 2013, 10:10:36 pm
http://www.councilroom.com/game?game_id=game-20130120-190949-ceba9f7d.html#AVeryHappyFish-show-turn-13

My mistake, he actually picked up 12 cards from the NV mat, played four more actions, and bought an Oracle.
Title: Re: Greatest Dominion moments 2013
Post by: mail-mi on January 25, 2013, 06:26:09 pm
One game, with secret chamber/swindler/peddler on the board, he plays swindler, I SC to put Peddler on top of the deck, he replaces my Peddler with Province. (Peddlers were out). Next turn, I get lucky and he hits another peddler and I get another province. My turn, I buy the last Border Village, gain a duchy, and buy another duchy and end the game. Good times. I'll get the link when it's on councilroom.
Title: Re: Greatest Dominion moments 2013
Post by: TrojH on January 25, 2013, 10:55:42 pm
And they say Secret Chamber is the weakest $2 card in the game...  ;)
Title: Re: Greatest Dominion moments 2013
Post by: Powerman on January 26, 2013, 12:12:56 am
And they say Secret Chamber is the weakest $2 card in the game...  ;)

Its reaction is absolutely devastating against Swindler and Thief.  As if Thief needed to be made worse.  And Minion too, I suppose.
Title: Re: Greatest Dominion moments 2013
Post by: Morgrim7 on January 26, 2013, 12:21:25 am
And they say Secret Chamber is the weakest $2 card in the game...  ;)

Its reaction is absolutely devastating against Swindler and Thief.  As if Thief needed to be made worse.  And Minion too, I suppose.
And Noble Brigand...and Saboteur...pretty much everything that messes with your deck
Title: Re: Greatest Dominion moments 2013
Post by: mail-mi on January 26, 2013, 08:17:04 pm
One game, with secret chamber/swindler/peddler on the board, he plays swindler, I SC to put Peddler on top of the deck, he replaces my Peddler with Province. (Peddlers were out). Next turn, I get lucky and he hits another peddler and I get another province. My turn, I buy the last Border Village, gain a duchy, and buy another duchy and end the game. Good times. I'll get the link when it's on councilroom.

Here's the link: http://councilroom.com/game?game_id=game-20130125-151734-709e57d2.html
Title: Re: Greatest Dominion moments 2013
Post by: Watno on January 27, 2013, 02:10:32 pm
Quote
---------- Watno: turn 22 ----------
Watno - plays Counting House
Watno - places cards in hand:  Copper, Copper, Copper, Copper, Copper, Copper, Copper, Copper, Copper, Copper, Copper, Copper, Copper, Copper, Copper, Copper, Copper, Copper, Copper, Copper, Copper, Copper, Copper, Copper, Copper, Copper
Watno - plays 30 Copper
Watno - buys Province
Watno - gains Province

http://dominionlogs.goko.com//20130127/log.505f02b651c333114368f787.1359313577355.txt
Title: Re: Greatest Dominion moments 2013
Post by: achmed_sender on January 27, 2013, 03:48:12 pm
Quote
---------- Watno: turn 22 ----------
Watno - plays Counting House
Watno - places cards in hand:  Copper, Copper, Copper, Copper, Copper, Copper, Copper, Copper, Copper, Copper, Copper, Copper, Copper, Copper, Copper, Copper, Copper, Copper, Copper, Copper, Copper, Copper, Copper, Copper, Copper, Copper
Watno - plays 30 Copper
Watno - buys Province
Watno - gains Province

http://dominionlogs.goko.com//20130127/log.505f02b651c333114368f787.1359313577355.txt

And what we've learned after that? Better buy a herbalist with that huge amount of money ;)
Title: Re: Greatest Dominion moments 2013
Post by: Schneau on January 27, 2013, 08:26:44 pm
And they say Secret Chamber is the weakest $2 card in the game...  ;)

Its reaction is absolutely devastating sometimes worthwhile against Swindler and Thief.  As if Thief needed to be made worse.  And Minion too, I suppose.
Title: Re: Greatest Dominion moments 2013
Post by: sudgy on January 27, 2013, 09:02:03 pm
And they say Secret Chamber is the weakest $2 card in the game...  ;)

Its reaction is absolutely devastating sometimes worthwhile against Swindler and Thief.  As if Thief needed to be made worse.  And Minion too, I suppose.

I completely crushed somebody using pirate ships.  He didn't think about the secret chamber, and he was wondering why I was buying so many.  When I revealed it for the first time, he realized what was going on.
Title: Re: Greatest Dominion moments 2013
Post by: Powerman on January 27, 2013, 11:49:49 pm
And they say Secret Chamber is the weakest $2 card in the game...  ;)

Its reaction is absolutely devastating against Swindler and Thief.  As if Thief needed to be made worse.  And Minion too, I suppose.
And Noble Brigand...and Saboteur...pretty much everything that messes with your deck

Nah, it's not that great against Saboteur.  You still lose a card, you just get some choice over what gets trashed.  And Noble Brigand its only that devastating if you have copper in hand.  Otherwise it's not that good.
Title: Re: Greatest Dominion moments 2013
Post by: Morgrim7 on January 28, 2013, 12:26:04 am
And they say Secret Chamber is the weakest $2 card in the game...  ;)

Its reaction is absolutely devastating against Swindler and Thief.  As if Thief needed to be made worse.  And Minion too, I suppose.
And Noble Brigand...and Saboteur...pretty much everything that messes with your deck

Nah, it's not that great against Saboteur.  You still lose a card, you just get some choice over what gets trashed.  And Noble Brigand its only that devastating if you have copper in hand.  Otherwise it's not that good.
Put a BV/Peddler on the deck, or put something cheap up. Granted you lost a card, but it's still definitely better than some.
Title: Re: Greatest Dominion moments 2013
Post by: ycz6 on January 28, 2013, 01:31:46 am
The proper use of Secret Chamber against Saboteur is probably to just leave junk on top so the Saboteur skips it for you.
Title: Re: Greatest Dominion moments 2013
Post by: dondon151 on January 28, 2013, 01:57:24 am
You can do that, but sometimes you want to leave a throwaway card on top so that something better doesn't get hit.
Title: Re: Greatest Dominion moments 2013
Post by: Morgrim7 on January 28, 2013, 05:46:13 am
You can do that, but sometimes you want to leave a throwaway card on top so that something better doesn't get hit.
Yeah thats what I was talking about.
Title: Re: Greatest Dominion moments 2013
Post by: thirtyseven on January 28, 2013, 07:19:25 pm
http://dominion.isotropic.org/gamelog/201301/28/game-20130128-160945-463272b9.html

On turn 19 I draw: a Copper, 2 Wishing Wells, an Estate, and a Bridge. I had just reshuffled and I have 3 King's Courts in my deck.

thirtyseven plays a Wishing Well.
... drawing 1 card and getting +1 action.
... wishing for a King's Court and finding one.
thirtyseven plays a Wishing Well.
... drawing 1 card and getting +1 action.
... wishing for a King's Court and finding one.


Then I have just enough buys after KC-KC-BR-BR to close it out. 8)
Title: Re: Greatest Dominion moments 2013
Post by: ednever on January 29, 2013, 04:51:12 pm
I really like King's Courting or Throne Rooming Feast. It's a fun non-obvious combo.

In this set the only +buy was Woodcutter, the only +actions was Nobles, the only source of trashing was Masq, and the only +$ action card was Cutpurse (in addition to Woodcutter). And we needed to get to KC fast. Which means in the end game we were both short +buy (since we didn't want to pick up Woodcutters early). Both of us ended up using big $ hands to buy Woodcutters (and second big dollar hands to pick up second Woodcutters).

But the real thing I'm proud of is picking up Feast on my second last turn. It let me do this on my last turn:

http://dominion.isotropic.org/gamelog/201301/29/game-20130129-134431-8b519897.html

   — ednever's turn 16 —
   ednever plays a King's Court.
   ... and plays a King's Court.
   ... ... and plays a Nobles.
   ... ... ... drawing 3 cards.
   ... ... and plays the Nobles again.
   ... ... ... drawing 3 cards.
   ... ... and plays the Nobles a third time.
   ... ... ... (ednever reshuffles.)
   ... ... ... drawing 3 cards.
   ... and plays the King's Court again.
   ... ... and plays a King's Court.
   ... ... ... and plays a Nobles.
   ... ... ... ... drawing 3 cards.
   ... ... ... and plays the Nobles again.
   ... ... ... ... getting +2 actions.
   ... ... ... and plays the Nobles a third time.
   ... ... ... ... getting +2 actions.
   ... ... and plays the King's Court again.
   ... ... ... and plays a King's Court.
   ... ... ... ... and plays a Feast.
   ... ... ... ... ... trashing the Feast.
   ... ... ... ... ... gaining a Woodcutter.
   ... ... ... ... and plays the Feast again.
   ... ... ... ... ... gaining a Woodcutter.
   ... ... ... ... and plays the Feast a third time.
   ... ... ... ... ... gaining a Woodcutter.
   ... ... ... and plays the King's Court again.
   ... ... ... ... and plays a Nobles.
   ... ... ... ... ... (ednever reshuffles.)
   ... ... ... ... ... drawing 3 cards.
   ... ... ... ... and plays the Nobles again.
   ... ... ... ... ... drawing 1 card.
   ... ... ... ... and plays the Nobles a third time.
   ... ... ... ... ... getting +2 actions.
   ... ... ... and plays the King's Court a third time.
   ... ... ... ... and plays a Woodcutter.
   ... ... ... ... ... getting +1 buy and +$2.
   ... ... ... ... and plays the Woodcutter again.
   ... ... ... ... ... getting +1 buy and +$2.
   ... ... ... ... and plays the Woodcutter a third time.
   ... ... ... ... ... getting +1 buy and +$2.
   ... ... and plays the King's Court a third time.
   ... ... ... and plays a Woodcutter.
   ... ... ... ... getting +1 buy and +$2.
   ... ... ... and plays the Woodcutter again.
   ... ... ... ... getting +1 buy and +$2.
   ... ... ... and plays the Woodcutter a third time.
   ... ... ... ... getting +1 buy and +$2.
   ... and plays the King's Court a third time.
   ... ... and plays a Woodcutter.
   ... ... ... getting +1 buy and +$2.
   ... ... and plays the Woodcutter again.
   ... ... ... getting +1 buy and +$2.
   ... ... and plays the Woodcutter a third time.
   ... ... ... getting +1 buy and +$2.
   ednever plays a Woodcutter.
   ... getting +1 buy and +$2.
   ednever plays a Woodcutter.
   ... getting +1 buy and +$2.

   ednever plays 2 Coppers and 3 Silvers.
   ednever buys a King's Court.
   ednever buys a King's Court.
   ednever buys a Woodcutter.
   ednever buys a Woodcutter.
   ednever buys a Province.
   ednever buys an Estate.
   (ednever reshuffles.)
   (ednever draws: 2 King's Courts, 2 Woodcutters, and a Nobles.)

Giving me enough cash and buys to buy the last two King's Courts, the rest of the Woodcutters and a Province for the win.

Going from $14 buys of Woodcutters to emptying two piles for a mega-turn is a ton of fun!

Ed
Title: Re: Greatest Dominion moments 2013
Post by: def on January 29, 2013, 05:50:34 pm
This time in the right topic. ::)

You play a Warehouse.
... You draw a Copper, a Warehouse, and a Gold and get +1 action.
... You discard a Curse, a Cutpurse, and a Copper.
You play a Warehouse.
... (You reshuffle.)
... You draw a Curse, a Cutpurse, and a Copper and get +1 action.
Title: Re: Greatest Dominion moments 2013
Post by: werothegreat on January 30, 2013, 12:11:50 am
I was going to keep this going until there was only 1 of each left in every pile, since the bot seemed insistent on not ending the game out of its favor.

http://dominionlogs.goko.com//20130129/log.505c6195a2e6c78ad2ed5a99.1359522586501.txt

362 points, and I would have gone higher.  I had a Golden-ish deck going for a while, but I got bored of it and tried different things.  How's this?
Title: Re: Greatest Dominion moments 2013
Post by: ftl on January 30, 2013, 01:39:41 am
The bots never end the game in a loss, ever, I think.

If you set up the appropriate monument deck, you can get as high in points as you want, I wager.
Title: Re: Greatest Dominion moments 2013
Post by: Donald X. on January 30, 2013, 02:35:45 am
The bots never end the game in a loss, ever, I think.

If you set up the appropriate monument deck, you can get as high in points as you want, I wager.
I have seen the bots end the game in a loss. At one point I thought they did the math and ended it if they couldn't win, but since then I've seen it fail to end a game it couldn't win.
Title: Re: Greatest Dominion moments 2013
Post by: Morgrim7 on January 30, 2013, 02:39:01 am
The bots never end the game in a loss, ever, I think.

If you set up the appropriate monument deck, you can get as high in points as you want, I wager.
I have seen the bots end the game in a loss. At one point I thought they did the math and ended it if they couldn't win, but since then I've seen it fail to end a game it couldn't win.
Maybe a fixed bug? Or a different bot?
Title: Re: Greatest Dominion moments 2013
Post by: Grujah on January 31, 2013, 08:05:42 pm
http://dominion.isotropic.org/gamelog/201301/31/game-20130131-161741-d1dc72bd.html
http://dominion.isotropic.org/gamelog/201301/31/game-20130131-170404-1c01be5e.html

  — OutdrawnOnceAgain's turn 17 —
   OutdrawnOnceAgain plays a Treasury.
   ... drawing 1 card and getting +1 action and +$1.
   OutdrawnOnceAgain plays a Treasury.
   ... drawing 1 card and getting +1 action and +$1.
   OutdrawnOnceAgain plays a Treasury.
   ... (OutdrawnOnceAgain reshuffles.)
   ... drawing 1 card and getting +1 action and +$1.
   OutdrawnOnceAgain plays a Treasury.
   ... drawing 1 card and getting +1 action and +$1.
   OutdrawnOnceAgain plays a Treasury.
   ... drawing 1 card and getting +1 action and +$1.
   OutdrawnOnceAgain plays a Treasury.
   ... drawing 1 card and getting +1 action and +$1.
   OutdrawnOnceAgain plays a Treasury.
   ... drawing 1 card and getting +1 action and +$1.
   OutdrawnOnceAgain plays 3 Coppers and 2 Silvers.
   OutdrawnOnceAgain returns a Treasury to the top of the deck.
   OutdrawnOnceAgain returns a Treasury to the top of the deck.
   OutdrawnOnceAgain returns a Treasury to the top of the deck.
   OutdrawnOnceAgain returns a Treasury to the top of the deck.
   OutdrawnOnceAgain returns a Treasury to the top of the deck.
   OutdrawnOnceAgain returns a Treasury to the top of the deck.
   OutdrawnOnceAgain returns a Treasury to the top of the deck.
   (OutdrawnOnceAgain draws: 5 Treasuries.)
Title: Re: Greatest Dominion moments 2013
Post by: Grujah on January 31, 2013, 08:08:19 pm
The bots never end the game in a loss, ever, I think.

If you set up the appropriate monument deck, you can get as high in points as you want, I wager.
I have seen the bots end the game in a loss. At one point I thought they did the math and ended it if they couldn't win, but since then I've seen it fail to end a game it couldn't win.

Maybe they are coded in such way that they have a certain chance, depending on the "smartness" of the bot, to miscalculate! That would be awesome.
Title: Re: Greatest Dominion moments 2013
Post by: Tables on January 31, 2013, 08:27:47 pm
http://dominion.isotropic.org/gamelog/201301/31/game-20130131-161741-d1dc72bd.html

...

Wrong link?

And well, that's... interesting.
Title: Re: Greatest Dominion moments 2013
Post by: Grujah on January 31, 2013, 08:45:49 pm
http://dominion.isotropic.org/gamelog/201301/31/game-20130131-161741-d1dc72bd.html

...

Wrong link?

And well, that's... interesting.

Fixed.
But that game was awsome too, Outpost owned that game when I used Courtyard to ensure that I have a scrying pool on my 3-card turns  ;D
Title: Re: Greatest Dominion moments 2013
Post by: Stealth Tomato on January 31, 2013, 08:52:21 pm
Thanks to a really convenient Treasure setup and Wharf support, Mandarin shenanigans guarantee three consecutive Provinces and then a Duchy.

   — Stealth Tomato's turn 12 —
   Stealth Tomato draws 2 cards and gets +1 buy from the Wharf.
   Stealth Tomato plays a Wharf.
   ... drawing 2 cards and getting +1 buy.
   Stealth Tomato plays 3 Coppers, 2 Golds, and 2 Silvers.
   Stealth Tomato buys a Province.
   Stealth Tomato buys a Mandarin.
   ... putting 3 Coppers, 2 Golds, and 2 Silvers back on the deck (in some order).
   (Stealth Tomato draws: a Copper, 2 Golds, and 2 Silvers.)

   — Stealth Tomato's turn 13 —
   Stealth Tomato draws 2 cards and gets +1 buy from the Wharf.
   Stealth Tomato plays 3 Coppers, 2 Golds, and 2 Silvers.
   Stealth Tomato buys a Province.
   Stealth Tomato buys a Mandarin.
   ... putting 3 Coppers, 2 Golds, and 2 Silvers back on the deck (in some order).
   (Stealth Tomato draws: 3 Coppers, a Gold, and a Silver.)

   — Stealth Tomato's turn 14 —
   Stealth Tomato plays 3 Coppers, a Gold, and a Silver.
   Stealth Tomato buys a Province.
   (Stealth Tomato reshuffles.)
   (Stealth Tomato draws: a Copper, a Province, an Estate, a Gold, and a Silver.)

   — Stealth Tomato's turn 15 —
   Stealth Tomato plays a Copper, a Gold, and a Silver.
   Stealth Tomato buys a Duchy.
   (Stealth Tomato draws: 2 Coppers, a Province, an Apprentice, and a Mandarin.)
Title: Re: Greatest Dominion moments 2013
Post by: eHalcyon on February 01, 2013, 02:09:58 am
http://dominion.isotropic.org/gamelog/201301/31/game-20130131-161741-d1dc72bd.html
http://dominion.isotropic.org/gamelog/201301/31/game-20130131-170404-1c01be5e.html

  — OutdrawnOnceAgain's turn 17 —
   OutdrawnOnceAgain plays a Treasury.
   ... drawing 1 card and getting +1 action and +$1.
   OutdrawnOnceAgain plays a Treasury.
   ... drawing 1 card and getting +1 action and +$1.
   OutdrawnOnceAgain plays a Treasury.
   ... (OutdrawnOnceAgain reshuffles.)
   ... drawing 1 card and getting +1 action and +$1.
   OutdrawnOnceAgain plays a Treasury.
   ... drawing 1 card and getting +1 action and +$1.
   OutdrawnOnceAgain plays a Treasury.
   ... drawing 1 card and getting +1 action and +$1.
   OutdrawnOnceAgain plays a Treasury.
   ... drawing 1 card and getting +1 action and +$1.
   OutdrawnOnceAgain plays a Treasury.
   ... drawing 1 card and getting +1 action and +$1.
   OutdrawnOnceAgain plays 3 Coppers and 2 Silvers.
   OutdrawnOnceAgain returns a Treasury to the top of the deck.
   OutdrawnOnceAgain returns a Treasury to the top of the deck.
   OutdrawnOnceAgain returns a Treasury to the top of the deck.
   OutdrawnOnceAgain returns a Treasury to the top of the deck.
   OutdrawnOnceAgain returns a Treasury to the top of the deck.
   OutdrawnOnceAgain returns a Treasury to the top of the deck.
   OutdrawnOnceAgain returns a Treasury to the top of the deck.
   (OutdrawnOnceAgain draws: 5 Treasuries.)

But... what?   ???
Title: Re: Greatest Dominion moments 2013
Post by: ftl on February 01, 2013, 03:26:13 am
Looking at the log, the guy seemed to be intending to make a golden-deck-like thing where he'd play a bunch of treasuries, buy something and bishop it. Didn't do a very good job of it  though.
Title: Re: Greatest Dominion moments 2013
Post by: eHalcyon on February 01, 2013, 03:41:21 am
Looking at the log, the guy seemed to be intending to make a golden-deck-like thing where he'd play a bunch of treasuries, buy something and bishop it. Didn't do a very good job of it  though.

So why not buy at least a Gold with all those Treasuries?  That's what I don't get.
Title: Re: Greatest Dominion moments 2013
Post by: Titandrake on February 01, 2013, 04:07:57 am
I think the issue is that if you buy a card every turn, your deck can't get smaller, only 1 Bishop per turn. So there is presumably some tradeoff between a smaller deck (more reliably draws Bishop) and a deck with more Gold (more VP from Bishop.) The correct answer is probably to buy one of Bishop/Gold/Province though.
Title: Re: Greatest Dominion moments 2013
Post by: GwinnR on February 01, 2013, 03:31:40 pm
Not in the internet, but in real-life (yes there exists a Dominion in real-life ;-)):

There was Chapel and Bishop on the board, so I was going for a Golden Deck. My opponent bought a Tribute and didn't understand, why I only revealed one card. Than he understood, what I was doing...
Title: Re: Greatest Dominion moments 2013
Post by: zahlman on February 02, 2013, 02:57:26 pm
Not in the internet, but in real-life (yes there exists a Dominion in real-life ;-)):

There was Chapel and Bishop on the board, so I was going for a Golden Deck. My opponent bought a Tribute and didn't understand, why I only revealed one card. Than he understood, what I was doing...

Heh, I've had that happen on iso. "Why isn't my tribute working?" "I have only 5 cards in my deck" "... oh."
Title: Re: Greatest Dominion moments 2013
Post by: SirPeebles on February 02, 2013, 03:01:31 pm
speaking of five card decks, King's Court on a Knight is a lot more fun than with Saboteur.  Well, not on the receiving end of course.
Title: Re: Greatest Dominion moments 2013
Post by: ajmiam on February 02, 2013, 10:10:20 pm
http://dominion.isotropic.org/gamelog/201302/02/game-20130202-131011-63913068.html (http://dominion.isotropic.org/gamelog/201302/02/game-20130202-131011-63913068.html)

...in which I (unintentionally) set and spring a trap to burn my opponent for his attempts to illegally import goods from my kingdom...

— ajmiam's turn 7 —
   ajmiam plays an Embargo.
   ... getting +$2.
   ... trashing the Embargo.
   ... embargoing the Provinces.
   ajmiam plays 2 Coppers and a Silver.
   ajmiam buys a Border Village.
   ... gaining a Mine.
   (ajmiam draws: 2 Coppers, a Remake, and 2 Silvers.)

Later...

 — ajmiam's turn 14 —
   ajmiam plays a Border Village.
   ... drawing 1 card and getting +2 actions.
   ajmiam plays a Border Village.
   ... drawing 1 card and getting +2 actions.
   ajmiam plays a Border Village.
   ... drawing 1 card and getting +2 actions.
   ajmiam plays 4 Silvers.
   ajmiam buys a Province.
   ... gaining a Curse.

   (ajmiam reshuffles.)
   (ajmiam draws: a Copper, a Border Village, 2 Mines, and a Silver.)


— Mic Qsenoch's turn 15 —
Mic Qsenoch plays a Border Village.
... (Mic Qsenoch reshuffles.)
... drawing 1 card and getting +2 actions.
Mic Qsenoch plays a Border Village.
... drawing 1 card and getting +2 actions.
Mic Qsenoch plays a Border Village.
... drawing 1 card and getting +2 actions.
Mic Qsenoch plays a Border Village.
... drawing 1 card and getting +2 actions.
Mic Qsenoch plays a Smugglers.
... gaining a Curse.

Mic Qsenoch plays a Gold.
Mic Qsenoch buys a Silver.
(Mic Qsenoch draws: a Copper, a Curse, a Border Village, a Gold, and a Mine.)
Title: Re: Greatest Dominion moments 2013
Post by: Mic Qsenoch on February 02, 2013, 10:15:16 pm
This is the kind of play that separates Dominion gods like me from the rest of you lowly scrubs.
Title: Re: Greatest Dominion moments 2013
Post by: SirPeebles on February 02, 2013, 10:26:32 pm
Gardens, Silvers, and Curses are all gone.
Mic Qsenoch wins!
Title: Re: Greatest Dominion moments 2013
Post by: Markov Chain on February 02, 2013, 10:51:50 pm
Not in the internet, but in real-life (yes there exists a Dominion in real-life ;-)):

There was Chapel and Bishop on the board, so I was going for a Golden Deck. My opponent bought a Tribute and didn't understand, why I only revealed one card. Than he understood, what I was doing...

Heh, I've had that happen on iso. "Why isn't my tribute working?" "I have only 5 cards in my deck" "... oh."

I've done the same with Native Village/Pirate Ship.  After a few pirate hits and NV plays, I had five cards in hand and all the rest on the mat, so nobody else could pirate me, and I could play Native Village drawing nothing to mat, then two Pirate Ships, until the ships scored their hits to make 4.  (Then, on the next turn, NV drawing nothing, two Pirate Ships, and buy a province.)

Title: Re: Greatest Dominion moments 2013
Post by: DWetzel on February 03, 2013, 08:53:09 pm
Things you don't expect to see as the centerpiece of King's Court chains, vol. 342:

— Your turn 16 —
You play a King's Court.
... You play a Stables.
... ... You discard a Silver.
... ... You draw a King's Court, a City, and a Silver and get +1 action.
... You play the Stables again.
... ... You discard a Silver.
... ... You draw a University, a City, and a Silver and get +1 action.
... You play the Stables a third time.
... ... You discard a Silver.
... ... You draw a Develop and 2 Cities and get +1 action.
You play a King's Court.
... You play a City.
... ... You draw a Develop and a City and get +2 actions, +1 buy, and +$1.
... You play the City again.
... ... You draw 2 Stables and get +2 actions, +1 buy, and +$1.
... You play the City a third time.
... ... You draw a City and a Silver and get +2 actions, +1 buy, and +$1.
You play a City.
... You draw a King's Court and a City and get +2 actions, +1 buy, and +$1.
You play a City.
... You draw an Explorer and a Stables and get +2 actions, +1 buy, and +$1.
You play a City.
... You draw a Stables and a Silver and get +2 actions, +1 buy, and +$1.
You play a City.
... You draw a Stables and a Silver and get +2 actions, +1 buy, and +$1.
You play a City.
... You draw a King's Court and a Colony and get +2 actions, +1 buy, and +$1.
You play a City.
... You draw a University and a Stables and get +2 actions, +1 buy, and +$1.
You play a Stables.
... You discard a Silver.
... (You reshuffle.)
... You draw 3 Silvers and get +1 action.
You play a Stables.
... You discard a Silver.
... (You reshuffle.)
... You draw 2 Silvers and get +1 action.
You play a University.
... You get +2 actions.
... You gain an Explorer.
You play a University.
... You get +2 actions.
... You gain an Explorer.
You play a Stables.
... You discard a Silver.
... (You reshuffle.)
... You draw 2 Explorers and a Silver and get +1 action.
You play a King's Court.
... You play a King's Court.
... ... You play an Explorer.
... ... ... You gain a Silver in your hand.
... ... You play the Explorer again.
... ... ... You gain a Silver in your hand.
... ... You play the Explorer a third time.
... ... ... You gain a Silver in your hand.
... You play the King's Court again.
... ... You play an Explorer.
... ... ... You gain a Silver in your hand.
... ... You play the Explorer again.
... ... ... You gain a Silver in your hand.
... ... You play the Explorer a third time.
... ... ... You gain a Silver in your hand.
... You play the King's Court a third time.
... ... You play an Explorer.
... ... ... You gain a Silver in your hand.
... ... You play the Explorer again.
... ... ... You gain a Silver in your hand.
... ... You play the Explorer a third time.
... ... ... You gain a Silver in your hand.

You play a Develop.
... You trash a Stables.
... You gain a Bishop and put it on your deck.
... You gain a Gold and put it on your deck.
You play a Stables.
... You discard a Silver.
... (You reshuffle.)
... You draw a Silver, a Gold, and a Bishop and get +1 action.
You play a Bishop.
... You get +$1 and +1 ▼.
... You trash a Silver and get +1 ▼.
... heron trashes nothing.
You play a Bishop.
... You get +$1 and +1 ▼.
... You trash a Develop and get +1 ▼.
... heron trashes nothing.
You play a Gold and 15 Silvers.
You buy a Colony.
You buy a Colony.
You buy a Colony.
You buy a Colony.
(You reshuffle.)
Title: Re: Greatest Dominion moments 2013
Post by: Morgrim7 on February 03, 2013, 10:35:51 pm
Now we need one for Scout...
Title: Re: Greatest Dominion moments 2013
Post by: GwinnR on February 04, 2013, 04:07:10 pm
This (http://dominion.isotropic.org/gamelog/201302/04/game-20130204-130112-039a631e.html) was a game with Governeurs, Councilrooms and some Villages, especially University. So you can start every turn with a very big hand...if there weren't the Goons:

Quote
— GwinnR's turn 15 —
GwinnR plays a Goons.
... getting +1 buy and +$2.
... JGonz discards 9 cards.

— GwinnR's turn 17 —
GwinnR plays a Goons.
... getting +1 buy and +$2.
... JGonz discards 12 cards

— GwinnR's turn 19 —
GwinnR plays a Goons.
... getting +1 buy and +$2.
... JGonz discards 9 cards.
Title: Re: Greatest Dominion moments 2013
Post by: SirPeebles on February 04, 2013, 11:07:03 pm
SirPeebles draws Silver, Silver, Moat, Curse, Trader.
...
Lord Bottington plays a Mountebank...
Reveal a Moat?  No
Discard a Curse? No
Reveal a Trader?  Yes.  Gain two Silvers
...
SirPeebles plays two Silvers
SirPeebles buys a Feodum
Title: Re: Greatest Dominion moments 2013
Post by: Sidsel on February 05, 2013, 05:22:03 am
My opponent was killing me with his minions. Then I had this turn:

Quote
— sidsel's turn 17 —
sidsel draws 2 cards and gets +1 buy from the Wharf.
sidsel plays a King's Court.
... and plays a King's Court.
... ... and plays a Minion.
... ... ... getting +1 action.
... ... ... getting +$2.
... ... and plays the Minion again.
... ... ... getting +1 action.
... ... ... getting +$2.
... ... and plays the Minion a third time.
... ... ... getting +1 action.
... ... ... discarding the hand.
... ... ... (sidsel reshuffles.)
... ... ... drawing 4 cards.
... ... ... prism discards the hand.
... ... ... prism draws 4 cards.
... and plays the King's Court again.
... ... and plays a Farming Village.
... ... ... getting +2 actions.
... ... ... revealing a Province and a Wharf.
... ... ... putting the Wharf into the hand.
... ... ... discarding a Province.
... ... and plays the Farming Village again.
... ... ... getting +2 actions.
... ... ... revealing an Estate and a Copper.
... ... ... putting the Copper into the hand.
... ... ... discarding an Estate.
... ... and plays the Farming Village a third time.
... ... ... getting +2 actions.
... ... ... revealing an Estate and a King's Court.
... ... ... putting the King's Court into the hand.
... ... ... discarding an Estate.
... and plays the King's Court a third time.
... ... and plays a King's Court.
... ... ... and plays a Wharf.
... ... ... ... drawing 2 cards and getting +1 buy.
... ... ... and plays the Wharf again.
... ... ... ... drawing 2 cards and getting +1 buy.
... ... ... and plays the Wharf a third time.
... ... ... ... drawing 2 cards and getting +1 buy.
... ... and plays the King's Court again.
... ... ... and plays a Farming Village.
... ... ... ... getting +2 actions.
... ... ... ... revealing a Copper.
... ... ... ... putting the Copper into the hand.
... ... ... and plays the Farming Village again.
... ... ... ... getting +2 actions.
... ... ... ... revealing a Minion.
... ... ... ... putting the Minion into the hand.
... ... ... and plays the Farming Village a third time.
... ... ... ... getting +2 actions.
... ... ... ... revealing a Farming Village.
... ... ... ... putting the Farming Village into the hand.
... ... and plays the King's Court a third time.
... ... ... and plays a Minion.
... ... ... ... getting +1 action.
... ... ... ... getting +$2.
... ... ... and plays the Minion again.
... ... ... ... getting +1 action.
... ... ... ... getting +$2.
... ... ... and plays the Minion a third time.
... ... ... ... getting +1 action.
... ... ... ... getting +$2.
sidsel plays a Farming Village.
... getting +2 actions.
... revealing an Estate and a Silver.
... putting the Silver into the hand.
... discarding an Estate.
sidsel plays a Minion.
... getting +1 action.
... getting +$2.
sidsel plays 2 Golds, a Silver, and 7 Coppers.
sidsel buys a Province.
sidsel buys a Province.
sidsel buys a Province.
sidsel buys an Estate.
(sidsel reshuffles.)
(sidsel draws: a Silver, 2 Coppers, a Province, and a King's Court.)

All Provinces are gone.
sidsel wins!

Final score 28/27 - comeback of a lifetime
Title: Re: Greatest Dominion moments 2013
Post by: SirPeebles on February 05, 2013, 10:25:26 am
Sidsel, things appear to have worked out for you here, but in general if you use a King's Court on a Minion and intend to discard your hand, then you ought to do that in your first of three plays.  That way if your new four card hand is a dud, you can discard again.

Same thing go for using King's Court/Throne Room/Procession on Nobles/Trusty Steed/Pawn.  If you intend to draw eventually, then draw first, so that you can make a more informed decision in the subsequent play(s).
Title: Re: Greatest Dominion moments 2013
Post by: Stealth Tomato on February 05, 2013, 12:20:32 pm
My opponent was killing me with his minions. Then I had this turn:

Final score 28/27 - comeback of a lifetime

I apologize for being a giant killjoy, but here goes. KC games with sufficient access to Buys and money-generating Actions will, almost by definition, result in huge point-gaining turns. With a well-built KC/Minion/Wharf deck, I would not consider you "behind" unless your opponent has already guaranteed enough VP for victory. The entire focus of such a deck is to be able to buy nearly every victory point remaining in the Supply at once.

I would guess that larger KC "comebacks" than that happen at least once every couple of days.
Title: Re: Greatest Dominion moments 2013
Post by: theory on February 05, 2013, 04:08:07 pm
My opponent was killing me with his minions. Then I had this turn:

Final score 28/27 - comeback of a lifetime

I apologize for being a giant killjoy, but here goes. KC games with sufficient access to Buys and money-generating Actions will, almost by definition, result in huge point-gaining turns. With a well-built KC/Minion/Wharf deck, I would not consider you "behind" unless your opponent has already guaranteed enough VP for victory. The entire focus of such a deck is to be able to buy nearly every victory point remaining in the Supply at once.

I would guess that larger KC "comebacks" than that happen at least once every couple of days.

Aww, but it is still so cool when it happens!  This is why KC is the greatest Dominion card ever printed.
Title: Re: Greatest Dominion moments 2013
Post by: AJD on February 06, 2013, 01:28:17 am
So, I'm kind of proud of the Scrying Pool / Baron engine I put together in this game:

http://dominion.isotropic.org/gamelog/201302/05/game-20130205-222435-68c9fcea.html

But the reason I'm posting it is because of what happened on turn 14, a turn in the late game when I happened not to draw any Scrying Pools to kick off the engine with:

— Your turn 14 —
You play a Cellar.
... You get +1 action.
... You discard an Estate, a Baron, a Province, and a Fishing Village.
... You draw an Estate, a Baron, a Province, and a Fishing Village.

I thought I'd accidentally forgotten to click on the "done" button for a second there.

(Note that no reshuffle took place; these were four different cards.)
Title: Re: Greatest Dominion moments 2013
Post by: Sidsel on February 06, 2013, 09:18:28 am
Sidsel, things appear to have worked out for you here, but in general if you use a King's Court on a Minion and intend to discard your hand, then you ought to do that in your first of three plays.  That way if your new four card hand is a dud, you can discard again.

Same thing go for using King's Court/Throne Room/Procession on Nobles/Trusty Steed/Pawn.  If you intend to draw eventually, then draw first, so that you can make a more informed decision in the subsequent play(s).

Thanks for the tip. Still very much a noob to this - so my thought was to gather as much +$ as possible before worrying about discards. (And it was one of those $2 that netted the last estate - if the points had ended up equal, I would have lost due to turns...) But ok, first draw, then think.  :)
Title: Re: Greatest Dominion moments 2013
Post by: Piemaster on February 07, 2013, 05:36:04 am
I know it's not unknown for Silver to run out, but on turn 13, in a game not featuring Feodum?

http://dominion.isotropic.org/gamelog/201302/07/game-20130207-023113-f25fa752.html
Title: Re: Greatest Dominion moments 2013
Post by: sudgy on February 07, 2013, 02:38:55 pm
I know it's not unknown for Silver to run out, but on turn 13, in a game not featuring Feodum?

http://dominion.isotropic.org/gamelog/201302/07/game-20130207-023113-f25fa752.html

In my first game I played the Silver ran out.  Everybody loved that bureaucrat.  We all weren't that great at the game at that time.
Title: Re: Greatest Dominion moments 2013
Post by: Morgrim7 on February 07, 2013, 05:25:47 pm
A lot of odd stuff happened the first time we played Dominion.
Title: Re: Greatest Dominion moments 2013
Post by: cluckyb on February 07, 2013, 05:45:35 pm
I know it's not unknown for Silver to run out, but on turn 13, in a game not featuring Feodum?

http://dominion.isotropic.org/gamelog/201302/07/game-20130207-023113-f25fa752.html

Even without Feodum, "fill your deck with silver" is a reasonable Trader strategy and IGG makes it all the more viable.
Title: Re: Greatest Dominion moments 2013
Post by: mith on February 09, 2013, 12:25:22 pm
http://dominion.isotropic.org/gamelog/201302/09/game-20130209-090836-3c81cb78.html

   mith plays a Black Market.
   ... getting +$2.
   ... drawing a King's Court, a Ghost Ship, and a Woodcutter from the Black Market deck.
   ... returning a King's Court, a Ghost Ship, and a Woodcutter to the bottom of the Black Market deck.
   mith plays an Ambassador.
   ... mith reveals a Province.
   ... returning 0 copies to the supply.
   ... Geronimoo gains a Province.
   mith plays an Ambassador.
   ... mith reveals a Province.
   ... returning 0 copies to the supply.
   ... Geronimoo gains a Province.

   mith plays 3 Silvers.
   mith buys a Province.
   (mith draws: a Silver, 2 Cities, a Province, and an Ambassador.)

All Provinces are gone.
mith wins!

I don't think I had ever Ambassador'd two Provinces before... Just in time, too, Geronimoo's deck was getting awfully scary.
Title: Re: Greatest Dominion moments 2013
Post by: WanderingWinder on February 09, 2013, 01:25:41 pm
http://dominion.isotropic.org/gamelog/201302/09/game-20130209-090836-3c81cb78.html

   mith plays a Black Market.
   ... getting +$2.
   ... drawing a King's Court, a Ghost Ship, and a Woodcutter from the Black Market deck.
   ... returning a King's Court, a Ghost Ship, and a Woodcutter to the bottom of the Black Market deck.
   mith plays an Ambassador.
   ... mith reveals a Province.
   ... returning 0 copies to the supply.
   ... Geronimoo gains a Province.
   mith plays an Ambassador.
   ... mith reveals a Province.
   ... returning 0 copies to the supply.
   ... Geronimoo gains a Province.

   mith plays 3 Silvers.
   mith buys a Province.
   (mith draws: a Silver, 2 Cities, a Province, and an Ambassador.)

All Provinces are gone.
mith wins!

I don't think I had ever Ambassador'd two Provinces before... Just in time, too, Geronimoo's deck was getting awfully scary.
I've done it with two colonies before. (http://forum.dominionstrategy.com/index.php?topic=2583.msg40610#msg40610)
Title: Re: Greatest Dominion moments 2013
Post by: mith on February 09, 2013, 03:04:38 pm
I've done it with two colonies before. (http://forum.dominionstrategy.com/index.php?topic=2583.msg40610#msg40610)

That's impressive, but it's more of a "Way ahead and can afford to give my opponent points to end the game sooner"... as opposed to "May not hold on if the game goes much longer".
Title: Re: Greatest Dominion moments 2013
Post by: Powerman on February 09, 2013, 04:33:58 pm
Worst swindler EVER!

Quote

— Powerman's turn 4 —
Powerman plays a Swindler.
... getting +$2.
... IronDuke409 turns up an Estate and trashes it.
... replacing IronDuke409's Estate with an Estate.

— Powerman's turn 6 —
Powerman plays a Swindler.
... getting +$2.
... IronDuke409 turns up an Estate and trashes it.
... replacing IronDuke409's Estate with an Estate.

— Powerman's turn 8 —
Powerman plays a King's Court.
... and plays a Swindler.
... ... getting +$2.
... ... IronDuke409 turns up an Estate and trashes it.
... ... replacing IronDuke409's Estate with an Estate.
... and plays the Swindler again.
... ... getting +$2.
... ... IronDuke409 turns up an Estate and trashes it.
... ... replacing IronDuke409's Estate with an Estate.
... and plays the Swindler a third time.
... ... getting +$2.
... ... IronDuke409 turns up an Estate and trashes it.
... ... replacing IronDuke409's Estate with an Estate.

http://dominion.isotropic.org/gamelog/201302/09/game-20130209-133141-4508493e.html (http://dominion.isotropic.org/gamelog/201302/09/game-20130209-133141-4508493e.html)

I end up winning, but still... very frustrating early!
Title: Re: Greatest Dominion moments 2013
Post by: Morgrim7 on February 09, 2013, 11:22:36 pm
Ive heard of people drawing a hand of crap, but three turns in a row of nothing but green and purple?


— Morgrim's turn 31 —
Morgrim plays a Gold, a Copper, and 2 Platinums.
Morgrim buys a Colony.
(Morgrim draws: 2 Estates, a Mint, a Duchy, and a Colony.)

— Morgrim's turn 32 —
Morgrim buys a Copper.
(Morgrim draws: 3 Estates and 2 Worker's Villages.)

— Morgrim's turn 33 —
Morgrim plays a Worker's Village.
... drawing 1 card and getting +2 actions and +1 buy.
Morgrim plays a Worker's Village.
... drawing 1 card and getting +2 actions and +1 buy.
Morgrim buys a Copper.
(Morgrim draws: 2 Estates, 2 Curses, and a Duchy.)
Title: Re: Greatest Dominion moments 2013
Post by: Axxle on February 10, 2013, 02:16:55 am
Just one copper on turn 33?
Title: Re: Greatest Dominion moments 2013
Post by: Morgrim7 on February 10, 2013, 02:22:25 am
Just one copper on turn 33?
Wasn't paying attention, it was a tense moment in the game, and when there is Colony left three duds in a row...doesn't help concentration. :P
Title: Re: Greatest Dominion moments 2013
Post by: eHalcyon on February 10, 2013, 03:32:42 am
Ive heard of people drawing a hand of crap, but three turns in a row of nothing but green and purple?


— Morgrim's turn 31 —
Morgrim plays a Gold, a Copper, and 2 Platinums.
Morgrim buys a Colony.
(Morgrim draws: 2 Estates, a Mint, a Duchy, and a Colony.)

— Morgrim's turn 32 —
Morgrim buys a Copper.
(Morgrim draws: 3 Estates and 2 Worker's Villages.)

— Morgrim's turn 33 —
Morgrim plays a Worker's Village.
... drawing 1 card and getting +2 actions and +1 buy.
Morgrim plays a Worker's Village.
... drawing 1 card and getting +2 actions and +1 buy.
Morgrim buys a Copper.
(Morgrim draws: 2 Estates, 2 Curses, and a Duchy.)

Greatest moment?  More like saddest moment.
Title: Re: Greatest Dominion moments 2013
Post by: GwinnR on February 10, 2013, 04:18:58 am
Ive heard of people drawing a hand of crap, but three turns in a row of nothing but green and purple?


— Morgrim's turn 31 —
Morgrim plays a Gold, a Copper, and 2 Platinums.
Morgrim buys a Colony.
(Morgrim draws: 2 Estates, a Mint, a Duchy, and a Colony.)

— Morgrim's turn 32 —
Morgrim buys a Copper.
(Morgrim draws: 3 Estates and 2 Worker's Villages.)

— Morgrim's turn 33 —
Morgrim plays a Worker's Village.
... drawing 1 card and getting +2 actions and +1 buy.
Morgrim plays a Worker's Village.
... drawing 1 card and getting +2 actions and +1 buy.
Morgrim buys a Copper.
(Morgrim draws: 2 Estates, 2 Curses, and a Duchy.)

Greatest moment?  More like saddest moment.
Greatest moment for the opponent ;-)
Title: Re: Greatest Dominion moments 2013
Post by: DWetzel on February 10, 2013, 02:02:06 pm
The game is over! (Great Halls, Ironworks, and Scouts are all gone.)

http://dominion.isotropic.org/gamelog/201302/10/game-20130210-110103-e128fa9e.html
Title: Re: Greatest Dominion moments 2013
Post by: GwinnR on February 10, 2013, 02:47:06 pm
The game is over! (Great Halls, Ironworks, and Scouts are all gone.)

http://dominion.isotropic.org/gamelog/201302/10/game-20130210-110103-e128fa9e.html
Maybe not toooo bad with the Great Halls...
Title: Re: Greatest Dominion moments 2013
Post by: DWetzel on February 10, 2013, 04:16:43 pm
Jesters were involved.
Title: Re: Greatest Dominion moments 2013
Post by: sudgy on February 10, 2013, 04:36:16 pm
http://dominion.isotropic.org/gamelog/201302/09/game-20130209-090836-3c81cb78.html

   mith plays a Black Market.
   ... getting +$2.
   ... drawing a King's Court, a Ghost Ship, and a Woodcutter from the Black Market deck.
   ... returning a King's Court, a Ghost Ship, and a Woodcutter to the bottom of the Black Market deck.
   mith plays an Ambassador.
   ... mith reveals a Province.
   ... returning 0 copies to the supply.
   ... Geronimoo gains a Province.
   mith plays an Ambassador.
   ... mith reveals a Province.
   ... returning 0 copies to the supply.
   ... Geronimoo gains a Province.

   mith plays 3 Silvers.
   mith buys a Province.
   (mith draws: a Silver, 2 Cities, a Province, and an Ambassador.)

All Provinces are gone.
mith wins!

I don't think I had ever Ambassador'd two Provinces before... Just in time, too, Geronimoo's deck was getting awfully scary.

I one time was doing horrible.  I don't like resigning, so instead I did this and gave him the last province.
Title: Re: Greatest Dominion moments 2013
Post by: hsiale on February 12, 2013, 04:51:47 pm
Quote
mprage plays a Torturer.
... drawing 3 cards.
... hsiale gains a Curse in hand.
mprage plays a King's Court.
... and plays a Torturer.
... ... drawing 3 cards.
... ... hsiale gains a Curse in hand.
... and plays the Torturer again.
... ... drawing nothing.
... ... hsiale gains a Curse in hand.
... and plays the Torturer a third time.
... ... drawing nothing.
... ... hsiale gains a Curse in hand.
-----------------
hsiale plays a Chapel.
   ... trashing 4 Curses.
I got all 10 Curses that game, not discarding even once and got rid of all of them quickly, still my chain was a bit slower than his and I lost 21-30. But not even thinking about discarding to Torturer was fun.
Title: Re: Greatest Dominion moments 2013
Post by: GwinnR on February 14, 2013, 08:13:02 am
Best Menagerie I've ever seen (ten different cards):

Quote
— JP's turn 17 —
JP draws 1 card from the Caravan.
(JP reshuffles.)
JP draws 5 cards and gets +1 action and +1 buy from the Tactician.
JP plays a Pearl Diver.
... drawing 1 card and getting +1 action.
... but leaving the bottom card of the deck where it is.
JP plays a Worker's Village.
... drawing 1 card and getting +2 actions and +1 buy.
JP plays a Worker's Village.
... drawing 1 card and getting +2 actions and +1 buy.
JP plays a Steward.
... drawing 2 cards.
JP plays a Worker's Village.
... drawing 1 card and getting +2 actions and +1 buy.
JP plays a Cellar.
... getting +1 action.
... discarding 5 cards.
... drawing 5 cards.
JP plays a Menagerie.
... revealing a King's Court, an Estate, a Copper, a Platinum, a Black Market, a Forge, a Worker's Village, a Duchy, a Silver, and a Colony.
... (JP reshuffles.)
... drawing 3 cards and getting +1 action.
JP plays a Forge.
... trashing 2 Estates and a Worker's Village.
... gaining a Province.
JP plays a King's Court.
... and plays a Black Market.
... ... getting +$2.
... ... drawing a Great Hall, a Counting House, and a Thief from the Black Market deck.
... ... playing a Silver, 2 Coppers, and a Platinum.
... ... JP buys a Great Hall.
... ... returning a Counting House and a Thief to the bottom of the Black Market deck.
... and plays the Black Market again.
... ... getting +$2.
... ... drawing a Market, a Feast, and a Bishop from the Black Market deck.
... ... returning a Market, a Feast, and a Bishop to the bottom of the Black Market deck.
... and plays the Black Market a third time.
... ... getting +$2.
... ... drawing a Walled Village, a Trading Post, and a Smugglers from the Black Market deck.
... ... returning a Walled Village, a Trading Post, and a Smugglers to the bottom of the Black Market deck.
JP buys a Colony.

In this game (http://dominion.isotropic.org/gamelog/201302/14/game-20130214-045432-21949e65.html).
Title: Re: Greatest Dominion moments 2013
Post by: Tables on February 14, 2013, 10:00:54 am
The fact it had a Black Market in it did weaken the achievement somewhat.
Title: Re: Greatest Dominion moments 2013
Post by: ednever on February 16, 2013, 12:45:08 pm
Maybe my dumbest moment.

I was behind in a Goon's match, but King's Court and Scheme were in play. And I managed I managed a turn where I played basically all my cards, nine 'effective' scheme plays and an Outpost. So I can perfectly set up my next hand. On my next hand I should be able to KC all three of my Goon's for 10 buys and 3 VP/buy for a total of 30 VP. With the $18 that generates I could end the game on piles for a come-back win. Piece of cake.

 — ednever's turn 16 —
...A bunch of stuff, then...
ednever puts a King's Court, a King's Court, a King's Court, a Scheme, a Scheme, a Scheme, a Goons, a Goons, and a Goons back on the deck (first on top).

I was all ready for my 9 card hand, 9x Goon's play, and who know's what else. Big finish.

So, here was the greatest turn ever:
 — ednever's extra turn (from Outpost) —
   ednever plays a King's Court.
   ... and plays a King's Court.
   ... ... and plays a King's Court.
   ... ... ... but plays no action with it.
   ... ... and plays the King's Court again.
   ... ... ... but plays no action with it.
   ... ... and plays the King's Court a third time.
   ... ... ... but plays no action with it.
   ... and plays the King's Court again.
   ... ... but plays no action with it.
   ... and plays the King's Court a third time.
   ... ... but plays no action with it.
   (ednever draws: 2 Goons and 3 Schemes.)

Oops. Guess that scheme play should have been:
ednever puts a King's Court, a King's Court, a Scheme, a King's Court,  a Scheme, a Scheme, a Goons, a Goons, and a Goons back on the deck (first on top).

Sometimes it pays to pay attention to the details...

Here's the log:
http://dominion.isotropic.org/gamelog/201302/16/game-20130216-083257-0308b63e.html

Ed
Title: Re: Greatest Dominion moments 2013
Post by: jaybeez on February 16, 2013, 06:08:23 pm
I played a game today where I came from behind to win mostly thanks to Followers.  And I got the Tournament out of the Black Market deck.

It felt... dirty.  But man.  The only two cards in the game that can give you the only available copy of a card*, and I combined them.  It was a win on a higher plane of bullshit-ness.

* - well, Knights.  But they're not so different from each other as to be game-warping like other kingdom cards you get from BM or the Prizes.
Title: Re: Greatest Dominion moments 2013
Post by: GendoIkari on February 18, 2013, 05:40:36 pm
So we've all heard of using Ambassador to give your opponent the last Province for the win. But I've never seen this before today:

   — Gendo's turn 23 —
   Gendo plays a Throne Room.
   ... and plays an Ambassador.
   ... ... Gendo reveals a Province.
   ... ... returning 0 copies to the supply.
   ... ... gnfnrf gains a Province.
   ... and plays the Ambassador again.
   ... ... Gendo reveals a Province.
   ... ... returning 0 copies to the supply.
   ... ... gnfnrf gains a Province.
   (Gendo draws: an Estate, a Silver, a Throne Room, a Province, and an Ambassador.)

All Provinces are gone.
Gendo wins!

http://dominion.isotropic.org/gamelog/201302/18/game-20130218-143810-7b75f3a1.html (http://dominion.isotropic.org/gamelog/201302/18/game-20130218-143810-7b75f3a1.html)

To quote my opponent: "That's an ... intriguing way to finish"
Title: Re: Greatest Dominion moments 2013
Post by: eHalcyon on February 18, 2013, 06:40:59 pm
So we've all heard of using Ambassador to give your opponent the last Province for the win. But I've never seen this before today:

   — Gendo's turn 23 —
   Gendo plays a Throne Room.
   ... and plays an Ambassador.
   ... ... Gendo reveals a Province.
   ... ... returning 0 copies to the supply.
   ... ... gnfnrf gains a Province.
   ... and plays the Ambassador again.
   ... ... Gendo reveals a Province.
   ... ... returning 0 copies to the supply.
   ... ... gnfnrf gains a Province.
   (Gendo draws: an Estate, a Silver, a Throne Room, a Province, and an Ambassador.)

All Provinces are gone.
Gendo wins!

http://dominion.isotropic.org/gamelog/201302/18/game-20130218-143810-7b75f3a1.html (http://dominion.isotropic.org/gamelog/201302/18/game-20130218-143810-7b75f3a1.html)

To quote my opponent: "That's an ... intriguing way to finish"

There's an example of that in this thread -- http://forum.dominionstrategy.com/index.php?topic=6290.msg190800#msg190800
Title: Re: Greatest Dominion moments 2013
Post by: Squidd on February 18, 2013, 08:41:19 pm
But in that game, mith gave away two and then bought the last one. Gendo just gave away the last two, which is slightly more impressive.
Title: Re: Greatest Dominion moments 2013
Post by: TheMathProf on February 20, 2013, 07:24:12 pm
It wasn't necessarily a well-played game per se, and the shortage of +Buys with King's Court made me sad, but in a two-player game:

   — TheMathProf2005's turn 27 —
   TheMathProf2005 plays a Pirate Ship.
   ... getting +$17.

I know that's got to be in no way a record, but it'll hopefully bring out the better performances.




Title: Re: Greatest Dominion moments 2013
Post by: jaybeez on February 21, 2013, 03:27:44 pm
jaybeez plays a Swindler.
   ... getting +$2.
   ... fava turns up a Trusty Steed and trashes it.
   ... replacing fava's Trusty Steed with a Curse.
Title: Re: Greatest Dominion moments 2013
Post by: Avalanchian on February 21, 2013, 05:20:35 pm
jaybeez plays a Swindler.
   ... getting +$2.
   ... fava turns up a Trusty Steed and trashes it.
   ... replacing fava's Trusty Steed with a Curse.
I'd not really thought about the interaction between Swindler and Prizes before. Ouch! :o
Title: Re: Greatest Dominion moments 2013
Post by: Morgrim7 on February 21, 2013, 06:09:23 pm
jaybeez plays a Swindler.
   ... getting +$2.
   ... fava turns up a Trusty Steed and trashes it.
   ... replacing fava's Trusty Steed with a Curse.
I'd not really thought about the interaction between Swindler and Prizes before. Ouch! :o
Yeah, same with spoils, Madman/Mercenary, ect.
Title: Re: Greatest Dominion moments 2013
Post by: ConMan on February 21, 2013, 06:25:37 pm
http://dominion.isotropic.org/gamelog/201302/21/game-20130221-152233-37bb19a0.html

We'd done the Ambassador thing, were clearly building up to some Highway/Mining Village/Bridge megaturn madness ... and then I realised that with $2 for a Province and a couple of spare Buys ...
Title: Re: Greatest Dominion moments 2013
Post by: Morgrim7 on February 22, 2013, 08:51:46 am
Just spent $15 on an Herbalist.  :P
Title: Re: Greatest Dominion moments 2013
Post by: Morgrim7 on February 22, 2013, 08:53:57 am
You play a Jester.
... You get +$2.
... serra angel draws and discards a Curse.
... There are no Curses available to gain.
You play a Jester.
... You get +$2.
... serra angel draws and discards a Curse.
... There are no Curses available to gain.
You play a Jester.
... You get +$2.
... serra angel draws and discards a Curse.
... There are no Curses available to gain.
Title: Re: Greatest Dominion moments 2013
Post by: Awaclus on February 23, 2013, 10:04:03 am
This isn't probably the biggest Counting House ever or anything like that, but the number 16 is a running joke at my school so this moment was quite great for me.

   — Awaclus's turn 23 —
   Awaclus plays a Counting House.
   ... putting 16 Coppers from the discard pile into the hand.
   Awaclus plays an Ill-Gotten Gains.
   ... getting +$1.
   ... gaining a Copper in the hand.
   Awaclus plays 20 Coppers.
   Awaclus buys a Province.

http://dominion.isotropic.org/gamelog/201302/23/game-20130223-070111-973db413.html
Title: Re: Greatest Dominion moments 2013
Post by: Avalanchian on February 23, 2013, 10:18:09 am
This isn't probably the biggest Counting House ever or anything like that, but the number 16 is a running joke at my school so this moment was quite great for me.

   — Awaclus's turn 23 —
   Awaclus plays a Counting House.
   ... putting 16 Coppers from the discard pile into the hand.
   Awaclus plays an Ill-Gotten Gains.
   ... getting +$1.
   ... gaining a Copper in the hand.
   Awaclus plays 20 Coppers.
   Awaclus buys a Province.

http://dominion.isotropic.org/gamelog/201302/23/game-20130223-070111-973db413.html

That's funny because I just saw a bot do one better today xD

I was playing an embarrassingly long game against Banker Bot today. I'll post the log but my usually poor play is even worse thanks to watching a Charlie Brooker show at the same time. http://dom.retrobox.eu/?/20130223/log.50e87c23e4b0101dec0f5c9d.1361629454604.txt

It's a Colony game that I won, where I managed to get all ten Curses in the Banker's deck with a combo of Sea Hag and Ambassador (the bot didn't buy one ???) before getting a Farming Village/Smithy engine going, I held on to a single Copper that I would Ambassador over to the bot every turn. This sounds great, but due to being distracted I forgot that counting house was on the board and missed the bot buying it.

With no +buy it wasn't too scary, but imagine my surprise when I looked at my screen between jokes to see this turn played out.

Quote
Banker Bot   plays Farming Village
Banker Bot   reveals Counting House
Banker Bot   places Counting House in hand
Banker Bot   plays Alchemist
Banker Bot   draws Farming Village, Estate
Banker Bot   plays Farming Village
Banker Bot   reveals Curse, Gold
Banker Bot   places Gold in hand
Banker Bot   discards Curse
Banker Bot   plays Alchemist
Banker Bot   draws Gold, Vagrant
Banker Bot   plays Vagrant
Banker Bot   draws Copper
Banker Bot   reveals: Copper
Banker Bot   places Copper on top of deck
Banker Bot   plays Counting House
Banker Bot   places cards in hand: Copper, Copper, Copper, Copper, Copper, Copper, Copper, Copper, Copper, Copper, Copper, Copper, Copper, Copper, Copper
Banker Bot   plays 17 Copper, 2 Gold

Banker Bot   buys Province
Banker Bot   gains Province
Banker Bot   draws Copper, Estate, Alchemist, Potion, Copper

It's a good thing I already had 7 colonies...
Title: Re: Greatest Dominion moments 2013
Post by: sparky5856 on February 23, 2013, 11:53:23 am
Haha, seeing the bot do that is hilarious.

I myself just recently had a game where I got 19 coppers (http://councilroom.com/game?game_id=game-20130220-193401-a2d6985f.html) with my Counting House, and with the +Buy my Pawn provided, bought the last two colonies, and managed to tie the game O_o

There was a game on the 2011 Greatest Moments List though that featured someone getting 27 coppers (http://councilroom.com/game?game_id=game-20101222-202002-fdbd4f9a.html) from their Counting House. I was sad that I couldn't beat that >_<
Title: Re: Greatest Dominion moments 2013
Post by: Axxle on February 23, 2013, 08:21:13 pm
The bot only put 15 coppers in hand, Awaclus still beats it!
Title: Re: Greatest Dominion moments 2013
Post by: Avalanchian on February 24, 2013, 06:26:38 am
I think we have a winner on this front now.

Play Counting House, draw 53 Coppers
Title: Re: Greatest Dominion moments 2013
Post by: Awaclus on February 24, 2013, 06:49:29 am
I think we have a winner on this front now.
Play Counting House, draw 53 Coppers
If Celestial Chameleon's solutions to puzzles that assume perfect luck count as Greatest Dominion moments, that is.
Title: Re: Greatest Dominion moments 2013
Post by: Donald X. on February 24, 2013, 06:56:01 am
I think we have a winner on this front now.

Play Counting House, draw 53 Coppers
Obv. he could have put Mandarin in the Black Market deck and gotten all 60.
Title: Re: Greatest Dominion moments 2013
Post by: Eevee on February 24, 2013, 05:38:32 pm
I think we have a winner on this front now.
Play Counting House, draw 53 Coppers
If Celestial Chameleon's solutions to puzzles that assume perfect luck count as Greatest Dominion moments, that is.
I don't know what does if they don't.
Title: Re: Greatest Dominion moments 2013
Post by: Morgrim7 on February 24, 2013, 10:57:54 pm
I think we have a winner on this front now.
Play Counting House, draw 53 Coppers
If Celestial Chameleon's solutions to puzzles that assume perfect luck count as Greatest Dominion moments, that is.
I really think he deserves it.
Title: Re: Greatest Dominion moments 2013
Post by: Awaclus on February 25, 2013, 05:37:21 am
I think we have a winner on this front now.
Play Counting House, draw 53 Coppers
If Celestial Chameleon's solutions to puzzles that assume perfect luck count as Greatest Dominion moments, that is.
I really think he deserves it.
He, for sure, deserves "the greatest Dominion thing 2013" title for his solution to emptying the supply in 4 turns, by far (if Guilds doesn't count). However, I'd argue that a solution to a problem by itself is not a moment.
Title: Re: Greatest Dominion moments 2013
Post by: ycz6 on February 25, 2013, 02:52:16 pm
I think wuthefwasthat did the bulk of the work on that; he was the first one to come up with the key Procession/Band of Misfits idea.
Title: Re: Greatest Dominion moments 2013
Post by: ftl on February 25, 2013, 02:59:58 pm
I really don't think that perfect shuffle luck solutions should go here. I mean, for every single "cool thing" that is posted from a real game, it is pretty trivial to come up with a perfect-shuffle-luck solution that does the same thing but better/cooler/faster.
Title: Re: Greatest Dominion moments 2013
Post by: Axxle on February 25, 2013, 03:56:56 pm
I really don't think that perfect shuffle luck solutions should go here. I mean, for every single "cool thing" that is posted from a real game, it is pretty trivial to come up with a perfect-shuffle-luck solution that does the same thing but better/cooler/faster.
But this is the perfectest-shuffle-luck solution.
Title: Re: Greatest Dominion moments 2013
Post by: AdamH on February 26, 2013, 11:48:13 am
Play Counting House, draw 53 Coppers

Hey, 53 is my favorite number! Yay, 53!
Title: Re: Greatest Dominion moments 2013
Post by: mail-mi on March 02, 2013, 08:05:33 pm
Hoping to do a megaturn with cities and highways to buy out all 8 provinces, my opponent buys a province on the turn before it (but then buys out the highways, upping cities to level 3), so I only get 7 provinces, but I also got 3 duchys.

His turn 20 and my turn 21:
http://dominion.isotropic.org/gamelog/201303/02/game-20130302-170248-5d53610e.html
Title: Re: Greatest Dominion moments 2013
Post by: Avalanchian on March 03, 2013, 05:32:32 am
I only get 7 provinces.

Someone get that man a first world problems meme! :P
Title: Re: Greatest Dominion moments 2013
Post by: SirPeebles on March 03, 2013, 06:49:35 pm
I liked this turn.  The Curse pile was empty, and my hand had Familiar and two Curses.  While Familiar couldn't dish out a Curse itself, it draw an Ambassador, which worked quite nicely.

Quote
---------- SirPeebles: turn 34 ----------
SirPeebles - plays Familiar
SirPeebles - draws Ambassador
SirPeebles - plays Ambassador
SirPeebles - reveals Curse
SirPeebles - returns Curse to the Supply
SirPeebles - returns Curse to the Supply
Defender Bot - gains Curse
SirPeebles - plays 1 Copper, 1 Silver
SirPeebles - buys Silver
SirPeebles - gains Silver
SirPeebles - draws Silver, Province, Copper, Curse, Gold
Title: Re: Greatest Dominion moments 2013
Post by: thirtyseven on March 03, 2013, 09:13:56 pm
I liked this turn.  The Curse pile was empty, and my hand had Familiar and two Curses.  While Familiar couldn't dish out a Curse itself, it draw an Ambassador, which worked quite nicely.

Quote
---------- SirPeebles: turn 34 ----------
SirPeebles - plays Familiar
SirPeebles - draws Ambassador
SirPeebles - plays Ambassador
SirPeebles - reveals Curse
SirPeebles - returns Curse to the Supply
SirPeebles - returns Curse to the Supply
Defender Bot - gains Curse
SirPeebles - plays 1 Copper, 1 Silver
SirPeebles - buys Silver
SirPeebles - gains Silver
SirPeebles - draws Silver, Province, Copper, Curse, Gold

Nice. Sounds like a riddle:

The Curse pile is empty. The only action card in your hand is Familiar. You play it, and your opponent winds up gaining a Curse. How can this be?
Title: Re: Greatest Dominion moments 2013
Post by: SirPeebles on March 03, 2013, 09:35:35 pm
I liked this turn.  The Curse pile was empty, and my hand had Familiar and two Curses.  While Familiar couldn't dish out a Curse itself, it draw an Ambassador, which worked quite nicely.

Quote
---------- SirPeebles: turn 34 ----------
SirPeebles - plays Familiar
SirPeebles - draws Ambassador
SirPeebles - plays Ambassador
SirPeebles - reveals Curse
SirPeebles - returns Curse to the Supply
SirPeebles - returns Curse to the Supply
Defender Bot - gains Curse
SirPeebles - plays 1 Copper, 1 Silver
SirPeebles - buys Silver
SirPeebles - gains Silver
SirPeebles - draws Silver, Province, Copper, Curse, Gold

Nice. Sounds like a riddle:

The Curse pile is empty. The only action card in your hand is Familiar. You play it, and your opponent winds up gaining a Curse. How can this be?

I think there was another turn that game where the Curse pile was empty, but I Ambassadored two Curses and bought an IGG.  All in all it was a weird game.  I foolishly Processioned one of my familiars when the Curse pile emptied... the first of many times it emptied.

Edit:  Ha, I'm just now noticing that I didn't even get to gain anything off of the Procession due to the potion cost.  I was just thinking, meh, Familiar's useless now.
Title: Re: Greatest Dominion moments 2013
Post by: Markov Chain on March 03, 2013, 10:16:23 pm
Nice. Sounds like a riddle:

The Curse pile is empty. The only action card in your hand is Familiar. You play it, and your opponent winds up gaining a Curse. How can this be?

This has only one answer, as Masquerade doesn't cause your opponent to "gain" a Curse (for example, he can't gain a silver instead with Trader).

With multiple actions, your opponent could gain two Curses: Familiar draws Shanty Town, Shanty Town draws Ambassador and Familiar, Ambassador returns two Curses to the supply and your opponent gains one, and Familiar causes your opponent to gain another.
Title: Re: Greatest Dominion moments 2013
Post by: Kirian on March 04, 2013, 02:45:28 am
Nice. Sounds like a riddle:

The Curse pile is empty. The only action card in your hand is Familiar. You play it, and your opponent winds up gaining a Curse. How can this be?

This has only one answer, as Masquerade doesn't cause your opponent to "gain" a Curse (for example, he can't gain a silver instead with Trader).

With multiple actions, your opponent could gain two Curses: Familiar draws Shanty Town, Shanty Town draws Ambassador and Familiar, Ambassador returns two Curses to the supply and your opponent gains one, and Familiar causes your opponent to gain another.

The Familiar draws Village, which draws Embassy, which allows you to draw your deck with [pick your combination of KC, Embassy, Village, etc. here].  You then play KC-KC-KC-Amb-Amb (returning 10 Curses, your opponent gains 5)-Familiar-Familiar (opponent gains the other 5 Curses).
Title: Re: Greatest Dominion moments 2013
Post by: SCSN on March 05, 2013, 11:17:33 am
— SheCantSayNo's turn 13 —
...
SheCantSayNo buys a Province.
SheCantSayNo buys a Province.
SheCantSayNo buys a Province.
SheCantSayNo buys a Province.
SheCantSayNo buys a Province.
(SheCantSayNo reshuffles.)

http://dominion.isotropic.org/gamelog/201303/05/game-20130305-080812-d5b37f7f.html
Title: Re: Greatest Dominion moments 2013
Post by: Squidd on March 05, 2013, 01:06:50 pm
Not that it affected the rest of your turn at all, but why do you keep playing Crossroads that don't give +Actions after you've drawn your whole deck?
Title: Re: Greatest Dominion moments 2013
Post by: SCSN on March 05, 2013, 02:53:13 pm
No reason, I just like clicking the cards!
Title: Re: Greatest Dominion moments 2013
Post by: Axxle on March 05, 2013, 02:54:51 pm
No reason, I just like clicking the cards!
Aww, you missed the chance to say "I can't say no to clicking cards!"
Title: Re: Greatest Dominion moments 2013
Post by: zahlman on March 06, 2013, 08:45:35 am
Same reason I play Scrying Pools after I've already drawn my deck and left a bad card topdecked for the opponent. Someone actually ragequit because of this once :(
Title: Re: Greatest Dominion moments 2013
Post by: Awaclus on March 06, 2013, 09:56:32 am
Same reason I play Scrying Pools after I've already drawn my deck and left a bad card topdecked for the opponent. Someone actually ragequit because of this once :(
Could have been me.
Title: Re: Greatest Dominion moments 2013
Post by: Avalanchian on March 06, 2013, 10:19:56 am
Same reason I play Scrying Pools after I've already drawn my deck and left a bad card topdecked for the opponent. Someone actually ragequit because of this once :(
Could have been me.

Well it wouldn't have been a problem if you hadn't veto'd Lighthouse. ;)
Title: Re: Greatest Dominion moments 2013
Post by: Morgrim7 on March 06, 2013, 11:31:43 pm
 Morgrim plays a Jester.
   ... getting +$2.
   ... FrisbeeChemist draws and discards a Trusty Steed.
   ... There are no Trusty Steeds available to gain.

Morgrim plays a Jester.
   ... getting +$2.
   ... FrisbeeChemist draws and discards a Followers.
   ... There are no Followers available to gain.
Title: Re: Greatest Dominion moments 2013
Post by: Axxle on March 06, 2013, 11:43:54 pm
Why are your posts on here always the saddest turns?  :'(
Title: Re: Greatest Dominion moments 2013
Post by: GwinnR on March 07, 2013, 12:31:26 am
It was still discarding two Prize-Cards which is not too bad...
Title: Re: Greatest Dominion moments 2013
Post by: ipofanes on March 07, 2013, 03:13:14 am
I challenged lespeutere for a match and had the honour to play him.

Last turn, it was close, I drew two unaccompanied King's Courts.

He played King's Court + Governor, trashing twice for a Province and a Duchy, I merrily trashed my King's Courts for the last two Provinces.

Then he played his only Saboteur, hitting my Colony, which I had to replace with a measly Duchy.

He won by one point.
Title: Re: Greatest Dominion moments 2013
Post by: zahlman on March 09, 2013, 05:58:09 pm
My opponent just turned his (imo lucky) win into an even luckier tie:

Code: [Select]
— John211's turn 20 —
   John211 plays a Farming Village.
   ... getting +2 actions.
   ... revealing a Duchy and a Copper.
   ... putting the Copper into the hand.
   ... discarding a Duchy.
   John211 plays an Embargo.
   ... getting +$2.
   ... trashing the Embargo.
   ... embargoing the Provinces. <--
   John211 plays a Trade Route.
   ... trashing a Copper.
   ... getting +1 buy and +$3.
   John211 plays a Copper.
   John211 plays a Bank.
   ... which is worth +$2.
   John211 buys a Province. <--
   ... gaining a Curse.
   (John211 draws: a Duchy, 2 Monuments, a Copper, and a Province.)

All Provinces are gone.
zahlman and John211 rejoice in their shared victory!
Title: Re: Greatest Dominion moments 2013
Post by: Morgrim7 on March 10, 2013, 12:10:47 am
Why are your posts on here always the saddest turns?  :'(
Morgrim plays a Sea Hag
...(opponent) draws and discards a Tunnel
... ...(opponent) reveals Tunnel and gains a Gold.

this happened...THREE TIMES.
Title: Re: Greatest Dominion moments 2013
Post by: Axxle on March 10, 2013, 12:51:36 am
Why are your posts on here always the saddest turns?  :'(
Morgrim plays a Sea Hag
...(opponent) draws and discards a Tunnel
... ...(opponent) reveals Tunnel and gains a Gold.

this happened...THREE TIMES.
Revealing a Watchtower...
Title: Re: Greatest Dominion moments 2013
Post by: ashersky on March 10, 2013, 03:05:06 am
Why are your posts on here always the saddest turns?  :'(
Morgrim plays a Sea Hag
...(opponent) draws and discards a Tunnel
... ...(opponent) reveals Tunnel and gains a Gold.

this happened...THREE TIMES.
Revealing a Watchtower...

But if you top deck the Gold, Sea Hag won't discard the next Tunnel.
Title: Re: Greatest Dominion moments 2013
Post by: eHalcyon on March 10, 2013, 11:51:35 am
Why are your posts on here always the saddest turns?  :'(
Morgrim plays a Sea Hag
...(opponent) draws and discards a Tunnel
... ...(opponent) reveals Tunnel and gains a Gold.

this happened...THREE TIMES.
Revealing a Watchtower...

But if you top deck the Gold, Sea Hag won't discard the next Tunnel.

Reveal it to trash the Curse! If Curses were gone, playing the Hag was a mistake.
Title: Re: Greatest Dominion moments 2013
Post by: SCSN on March 10, 2013, 08:04:40 pm
— SheCantSayNo's turn 13 —
...
SheCantSayNo buys a Province.
SheCantSayNo buys a Province.
SheCantSayNo buys a Province.
SheCantSayNo buys a Province.
SheCantSayNo buys a Province.
(SheCantSayNo reshuffles.)

http://dominion.isotropic.org/gamelog/201303/05/game-20130305-080812-d5b37f7f.html

Amateur!

— SheCantSayNo's turn 13 —
...
SheCantSayNo buys a Province.
SheCantSayNo buys a Province.
SheCantSayNo buys a Province.
SheCantSayNo buys a Province.
SheCantSayNo buys a Province.
SheCantSayNo buys a Province.
SheCantSayNo buys a Province.
(SheCantSayNo reshuffles.)

http://dominion.isotropic.org/gamelog/201303/10/game-20130310-164856-89827b1f.html

I guess it was a little lucky to smuggle seven Border Villages and as many Highways within two consecutive turns (is that a record?)
Title: Re: Greatest Dominion moments 2013
Post by: Morgrim7 on March 10, 2013, 08:47:55 pm
No, people have bought all Colonies and Provinces, I believe. KC-Bridge.
Title: Re: Greatest Dominion moments 2013
Post by: AJD on March 10, 2013, 08:51:01 pm
I can dig out the game where I had exactly 32 buys and bought all the Victory cards in the supply again....
Title: Re: Greatest Dominion moments 2013
Post by: SCSN on March 10, 2013, 08:53:54 pm
No, people have bought all Colonies and Provinces, I believe. KC-Bridge.

I meant smuggling 14 cards in 2 consecutive turns!
Title: Re: Greatest Dominion moments 2013
Post by: mail-mi on March 10, 2013, 09:26:51 pm
I GOT THE GOLDEN DECK! first time! I lost, but still!

http://dominion.isotropic.org/gamelog/201303/10/game-20130310-182544-71116709.html
Title: Re: Greatest Dominion moments 2013
Post by: sudgy on March 10, 2013, 09:39:08 pm
I GOT THE GOLDEN DECK! first time! I lost, but still!

http://dominion.isotropic.org/gamelog/201303/10/game-20130310-182544-71116709.html

My first time of getting a golden deck was in a game with ambassador (might have spelled that wrong)...  And possession...  While I still won (why do I keep on wanting to say "one?"  It's really freaking me out), he did once manage to ambassador me an ambassador, possess me, and ambassador my bishop.
Title: Re: Greatest Dominion moments 2013
Post by: zahlman on March 12, 2013, 02:53:10 pm
It was a massive engine board, where I once spent $15 for a Council Room after realizing it was the only +Buy... then I found that I never got around to picking up a Ghost Ship, so I was helping him with that; and he won the City split; and earlier had been having better luck lining up KC-Mountebank (even though I had more KCs). Just so many power cards that it's hard to know where to begin.

But then with two piles gone and his Cities powered up, he piled the Peddlers, bought a Province... and lost to the 8 Monument points (minus a Curse) that I'd built up.

http://dominion.isotropic.org/gamelog/201303/12/game-20130312-114929-6a9d3fd6.html
Title: Re: Greatest Dominion moments 2013
Post by: liopoil on March 12, 2013, 04:49:56 pm
http://councilroom.com/game?game_id=game-20130311-175349-8a0c2fb0.html

kc, council room, lab, ironworks, highway, moneylender, WV, governor, gardens, talisman... amazing engine board. turn 16 I get 8 provinces, the last 2 gardens, and 7 duchy's. By far my biggest megaturn. I used Kc-kc-ironworks-ironworks with four highways in play to get 6 of those provinces. Got over 70 points in one turn without bridge or goons...or perfect shuffle luck.
Title: Re: Greatest Dominion moments 2013
Post by: Dsell on March 12, 2013, 04:54:05 pm
http://councilroom.com/game?game_id=game-20130311-175349-8a0c2fb0.html

kc, council room, lab, ironworks, highway, moneylender, WV, governor, gardens, talisman... amazing engine board. turn 16 I get 18 provinces, the last 2 gardens, and 7 duchy's. By far my biggest megaturn. I used Kc-kc-ironworks-ironworks with four highways in play to get 6 of those provinces. Got over 70 points in one turn without bridge or goons...or perfect shuffle luck.

That would be a pretty impressive megaturn. ;D
Title: Re: Greatest Dominion moments 2013
Post by: liopoil on March 12, 2013, 04:55:55 pm
that would be cool. unfortunatly, I only got 8 :(
Title: Re: Greatest Dominion moments 2013
Post by: dondon151 on March 12, 2013, 05:03:19 pm
http://councilroom.com/game?game_id=game-20130311-175349-8a0c2fb0.html

kc, council room, lab, ironworks, highway, moneylender, WV, governor, gardens, talisman... amazing engine board. turn 16 I get 8 provinces, the last 2 gardens, and 7 duchy's. By far my biggest megaturn. I used Kc-kc-ironworks-ironworks with four highways in play to get 6 of those provinces. Got over 70 points in one turn without bridge or goons...or perfect shuffle luck.

If you've drawn your entire deck and have a KC slot to spare, what you can actually do is:

KC-KC-Ironworks
Gain Ironworks
Gain Province (reshuffling and drawing either IW or Province)
Gain Province (if you didn't draw the IW)

Then you have another Ironworks that you can play with the KC. With fair luck you can get a few more gains out of Ironworks than you would have normally (and you wouldn't have used the Moneylender to trash the Coppers, which also keeps your deck size larger for Gardens!).
Title: Re: Greatest Dominion moments 2013
Post by: liopoil on March 12, 2013, 05:10:02 pm
oh yeah, that last turn wasn't optimized. I knew I was going to end it right there so I just rushed through it.
Title: Re: Greatest Dominion moments 2013
Post by: Axxle on March 12, 2013, 06:28:14 pm
http://councilroom.com/game?game_id=game-20130311-175349-8a0c2fb0.html

kc, council room, lab, ironworks, highway, moneylender, WV, governor, gardens, talisman... amazing engine board. turn 16 I get 18 provinces, the last 2 gardens, and 7 duchy's. By far my biggest megaturn. I used Kc-kc-ironworks-ironworks with four highways in play to get 6 of those provinces. Got over 70 points in one turn without bridge or goons...or perfect shuffle luck.

That would be a pretty impressive megaturn. ;D
Ambassador + Opponent's lighthouse?
Title: Re: Greatest Dominion moments 2013
Post by: Dsell on March 12, 2013, 07:38:08 pm
http://councilroom.com/game?game_id=game-20130311-175349-8a0c2fb0.html

kc, council room, lab, ironworks, highway, moneylender, WV, governor, gardens, talisman... amazing engine board. turn 16 I get 18 provinces, the last 2 gardens, and 7 duchy's. By far my biggest megaturn. I used Kc-kc-ironworks-ironworks with four highways in play to get 6 of those provinces. Got over 70 points in one turn without bridge or goons...or perfect shuffle luck.

That would be a pretty impressive megaturn. ;D
Ambassador + Opponent's lighthouse?

Also theoretically possible in a 6-player game, right? I don't remember rules for 6p. But the opponents would really, REALLY have to be sleeping.
Title: Re: Greatest Dominion moments 2013
Post by: Axxle on March 12, 2013, 07:50:24 pm
http://councilroom.com/game?game_id=game-20130311-175349-8a0c2fb0.html

kc, council room, lab, ironworks, highway, moneylender, WV, governor, gardens, talisman... amazing engine board. turn 16 I get 18 provinces, the last 2 gardens, and 7 duchy's. By far my biggest megaturn. I used Kc-kc-ironworks-ironworks with four highways in play to get 6 of those provinces. Got over 70 points in one turn without bridge or goons...or perfect shuffle luck.

That would be a pretty impressive megaturn. ;D
Ambassador + Opponent's lighthouse?

Also theoretically possible in a 6-player game, right? I don't remember rules for 6p. But the opponents would really, REALLY have to be sleeping.
Maybe a 6p game where there's alternatives to province (colony, alt vp, vp tokens, etc)
... maybe.
Title: Re: Greatest Dominion moments 2013
Post by: liopoil on March 12, 2013, 07:53:03 pm
aren't there more than 12 provinces in a 6 player game?
Title: Re: Greatest Dominion moments 2013
Post by: Dsell on March 12, 2013, 08:51:46 pm
aren't there more than 12 provinces in a 6 player game?

Yeah, in a 5 player game you have 15, but I can't remember whether 6p adds 3 more or if it stays at 15.
Title: Re: Greatest Dominion moments 2013
Post by: TWoos on March 12, 2013, 08:52:38 pm
aren't there more than 12 provinces in a 6 player game?

Yeah, in a 5 player game you have 15, but I can't remember whether 6p adds 3 more or if it stays at 15.

6p is 18.
Title: Re: Greatest Dominion moments 2013
Post by: Dsell on March 12, 2013, 08:53:15 pm
http://councilroom.com/game?game_id=game-20130311-175349-8a0c2fb0.html

kc, council room, lab, ironworks, highway, moneylender, WV, governor, gardens, talisman... amazing engine board. turn 16 I get 18 provinces, the last 2 gardens, and 7 duchy's. By far my biggest megaturn. I used Kc-kc-ironworks-ironworks with four highways in play to get 6 of those provinces. Got over 70 points in one turn without bridge or goons...or perfect shuffle luck.

That would be a pretty impressive megaturn. ;D
Ambassador + Opponent's lighthouse?

Also theoretically possible in a 6-player game, right? I don't remember rules for 6p. But the opponents would really, REALLY have to be sleeping.
Maybe a 6p game where there's alternatives to province (colony, alt vp, vp tokens, etc)
... maybe.

So for CC's next trick, he needs to empty the supply (consisting of 18 provinces plus colonies) on turn 3 in a 6 player game.
Title: Re: Greatest Dominion moments 2013
Post by: liopoil on March 12, 2013, 09:27:56 pm
http://dominion.isotropic.org/gamelog/201303/12/game-20130312-182539-f78bad6c.html

gained 20 provinces on turn 12.
Title: Re: Greatest Dominion moments 2013
Post by: Awaclus on March 13, 2013, 02:10:28 am
aren't there more than 12 provinces in a 6 player game?

Yeah, in a 5 player game you have 15, but I can't remember whether 6p adds 3 more or if it stays at 15.
It adds 3 more.
Title: Re: Greatest Dominion moments 2013
Post by: mameluke on March 13, 2013, 02:10:56 am
This isn't fantastic per se, but I'm rather pleased at my last turn, negotiating Poor House, Stables, and Oasis to get full use of Poor House with my KCs, and throw in a few Goons to boot, I came back from down a province to end the game all at once.

Code: [Select]
---------- dscarpac: turn 21 ----------
dscarpac - plays Stables
dscarpac - discards Copper
dscarpac - draws Goons, Goons, Island
dscarpac - plays King's Court
dscarpac - plays Stables
dscarpac - discards Quarry
dscarpac - draws Copper, Island, Stables
dscarpac - plays Stables
dscarpac - discards Copper
dscarpac - draws Copper, Copper, Oasis
dscarpac - plays Stables
dscarpac - discards Copper
dscarpac - draws Stables, Quarry, King's Court
dscarpac - plays Stables
dscarpac - discards Copper
dscarpac - draws Oasis, Poor House, King's Court
dscarpac - plays Oasis
dscarpac - draws Loan
dscarpac - discards Quarry
dscarpac - plays Stables
dscarpac - discards Loan
dscarpac - draws Goons, Poor House, Province
dscarpac - plays Oasis
dscarpac - draws Necropolis
dscarpac - discards Province
dscarpac - plays King's Court
dscarpac - plays King's Court
dscarpac - plays Goons
Panoptikus - discards Warehouse
Panoptikus - discards Quarry
dscarpac - plays Goons
dscarpac - plays Goons
dscarpac - plays King's Court
dscarpac - plays Poor House
dscarpac - reveals hand: Goons, Goons, Island, Island, Poor House, Necropolis
dscarpac - plays Poor House
dscarpac - reveals hand: Goons, Goons, Island, Island, Poor House, Necropolis
dscarpac - plays Poor House
dscarpac - reveals hand: Goons, Goons, Island, Island, Poor House, Necropolis
dscarpac - plays King's Court
dscarpac - plays Poor House
dscarpac - reveals hand: Goons, Goons, Island, Island, Necropolis
dscarpac - plays Poor House
dscarpac - reveals hand: Goons, Goons, Island, Island, Necropolis
dscarpac - plays Poor House
dscarpac - reveals hand: Goons, Goons, Island, Island, Necropolis
dscarpac - plays Goons
dscarpac - plays Goons
dscarpac - buys Province
dscarpac - receives 1 victory point chips
dscarpac - receives 1 victory point chips
dscarpac - receives 1 victory point chips
dscarpac - gains Province
dscarpac - buys Province
dscarpac - receives 1 victory point chips
dscarpac - receives 1 victory point chips
dscarpac - receives 1 victory point chips
dscarpac - gains Province
dscarpac - buys Province
dscarpac - receives 1 victory point chips
dscarpac - receives 1 victory point chips
dscarpac - receives 1 victory point chips
dscarpac - gains Province
dscarpac - buys Duchy
dscarpac - receives 1 victory point chips
dscarpac - receives 1 victory point chips
dscarpac - receives 1 victory point chips
dscarpac - gains Duchy
dscarpac - buys Duchy
dscarpac - receives 1 victory point chips
dscarpac - receives 1 victory point chips
dscarpac - receives 1 victory point chips
dscarpac - gains Duchy
dscarpac - buys Estate
dscarpac - receives 1 victory point chips
dscarpac - receives 1 victory point chips
dscarpac - receives 1 victory point chips
dscarpac - gains Estate
dscarpac - shuffles deck
dscarpac - draws Stables, Province, Copper, Island, Duchy
 
------------ Game Over ------------
dscarpac - cards: 4 Island, 4 Stables, 3 Goons, 3 King's Court, 2 Oasis, 2 Poor House, 1 Necropolis, 4 Copper, 2 Quarry, 1 Loan, 5 Province, 2 Duchy, 1 Estate, 1 Overgrown Estate
dscarpac - victory point chips: 31
dscarpac - total victory points: 76
dscarpac - turns: 21
 
Panoptikus - cards: 8 Poor House, 4 Island, 3 Goons, 3 King's Court, 2 Stables, 2 Oasis, 1 Warehouse, 1 Necropolis, 7 Copper, 1 Silver, 1 Quarry, 3 Province, 2 Duchy, 1 Overgrown Estate
Panoptikus - victory point chips: 18
Panoptikus - total victory points: 50
Panoptikus - turns: 20
Title: Re: Greatest Dominion moments 2013
Post by: michaeljb on March 13, 2013, 04:30:15 am
So for the last few days of Iso's life, I decided to try out an alt account to see how fast I could rise to my normal level with it since I've never done that before. Anyway, today I went 6-0-1, and this misclick was from the tie (the game lasted 11 more turns):

Code: [Select]
--- uncle mike's turn 14 ---
(uncle mike draws: a Shanty Town, an Herbalist, and 3 Highways.)

--- uncle mike's turn 15 ---
uncle mike plays an Herbalist.
... getting +1 buy and +$1.
(uncle mike draws: a Province, an Estate, an Herbalist, a Copper, and a Highway.)
Title: Re: Greatest Dominion moments 2013
Post by: ycz6 on March 14, 2013, 09:31:46 pm
So for CC's next trick, he needs to empty the supply (consisting of 18 provinces plus colonies) on turn 3 in a 6 player game.
http://forum.dominionstrategy.com/index.php?topic=4334.msg105814#msg105814
Title: Re: Greatest Dominion moments 2013
Post by: Dsell on March 14, 2013, 09:43:28 pm
So for CC's next trick, he needs to empty the supply (consisting of 18 provinces plus colonies) on turn 3 in a 6 player game.
http://forum.dominionstrategy.com/index.php?topic=4334.msg105814#msg105814

Eh, that's okaaaaaaaaaay, but I really won't be impressed until the supply is *completely* emptied turn 3.






:P
Title: Re: Greatest Dominion moments 2013
Post by: dudeabides on March 14, 2013, 10:03:15 pm
http://councilroom.com/game?game_id=game-20130213-133643-08e9430e.html (http://councilroom.com/game?game_id=game-20130213-133643-08e9430e.html)

In a very tense game against Warrior on a board with no +Buys, Moneylender as the only trasher, and Scrying Pool as the only true draw, 2 Colonies remain in the supply at the start of T18, and we are tied at 33.  T18, we each buy a Province.  T19, Warrior gets a Province, while I get nothing.  T20, Warrior buys a Duchy to my Province.  Up by a Duchy, Warrior buys a Colony on T21.  And then my T20:

dudeabides plays a Workshop.
   ... gaining a Tunnel.
   dudeabides plays a Workshop.
   ... gaining a Tunnel.
   dudeabides plays a Workshop.
   ... gaining a Tunnel.
   dudeabides plays a Gold, a Silver, a Copper, and a Platinum.
   dudeabides buys a Colony.

Workshops for the win.
Title: Re: Greatest Dominion moments 2013
Post by: Morgrim7 on March 15, 2013, 07:43:59 am
What will happen to this thread?
Title: Re: Greatest Dominion moments 2013
Post by: qmech on March 15, 2013, 07:50:02 am
What will happen to this thread?
People will continue to post Great Dominion Moments?
Title: Re: Greatest Dominion moments 2013
Post by: Davio on March 15, 2013, 07:51:51 am
Title doesn't specify Iso.

There's always Goko and RL.
Title: Re: Greatest Dominion moments 2013
Post by: Morgrim7 on March 15, 2013, 07:53:23 am
What will happen to this thread?
People will continue to post Great Dominion Moments?
Whoops...thought this was in Iso discussion like the 2012 one
Title: Re: Greatest Dominion moments 2013
Post by: Davio on March 15, 2013, 07:57:32 am
What will happen to this thread?
People will continue to post Great Dominion Moments?
Whoops...thought this was in Iso discussion like the 2012 one
Hehe, the OP specifically talks about the new ambiguity.
Title: Re: Greatest Dominion moments 2013
Post by: Morgrim7 on March 15, 2013, 07:59:01 am
Because we now have Goko and Isotropic, as well as some people submitting things that happen in face to face games, I think a more neutral name was in order.
:-[
Title: Re: Greatest Dominion moments 2013
Post by: Axxle on March 15, 2013, 11:50:14 am
Axxle's last game on dominion.iso.  Might not be a great moment in a vaccum but it is my last one which makes it memorable.  http://dominion.isotropic.org/gamelog/201303/15/game-20130315-084821-7b6afbe7.html
Title: Re: Greatest Dominion moments 2013
Post by: GwinnR on March 18, 2013, 05:02:13 pm
I wanted to post this game (http://dom.retrobox.eu/?/20130318/log.506ea8d7a2e6400a5e7ee878.1363638110897.txt) as a very sad moment, because I was possessed so often, but then I got this turn(s) and I can only post it as a great moment:

Quote
GwinnR: turn 15
(...)
GwinnR   plays Possession
GwinnR   plays Possession
(...)
GwinnR   buys Duchy
GwinnR   gains Duchy
GwinnR   buys Estate
(...)
so.Gluecklich: turn 15 [possessed]
(...)
so.Gluecklich   buys Province
GwinnR   gains Province
so.Gluecklich   buys Province
GwinnR   gains Province(...)
so.Gluecklich: turn 15 [possessed]
(...)
so.Gluecklich   buys Province
GwinnR   gains Province
so.Gluecklich   buys Province
GwinnR   gains Province
so.Gluecklich   buys Province
GwinnR   gains Province
so.Gluecklich   buys Estate
GwinnR   gains Estate
I'm so sorry for this turn(s)...
Title: Re: Greatest Dominion moments 2013
Post by: StrongRhino on March 19, 2013, 10:18:31 pm
I was playing IRL, and I was about to buy the last province, but I was like wait, and bought a Farmlamd, trashing a gold, gaining a province. I won by one point. It wasn't really amazing at all, it just made me feel smart :)
Title: Re: Greatest Dominion moments 2013
Post by: Morgrim7 on March 19, 2013, 11:08:35 pm
I was playing IRL, and I was about to buy the last province, but I was like wait, and bought a Farmlamd, trashing a gold, gaining a province. I won by one point. It wasn't really amazing at all, it just made me feel smart :)
Weren't you tracking points?
Title: Re: Greatest Dominion moments 2013
Post by: Awaclus on March 20, 2013, 05:44:51 am
I was playing IRL, and I was about to buy the last province, but I was like wait, and bought a Farmlamd, trashing a gold, gaining a province. I won by one point. It wasn't really amazing at all, it just made me feel smart :)
Weren't you tracking points?
:o Is there a point counter extension for IRL?
Title: Re: Greatest Dominion moments 2013
Post by: Morgrim7 on March 20, 2013, 06:55:17 am
I was playing IRL, and I was about to buy the last province, but I was like wait, and bought a Farmlamd, trashing a gold, gaining a province. I won by one point. It wasn't really amazing at all, it just made me feel smart :)
Weren't you tracking points?
:o Is there a point counter extension for IRL?
Yes, its called your brain.
Title: Re: Greatest Dominion moments 2013
Post by: Ozle on March 20, 2013, 06:57:22 am
I was playing IRL, and I was about to buy the last province, but I was like wait, and bought a Farmlamd, trashing a gold, gaining a province. I won by one point. It wasn't really amazing at all, it just made me feel smart :)
Weren't you tracking points?
:o Is there a point counter extension for IRL?
Yes, its called your brain.

No in my case then!
Title: Re: Greatest Dominion moments 2013
Post by: Morgrim7 on March 20, 2013, 07:01:18 am
I was playing IRL, and I was about to buy the last province, but I was like wait, and bought a Farmlamd, trashing a gold, gaining a province. I won by one point. It wasn't really amazing at all, it just made me feel smart :)
Weren't you tracking points?
:o Is there a point counter extension for IRL?
Yes, its called your brain.

No in my case then!
Well, you're Ozle. Thats different.
Title: Re: Greatest Dominion moments 2013
Post by: enfynet on March 20, 2013, 02:33:43 pm
I don't track points either. I just play the game and find out at the end if I won or lost.
Title: Re: Greatest Dominion moments 2013
Post by: GendoIkari on March 20, 2013, 04:27:55 pm
I don't track points either. I just play the game and find out at the end if I won or lost.

I mean, I'll do my best to track points, and I'm almost always know who has how many Provinces... but certainly it's non-trivial to track points so well that you always know if a move would cause you to lose by 1 point... if it were, there would be no point counter extensions, no debate about whether it's legal to take notes, etc.
Title: Re: Greatest Dominion moments 2013
Post by: Axxle on March 20, 2013, 05:07:03 pm
I don't track points either. I just play the game and find out at the end if I won or lost.

I mean, I'll do my best to track points, and I'm almost always know who has how many Provinces... but certainly it's non-trivial to track points so well that you always know if a move would cause you to lose by 1 point... if it were, there would be no point counter extensions, no debate about whether it's legal to take notes, etc.
I don't keep two counts, I keep one, the point differential. Start at 0, add one for each estate they trash, minus one for each estate I trash, plus six for each province I buy etc.  It just doesn't work for variable vp like Dukes/Vineyards/Fairgrounds etc (or I guess for Multiplayer).
Title: Re: Greatest Dominion moments 2013
Post by: Awaclus on March 20, 2013, 06:10:47 pm
I always used the point tracker in Iso, so I never got used to tracking points. I started tracking the number of my own Provinces, Duchies and Estates and alt-VP at around level 25, and that's what I still do IRL and then I just count the number of them left in the supply to see how many my opponent has. Usually it isn't necessary to start actually counting how many points me and my opponent has during game, because the difference in Provinces is big enough.
Title: Re: Greatest Dominion moments 2013
Post by: Kirian on March 24, 2013, 12:19:31 am
I don't track points either. I just play the game and find out at the end if I won or lost.

I mean, I'll do my best to track points, and I'm almost always know who has how many Provinces... but certainly it's non-trivial to track points so well that you always know if a move would cause you to lose by 1 point... if it were, there would be no point counter extensions, no debate about whether it's legal to take notes, etc.
I don't keep two counts, I keep one, the point differential. Start at 0, add one for each estate they trash, minus one for each estate I trash, plus six for each province I buy etc.  It just doesn't work for variable vp like Dukes/Vineyards/Fairgrounds etc (or I guess for Multiplayer).

Yeah, more than 2 players and I just treat the game as non-competitive and stop counting (with the exception of tournaments).  Of course, anything other than a tournament live and I don't count; I've got a huge advantage over IRL friends anyway, which always feels bad.
Title: Re: Greatest Dominion moments 2013
Post by: mail-mi on March 27, 2013, 07:34:44 pm
http://dominionlogs.goko.com//20130327/log.5118380ee4b0626598d2683c.1364427158479.txt

Turns 19 and 21 I triple colony thanks to king's court, but turn twenty is sad.
Title: Re: Greatest Dominion moments 2013
Post by: GwinnR on March 29, 2013, 06:20:26 am
More like one of the sadest moments:

This happened to often to me in this game (http://dom.retrobox.eu/?/20130329/log.50f13f43e4b0c837a67432c8.1364551847895.txt) (turn 3 (2 times), 5 (2 times), 7, 9 and in turn 16 with Province)...

(http://i.qkme.me/3tkubw.jpg)
Title: Re: Greatest Dominion moments 2013
Post by: tolenmar on March 29, 2013, 11:43:02 am
More like one of the sadest moments:

This happened to often to me in this game (http://dom.retrobox.eu/?/20130329/log.50f13f43e4b0c837a67432c8.1364551847895.txt) (turn 3 (2 times), 5 (2 times), 7, 9 and in turn 16 with Province)...

(http://i.qkme.me/3tkubw.jpg)

My son loves Swindler, so when he insisted on playing with it, I just started buying extra estates just for this reason.
And I still managed to grab most of the Colonies.  He got one, and swindled two (one of which ended the game).
Title: Re: Greatest Dominion moments 2013
Post by: SCSN on April 05, 2013, 08:28:06 pm
Two double province turns with a deck whose only non-victory card that costs over $3 is Scavenger :D

http://dom.retrobox.eu/?/20130405/log.505d732a51c359e6597efeb8.1365207504403.txt

cards: 10 Village, 6 Storeroom, 5 Watchtower, 1 Necropolis, 1 Scavenger, 1 Herbalist, 4 Copper, 1 Loan, 5 Province, 3 Duchy, 2 Estate, 1 Overgrown Estate
Title: Re: Greatest Dominion moments 2013
Post by: SCSN on April 11, 2013, 06:35:17 am
Just played a game where my opponent passed me his only Masquerade the turn after he bought his second Torturer. Four turns later, he bought it back... ;D
Title: Re: Greatest Dominion moments 2013
Post by: mameluke on April 11, 2013, 07:04:22 pm
apprentice a province, play two highways, play graverobber to get it back.
Title: Re: Greatest Dominion moments 2013
Post by: GendoIkari on April 17, 2013, 07:54:02 pm
This probably doesn't belong here, but...

Just drew this hand:

Throne Room, Mine, Gold, Curse, Estate

Naturally, I Throne Room'd the Mine, turning my Gold into a Silver, and then back into a Gold again.
Title: Re: Greatest Dominion moments 2013
Post by: KingZog3 on April 17, 2013, 08:27:28 pm
This probably doesn't belong here, but...

Just drew this hand:

Throne Room, Mine, Gold, Curse, Estate

Naturally, I Throne Room'd the Mine, turning my Gold into a Silver, and then back into a Gold again.

That's good if you have Forager's in your deck.
Title: Re: Greatest Dominion moments 2013
Post by: SirPeebles on April 17, 2013, 08:32:55 pm
This probably doesn't belong here, but...

Just drew this hand:

Throne Room, Mine, Gold, Curse, Estate

Naturally, I Throne Room'd the Mine, turning my Gold into a Silver, and then back into a Gold again.

Throne Room/Mine.  Gold into IGG into Gold.   ::)
Title: Re: Greatest Dominion moments 2013
Post by: ftl on April 17, 2013, 08:57:24 pm
Or just IGG into IGG into IGG.
Title: Re: Greatest Dominion moments 2013
Post by: Axxle on April 17, 2013, 09:27:26 pm
This probably doesn't belong here, but...

Just drew this hand:

Throne Room, Mine, Gold, Curse, Estate

Naturally, I Throne Room'd the Mine, turning my Gold into a Silver, and then back into a Gold again.
http://forum.dominionstrategy.com/index.php?topic=5451.0
Title: Re: Greatest Dominion moments 2013
Post by: AHoppy on April 17, 2013, 11:57:37 pm
4-player game:
Player to my right plays masquerade and passes me a counterfeit
I use the counterfeit on my turn.  I wonder aloud what I should buy, player to my right suggests counterfeit
I draw two counterfeits, a gold, 2 silver and have a lighthouse in play.
Counterfeit-counterfeit-Gold-Silver Silver + lighthouse = $16
Double province
With the only 2 counterfeits in my deck
Title: Re: Greatest Dominion moments 2013
Post by: GwinnR on April 20, 2013, 09:15:30 am
I've tradered a Province, to pile-out the Silvers in the next turn an win.

Look here (http://dom.retrobox.eu/?/20130420/log.513d0d12e4b024827a53671b.1366463515112.txt) (turn 32).
Title: Re: Greatest Dominion moments 2013
Post by: Watno on April 25, 2013, 02:37:03 pm
At first my opponent accused me of abusing a bug, but i managed to convince I'm that this is perfectly possible without breaking any rules.

http://dom.retrobox.eu/?/20130425/log.50772916fca2ca7237eea914.1366914496447.txt

Watno: turn 13
Watno   plays Madman
Watno   draws Madman, Madman, Copper, Copper
Watno   plays Madman
Watno   draws Copper, Copper, Market Square, Market Square, Ruined Market, Copper, Ruined Market
Watno   plays Madman
Watno   draws Curse, Hermit, Madman, Copper, Copper, Market Square, Ruined Market, Market Square
Watno   shuffles deck
Watno   draws Ruined Market, Curse
Watno   plays Hermit
Watno   trashes Curse
Watno   reveals reaction Market Square
Watno   discards Market Square
Watno   gains Gold
Watno   reveals reaction Market Square
Watno   discards Market Square
Watno   gains Gold
Watno   reveals reaction Market Square
Watno   discards Market Square
Watno   gains Gold
Watno   reveals reaction Market Square
Watno   discards Market Square
Watno   gains Gold
Watno   reveals reaction Market Square
Watno   discards Market Square
Watno   gains Gold
Watno   gains Market Square
Watno   plays Madman
Watno   shuffles deck
Watno   draws Gold, Gold, Gold, Market Square, Market Square, Gold, Market Square, Market Square, Market Square, Gold, Market Square
Watno   plays Hermit
Watno   trashes Curse
Watno   reveals reaction Market Square
Watno   discards Market Square
Watno   gains Gold
Watno   reveals reaction Market Square
Watno   discards Market Square
Watno   gains Gold
Watno   reveals reaction Market Square
Watno   discards Market Square
Watno   gains Gold
Watno   reveals reaction Market Square
Watno   discards Market Square
Watno   gains Gold
Watno   reveals reaction Market Square
Watno   discards Market Square
Watno   gains Gold
Watno   reveals reaction Market Square
Watno   discards Market Square
Watno   gains Gold
Watno   gains Hermit
Watno   plays Madman
Watno   shuffles deck
Watno   draws Gold, Market Square, Market Square, Gold, Market Square, Gold, Market Square, Gold, Gold, Gold, Hermit, Market Square, Market Square
Watno   plays Hermit
Watno   trashes Ruined Market
Watno   reveals reaction Market Square
Watno   discards Market Square
Watno   gains Gold
Watno   reveals reaction Market Square
Watno   discards Market Square
Watno   gains Gold
Watno   reveals reaction Market Square
Watno   discards Market Square
Watno   gains Gold
Watno   reveals reaction Market Square
Watno   discards Market Square
Watno   gains Gold
Watno   reveals reaction Market Square
Watno   discards Market Square
Watno   gains Gold
Watno   reveals reaction Market Square
Watno   discards Market Square
Watno   gains Gold
Watno   gains Hermit
Watno   plays Madman
Watno   shuffles deck
Watno   draws Market Square, Gold, Hermit, Gold, Market Square, Gold, Market Square, Market Square, Market Square, Gold, Gold, Gold, Market Square
Watno   plays Hermit
Watno   trashes Ruined Market
Watno   reveals reaction Market Square
Watno   discards Market Square
Watno   gains Gold
Watno   reveals reaction Market Square
Watno   discards Market Square
Watno   gains Gold
Watno   reveals reaction Market Square
Watno   discards Market Square
Watno   gains Gold
Watno   gains Market Square
Watno   plays Market Square
Watno   shuffles deck
Watno   draws Gold
Watno   plays Market Square
Watno   draws Market Square
Watno   plays Market Square
Watno   draws Market Square
Watno   plays Market Square
Watno   draws Gold
Watno   plays Market Square
Watno   draws Market Square
Watno   plays Market Square
Watno   draws Gold
Watno   plays Ruined Market
Watno   plays Ruined Market
Watno   plays 20 Gold, 7 Copper
Watno   buys Province
Watno   gains Province
Watno   buys Province
Watno   gains Province
Watno   buys Province
Watno   gains Province
Watno   buys Province
Watno   gains Province
Watno   buys Province
Watno   gains Province
Watno   buys Province
Watno   gains Province
Watno   buys Province
Watno   gains Province
Watno   buys Province
Watno   gains Province
Watno   buys Estate
Watno   gains Estate
Watno   draws Market Square
Watno   shuffles deck
Watno   draws Province, Gold, Ruined Market, Gold
Title: Re: Greatest Dominion moments 2013
Post by: Drab Emordnilap on April 25, 2013, 03:17:58 pm
Your opponent has some catching up to do on their Dominion theory.

http://forum.dominionstrategy.com/index.php?topic=6817
Title: Re: Greatest Dominion moments 2013
Post by: Watno on April 25, 2013, 03:22:07 pm
Yeah, I refered him to the blog post.
Title: Re: Greatest Dominion moments 2013
Post by: math on April 25, 2013, 03:39:24 pm
I love that combo!  I've managed to pull it off three times, plus one where my opponent 3-piled before I could pull the trigger.
Title: Re: Greatest Dominion moments 2013
Post by: SCSN on April 25, 2013, 04:03:53 pm
At first my opponent accused me of abusing a bug, but i managed to convince I'm that this is perfectly possible without breaking any rules.

The second time I pulled this off my opponent went on a big rant in public chat about how he just played a cheater.
Title: Re: Greatest Dominion moments 2013
Post by: sudgy on April 25, 2013, 04:43:44 pm
I got a 5/2 opening with IGG and Embargo.  I decided to Embargo the IGG as he hadn't gotten any yet, so he had a curse and I didn't.  I got a few more Embargoes later as they were the best $2 card, and I kept Embargoing the IGG with nothing better to do.  Later, "I buy an IGG, and I reveal my trader to gain three silver."
Title: Re: Greatest Dominion moments 2013
Post by: ooksoo on April 25, 2013, 08:00:49 pm
today, three games of mine that i gave up but i actually have the chance to win.
Title: Re: Greatest Dominion moments 2013
Post by: Kirian on April 25, 2013, 11:23:49 pm
Just had a nice one:

http://dom.retrobox.eu/?/20130425/log.5145f20ce4b0de86766be2fd.1366946361125.txt

Remake/Rats is actually pretty nice with even mediocre 5s available, in this case Market.  But the real pièce de resistance was this play:

Kirian   plays Native Village
Kirian   takes set aside cards: Native Village, Remake
Kirian   plays Native Village
Kirian   sets aside Market
Kirian   plays Remake
Kirian   trashes Rats
Kirian   draws Spoils
Kirian   gains Duchy
Kirian   trashes Rats
Kirian   draws Rats
Kirian   gains Duchy
Kirian   plays Remake
Kirian   trashes Rats
Kirian   draws Duchy
Kirian   gains Duchy
Kirian   trashes Rats
Kirian   draws Abandoned Mine
Kirian   gains Duchy
Kirian   plays Abandoned Mine
Kirian   plays Spoils
Kirian   buys Estate
Kirian   gains Estate
Kirian   draws Duchy, Marauder, Market, Rats, Native Village

----

I imagine Remake/Rats/Duke would be ridiculous, but that's asking for a three-card combo, which is a once-in-a-blue-moon thing.
Title: Re: Greatest Dominion moments 2013
Post by: SCSN on April 27, 2013, 02:32:13 pm
SheCantSayNo: turn 4
SheCantSayNo   plays Necropolis
SheCantSayNo   plays JackOfAllTrades
SheCantSayNo   gains Silver
SheCantSayNo   discards Copper
SheCantSayNo   shuffles deck
SheCantSayNo   trashes Overgrown Estate
SheCantSayNo   draws Tournament
SheCantSayNo   plays Tournament
SheCantSayNo   draws Silver
SheCantSayNo   plays 3 Copper, 2 Silver
SheCantSayNo   buys Province
SheCantSayNo   gains Province

http://dom.retrobox.eu/?/20130427/log.505d732a51c359e6597efeb8.1367087301469.txt

Miraculously, he gets the first prize.
Title: Re: Greatest Dominion moments 2013
Post by: Schneau on April 27, 2013, 03:43:35 pm
SheCantSayNo: turn 4
SheCantSayNo   plays Necropolis
SheCantSayNo   plays JackOfAllTrades
SheCantSayNo   gains Silver
SheCantSayNo   discards Copper
SheCantSayNo   shuffles deck
SheCantSayNo   trashes Overgrown Estate
SheCantSayNo   draws Tournament
SheCantSayNo   plays Tournament
SheCantSayNo   draws Silver
SheCantSayNo   plays 3 Copper, 2 Silver
SheCantSayNo   buys Province
SheCantSayNo   gains Province

http://dom.retrobox.eu/?/20130427/log.505d732a51c359e6597efeb8.1367087301469.txt

Miraculously, he gets the first prize.

The only way this could have been cooler is if you had Hovel in hand when you bought the Province.
Title: Re: Greatest Dominion moments 2013
Post by: SCSN on April 27, 2013, 04:52:27 pm
But then I could have had at most $7!
Title: Re: Greatest Dominion moments 2013
Post by: dondon151 on April 27, 2013, 05:02:07 pm
Huh, it seems like Goko logs don't show what you draw from Jack.
Title: Re: Greatest Dominion moments 2013
Post by: Eran of Arcadia on April 27, 2013, 08:24:44 pm
So I read on the wiki about a great combo with 4 fortresses and 4 bishops and nothing else (besides cantrips). So I decided to try it out (in real life, in a two player game against my wife, as that is pretty much the only way I play) and learned 3 things:

1. If you can get it to work (for instance, because your opponent has no ideas what you are doing) then it is amazing. I ended up with way more points than I had ever seen before, despite having no green cards at all, and if I had been smarter about how I played my cards or had not been so quick to run out the piles, it could have been a whole lot more.
2. If you are playing a 2 player game for fun, a combo like that is actually pretty boring once you have set it up.
3. If you are playing a 2 player game for fun and you do a combo like that to run away with the game, you end up pissing off your wife.

Yay!
Title: Re: Greatest Dominion moments 2013
Post by: loppo on April 28, 2013, 08:52:06 am
3. If you are playing a 2 player game for fun and you do a combo like that to run away with the game, you end up pissing off your wife.
Yay!

welcome to the club my friend.
Title: Re: Greatest Dominion moments 2013
Post by: Schneau on April 29, 2013, 09:05:44 am
I just played a game and forgot to grab the log, but in one turn I played a Rebuild, naming Tunnel, discarding 2 Tunnels for 2 Golds, trashing an Estate, revealing and discarding 2 Market Squares for 2 Golds, and gaining a Tunnel. Take that, Treasure Map!
Title: Re: Greatest Dominion moments 2013
Post by: Qvist on April 29, 2013, 09:23:08 am
Take that, Treasure Map!

So, you had a Watchtower to put these Golds on your deck, too?
Title: Re: Greatest Dominion moments 2013
Post by: Watno on April 29, 2013, 04:47:57 pm
http://dom.retrobox.eu/?/20130429/log.505c626fa2e6c78ad2ed5aa6.1367268168860.txt
Watno: turn 25
Watno   plays Worker's Village
Watno   draws Bishop
Watno   plays Fortress
Watno   draws Watchtower
Watno   plays Bishop
Watno   trashes Fortress
Watno   receives 2 victory point chips
Watno   plays Bishop
Watno   trashes Fortress
Watno   receives 2 victory point chips
Watno   plays Fortress
Watno   draws Bishop
Watno   plays Watchtower
Watno   draws Worker's Village, Fortress, Worker's Village, Worker's Village
Watno   plays Worker's Village
Watno   draws Fortress
Watno   plays Worker's Village
Watno   draws Watchtower
Watno   plays Worker's Village
Watno   draws Worker's Village
Watno   plays Fortress
Watno   draws Bishop
Watno   plays Worker's Village
Watno   draws Fortress
Watno   plays Fortress
Watno   draws Fortress
Watno   plays Fortress
Watno   draws Bishop
Watno   plays Bishop
Watno   trashes Fortress
Watno   receives 2 victory point chips
Watno   plays Bishop
Watno   trashes Fortress
Watno   receives 2 victory point chips
Watno   plays Bishop
Watno   trashes Fortress
Watno   receives 2 victory point chips
Watno   plays Watchtower
Watno   draws Bishop
Watno   plays Bishop
Watno   trashes Fortress
Watno   receives 2 victory point chips
Watno   shuffles deck
Watno   draws Fortress, Fortress, Bishop, Worker's Village, Bishop

...as well as basically evey other turn .
Title: Re: Greatest Dominion moments 2013
Post by: ipofanes on April 30, 2013, 02:38:44 am
Why only every other turn, did crucial cards miss the reshuffle?
Title: Re: Greatest Dominion moments 2013
Post by: SCSN on April 30, 2013, 02:41:11 am
He probably means every turn other than the one he posted.
Title: Re: Greatest Dominion moments 2013
Post by: sudgy on April 30, 2013, 02:43:55 am
I think he was sarcastic.
Title: Re: Greatest Dominion moments 2013
Post by: ipofanes on April 30, 2013, 03:06:01 am
Yes, I was a bit in a tongue-in-cheek mood.
Title: Re: Greatest Dominion moments 2013
Post by: Watno on April 30, 2013, 03:38:42 am
because the rest of the turns were executed by my opponent.
Title: Re: Greatest Dominion moments 2013
Post by: ipofanes on April 30, 2013, 05:30:46 am
No Possession and Outpost, I take it?
Title: Re: Greatest Dominion moments 2013
Post by: SCSN on April 30, 2013, 07:35:31 am
Yay, my first Rebuild game where I ignore the card: http://dom.retrobox.eu/?/20130430/log.505d732a51c359e6597efeb8.1367321597618.txt
Title: Re: Greatest Dominion moments 2013
Post by: KingZog3 on April 30, 2013, 10:05:05 am
Yay, my first Rebuild game where I ignore the card: http://dom.retrobox.eu/?/20130430/log.505d732a51c359e6597efeb8.1367321597618.txt
Alt-VP games are terrible for Rebuild, since usually it's not cost-effective to turn estates into $4 cards. Plus here you have so many cards to name. Which is interesting since special Treasures make Mine way better.
Title: Re: Greatest Dominion moments 2013
Post by: mail-mi on May 01, 2013, 11:55:29 am
Real life game, my chapel did not connect my estates until after the 5th reshuffle.

My dad killed me that game.
Title: Re: Greatest Dominion moments 2013
Post by: KingZog3 on May 01, 2013, 12:11:20 pm
Real life game, my chapel did not connect my estates until after the 5th reshuffle.

My dad killed me that game.
Well at least you culd get rid of your coppers...right?
Title: Re: Greatest Dominion moments 2013
Post by: mail-mi on May 01, 2013, 12:32:38 pm
Real life game, my chapel did not connect my estates until after the 5th reshuffle.

My dad killed me that game.
Well at least you culd get rid of your coppers...right?
Opened chapel silver, turn four chapel silver CCC. My dad went for chapel-poorhouse. KILLED me.
Title: Re: Greatest Dominion moments 2013
Post by: Witherweaver on May 01, 2013, 02:06:45 pm
Real life game, my chapel did not connect my estates until after the 5th reshuffle.

My dad killed me that game.
Well at least you culd get rid of your coppers...right?
Opened chapel silver, turn four chapel silver CCC. My dad went for chapel-poorhouse. KILLED me.

Would it have made the most sense to trash the three copper and get a poor house?
Title: Re: Greatest Dominion moments 2013
Post by: ftl on May 01, 2013, 02:12:27 pm
Probably depends on the board. I'd say if you got a silver already, that means you probably weren't going for poor houses - or else why would you have gotten the silver?
Title: Re: Greatest Dominion moments 2013
Post by: mail-mi on May 01, 2013, 02:20:16 pm
Real life game, my chapel did not connect my estates until after the 5th reshuffle.

My dad killed me that game.
Well at least you culd get rid of your coppers...right?
Opened chapel silver, turn four chapel silver CCC. My dad went for chapel-poorhouse. KILLED me.

Would it have made the most sense to trash the three copper and get a poor house?

That's what I did.
Title: Re: Greatest Dominion moments 2013
Post by: Witherweaver on May 01, 2013, 02:23:16 pm
Probably depends on the board. I'd say if you got a silver already, that means you probably weren't going for poor houses - or else why would you have gotten the silver?

Right, but I meant, given the bad shuffle luck, is it better to change strategies and be a turn behind his opponent or continue on and likely still be behind with whatever he was going to do.
Title: Re: Greatest Dominion moments 2013
Post by: ashersky on May 01, 2013, 05:45:59 pm
Probably depends on the board. I'd say if you got a silver already, that means you probably weren't going for poor houses - or else why would you have gotten the silver?

Take Mountebank with 5 and delay trashing.
Title: Re: Greatest Dominion moments 2013
Post by: Stealth Tomato on May 02, 2013, 12:35:28 am
Probably depends on the board. I'd say if you got a silver already, that means you probably weren't going for poor houses - or else why would you have gotten the silver?

Right, but I meant, given the bad shuffle luck, is it better to change strategies and be a turn behind his opponent or continue on and likely still be behind with whatever he was going to do.

This is generally the worst possible idea. Playing your opponent's strategy from two turns behind is a great way to lose by two turns, because your deck is going to play out at the same pace as his.
Title: Re: Greatest Dominion moments 2013
Post by: lespeutere on May 03, 2013, 06:32:07 am
KC and Poor House, how ironic... t13  8) (http://dom.retrobox.eu/?/20130503/log.5174d004e4b0af8780309547.1367576823115.txt)
Title: Re: Greatest Dominion moments 2013
Post by: Qvist on May 03, 2013, 06:43:35 am
KC and Poor House, how ironic... t13  8) (http://dom.retrobox.eu/?/20130503/log.5174d004e4b0af8780309547.1367576823115.txt)

Interesting. A mega-turn after 13 turns by a $1 cost card.
Title: Re: Greatest Dominion moments 2013
Post by: Witherweaver on May 03, 2013, 11:36:48 am
Probably depends on the board. I'd say if you got a silver already, that means you probably weren't going for poor houses - or else why would you have gotten the silver?

Right, but I meant, given the bad shuffle luck, is it better to change strategies and be a turn behind his opponent or continue on and likely still be behind with whatever he was going to do.

This is generally the worst possible idea. Playing your opponent's strategy from two turns behind is a great way to lose by two turns, because your deck is going to play out at the same pace as his.

Well, yes, generally.  But could it be better in this specific case?  Or in some specific case.  I could imagine there would be a situation where you made an error and recovering and going for the same strategy your opponent has would actually have a higher chance of winning than any other strategy.  Though maybe actually constructing it is difficult.
Title: Re: Greatest Dominion moments 2013
Post by: Awaclus on May 03, 2013, 11:54:26 am
Probably depends on the board. I'd say if you got a silver already, that means you probably weren't going for poor houses - or else why would you have gotten the silver?

Right, but I meant, given the bad shuffle luck, is it better to change strategies and be a turn behind his opponent or continue on and likely still be behind with whatever he was going to do.

This is generally the worst possible idea. Playing your opponent's strategy from two turns behind is a great way to lose by two turns, because your deck is going to play out at the same pace as his.

Well, yes, generally.  But could it be better in this specific case?  Or in some specific case.  I could imagine there would be a situation where you made an error and recovering and going for the same strategy your opponent has would actually have a higher chance of winning than any other strategy.  Though maybe actually constructing it is difficult.
I'd just go for the most "luck based" strategy if I'm way behind. "This probably won't work but if it does, I win" is better than "This most definitely works, but even if it does, I probably lose".
Title: Re: Greatest Dominion moments 2013
Post by: SCSN on May 03, 2013, 08:32:58 pm
SheCantSayNo   plays Swindler
Cat Daddy   reveals Madman
Cat Daddy   trashes Madman
Cat Daddy   gains Copper
Title: Re: Greatest Dominion moments 2013
Post by: sudgy on May 03, 2013, 08:35:52 pm
SheCantSayNo   plays Swindler
Cat Daddy   reveals Madman
Cat Daddy   trashes Madman
Cat Daddy   gains Copper

Were the curses already out?
Title: Re: Greatest Dominion moments 2013
Post by: SCSN on May 03, 2013, 08:36:32 pm
Yes
Title: Re: Greatest Dominion moments 2013
Post by: SCSN on May 08, 2013, 03:20:38 am
I ignore the Minions while my opponent grabs them all, I get 7 Colonies behind, but then I finally grab the last one...

http://dom.retrobox.eu/?/20130508/log.505d732a51c359e6597efeb8.1367996535540.txt
Title: Re: Greatest Dominion moments 2013
Post by: sudgy on May 14, 2013, 11:40:11 pm
This was a while ago, but one time I decided to set up a Golden Deck with Ambassador and Possession on the board.

I know, horrible idea.  I just wanted to try it, I was against an opponent who wasn't as good as me and had never set up the golden deck before.

Anyway, as expected, he started to Ambassador me junk.  I would instead not buy a province and trash the junk he gave me.  Then he started playing multiple Ambassadors...  Enough to the point that he managed to Ambassador me an Ambassador, Possess my hand before I could trash it, and Ambassador my Bishop.  I still won by quite a bit of points, but it was interesting doing it in such hard conditions...
Title: Re: Greatest Dominion moments 2013
Post by: SCSN on May 18, 2013, 06:34:53 am
My opponent double-embargos the Dukes, I don't care... (http://dom.retrobox.eu/?/20130518/log.505d732a51c359e6597efeb8.1368873020295.txt)
Title: Re: Greatest Dominion moments 2013
Post by: florrat on May 18, 2013, 07:39:11 pm
Although it was against a bot in adventure mode (intrigue, act 2, mission 14), this still felt pretty good:

florrat   plays Swindler
Jeeves   reveals Duchy
Jeeves   trashes Duchy
Jeeves   gains Curse
Title: Re: Greatest Dominion moments 2013
Post by: GwinnR on May 19, 2013, 03:48:50 am
Not really great, but an interesting moment:

3p-game with Grand Market and other powercards. My opponents got to Grand Market early and I had no chance of winning. So I had to 3 pile it for a tied lose. It ended with 10 points (Colony) to 0 point to 0 points.
I hope the opponent with 0 points doesn't hate me now, but I couldn't done more.
Title: Re: Greatest Dominion moments 2013
Post by: KingZog3 on May 19, 2013, 10:18:51 am
Not really great, but an interesting moment:

3p-game with Grand Market and other powercards. My opponents got to Grand Market early and I had no chance of winning. So I had to 3 pile it for a tied lose. It ended with 10 points (Colony) to 0 point to 0 points.
I hope the opponent with 0 points doesn't hate me now, but I couldn't done more.

He should have bought an Estate.
Title: Re: Greatest Dominion moments 2013
Post by: heron on May 19, 2013, 12:58:02 pm
Not really great, but an interesting moment:

3p-game with Grand Market and other powercards. My opponents got to Grand Market early and I had no chance of winning. So I had to 3 pile it for a tied lose. It ended with 10 points (Colony) to 0 point to 0 points.
I hope the opponent with 0 points doesn't hate me now, but I couldn't done more.

He should have bought an Estate.

Also, why didn't the winning player 3-pile?
Title: Re: Greatest Dominion moments 2013
Post by: GwinnR on May 19, 2013, 06:37:19 pm
He should have bought an Estate.
Maybe he should, but he was still building up his deck. But who thinks, that someone 3-piles the game for a lose ;-)

Also, why didn't the winning player 3-pile?
He bought the Colony in his last turn and he didn't have the chance to 3-pile it. It even had the hope, I could 3-pile it and buy an Estate.
Title: Re: Greatest Dominion moments 2013
Post by: Awaclus on May 22, 2013, 07:02:11 am
Scout was actually very useful in a game with no kingdom victory cards.

http://dom.retrobox.eu/?/20130522/log.5168b79fe4b04d562bd1f926.1369220358062.txt
Title: Re: Greatest Dominion moments 2013
Post by: SCSN on May 23, 2013, 05:17:23 am
Warfreak2   plays Minion
Warfreak2   discards: Silver, Chapel
Warfreak2   draws Chapel, Minion, Minion, Necropolis
SheCantSayNo   discards: Potion, Chapel, Minion, Minion, Minion
SheCantSayNo   draws Possession, King's Court, King's Court, Possession

http://dom.retrobox.eu/?/20130522/log.505d732a51c359e6597efeb8.1369260885621.txt
Title: Re: Greatest Dominion moments 2013
Post by: TWoos on May 23, 2013, 07:11:32 am
Warfreak2   plays Minion
Warfreak2   discards: Silver, Chapel
Warfreak2   draws Chapel, Minion, Minion, Necropolis
SheCantSayNo   discards: Potion, Chapel, Minion, Minion, Minion
SheCantSayNo   draws Possession, King's Court, King's Court, Possession

http://dom.retrobox.eu/?/20130522/log.505d732a51c359e6597efeb8.1369260885621.txt

But that's not even all of the story. That happened during the first of three possessed turns.  And you won the game during the fifth possessed turn following this hand.
Title: Re: Greatest Dominion moments 2013
Post by: Warfreak2 on May 23, 2013, 08:11:33 am
Being the sucker was the only way I was going to get onto this thread, anyway.
Title: Re: Greatest Dominion moments 2013
Post by: Warfreak2 on May 23, 2013, 08:16:51 am
In another game that night, we had a Possession board again and there was a Masquerade play where both of us passed a Masquerade; I managed to steal SheCantSayNo's only Possession in exchange for my last Masquerade a Curse (almost a worse card...), but somehow I was still losing because I wasn't able to play one in the following two turns.
Title: Re: Greatest Dominion moments 2013
Post by: SCSN on May 23, 2013, 10:42:46 am
In another game that night, we had a Possession board again and there was a Masquerade play where both of us passed a Masquerade; I managed to steal SheCantSayNo's only Possession in exchange for my last Masquerade, but somehow I was still losing because I wasn't able to play one in the following two turns.

You actually won the game as it was terminated because something seemed to have happened on your end (connection trouble? computer crash?) and because you were Possessing me, I eventually got the notion that if I didn't do anything, I'd time out. But of course, I couldn't do anything as I was possessed!

http://dom.retrobox.eu/?/20130522/log.505d732a51c359e6597efeb8.1369264343848.txt

So this makes Possession effectively a "you win" card: just play it and then recline for a few minutes in your armchair with a nice drink to celebrate your victory.
Title: Re: Greatest Dominion moments 2013
Post by: ipofanes on May 23, 2013, 11:04:45 am
Someone tell Dougz!

Wait ...
Title: Re: Greatest Dominion moments 2013
Post by: Warfreak2 on May 23, 2013, 11:07:26 am
That's odd, I thought timing out was an automatic loss. Or if I possess you, am I making you time out? That would be perverse, to say the least...

Goko has been very unreliable for me over the past 24 hours, I have `ping -t google.com` in a separate window but my internet connection seems ok, maybe there is a particular problem with the route between me and Goko.
Title: Re: Greatest Dominion moments 2013
Post by: SCSN on May 23, 2013, 11:15:05 am
Or if I possess you, am I making you time out? That would be perverse, to say the least...

Yes, that's what appears to be happening.
Title: Re: Greatest Dominion moments 2013
Post by: Titandrake on May 23, 2013, 02:39:40 pm
Or if I possess you, am I making you time out? That would be perverse, to say the least...

Yes, that's what appears to be happening.

That bug is understandable, hilarious, and very high priority. Right now I just think it's funny.
Title: Re: Greatest Dominion moments 2013
Post by: AdamH on May 23, 2013, 03:09:17 pm
if I possess you, am I making you time out? That would be perverse, to say the least...

Whatever would possess you to do that?!
Title: Re: Greatest Dominion moments 2013
Post by: Axxle on May 23, 2013, 04:15:56 pm
Reminds me of the rulings text for Mindslaver in MtG, which also allows you to control a players turn.  "You can't make the other player concede"
Title: Re: Greatest Dominion moments 2013
Post by: Rabid on May 23, 2013, 04:32:16 pm
Also Ashnod's Coupon:
http://gatherer.wizards.com/pages/Card/Details.aspx?multiverseid=9769
Title: Re: Greatest Dominion moments 2013
Post by: Axxle on May 23, 2013, 04:37:51 pm
Also Ashnod's Coupon:
http://gatherer.wizards.com/pages/Card/Details.aspx?multiverseid=9769
Hahaha, reading the comments.  Loving the Mindslaver/Ashnod's Coupon/Selling your own drink combo.
Title: Re: Greatest Dominion moments 2013
Post by: aaron0013 on May 24, 2013, 07:56:49 pm
Just thought I would post my best game of the year.  It broke my record for vp.

http://dominionlogs.goko.com//20130524/log.50e5ca92e4b02bf87f163bc8.1369439201562.txt (http://dominionlogs.goko.com//20130524/log.50e5ca92e4b02bf87f163bc8.1369439201562.txt)

I kind of made a mistake with the cellars in the end, but it didn't really matter!
Title: Re: Greatest Dominion moments 2013
Post by: SCSN on May 26, 2013, 11:21:50 am
Warfreak2   plays Minion
Warfreak2   discards: Silver, Chapel
Warfreak2   draws Chapel, Minion, Minion, Necropolis
SheCantSayNo   discards: Potion, Chapel, Minion, Minion, Minion
SheCantSayNo   draws Possession, King's Court, King's Court, Possession

http://dom.retrobox.eu/?/20130522/log.505d732a51c359e6597efeb8.1369260885621.txt

Amateur!

SheCantSayNo   plays King's Court
SheCantSayNo   plays King's Court
SheCantSayNo   plays Possession
SheCantSayNo   plays Possession
SheCantSayNo   plays Possession
SheCantSayNo   plays King's Court
SheCantSayNo   plays Possession
SheCantSayNo   plays Possession
SheCantSayNo   plays Possession
SheCantSayNo   plays King's Court
SheCantSayNo   plays Possession
SheCantSayNo   plays Possession
SheCantSayNo   plays Possession

http://dom.retrobox.eu/?/20130526/log.505d732a51c359e6597efeb8.1369581551893.txt
Title: Re: Greatest Dominion moments 2013
Post by: GwinnR on May 26, 2013, 12:12:33 pm
Warfreak2   plays Minion
Warfreak2   discards: Silver, Chapel
Warfreak2   draws Chapel, Minion, Minion, Necropolis
SheCantSayNo   discards: Potion, Chapel, Minion, Minion, Minion
SheCantSayNo   draws Possession, King's Court, King's Court, Possession

http://dom.retrobox.eu/?/20130522/log.505d732a51c359e6597efeb8.1369260885621.txt

Amateur!

SheCantSayNo   plays King's Court
SheCantSayNo   plays King's Court
SheCantSayNo   plays Possession
SheCantSayNo   plays Possession
SheCantSayNo   plays Possession
SheCantSayNo   plays King's Court
SheCantSayNo   plays Possession
SheCantSayNo   plays Possession
SheCantSayNo   plays Possession
SheCantSayNo   plays King's Court
SheCantSayNo   plays Possession
SheCantSayNo   plays Possession
SheCantSayNo   plays Possession

http://dom.retrobox.eu/?/20130526/log.505d732a51c359e6597efeb8.1369581551893.txt
Nice to call yourself an amateur ;-)
Title: Re: Greatest Dominion moments 2013
Post by: sudgy on May 26, 2013, 12:25:14 pm
I bought Embargoed Provinces to make the curses run out for the win here:

http://dom.retrobox.eu/?/20130525/log.5067a87aa2e6086ef3c5a03e.1369541272800.txt
Title: Re: Greatest Dominion moments 2013
Post by: Watno on May 26, 2013, 02:45:13 pm
I have now reported the possession bug on getsatisfaction. If you want Goko's Dominion implementation to become better, I recommend doing so instead of (or in addition to) making fun of it.
Title: Re: Greatest Dominion moments 2013
Post by: SCSN on May 26, 2013, 08:18:28 pm
Who ever said Coppersmith sucks?

SheCantSayNo   plays Coppersmith
SheCantSayNo   plays Coppersmith
SheCantSayNo   plays Coppersmith
SheCantSayNo   plays Coppersmith
SheCantSayNo   plays Squire
SheCantSayNo   takes 2 buys
SheCantSayNo   plays 7 Copper, 1 Potion
SheCantSayNo   buys Province
SheCantSayNo   gains Province
SheCantSayNo   buys Province
SheCantSayNo   gains Province
SheCantSayNo   buys Province
SheCantSayNo   gains Province
SheCantSayNo   buys Province
SheCantSayNo   gains Province
SheCantSayNo   buys Duchy
SheCantSayNo   gains Duchy

http://dom.retrobox.eu/?/20130526/log.505d732a51c359e6597efeb8.1369613727647.txt
Title: Re: Greatest Dominion moments 2013
Post by: sudgy on May 26, 2013, 10:09:48 pm
Is the first time using the Hermit/Market Square combo on here?  It shouldn't be anybody doing it now that it's pretty well known, but at first it was pretty big...
Title: Re: Greatest Dominion moments 2013
Post by: yudantaiteki on May 27, 2013, 12:07:55 pm
Reminds me of the rulings text for Mindslaver in MtG, which also allows you to control a players turn.  "You can't make the other player concede"

This is my favorite Mindslaver ruling:
 "If you make another player cast Shahrazad, you don't control that player in the subgame, but you continue to control them once the subgame is completed."

That sounds like the worst game of Magic ever.
Title: Re: Greatest Dominion moments 2013
Post by: Awaclus on May 27, 2013, 04:33:43 pm
Is the first time using the Hermit/Market Square combo on here?  It shouldn't be anybody doing it now that it's pretty well known, but at first it was pretty big...
It was still pretty dominant on the first round of the Finnish national champs last weekend.
Title: Re: Greatest Dominion moments 2013
Post by: Axxle on May 27, 2013, 06:01:03 pm
Reminds me of the rulings text for Mindslaver in MtG, which also allows you to control a players turn.  "You can't make the other player concede"

This is my favorite Mindslaver ruling:
 "If you make another player cast Shahrazad, you don't control that player in the subgame, but you continue to control them once the subgame is completed."

That sounds like the worst game of Magic ever.
That is the strangest way I've seen someone spell the word "best".
Title: Re: Greatest Dominion moments 2013
Post by: ragingduckd on May 28, 2013, 11:31:12 am
Salesman: "Your total comes to $132."
Customer: "Okay.  Mind if I pay in pennies?"

Andrew Iannaccone   plays King's Court
Andrew Iannaccone   plays Coppersmith
Andrew Iannaccone   plays Coppersmith
Andrew Iannaccone   plays Coppersmith
Andrew Iannaccone   plays King's Court
Andrew Iannaccone   plays Coppersmith
Andrew Iannaccone   plays Coppersmith
Andrew Iannaccone   plays Coppersmith
Andrew Iannaccone   plays King's Court
Andrew Iannaccone   plays Coppersmith
Andrew Iannaccone   plays Coppersmith
Andrew Iannaccone   plays Coppersmith
Andrew Iannaccone   plays King's Court
Andrew Iannaccone   plays Pearl Diver
Andrew Iannaccone   plays Pearl Diver
Andrew Iannaccone   plays Pearl Diver
Andrew Iannaccone   plays Feast
Andrew Iannaccone   trashes Feast
Andrew Iannaccone   gains Coppersmith
Andrew Iannaccone   plays Wharf
Andrew Iannaccone   shuffles deck
Andrew Iannaccone   draws Coppersmith
Andrew Iannaccone   plays Coppersmith
Andrew Iannaccone   plays 12 Copper, 1 Silver

http://dom.retrobox.eu/?/20130528/log.5101a6c4e4b02b7235c3860f.1369752738809.txt
Title: Re: Greatest Dominion moments 2013
Post by: GwinnR on May 28, 2013, 12:21:27 pm
Salesman: "Your total comes to $132."
Customer: "Okay.  Mind if I pay in pennies?"

Andrew Iannaccone   plays King's Court
Andrew Iannaccone   plays Coppersmith
Andrew Iannaccone   plays Coppersmith
Andrew Iannaccone   plays Coppersmith
Andrew Iannaccone   plays King's Court
Andrew Iannaccone   plays Coppersmith
Andrew Iannaccone   plays Coppersmith
Andrew Iannaccone   plays Coppersmith
Andrew Iannaccone   plays King's Court
Andrew Iannaccone   plays Coppersmith
Andrew Iannaccone   plays Coppersmith
Andrew Iannaccone   plays Coppersmith
Andrew Iannaccone   plays King's Court
Andrew Iannaccone   plays Pearl Diver
Andrew Iannaccone   plays Pearl Diver
Andrew Iannaccone   plays Pearl Diver
Andrew Iannaccone   plays Feast
Andrew Iannaccone   trashes Feast
Andrew Iannaccone   gains Coppersmith
Andrew Iannaccone   plays Wharf
Andrew Iannaccone   shuffles deck
Andrew Iannaccone   draws Coppersmith
Andrew Iannaccone   plays Coppersmith
Andrew Iannaccone   plays 12 Copper, 1 Silver

http://dom.retrobox.eu/?/20130528/log.5101a6c4e4b02b7235c3860f.1369752738809.txt
Don't forget about the other Wharfs for the +buys!
Title: Re: Greatest Dominion moments 2013
Post by: ragingduckd on May 28, 2013, 01:02:35 pm
Salesman: "Your total comes to $132."
Customer: "Okay.  Mind if I pay in pennies?"

Andrew Iannaccone   plays King's Court
Andrew Iannaccone   plays Coppersmith
Andrew Iannaccone   plays Coppersmith
Andrew Iannaccone   plays Coppersmith
Andrew Iannaccone   plays King's Court
Andrew Iannaccone   plays Coppersmith
Andrew Iannaccone   plays Coppersmith
Andrew Iannaccone   plays Coppersmith
Andrew Iannaccone   plays King's Court
Andrew Iannaccone   plays Coppersmith
Andrew Iannaccone   plays Coppersmith
Andrew Iannaccone   plays Coppersmith
Andrew Iannaccone   plays King's Court
Andrew Iannaccone   plays Pearl Diver
Andrew Iannaccone   plays Pearl Diver
Andrew Iannaccone   plays Pearl Diver
Andrew Iannaccone   plays Feast
Andrew Iannaccone   trashes Feast
Andrew Iannaccone   gains Coppersmith
Andrew Iannaccone   plays Wharf
Andrew Iannaccone   shuffles deck
Andrew Iannaccone   draws Coppersmith
Andrew Iannaccone   plays Coppersmith
Andrew Iannaccone   plays 12 Copper, 1 Silver

http://dom.retrobox.eu/?/20130528/log.5101a6c4e4b02b7235c3860f.1369752738809.txt
Don't forget about the other Wharfs for the +buys!

Nah... I just bought one really, really big Colony. ;)
Title: Re: Greatest Dominion moments 2013
Post by: dudeabides on May 28, 2013, 06:45:12 pm
Evidence that playing a game when hungry is never a good idea.

Supply cards: Chapel, Fool's Gold, Haven, Native Village, Menagerie, Tunnel, Conspirator, Feast, Tactician, Expand, Copper, Silver, Gold, Estate

I'm planning on going for a bit of a Double Tactician/Tunnel/Expand thing, while my opponent is going for Fool's Gold.  I open Chapel/Feast, hoping I don't collide T3 and T4, but I don't hit Feast until T5.  Hungry, my mind must be thinking  (a'la Homer Simpson) "Feast, feast, feast... mmmhhhhmmm, feast."  I do this:

---------- dudeabides: turn 5 ----------
dudeabides - plays Feast
dudeabides - trashes Feast
dudeabides - gains Feast

With a bit of luck, I still manage to pull off a victory.  2X Tact, 2X Tunnel, 2X Expand with Chapel for quick trashing: A very quick strategy.

Full Log here:  http://dom.retrobox.eu/?/20130528/log.50f5dcbde4b03946044c889a.1369780130543.txt (http://dom.retrobox.eu/?/20130528/log.50f5dcbde4b03946044c889a.1369780130543.txt)
Title: Re: Greatest Dominion moments 2013
Post by: KingZog3 on May 28, 2013, 08:37:14 pm
Evidence that playing a game when hungry is never a good idea.

Supply cards: Chapel, Fool's Gold, Haven, Native Village, Menagerie, Tunnel, Conspirator, Feast, Tactician, Expand, Copper, Silver, Gold, Estate

I'm planning on going for a bit of a Double Tactician/Tunnel/Expand thing, while my opponent is going for Fool's Gold.  I open Chapel/Feast, hoping I don't collide T3 and T4, but I don't hit Feast until T5.  Hungry, my mind must be thinking  (a'la Homer Simpson) "Feast, feast, feast... mmmhhhhmmm, feast."  I do this:

---------- dudeabides: turn 5 ----------
dudeabides - plays Feast
dudeabides - trashes Feast
dudeabides - gains Feast

With a bit of luck, I still manage to pull off a victory.  2X Tact, 2X Tunnel, 2X Expand with Chapel for quick trashing: A very quick strategy.

Full Log here:  http://dom.retrobox.eu/?/20130528/log.50f5dcbde4b03946044c889a.1369780130543.txt (http://dom.retrobox.eu/?/20130528/log.50f5dcbde4b03946044c889a.1369780130543.txt)

Clearly with Feast trash to gain Feast you were aiming for a 3 pile ending so you could go eat.
Title: Re: Greatest Dominion moments 2013
Post by: GwinnR on May 30, 2013, 04:50:05 am
Never swindle something into a Feodum!

There was no other trasher, so I thought I could do it...could do it three times. But it came as it had to come: I played another Swindler and hit that Feodum...and not even once, but three times. So my opponent could buy the other five Feodums and win with some points.

Never swindle something into a Feodum!
Title: Re: Greatest Dominion moments 2013
Post by: Warfreak2 on May 30, 2013, 05:52:41 am
1) Open Throne Room/Watchtower
2) Buy a Feast
3) Connect Throne Room/Feast with Watchtower in hand
4) Topdeck two Treasure Maps

It's genius!
Title: Re: Greatest Dominion moments 2013
Post by: ChocophileBenj on May 30, 2013, 06:59:30 am
Isn't connecting two treasure maps faster ? Or will someone reply with "that's the joke" ?
Title: Re: Greatest Dominion moments 2013
Post by: Lekkit on May 30, 2013, 08:31:45 am
1. Open Ironworks/Watchtower.
2. Buy a Throne Room.
3. On turn 5 line up the Throne Room with your two opening buys.
4. Throne Room the IW, topdecking two TM's.
5. Play Watchtower.
6. Play TM.
7. ???
8. Profit.
Title: Re: Greatest Dominion moments 2013
Post by: greatexpectations on May 30, 2013, 08:35:07 am
talisman/watchtower is less creative but it is (potentially) faster.
Title: Re: Greatest Dominion moments 2013
Post by: Davio on May 30, 2013, 09:09:20 am
1. Open Nomad Camp/Watchtower/Hamlet
2.  ???
3. Empty the supply

source (http://forum.dominionstrategy.com/index.php?topic=6855.msg197272#msg197272)
Title: Re: Greatest Dominion moments 2013
Post by: mail-mi on May 31, 2013, 12:33:50 pm
Ya know, colony isn't strictly better (http://dom.retrobox.eu/?/20130531/log.50e20cf4e4b0a47150882831.1370017943526.txt) than curse.

Last turn.
Title: Re: Greatest Dominion moments 2013
Post by: Tables on May 31, 2013, 12:51:30 pm
...I'm missing something about that. I don't see any really relevant thing going on with curses/colony on yours or the opponents turn.
Title: Re: Greatest Dominion moments 2013
Post by: Awaclus on May 31, 2013, 12:58:56 pm
...I'm missing something about that. I don't see any really relevant thing going on with curses/colony on yours or the opponents turn.
You're not alone.
Title: Re: Greatest Dominion moments 2013
Post by: mail-mi on May 31, 2013, 01:06:40 pm
...I'm missing something about that. I don't see any really relevant thing going on with curses/colony on yours or the opponents turn.
You're not alone.
Oh did I put in the wrong turn? It's the last turn.
Title: Re: Greatest Dominion moments 2013
Post by: Tables on May 31, 2013, 02:50:38 pm
I was about to ask why, if you needed a curse, you didn't just gain one from the first Jester.

Then my brain finished loading and I felt like an idiot.
Title: Re: Greatest Dominion moments 2013
Post by: sudgy on May 31, 2013, 04:57:02 pm
Ha, reminds me of the game where I started pile-driving Curses two Colonies ahead but by the time I had done it he had gotten a few...
Title: Re: Greatest Dominion moments 2013
Post by: SCSN on June 04, 2013, 03:03:13 am
It probably wasn't the right play, but hey, how many opportunities do you get for a T3 Province (http://dom.retrobox.eu/?/20130603/log.5101a6c4e4b02b7235c3860f.1370307762846.txt)?

SheCantSayNo: turn 3
SheCantSayNo   plays Coppersmith
SheCantSayNo   plays 4 Copper
SheCantSayNo   buys Province
SheCantSayNo   gains Province
SheCantSayNo   draws Copper, Estate, Silver, Copper, Estate
Title: Re: Greatest Dominion moments 2013
Post by: ashersky on June 04, 2013, 03:29:40 am
It probably wasn't the right play, but hey, how many opportunities do you get for a T3 Province (http://dom.retrobox.eu/?/20130603/log.5101a6c4e4b02b7235c3860f.1370307762846.txt)?

SheCantSayNo: turn 3
SheCantSayNo   plays Coppersmith
SheCantSayNo   plays 4 Copper
SheCantSayNo   buys Province
SheCantSayNo   gains Province
SheCantSayNo   draws Copper, Estate, Silver, Copper, Estate

I am sure someone will give you exact percentages for the Turn 3 likelihood of Coppersmith + 4x Copper with a Coppersmith/X opening and a Coppersmith/Copper opening.  It is f.ds, after all.
Title: Re: Greatest Dominion moments 2013
Post by: Warfreak2 on June 04, 2013, 07:17:10 am
Unless you are aiming for a multi-Coppersmith turn, Coppersmith/Silver is just strictly better than Coppersmith/Copper.
Title: Re: Greatest Dominion moments 2013
Post by: SirPeebles on June 04, 2013, 11:03:02 am
Greatest Dominion moment of 2013 for me so far is when Donald started previewing Guilds cards.
Title: Re: Greatest Dominion moments 2013
Post by: michaeljb on June 06, 2013, 02:44:58 am
Don't buy the last Curse for a 3-pile win unless you're sure you'll get the win. My turn 31 Estate was my 50th card, boosting my Gardens and tying up the game, then the game was freely given to me.

http://dom.retrobox.eu/?/20130605/log.50a6c1abe4b03214bb7822e9.1370500944464.txt
Title: Re: Greatest Dominion moments 2013
Post by: KingZog3 on June 06, 2013, 10:00:42 am
Don't buy the last Curse for a 3-pile win unless you're sure you'll get the win. My turn 31 Estate was my 50th card, boosting my Gardens and tying up the game, then the game was freely given to me.

http://dom.retrobox.eu/?/20130605/log.50a6c1abe4b03214bb7822e9.1370500944464.txt

That's harsh, considering he lost by 1 point too.
Title: Re: Greatest Dominion moments 2013
Post by: Tables on June 11, 2013, 10:46:11 am
I dunno if you can call this a greatest moment, but I recently had a game against the AI. I was mostly messing around, so didn't think too hard about what my openings and moves would be, but it went something like:

Turn 1: Jack
Turn 2: Fishing Village
Turn 3: (played FV) Fishing Village
Turn 4: (no actions) Smithy
Turn 5: Drew my Smithy and Jack together, so with no FV, I played Jack. Turned up FV, which I discarded, and drew my other FV.

I decided to quit, because lolAI lolcasualrating.
Title: Re: Greatest Dominion moments 2013
Post by: Davio on June 11, 2013, 01:35:49 pm
Getting a Scout from a Swindled Potion and drawing the full 4 VP cards with it: priceless...

Log: http://dom.retrobox.eu/?/20130611/log.5138b198e4b02905fc72a8dc.1370970040612.txt
Turn: 11
Title: Re: Greatest Dominion moments 2013
Post by: Schneau on June 12, 2013, 12:19:37 pm
I never thought I'd draw this hand:

(http://i.imgur.com/kt1fWPV.jpg?1) (http://imgur.com/kt1fWPV)

Log (http://dom.retrobox.eu/?/20130421/log.513aa085e4b024827a533760.1366596466534.txt)
Title: Re: Greatest Dominion moments 2013
Post by: Squidd on June 12, 2013, 02:09:46 pm
On a board where Sir Martin was the only +buy, I King's Courted him after playing 8 Highways...

...and then bought out the rest of the Knights pile because I was worried he might get trashed.
Title: Re: Greatest Dominion moments 2013
Post by: Dsell on June 12, 2013, 02:12:10 pm
On a board where Sir Martin was the only +buy, I King's Courted him after playing 8 Highways...

...and then bought out the rest of the Knights pile because I was worried he might get trashed.

You couldn't drain the provinces? Or was it a colony game?
Title: Re: Greatest Dominion moments 2013
Post by: Squidd on June 12, 2013, 02:21:07 pm
I did drain the Provinces, one turn later. The other Knights were a moment of misplaced caution.
Title: Re: Greatest Dominion moments 2013
Post by: Warfreak2 on June 12, 2013, 04:26:39 pm
I never thought I'd draw this hand:
I am giggling like a loon.
Title: Re: Greatest Dominion moments 2013
Post by: Witherweaver on June 12, 2013, 04:39:18 pm
I know there was a reason for getting that many Duchesses, but in my head he was just convinced by Zoidberg's argument:

(http://i.qkme.me/3utv6h.jpg)
Title: Re: Greatest Dominion moments 2013
Post by: dnkywin on June 12, 2013, 04:51:27 pm
It probably wasn't the right play, but hey, how many opportunities do you get for a T3 Province (http://dom.retrobox.eu/?/20130603/log.5101a6c4e4b02b7235c3860f.1370307762846.txt)?

SheCantSayNo: turn 3
SheCantSayNo   plays Coppersmith
SheCantSayNo   plays 4 Copper
SheCantSayNo   buys Province
SheCantSayNo   gains Province
SheCantSayNo   draws Copper, Estate, Silver, Copper, Estate

I am sure someone will give you exact percentages for the Turn 3 likelihood of Coppersmith + 4x Copper with a Coppersmith/X opening and a Coppersmith/Copper opening.  It is f.ds, after all.

Coppersmith/X - 7C4/12C5 = 35/792 ~ 4.42%
Coppersmith/Copper - 8C4/12C5 = 70/792 ~ 8.84%
Coppersmith/Nothing - 7C4/11C5 = 35/462 ~ 7.58%

There ya go
Title: Re: Greatest Dominion moments 2013
Post by: Warfreak2 on June 12, 2013, 05:00:20 pm
Those aren't exact percentages, there should be at least ω more decimal places.
Title: Re: Greatest Dominion moments 2013
Post by: qmech on June 13, 2013, 03:31:57 am
Those aren't exact percentages, there should be at least ω more decimal places.

*Coppersmith: for the ɛ extra chance of victory.
Title: Re: Greatest Dominion moments 2013
Post by: liopoil on June 15, 2013, 11:56:16 am
I enjoyed this game because normally I am really bad at goons, but this one worked out :D

http://dominionlogs.goko.com//20130615/log.5137c8eae4b0cd4b5a40bbc2.1371311014142.txt

No villages and no trashing, but key cards were:

tactician, goons, baker, rabble, tournament, throne room.

He went all out for followers with a tournament-tournament opening. I opened rabble-silver to go for quick goons. He managed to play followers on turn 7, but it turned out not to hurt too much. The estates hurt him just as much as curses hurt me, and I was going to have 3 card hands anyway with goons. I built a fun double-tactician engine with throneroom-baker for actions and money. A couple rabbles helped for draw too to get past all the curses and copper. I pulled a triple-goons turn on turn 21, with $24 and 6 buys. I thought I could 3 pile but I couldn't, and so I just bought 3 provinces and 3 coppers. My last turn, turn 24 I made use of the tournaments I probably shouldn't have bought and was just using as peddlers, and played TR-tournament with 2 provinces in hand. I got a duchy first to see if he had a province in hand, then got princess and throned her, which I felt pretty cool after because it let me buy more duchies/estates. He probably should have taken princess instead of bag of gold. He ended the game on the next turn.

anyway, this is one of the few times I've won on a goons board. I'm really bad with that card. Also - I used a guilds card to good effect!!
Title: Re: Greatest Dominion moments 2013
Post by: brokoli on June 17, 2013, 01:06:45 pm
(http://t.qkme.me/3uvvfj.jpg)

This is my favourite "bad luck brian game".
http://dom.retrobox.eu/?/20130617/log.516ce5cde4b082c74d7a57aa.1371487932013.txt (http://dom.retrobox.eu/?/20130617/log.516ce5cde4b082c74d7a57aa.1371487932013.txt)
I won't talk about the obvious 1st player advantage turn 11 (KCing cultists giving me the 3 remaining ruins, while I play exactly the same turn 11 too)...
But after, while I keep drawing crappy cards, he plays his possession the only turns where I have a really good hand :

---------- brokoli: turn 20 [possessed] ----------
[...]
brokoli - buys Province
Kuramathi - gains Province
brokoli - draws Ruined Market, Hovel, Ruined Library, Cultist, Copper

... Until he possess me on the only 3-Province turn I had :

---------- brokoli: turn 22 [possessed] ----------
[...]
brokoli - plays 6 Copper, 2 Silver
brokoli - buys Province
brokoli - trashes Hovel
Kuramathi - gains Province
brokoli - buys Province
Kuramathi - gains Province
brokoli - buys Province
Kuramathi - gains Province
brokoli - draws Overgrown Estate, Wishing Well, Tribute, Wishing Well, Ruined Library

I don't like to complain about bad luck usually, but this one was wonderful !
But anyway, I think I saved my honor on the last Province-Duchy turn, where I guessed correctly the cards for Wishing well.
Title: Re: Greatest Dominion moments 2013
Post by: Warfreak2 on June 17, 2013, 02:14:01 pm
It's worth posting the log for this, because there are a lot of reasons why your opponent might get more out of your deck than you do; most kinds of trash-for-benefit, for example, because they can trash Provinces, Gold, and Cultists of course, without a care. It's also sometimes possible for your opponent to manipulate your reshuffle giving you several turns of nothing but junk, which can be a subtle thing, but is indeed skillful.
Title: Re: Greatest Dominion moments 2013
Post by: Mr Anderson on June 17, 2013, 03:07:12 pm
http://dom.retrobox.eu/?/20130617/log.505cc11ea2e6483e027bc556.1371495930183.txt (http://dom.retrobox.eu/?/20130617/log.505cc11ea2e6483e027bc556.1371495930183.txt)

8 Point Fairgrounds with a City Stack, Haggling Fairgrounds into Knights.
Title: Re: Greatest Dominion moments 2013
Post by: brokoli on June 17, 2013, 03:07:38 pm
Whooops, I thought I posted it. It's here : http://dom.retrobox.eu/?/20130617/log.516ce5cde4b082c74d7a57aa.1371487932013.txt (http://dom.retrobox.eu/?/20130617/log.516ce5cde4b082c74d7a57aa.1371487932013.txt)
Title: Re: Greatest Dominion moments 2013
Post by: sudgy on June 17, 2013, 04:48:23 pm
This isn't quite a greatest moment, but I was playing with my dad in a Colony game and I was going for something that would probably take a bit too long in a normal game, but I thought that in a Colony game it would be perfect.  Part of the way through, I realized we hadn't played with Colonies for a while so I reminded of the game-ending rules.  He realized I was planning something and rushed the Provinces (being reminded they can end the game still), RIGHT before my thing was going to kick in.  He was gloating on his 67-17 victory a bunch.

So, we played another game.  And, to get him back, I made King's Court, Goons, and Masquerade in the next game...  Anyway, when I pulled it off, he resigned (and I don't blame him).  He realized that I did it on purpose, and we both were laughing and said it didn't count as an actual game.
Title: Re: Greatest Dominion moments 2013
Post by: Warfreak2 on June 17, 2013, 05:03:38 pm
Next, set up a Governor/Possession/Forge pin.
Title: Re: Greatest Dominion moments 2013
Post by: GwinnR on June 18, 2013, 12:56:20 am
Next, set up a Governor/Possession/Forge pin.
Dont forget two King's Courts ;-)
Title: Re: Greatest Dominion moments 2013
Post by: sudgy on June 18, 2013, 01:10:15 am
Next, set up a Governor/Possession/Forge pin.

Actually, we don't have Promos yet.  I just got Dark Ages recently and will get Guilds right when it comes, then get the Promos.
Title: Re: Greatest Dominion moments 2013
Post by: Mr Anderson on June 19, 2013, 10:29:25 am
In this game, I got exactly 1000 VP (Bishop/Fortress Golden Deck with Advisors and Wishing Wells for the draw and some Monuments in between). It took me only 69 turns.

Mr Anderson   cards: 10 Fortress, 10 Advisor, 7 Bishop, 3 Wishing Well
Mr Anderson   victory point chips: 1000
Mr Anderson   total victory points: 1000
Mr Anderson   turns: 69

http://dom.retrobox.eu/?/20130619/log.505cc11ea2e6483e027bc556.1371651796193.txt#Game Over (http://dom.retrobox.eu/?/20130619/log.505cc11ea2e6483e027bc556.1371651796193.txt#Game Over)
Title: Re: Greatest Dominion moments 2013
Post by: Mic Qsenoch on June 19, 2013, 11:23:37 am
In this game, I got exactly 1000 VP (Bishop/Fortress Golden Deck with Advisors and Wishing Wells for the draw and some Monuments in between). It took me only 69 turns.

Mr Anderson   cards: 10 Fortress, 10 Advisor, 7 Bishop, 3 Wishing Well
Mr Anderson   victory point chips: 1000
Mr Anderson   total victory points: 1000
Mr Anderson   turns: 69

http://dom.retrobox.eu/?/20130619/log.505cc11ea2e6483e027bc556.1371651796193.txt#Game Over (http://dom.retrobox.eu/?/20130619/log.505cc11ea2e6483e027bc556.1371651796193.txt#Game Over)

How is beating an awful bot with a well known combo a greatest moment? Because you stuck out the monotony to get 1000 points?
Title: Re: Greatest Dominion moments 2013
Post by: theory on June 19, 2013, 11:25:56 am
I think it's more impressive to get to exactly 1000.
Title: Re: Greatest Dominion moments 2013
Post by: Mr Anderson on June 19, 2013, 11:46:29 am
Yes, that was the intention that made me spend more than one hour playing a game I already won (against a weak bot).
Title: Re: Greatest Dominion moments 2013
Post by: SirPeebles on June 22, 2013, 08:55:51 pm
http://dom.retrobox.eu/?/20130622/log.505c56d8a2e6c78ad2ed5a68.1371948655054.txt

turn 11

Doctor is quite nice for Vault-BM is a Colony game.
Title: Re: Greatest Dominion moments 2013
Post by: Squidd on June 26, 2013, 02:57:54 pm
It took some doing, but I finally got all the pieces together. Bought Herald for $13, topdecked Tactician, X, Tactician, X, King's Court, Herald, X, X, X.

Defender Bot   plays Pirate Ship
Title: Re: Greatest Dominion moments 2013
Post by: GwinnR on June 26, 2013, 04:08:09 pm
...for me when I realised that Dame SILVya is just like a SILVer.
Title: Re: Greatest Dominion moments 2013
Post by: ashersky on June 26, 2013, 06:56:48 pm
...for me when I realised that Dame SILVya is just like a DAMn SILVer.

Fixed.
Title: Re: Greatest Dominion moments 2013
Post by: Axxle on June 26, 2013, 07:48:30 pm
I'm wondering what Dame Salvia would be...
Title: Re: Greatest Dominion moments 2013
Post by: ashersky on June 26, 2013, 07:49:13 pm
I'm wondering what Dame Salvia would be...

Sage.
Title: Re: Greatest Dominion moments 2013
Post by: Schneau on June 26, 2013, 08:02:57 pm
I'm wondering what Dame Salvia would be...

Better than Dame Saliva?
Title: Re: Greatest Dominion moments 2013
Post by: GwinnR on June 27, 2013, 01:27:40 am
I'm wondering what Dame Salvia would be...

Better than Dame Saliva?
Code: [Select]
You may lick the player to your left. If he doesn't hit you, do it again.
I'm wondering what Dame Salvia would be...
Code: [Select]
If you are ill today, gain a card of your choice and be healthy again.
Both times with the normal Knight-effect.
Title: Re: Greatest Dominion moments 2013
Post by: Squidd on June 27, 2013, 09:41:34 am
Did it! (http://dom.retrobox.eu/?/20130627/log.514632d2e4b0bef57ec87a1f.1372339758686.txt)

Turn 15:
   KC
      KC
         Merchant Ship
         Merchant Ship
         Herald
            Tactician
            Tactician
   Buy Colony
Title: Re: Greatest Dominion moments 2013
Post by: Stealth Tomato on June 28, 2013, 01:04:11 pm
Code: [Select]
You may lick the player to your left. If he doesn't hit you, do it again.

Now I really want there to be an Unglued-type expansion for Dominion.
Title: Re: Greatest Dominion moments 2013
Post by: Awaclus on June 28, 2013, 01:59:07 pm
Code: [Select]
You may lick the player to your left. If he doesn't hit you, do it again.

Now I really want there to be an Unglued-type expansion for Dominion.
Wouldn't that be the Really bad card ideas thread?
Title: Re: Greatest Dominion moments 2013
Post by: ragingduckd on June 28, 2013, 08:56:42 pm
I'm wondering what Dame Salvia would be...

Better than Dame Saliva?
Code: [Select]
You may lick the player to your left. If he doesn't hit you, do it again.

I think this is one of the rare moments where the "he/she" pronoun is better.
Title: Re: Greatest Dominion moments 2013
Post by: Warfreak2 on June 29, 2013, 05:17:02 am
They (https://motivatedgrammar.wordpress.com/2009/09/10/singular-they-and-the-many-reasons-why-its-correct/).
Title: Re: Greatest Dominion moments 2013
Post by: GwinnR on June 29, 2013, 05:23:19 am
They (https://motivatedgrammar.wordpress.com/2009/09/10/singular-they-and-the-many-reasons-why-its-correct/).
Oh, is this, why goko says "THEIR deck" to your opponent?
Title: Re: Greatest Dominion moments 2013
Post by: Warfreak2 on June 29, 2013, 05:47:18 am
I think we're past the point at which anything odd on Goko needs further explanation.
Title: Re: Greatest Dominion moments 2013
Post by: manthos88 on July 02, 2013, 08:50:27 pm
(http://i.qkme.me/3slehz.jpg)


How about: "Got $15 from phil's stone(s), no +Buy"???

Or: "Got $27 from Ventures-Banks, no +Buy"???


It has happened to me a lot... xD
Title: Re: Greatest Dominion moments 2013
Post by: sudgy on July 03, 2013, 01:48:47 am
(http://i.qkme.me/3slehz.jpg)

Wait, PS isn't (usually) that great without +Buys...
Title: Re: Greatest Dominion moments 2013
Post by: GwinnR on July 05, 2013, 09:20:05 am
Just happened to me:

Code: [Select]
Buys Jack of all Trades and Steward in t1 and t2.
Draws Necropolis, Hovel, Overgrown Estate, JoaT and Steward in t3: Play Necropolis, trash the other Shelters with Steward and play a big JoaT.
Draws JoaT, Steward, Necropolis and 2 Coppers in t4 to do the same with the Coppers.
Title: Re: Greatest Dominion moments 2013
Post by: mameluke on July 06, 2013, 11:57:13 am
Maybe this is how it is supposed to work, but after getting swamped with curses, I got a pretty lucky draw and was able to trash almost everything at once with Count *and* buy a Province (with Count's +$3). Cruised afterwards due to Conspirator/FV.

Code: [Select]
dscarpac duration Fishing Village
dscarpac duration Fishing Village
dscarpac plays Witch
dscarpac draws Crossroads, Copper
Bishop_Zen gains Curse
dscarpac plays Apprentice
dscarpac trashes Witch
dscarpac draws Conspirator, Curse
dscarpac shuffles deck
dscarpac draws Gold, Curse, Conspirator
dscarpac plays Conspirator
dscarpac draws Conspirator
dscarpac plays Conspirator
dscarpac draws Curse
dscarpac plays Conspirator
dscarpac draws Estate
dscarpac plays Crossroads
dscarpac reveals hand: Curse, Copper, Copper, Curse, Gold, Curse, Curse, Estate
dscarpac draws Count
dscarpac plays Count
dscarpac places Gold on top of deck
dscarpac trashes Curse, Copper, Copper, Curse, Curse, Curse, Estate
dscarpac buys Province
dscarpac gains Province
dscarpac draws Gold, Copper
dscarpac shuffles deck
dscarpac draws Province, Fishing Village, Count
Title: Re: Greatest Dominion moments 2013
Post by: SCSN on July 06, 2013, 02:01:16 pm
This yudai214 guy has been frustrating the hell out of me because I almost never beat him. Then we play this game (http://dom.retrobox.eu/?/20130706/log.505d732a51c359e6597efeb8.1373131404710.txt):

SheCantSayNo   cards: 10 Fortress, 9 Pawn, 6 Goons, 5 Mercenary, 4 Urchin, 2 Copper, 1 Duchy
SheCantSayNo   victory point chips: 134
SheCantSayNo   total victory points: 137
SheCantSayNo   turns: 16
yudai214   cards: 3 JackOfAllTrades, 11 Silver, 7 Copper, 4 Gold, 2 Province
yudai214   victory point chips: 0
yudai214   total victory points: 12
yudai214   turns: 15

:D
Title: Re: Greatest Dominion moments 2013
Post by: Titandrake on July 06, 2013, 11:09:56 pm
I knew Soothsayer could be countered nicely by Watchtower, but I wasn't expecting something as amazing as this.

theRZJ   plays Soothsayer
theRZJ   gains Gold
Titandrake   gains Curse
Titandrake   applied Watchtower to trash Curse
Titandrake   trashes Curse
Titandrake   reveals reaction Market Square
Titandrake   discards Market Square
Titandrake   gains Gold
Titandrake   applied Watchtower to place Gold on top of the deck
Titandrake   draws Gold
Title: Re: Greatest Dominion moments 2013
Post by: KingZog3 on July 07, 2013, 01:32:04 am
I knew Soothsayer could be countered nicely by Watchtower, but I wasn't expecting something as amazing as this.

theRZJ   plays Soothsayer
theRZJ   gains Gold
Titandrake   gains Curse
Titandrake   applied Watchtower to trash Curse
Titandrake   trashes Curse
Titandrake   reveals reaction Market Square
Titandrake   discards Market Square
Titandrake   gains Gold
Titandrake   applied Watchtower to place Gold on top of the deck
Titandrake   draws Gold

A similar thing happened to me. I think after I topdecked 2 Golds my opponent quit, probably out of frustration.
Title: I...really...need...this...Province OR My favorite colour is purple
Post by: GwinnR on July 08, 2013, 02:35:55 pm
I call this "I...really...need...this...Province OR My favorite colour is purple":

Code: [Select]
GwinnR buys Province
GwinnR gains Curse
GwinnR gains Curse
GwinnR gains Curse
GwinnR gains Curse
GwinnR gains Curse
GwinnR gains Curse
GwinnR gains Curse

http://dom.retrobox.eu/?/20130708/log.5182cd42e4b05e4ebc88aeed.1373300058627.txt
Title: Re: Greatest Dominion moments 2013
Post by: GwinnR on July 09, 2013, 01:45:39 pm
This is ambassador-tennis: http://dom.retrobox.eu/?/20130709/log.516d0e09e4b082c74d7aacc1.1373391742975.txt
Ambassador with Sage...I should have gotten another Ambassador early.
Title: Re: Greatest Dominion moments 2013
Post by: WanderingWinder on July 09, 2013, 06:10:27 pm
This is ambassador-tennis: http://dom.retrobox.eu/?/20130709/log.516d0e09e4b082c74d7aacc1.1373391742975.txt
Ambassador with Sage...I should have gotten another Ambassador early.
Naw, THIS (http://dom.retrobox.eu/?/20130706/log.514b5511e4b0b79c883b5e3b.1373129671699.txt) is Ambassador tennis. Okay, I didn't play the best, but fun note: during this game, I did chat "Turn 27: finally $5" or something to that effect. And... I actually thought (a bit wrongly, but not SO crazy) that I had decent chances in the game at that point...
Title: Re: Greatest Dominion moments 2013
Post by: KingZog3 on July 09, 2013, 10:14:59 pm
This is ambassador-tennis: http://dom.retrobox.eu/?/20130709/log.516d0e09e4b082c74d7aacc1.1373391742975.txt
Ambassador with Sage...I should have gotten another Ambassador early.
Naw, THIS (http://dom.retrobox.eu/?/20130706/log.514b5511e4b0b79c883b5e3b.1373129671699.txt) is Ambassador tennis. Okay, I didn't play the best, but fun note: during this game, I did chat "Turn 27: finally $5" or something to that effect. And... I actually thought (a bit wrongly, but not SO crazy) that I had decent chances in the game at that point...

That's true tennis. I had a game (IRL, so no log) where I ended up with more Estates than were originally in the supply. It was 3 players, so it was pretty brutal. I think I had 14 Estates by the end of the game.
Title: Re: Greatest Dominion moments 2013
Post by: KingZog3 on July 10, 2013, 12:45:08 am
Sorry for double post, but Fool's Gold beats Knights. And Duchies don't...

http://dom.retrobox.eu/?/20130709/log.512ae46de4b0feac797bd867.1373431264761.txt (http://dom.retrobox.eu/?/20130709/log.512ae46de4b0feac797bd867.1373431264761.txt)
Title: Re: Greatest Dominion moments 2013
Post by: achmed_sender on July 10, 2013, 02:53:58 am
If your opponent had added some more highways to his knights, it would have been more difficult.
Title: Re: Greatest Dominion moments 2013
Post by: thespaceinvader on July 11, 2013, 05:43:05 am
This is ambassador-tennis: http://dom.retrobox.eu/?/20130709/log.516d0e09e4b082c74d7aacc1.1373391742975.txt
Ambassador with Sage...I should have gotten another Ambassador early.
Naw, THIS (http://dom.retrobox.eu/?/20130706/log.514b5511e4b0b79c883b5e3b.1373129671699.txt) is Ambassador tennis. Okay, I didn't play the best, but fun note: during this game, I did chat "Turn 27: finally $5" or something to that effect. And... I actually thought (a bit wrongly, but not SO crazy) that I had decent chances in the game at that point...

That's true tennis. I had a game (IRL, so no log) where I ended up with more Estates than were originally in the supply. It was 3 players, so it was pretty brutal. I think I had 14 Estates by the end of the game.

I've had games like that.  Fortunately, in the one that sticks in my mind, Gardens were on the board, and I had given up on winning the (4-player) tennis game early, and just bought Gardens.  I won by about 20 points IIRC, even with most of the curse pile in my deck.
Title: Re: Greatest Dominion moments 2013
Post by: Rabid on July 11, 2013, 08:30:43 am
This is ambassador-tennis: http://dom.retrobox.eu/?/20130709/log.516d0e09e4b082c74d7aacc1.1373391742975.txt
Ambassador with Sage...I should have gotten another Ambassador early.
Naw, THIS (http://dom.retrobox.eu/?/20130706/log.514b5511e4b0b79c883b5e3b.1373129671699.txt) is Ambassador tennis. Okay, I didn't play the best, but fun note: during this game, I did chat "Turn 27: finally $5" or something to that effect. And... I actually thought (a bit wrongly, but not SO crazy) that I had decent chances in the game at that point...

http://forum.dominionstrategy.com/index.php?topic=7308.msg207167#msg207167

41 turns!
I get punished for greening to early be Stef.
Title: Re: Greatest Dominion moments 2013
Post by: SCSN on July 11, 2013, 08:44:50 pm
hiroki   plays Swindler
SheCantSayNo   reveals reaction Horse Traders
SheCantSayNo   reveals reaction Horse Traders
SheCantSayNo   reveals Border Village
SheCantSayNo   trashes Border Village
SheCantSayNo   gains Border Village
SheCantSayNo   gains Herald
Title: Re: Greatest Dominion moments 2013
Post by: GwinnR on July 12, 2013, 01:59:44 am
hiroki   plays Swindler
SheCantSayNo   reveals reaction Horse Traders
SheCantSayNo   reveals reaction Horse Traders
SheCantSayNo   reveals Border Village
SheCantSayNo   trashes Border Village
SheCantSayNo   gains Border Village
SheCantSayNo   gains Herald
No Golds left or what???
Title: Re: Greatest Dominion moments 2013
Post by: michaeljb on July 16, 2013, 11:04:14 pm
http://dom.retrobox.eu/?/20130716/log.51395be9e4b006f8dc8cf78c.1374030119724.txt

michaeljb   draws Curse, Tactician, Curse, Curse, Curse


Unfortunately I lost before being able to play the Tactician, let alone get the powered up turn.
Title: Re: Greatest Dominion moments 2013
Post by: GwinnR on July 17, 2013, 10:42:44 am
Sometimes Forager is really great. Just played a game, where it gave 7$.

Code: [Select]
This setup: Fools Gold, Forager, Scavenger, Armory, Counterfeit, Knights, Royal Seal, Duke, Farmland, Harem
At the end at least one of every treasure-card-pile was in the trash. Sadly it wasn't with Platinum ;-)
Title: Re: Greatest Dominion moments 2013
Post by: KingZog3 on July 17, 2013, 02:23:22 pm
Sometimes Forager is really great. Just played a game, where it gave 7$.

Code: [Select]
This setup: Fools Gold, Forager, Scavenger, Armory, Counterfeit, Knights, Royal Seal, Duke, Farmland, Harem
At the end at least one of every treasure-card-pile was in the trash. Sadly it wasn't with Platinum ;-)

I actually find Forager is almost always a key card, either because it's good trashing, or because it will give a ridiculous amount of money.
Title: Re: Greatest Dominion moments 2013
Post by: Warfreak2 on July 18, 2013, 01:32:08 am
It's normally a bad idea to trash extra treasures, because you're helping your opponent too, with the opportunity cost of the Treasure you trashed. For it to be worth powering up Forager beyond $2, one player should have a lot more Foragers. I suspect in many games, it's a groupthink card that is overpowered because people deliberately play in a way that overpowers it.
Title: Re: Greatest Dominion moments 2013
Post by: GwinnR on July 18, 2013, 01:49:53 am
It's normally a bad idea to trash extra treasures, because you're helping your opponent too, with the opportunity cost of the Treasure you trashed. For it to be worth powering up Forager beyond $2, one player should have a lot more Foragers. I suspect in many games, it's a groupthink card that is overpowered because people deliberately play in a way that overpowers it.
That's right, but Counterfeit can change this. We trashed some good treasures, because we wanted to get to 8$, not because we want to power up Forager.
Title: Re: Greatest Dominion moments 2013
Post by: Warfreak2 on July 18, 2013, 02:24:52 am
For sure, your game has Counterfeit, Knights and Fools Gold which naturally put Treasures into the trash. I meant in general, as a response to KingZog3.
Title: Re: Greatest Dominion moments 2013
Post by: KingZog3 on July 18, 2013, 10:09:16 am
For sure, your game has Counterfeit, Knights and Fools Gold which naturally put Treasures into the trash. I meant in general, as a response to KingZog3.

That's true that it's a group-think card. Although with cards like Talisman and Loan (Potion and Quarry can work too) which are cheap and you may not need later, you can get it up there on your own. Yes you need more than your opponent, but I assume that's the only reason you're making it better. I wouldn't make it worth a lot just for my 2 Foragers when my opponent has 5.
Title: Re: Greatest Dominion moments 2013
Post by: Watno on July 21, 2013, 09:15:02 am
Situation: One Province left in the supply, all other victory carsd gone. Score is 19-19. It's my turn and I'm the starting player.
What happens:
Watno: turn 19
Watno   plays Rebuild
Watno   names Estate
Watno   reveals Copper, Silver, Copper, Province
Watno   discards: Copper, Silver, Copper
Watno   trashes Province
Watno   gains Province
Watno   plays Swindler
houroku   reveals Province
houroku   trashes Province
Watno   shuffles deck
Watno   draws Silver, Butcher, Copper, Margrave, Estate
Title: Re: Greatest Dominion moments 2013
Post by: MarkowKette on July 23, 2013, 07:00:05 pm
Uh what a crazy game i just played:

Crazy Kingscourt-Swindler Madness

Now the 2 Provinces left it's quite even it's my turn:

I got to a big hand with my nobles and have still 2KC a Peddler and 2 Mandarins(swindled markets) and 3 Golds and some Coppers left.

If only one of those Mandarins had still been a Market(btw he hit ALL of my markets with Swindler),*argh* now i miss the second buy......and i'm really sure he can buy 2 Provinces next turn.

Ok, i think i'm pretty much done! Buying that Province is like a for sure loss.
If i dont buy the Province i only have a small chance he can't double Province.
Well i have to take the small chance:
So i play:
KC-KC-Mandarin........*idea*(with two KC'd Mandarins i can arrange the top 6 cards of my Deck so if i place the Peddler as 6th card and he plays a Swindler i get an extra Province)......
So i try it and go for the Province.

And BAM! it worked!!
Mandarin i love you :)



Title: Re: Greatest Dominion moments 2013
Post by: ftl on July 23, 2013, 07:28:14 pm
Hah, that's pretty nice.
Title: Re: Greatest Dominion moments 2013
Post by: GendoIkari on July 24, 2013, 05:01:43 pm
Uh what a crazy game i just played:

Crazy Kingscourt-Swindler Madness

Now the 2 Provinces left it's quite even it's my turn:

I got to a big hand with my nobles and have still 2KC a Peddler and 2 Mandarins(swindled markets) and 3 Golds and some Coppers left.

If only one of those Mandarins had still been a Market(btw he hit ALL of my markets with Swindler),*argh* now i miss the second buy......and i'm really sure he can buy 2 Provinces next turn.

Ok, i think i'm pretty much done! Buying that Province is like a for sure loss.
If i dont buy the Province i only have a small chance he can't double Province.
Well i have to take the small chance:
So i play:
KC-KC-Mandarin........*idea*(with two KC'd Mandarins i can arrange the top 6 cards of my Deck so if i place the Peddler as 6th card and he plays a Swindler i get an extra Province)......
So i try it and go for the Province.

And BAM! it worked!!
Mandarin i love you :)

That is nice.. but was it impossible for your opponent to get to $8 without the Swindler?
Title: Re: Greatest Dominion moments 2013
Post by: MarkowKette on July 24, 2013, 05:26:03 pm
Actually he did swear a lot about having played the Swindler.
He would have won without playing it. But he wanted that extra Duchy to win at a higher Margin :D or maybe he just didn't count correctly on what the point score was.
And most Peddlers were in his own Deck i only had 2 so maybe he thought that was worth the risk :P
Title: Re: Greatest Dominion moments 2013
Post by: GendoIkari on July 24, 2013, 06:31:30 pm
Actually he did swear a lot about having played the Swindler.
He would have won without playing it. But he wanted that extra Duchy to win at a higher Margin :D or maybe he just didn't count correctly on what the point score was.
And most Peddlers were in his own Deck i only had 2 so maybe he thought that was worth the risk :P

Fair enough. If he were really paying close attention, he could have known that you had choice over what card he Swindled, and realized that meant that he had basically no chance of hurting you with it. But if he didn't track the score carefully, he may have had to take that risk anyway.
Title: Re: Greatest Dominion moments 2013
Post by: sudgy on July 24, 2013, 07:28:36 pm
Actually he did swear a lot about having played the Swindler.
He would have won without playing it. But he wanted that extra Duchy to win at a higher Margin :D or maybe he just didn't count correctly on what the point score was.
And most Peddlers were in his own Deck i only had 2 so maybe he thought that was worth the risk :P

Fair enough. If he were really paying close attention, he could have known that you had choice over what card he Swindled, and realized that meant that he had basically no chance of hurting you with it. But if he didn't track the score carefully, he may have had to take that risk anyway.

Also, that was the only chance for MarkowKette to win.
Title: Re: Greatest Dominion moments 2013
Post by: Squidd on July 30, 2013, 11:26:51 am
About to pop 8 HOPs for Colonies, but first had to play a Scout to reveal 3 Scouts.
Title: Re: Greatest Dominion moments 2013
Post by: AHoppy on July 30, 2013, 06:55:52 pm
This is more of a pet trick that I pulled off... But I'm still proud of it

AHoppy   duration Lighthouse
AHoppy   duration Lighthouse
AHoppy   plays Fortress
AHoppy   draws Develop
AHoppy   plays Develop
AHoppy   trashes Fortress
AHoppy   gains Duchy
AHoppy   gains Silver
AHoppy   plays Fortress
AHoppy   draws Silver
AHoppy   plays Mystic
AHoppy   names Duchy
AHoppy   reveals Duchy
AHoppy   places Duchy in hand
AHoppy   plays 2 Silver
AHoppy   buys Province
AHoppy   gains Province
AHoppy   draws Mountebank, Silver, Chapel, Haven, Mystic
Title: Re: Greatest Dominion moments 2013
Post by: Titandrake on August 03, 2013, 12:18:52 am
http://dom.retrobox.eu/?/20130802/log.50775a4a0cf28ed55d9d6fd3.1375503028874.txt

Quote
Titandrake: thinking
eliegel: k

Titandrake   plays Remake
Titandrake   trashes Silver
Titandrake   gains Island
Titandrake   trashes Silver
Titandrake   gains Island
Titandrake   buys Curse
Titandrake   buys Curse
Titandrake   buys Curse

...
Game doesn't end.

Quote
Titandrake: wait
Titandrake: that's 2
Titandrake: woooooops
eliegel: haha
Titandrake: NO
Titandrake: NOOOOOO

2 turns later I lose.
Title: Re: Greatest Dominion moments 2013
Post by: heron on August 03, 2013, 08:44:49 am
That happens to me all the time. Once I bought a card that was embargoed 6 times, twice, thinking it would end the game. It was bad when it didn't.
Title: Re: Greatest Dominion moments 2013
Post by: GwinnR on August 04, 2013, 03:05:51 am
I think there can be much more than this, but that was my best:

58$ and 9 buys:

Quote from: http://dom.retrobox.eu/?/20130804/log.513905a4e4b0f4a0a3952b6b.1375599740795.txt (turn 23)
GwinnR   plays Scavenger
GwinnR   plays Counterfeit
GwinnR   plays Spoils
GwinnR   plays Spoils
GwinnR   plays Counterfeit
GwinnR   plays Spoils
GwinnR   plays Spoils
GwinnR   plays Counterfeit
GwinnR   plays Spoils
GwinnR   plays Spoils
GwinnR   plays Counterfeit
GwinnR   plays Spoils
GwinnR   plays Spoils
GwinnR   plays Counterfeit
GwinnR   plays Spoils
GwinnR   plays Spoils
GwinnR   plays Counterfeit
GwinnR   plays Spoils
GwinnR   plays Spoils
GwinnR   plays Counterfeit
GwinnR   plays Spoils
GwinnR   plays Spoils
GwinnR   plays 2 Gold, 1 Potion, 1 Copper

Could be way more, if I'd get the Cities to level 2, but I knew, that the game was lost. (There should have been a Diadem though ;-))
Title: Re: Greatest Dominion moments 2013
Post by: Avin on August 05, 2013, 12:50:37 pm
Inspired by some of the Guilds puzzles, I successfully pulled this off when the kingdom that came up had the right set of cards:

http://dom.retrobox.eu/?/20130621/log.50804653fca2b99a1806c3c1.1371834276429.txt

On turn 15, my opponent was ahead 13-12 (both of us with 2 provinces, but he had an extra estate), and no other supply pile had less than 5 cards remaining, but I three-piled to end the game, even though the only card I bought was a province.

Avin Fernando   plays Fortress
Avin Fernando   draws Catacombs
Avin Fernando   plays Develop
Avin Fernando   trashes Fortress
Avin Fernando   gains Develop
Avin Fernando   applied Watchtower to place Develop on top of the deck
Avin Fernando   gains Catacombs
Avin Fernando   applied Watchtower to trash Catacombs
Avin Fernando   trashes Catacombs
Avin Fernando   gains Fortress
Avin Fernando   applied Watchtower to trash Fortress
Avin Fernando   trashes Fortress
Avin Fernando   plays Fortress
Avin Fernando   draws Develop
Avin Fernando   plays Develop
Avin Fernando   trashes Fortress
Avin Fernando   gains Develop
Avin Fernando   applied Watchtower to place Develop on top of the deck
Avin Fernando   gains Catacombs
Avin Fernando   applied Watchtower to trash Catacombs
Avin Fernando   trashes Catacombs
Avin Fernando   gains Fortress
Avin Fernando   applied Watchtower to trash Fortress
Avin Fernando   trashes Fortress

... repeat quite a bit ...
Title: Re: Greatest Dominion moments 2013
Post by: mail-mi on August 07, 2013, 01:36:10 pm
http://dom.retrobox.eu/?/20130807/log.50e20cf4e4b0a47150882831.1375895709628.txt

First KC-Possession. It feels so good.
Title: Re: Greatest Dominion moments 2013
Post by: sudgy on August 07, 2013, 01:59:55 pm
http://dom.retrobox.eu/?/20130807/log.50e20cf4e4b0a47150882831.1375895709628.txt

First KC-Possession. It feels so good.

The best thing is countering KC-Possession.  One time my opponent passed all three turns...
Title: Re: Greatest Dominion moments 2013
Post by: mail-mi on August 08, 2013, 02:47:24 pm
I love Watchtower. I lost, but, I love watchtower.

http://dom.retrobox.eu/?/20130808/log.50e20cf4e4b0a47150882831.1375987533702.txt
Title: Re: Greatest Dominion moments 2013
Post by: SCSN on August 08, 2013, 06:45:17 pm
SheCantSayNo: turn 3
SheCantSayNo   plays Necropolis
SheCantSayNo   plays Swindler
sami1   reveals Spy
sami1   trashes Spy
sami1   gains Feodum
SheCantSayNo   plays Swindler
sami1   reveals Swindler
sami1   trashes Swindler
sami1   gains Village
SheCantSayNo   plays 2 Copper
SheCantSayNo   buys Hunting Grounds
SheCantSayNo   gains Hunting Grounds
SheCantSayNo   draws Hovel, Overgrown Estate, Copper, Copper, Copper

sami1   resigned
sami1   cards: 1 Necropolis, 1 Fortress, 1 Village, 7 Copper, 1 Overgrown Estate, 1 Feodum, 1 Hovel
sami1   total victory points: 0
sami1   turns: 3

http://dom.retrobox.eu/?/20130808/log.505d732a51c359e6597efeb8.1376000406043.txt
Title: Re: Greatest Dominion moments 2013
Post by: ashersky on August 08, 2013, 07:06:35 pm
SheCantSayNo: turn 3
SheCantSayNo   plays Necropolis
SheCantSayNo   plays Swindler
sami1   reveals Spy
sami1   trashes Spy
sami1   gains Feodum
SheCantSayNo   plays Swindler
sami1   reveals Swindler
sami1   trashes Swindler
sami1   gains Village
SheCantSayNo   plays 2 Copper
SheCantSayNo   buys Hunting Grounds
SheCantSayNo   gains Hunting Grounds
SheCantSayNo   draws Hovel, Overgrown Estate, Copper, Copper, Copper

sami1   resigned
sami1   cards: 1 Necropolis, 1 Fortress, 1 Village, 7 Copper, 1 Overgrown Estate, 1 Feodum, 1 Hovel
sami1   total victory points: 0
sami1   turns: 3

http://dom.retrobox.eu/?/20130808/log.505d732a51c359e6597efeb8.1376000406043.txt

That's unfortunate luck, but by no means game over.  Didn't need to resign on Turn 3.
Title: Re: Greatest Dominion moments 2013
Post by: sudgy on August 08, 2013, 10:40:26 pm
Me and my opponent both messed up trying to do Hermit/Market Square...

http://dom.retrobox.eu/?/20130808/log.5146317ee4b0cf33e051019a.1376015941324.txt
Title: Re: Greatest Dominion moments 2013
Post by: Awaclus on August 09, 2013, 01:04:36 am
Me and my opponent both messed up trying to do Hermit/Market Square...

http://dom.retrobox.eu/?/20130808/log.5146317ee4b0cf33e051019a.1376015941324.txt
Are you sure he was trying to do Hermit/Market Square? To me, it looks like he doesn't know about the combo, and just thinks they have pretty good synergy.

EDIT: And while you certainly misplayed when you gained your 6th Madman, it's hardly "messing up" since it still works with just one Hermit, it's just less effective.
Title: Re: Greatest Dominion moments 2013
Post by: sudgy on August 09, 2013, 01:07:37 am
Me and my opponent both messed up trying to do Hermit/Market Square...

http://dom.retrobox.eu/?/20130808/log.5146317ee4b0cf33e051019a.1376015941324.txt
Are you sure he was trying to do Hermit/Market Square? To me, it looks like he doesn't know about the combo, and just thinks they have pretty good synergy.

EDIT: And while you certainly misplayed when you gained your 6th Madman, it's hardly "messing up" since it still works with just one Hermit, it's just less effective.

He said he was trying to do it (and failed).
Title: Re: Greatest Dominion moments 2013
Post by: Awaclus on August 09, 2013, 03:41:29 am
http://dom.retrobox.eu/?/20130809/log.510d7890e4b0ac7a7a0be611.1376032633703.txt

7 point Gardens, this used to happen a lot before I discovered ds.com, but this was my first time doing it (or seeing it done by an opponent) after being enlightened.
Title: Re: Greatest Dominion moments 2013
Post by: () | (_) ^/ on August 09, 2013, 12:00:37 pm
SheCantSayNo: turn 3
SheCantSayNo   plays Necropolis
SheCantSayNo   plays Swindler
sami1   reveals Spy
sami1   trashes Spy
sami1   gains Feodum
SheCantSayNo   plays Swindler
sami1   reveals Swindler
sami1   trashes Swindler
sami1   gains Village
SheCantSayNo   plays 2 Copper
SheCantSayNo   buys Hunting Grounds
SheCantSayNo   gains Hunting Grounds
SheCantSayNo   draws Hovel, Overgrown Estate, Copper, Copper, Copper

sami1   resigned
sami1   cards: 1 Necropolis, 1 Fortress, 1 Village, 7 Copper, 1 Overgrown Estate, 1 Feodum, 1 Hovel
sami1   total victory points: 0
sami1   turns: 3

http://dom.retrobox.eu/?/20130808/log.505d732a51c359e6597efeb8.1376000406043.txt

That's unfortunate luck, but by no means game over.  Didn't need to resign on Turn 3.

No, the gg happened when sami1 opened Spy.  The crazy luck just happened to bring the inevitable torture to an mercifully quick end, I think.
Title: Re: Greatest Dominion moments 2013
Post by: Beyond Awesome on August 10, 2013, 04:07:26 am
Inspired by some of the Guilds puzzles, I successfully pulled this off when the kingdom that came up had the right set of cards:

http://dom.retrobox.eu/?/20130621/log.50804653fca2b99a1806c3c1.1371834276429.txt

On turn 15, my opponent was ahead 13-12 (both of us with 2 provinces, but he had an extra estate), and no other supply pile had less than 5 cards remaining, but I three-piled to end the game, even though the only card I bought was a province.

Avin Fernando   plays Fortress
Avin Fernando   draws Catacombs
Avin Fernando   plays Develop
Avin Fernando   trashes Fortress
Avin Fernando   gains Develop
Avin Fernando   applied Watchtower to place Develop on top of the deck
Avin Fernando   gains Catacombs
Avin Fernando   applied Watchtower to trash Catacombs
Avin Fernando   trashes Catacombs
Avin Fernando   gains Fortress
Avin Fernando   applied Watchtower to trash Fortress
Avin Fernando   trashes Fortress
Avin Fernando   plays Fortress
Avin Fernando   draws Develop
Avin Fernando   plays Develop
Avin Fernando   trashes Fortress
Avin Fernando   gains Develop
Avin Fernando   applied Watchtower to place Develop on top of the deck
Avin Fernando   gains Catacombs
Avin Fernando   applied Watchtower to trash Catacombs
Avin Fernando   trashes Catacombs
Avin Fernando   gains Fortress
Avin Fernando   applied Watchtower to trash Fortress
Avin Fernando   trashes Fortress

... repeat quite a bit ...

That's impressive.
Title: Re: Greatest Dominion moments 2013
Post by: microman on August 10, 2013, 04:30:54 pm
http://dominionlogs.goko.com//20130810/log.516cd5d8e4b082c74d7a2db6.1376166405132.txthttp://
One of the better come from behind wins ive ever played.
Chopalot3: turn 17 [possessed]
Chopalot3   plays Menagerie
Chopalot3   reveals hand: Silver, Platinum, Estate, Inn
Chopalot3   draws Estate, Menagerie, Copper
Chopalot3   plays Inn
Chopalot3   draws Highway, Highway
Chopalot3   discards Copper
Chopalot3   discards Estate
Chopalot3   plays Highway
Chopalot3   draws Gold
Chopalot3   plays Menagerie
Chopalot3   reveals hand: Silver, Platinum, Estate, Highway, Gold
Chopalot3   draws Copper, Copper, Copper
Chopalot3   plays Highway
Chopalot3   draws Estate
Chopalot3   plays 3 Copper, 1 Silver, 1 Platinum, 1 Gold
Chopalot3   buys Colony
microman   gains Colony
Chopalot3   draws Copper, Colony
Chopalot3   shuffles deck
Chopalot3   draws Estate, Estate, Colony
Chopalot3: turn 17
Chopalot3   draws Possession, Copper, Highway, Colony, Copper
microman: turn 18
microman   plays Inn
microman   draws Possession, Copper
microman   discards Colony
microman   discards Duchy
microman   plays Horse Traders
microman   discards Copper
microman   discards Copper
microman   plays Possession
microman   buys Estate
microman   gains Estate
microman   draws Menagerie, Possession, Highway, Highway, Highway
Chopalot3: turn 18 [possessed]
Chopalot3   plays Highway
Chopalot3   draws Estate
Chopalot3   plays 2 Copper
Chopalot3   buys Estate
microman   gains Estate
Chopalot3   draws Horse Traders, Gold, Copper, Estate, Menagerie
Chopalot3: turn 18
Chopalot3   plays Menagerie
Chopalot3   reveals hand: Horse Traders, Gold, Copper, Estate
Chopalot3   draws Copper, Colony, Copper
Chopalot3   plays Horse Traders
Chopalot3   discards Colony
Chopalot3   discards Estate
Chopalot3   plays 3 Copper, 1 Gold
Chopalot3   buys Province
Chopalot3   gains Province
Chopalot3   draws Inn, Silver, Laboratory, Platinum, Estate
microman: turn 19
microman   plays Highway
microman   draws Silver
microman   plays Highway
microman   draws Inn
microman   plays Menagerie
microman   reveals hand: Possession, Highway, Silver, Inn
microman   draws Highway, Copper, Highway
microman   plays Highway
microman   draws Menagerie
microman   plays Highway
microman   shuffles deck
microman   draws Duchy
microman   plays Menagerie
microman   reveals hand: Highway, Copper, Possession, Silver, Inn, Duchy
microman   draws Potion, Possession, Quarry
microman   plays Highway
microman   draws Horse Traders
microman   plays Inn
microman   draws Menagerie, Highway
microman   discards Potion
microman   discards Duchy
microman   plays Highway
microman   draws Copper
microman   plays Menagerie
microman   reveals hand: Possession, Quarry, Copper, Possession, Silver, Horse Traders, Copper
microman   draws Estate
microman   plays Horse Traders
microman   discards Estate
microman   discards Copper
microman   plays Possession
microman   plays 1 Copper, 1 Silver
microman   plays Quarry
microman   buys Colony
microman   gains Colony
microman   buys Province
microman   gains Province
microman   draws Colony, Possession, Copper, Horse Traders, Ambassador
Chopalot3: turn 19 [possessed]
Chopalot3   plays Inn
Chopalot3   draws Potion, Highway
Chopalot3   discards Estate
Chopalot3   discards Potion
Chopalot3   plays Highway
Chopalot3   draws Menagerie
Chopalot3   plays Menagerie
Chopalot3   reveals hand: Silver, Laboratory, Platinum
Chopalot3   draws Highway, Menagerie, Horse Traders
Chopalot3   plays Menagerie
Chopalot3   reveals hand: Highway, Horse Traders, Silver, Laboratory, Platinum
Chopalot3   draws Copper, Copper, Menagerie
Chopalot3   plays Highway
Chopalot3   draws Inn
Chopalot3   plays Horse Traders
Chopalot3   discards Copper
Chopalot3   discards Copper
Chopalot3   plays Menagerie
Chopalot3   reveals hand: Silver, Laboratory, Platinum, Inn
Chopalot3   draws Inn, Menagerie, Platinum
Chopalot3   plays Menagerie
Chopalot3   reveals hand: Inn, Platinum, Silver, Laboratory, Platinum, Inn
Chopalot3   draws Highway
Chopalot3   plays Highway
Chopalot3   draws Copper
Chopalot3   plays Laboratory
Chopalot3   shuffles deck
Chopalot3   draws Copper, Copper
Chopalot3   plays Inn
Chopalot3   draws Estate, Copper
Chopalot3   discards Estate
Chopalot3   discards Copper
Chopalot3   plays Inn
Chopalot3   draws Estate, Colony
Chopalot3   discards Estate
Chopalot3   discards Colony
Chopalot3   plays 3 Copper, 2 Platinum, 1 Silver
Chopalot3   buys Colony
microman   gains Colony
Chopalot3   buys Province
microman   gains Province
Chopalot3   draws Copper, Copper, Menagerie, Copper, Horse Traders
Game Over
microman   cards: 6 Highway, 4 Menagerie, 3 Possession, 2 Horse Traders, 2 Ambassador, 2 Inn, 4 Copper, 1 Potion, 1 Silver, 1 Quarry, 4 Colony, 2 Estate, 2 Province, 1 Duchy
microman   total victory points: 57
microman   turns: 19
Chopalot3   cards: 5 Menagerie, 4 Highway, 3 Inn, 2 Horse Traders, 1 Laboratory, 1 Possession, 9 Copper, 2 Platinum, 1 Silver, 1 Gold, 1 Potion, 5 Estate, 4 Colony, 1 Province
Chopalot3   total victory points: 51
Chopalot3   turns: 18
1st place    microman
2nd place    Chopalot3
Title: Re: Greatest Dominion moments 2013
Post by: Krarks_pinky on August 10, 2013, 05:39:44 pm
Just last night I played a clearly less experienced player.
I opened pot-silver, aiming for familiars. He opened moneylender-silver.
My pot missed the reshuffle and was paired with 2 copper / 2 estate.
My opponent is buying just random cards.
My opponent gets a potion during his 3rd deck cycle.
He wins the curse split EIGHT to TWO. Also wins the game by 4 points despite being pretty bad.

Games like this make me question why I even like Dominion.
Title: Re: Greatest Dominion moments 2013
Post by: mail-mi on August 10, 2013, 05:47:33 pm
Just last night I played a clearly less experienced player.
I opened pot-silver, aiming for familiars. He opened moneylender-silver.
My pot missed the reshuffle and was paired with 2 copper / 2 estate.
My opponent is buying just random cards.
My opponent gets a potion during his 3rd deck cycle.
He wins the curse split EIGHT to TWO. Also wins the game by 4 points despite being pretty bad.

Games like this make me question why I even like Dominion.
The real question is, why were you buying pot?
Title: Re: Greatest Dominion moments 2013
Post by: Just a Rube on August 10, 2013, 06:41:37 pm
Just last night I played a clearly less experienced player.
I opened pot-silver, aiming for familiars. He opened moneylender-silver.
My pot missed the reshuffle and was paired with 2 copper / 2 estate.
My opponent is buying just random cards.
My opponent gets a potion during his 3rd deck cycle.
He wins the curse split EIGHT to TWO. Also wins the game by 4 points despite being pretty bad.

Games like this make me question why I even like Dominion.
The real question is, why were you buying pot?
I think we all know why people buy pot.

The real question is why he shuffled it in with his cards.
Title: Re: Greatest Dominion moments 2013
Post by: eHalcyon on August 11, 2013, 12:04:11 am
Just last night I played a clearly less experienced player.
I opened pot-silver, aiming for familiars. He opened moneylender-silver.
My pot missed the reshuffle and was paired with 2 copper / 2 estate.
My opponent is buying just random cards.
My opponent gets a potion during his 3rd deck cycle.
He wins the curse split EIGHT to TWO. Also wins the game by 4 points despite being pretty bad.

Games like this make me question why I even like Dominion.

That doesn't sound like a great moment to me, let alone one of the greatest.
Title: Re: Greatest Dominion moments 2013
Post by: TWoos on August 11, 2013, 12:07:48 pm
Just last night I played a clearly less experienced player.
I opened pot-silver, aiming for familiars. He opened moneylender-silver.
My pot missed the reshuffle and was paired with 2 copper / 2 estate.
My opponent is buying just random cards.
My opponent gets a potion during his 3rd deck cycle.
He wins the curse split EIGHT to TWO. Also wins the game by 4 points despite being pretty bad.

Games like this make me question why I even like Dominion.

(http://i.qkme.me/3vgsz1.jpg)
Title: Re: Greatest Dominion moments 2013
Post by: Tables on August 11, 2013, 12:14:32 pm
Just last night I played a clearly less experienced player.
I opened pot-silver, aiming for familiars. He opened moneylender-silver.
My pot missed the reshuffle and was paired with 2 copper / 2 estate.
My opponent is buying just random cards.
My opponent gets a potion during his 3rd deck cycle.
He wins the curse split EIGHT to TWO. Also wins the game by 4 points despite being pretty bad.

Games like this make me question why I even like Dominion.

(http://i.qkme.me/3vgsz1.jpg)


I don't get it. That's a 6 point advantage and why is opening potion funny in that context?
Title: Re: Greatest Dominion moments 2013
Post by: TWoos on August 11, 2013, 12:18:08 pm
I don't get it. That's a 6 point advantage and why is opening potion funny in that context?


Well, crap.
Title: Re: Greatest Dominion moments 2013
Post by: sudgy on August 11, 2013, 03:12:34 pm
(http://i.qkme.me/3vguee.jpg)
Title: Re: Greatest Dominion moments 2013
Post by: Watno on August 12, 2013, 06:56:08 pm
The Imp   plays Possession
...
The Imp   buys Province
The Imp   gains Province
Watno   trashes Fool's Gold
Watno   reveals reaction Market Square
Watno   discards Market Square
Watno   gains Gold
Watno   gains Gold
Watno   trashes Fool's Gold
Watno   gains Gold
Title: Re: Greatest Dominion moments 2013
Post by: ipofanes on August 13, 2013, 03:39:37 am
The two remaining cards in your hand were not, by any chance, King's Court and Governor?
Title: Re: Greatest Dominion moments 2013
Post by: Awaclus on August 13, 2013, 05:19:20 am
The two remaining cards in your hand were not, by any chance, King's Court and Governor?
Too bad MS doesn't topdeck the Gold.
Title: Re: Greatest Dominion moments 2013
Post by: SCSN on August 13, 2013, 05:24:22 am
LESPEUTERE: turn 13
...
LESPEUTERE   gains Inn
LESPEUTERE   places Mountebank, Mountebank, Inn on top of deck
LESPEUTERE   shuffles deck
LESPEUTERE   draws Curse, Mountebank, Inn, Mountebank
LESPEUTERE   shuffles deck
LESPEUTERE   draws Colony

SheCantSayNo: turn 13
...
SheCantSayNo   gains Inn
SheCantSayNo   places Inn, Trader on top of deck
SheCantSayNo   shuffles deck
SheCantSayNo   draws Copper, Inn, Trader, Gold, Silver
Title: Re: Greatest Dominion moments 2013
Post by: achmed_sender on August 13, 2013, 05:35:00 am
LESPEUTERE: turn 13
...
LESPEUTERE   gains Inn
LESPEUTERE   places Mountebank, Mountebank, Inn on top of deck
LESPEUTERE   shuffles deck
LESPEUTERE   draws Curse, Mountebank, Inn, Mountebank
LESPEUTERE   shuffles deck
LESPEUTERE   draws Colony

SheCantSayNo: turn 13
...
SheCantSayNo   gains Inn
SheCantSayNo   places Inn, Trader on top of deck
SheCantSayNo   shuffles deck
SheCantSayNo   draws Copper, Inn, Trader, Gold, Silver

Isn't it "shuffle in deck" instead of topdecking?
Title: Re: Greatest Dominion moments 2013
Post by: Awaclus on August 13, 2013, 06:11:35 am
LESPEUTERE: turn 13
...
LESPEUTERE   gains Inn
LESPEUTERE   places Mountebank, Mountebank, Inn on top of deck
LESPEUTERE   shuffles deck
LESPEUTERE   draws Curse, Mountebank, Inn, Mountebank
LESPEUTERE   shuffles deck
LESPEUTERE   draws Colony

SheCantSayNo: turn 13
...
SheCantSayNo   gains Inn
SheCantSayNo   places Inn, Trader on top of deck
SheCantSayNo   shuffles deck
SheCantSayNo   draws Copper, Inn, Trader, Gold, Silver

Isn't it "shuffle in deck" instead of topdecking?
Apparently Goko does "shuffling in deck" by topdecking, then shuffling. And that's fine.
Title: Re: Greatest Dominion moments 2013
Post by: eHalcyon on August 13, 2013, 11:09:30 am
The two remaining cards in your hand were not, by any chance, King's Court and Governor?
Too bad MS doesn't topdeck the Gold.

But the Fool's Gold reaction does.
Title: Re: Greatest Dominion moments 2013
Post by: achmed_sender on August 13, 2013, 01:00:00 pm
LESPEUTERE: turn 13
...
LESPEUTERE   gains Inn
LESPEUTERE   places Mountebank, Mountebank, Inn on top of deck
LESPEUTERE   shuffles deck
LESPEUTERE   draws Curse, Mountebank, Inn, Mountebank
LESPEUTERE   shuffles deck
LESPEUTERE   draws Colony

SheCantSayNo: turn 13
...
SheCantSayNo   gains Inn
SheCantSayNo   places Inn, Trader on top of deck
SheCantSayNo   shuffles deck
SheCantSayNo   draws Copper, Inn, Trader, Gold, Silver

Isn't it "shuffle in deck" instead of topdecking?
Apparently Goko does "shuffling in deck" by topdecking, then shuffling. And that's fine.

Oh, did't notice. Thought this shuffling is because of a reshuffle  :)
Can't imagine Inn's power if the cards get topdecked...
Title: Re: Greatest Dominion moments 2013
Post by: Stealth Tomato on August 14, 2013, 09:40:29 pm
Some days, it's best to just resign before Turn 4.
I end up with 3 Ruins before my second reshuffle, and end up holding the entire Ruins pile before I get a $5 hand. How, you ask? My opponent opens Pearl Diver/Cultist, plays both on Turn 3 triggering a reshuffle AND picks up $5 for another Cultist, then topdecks both Cultists allowing him to play both immediately.

Skullclamp: turn 1
Skullclamp   buys Cultist
Skullclamp   draws Estate, Estate, Copper, Copper, Estate

Stealth Tomato: turn 1
Stealth Tomato   buys Steward
Stealth Tomato   draws Copper, Estate, Estate, Copper, Copper

Skullclamp: turn 2
Skullclamp   buys Pearl Diver
Skullclamp   shuffles deck
Skullclamp   draws Copper, Estate, Pearl Diver, Cultist, Copper

Stealth Tomato: turn 2
Stealth Tomato   buys Ambassador
Stealth Tomato   shuffles deck
Stealth Tomato   draws Estate, Ambassador, Copper, Copper, Steward

Skullclamp: turn 3
Skullclamp   plays Pearl Diver
Skullclamp   places Copper on top of deck
Skullclamp   plays Cultist
Skullclamp   draws Copper, Copper
Stealth Tomato   gains Abandoned Mine
Skullclamp   plays 5 Copper
Skullclamp   buys Cultist
Skullclamp   draws Copper, Estate, Estate, Copper
Skullclamp   shuffles deck
Skullclamp   draws Pearl Diver

Stealth Tomato: turn 3
Stealth Tomato   plays Ambassador
Stealth Tomato   reveals Copper
Stealth Tomato   returns Copper to the Supply
Stealth Tomato   returns Copper to the Supply
Skullclamp   gains Copper
Stealth Tomato   draws Copper, Estate, Copper, Copper, Estate

Skullclamp: turn 4
Skullclamp   plays Pearl Diver
Skullclamp   places Cultist on top of deck
Skullclamp   plays Cultist
Skullclamp   draws Cultist, Copper
Stealth Tomato   gains Abandoned Mine
Skullclamp   plays Cultist
Skullclamp   draws Estate, Copper
Stealth Tomato   gains Abandoned Mine
Skullclamp   plays 4 Copper
Skullclamp   buys Silver
Skullclamp   draws Copper, Copper, Copper
Skullclamp   shuffles deck
Skullclamp   draws Copper, Pearl Diver


I didn't hit a $5 hand until I had the entire Ruins pile.
Oh, did I mention City was in the Supply? And Expand?

http://dom.retrobox.eu/?/20130814/log.50db96a8e4b0a3565c365932.1376530743012.txt
Title: Re: Greatest Dominion moments 2013
Post by: Schneau on August 14, 2013, 10:31:05 pm
Some days, it's best to just resign before Turn 4.

It was nice of you to let him enjoy is lucky domination. I'm sure it wasn't much fun to play.  :(
Title: Re: Greatest Dominion moments 2013
Post by: Stealth Tomato on August 15, 2013, 01:47:14 pm
Some days, it's best to just resign before Turn 4.

It was nice of you to let him enjoy is lucky domination. I'm sure it wasn't much fun to play.  :(

In absurdly lopsided situations, unless the game is going to take goddamned forever, I usually like to play it out. It gives me a chance to evaluate how much of an edge these situations confer, and how well certain strategies work toward recovering from them. I'm not going to win this time, but the insights I gain might help me win in a less-dire version of the same game later. It's also kind of fun to just play around since you already know the outcome.
Title: Re: Greatest Dominion moments 2013
Post by: sudgy on August 15, 2013, 01:50:30 pm
Some days, it's best to just resign before Turn 4.

It was nice of you to let him enjoy is lucky domination. I'm sure it wasn't much fun to play.  :(

In absurdly lopsided situations, unless the game is going to take goddamned forever, I usually like to play it out. It gives me a chance to evaluate how much of an edge these situations confer, and how well certain strategies work toward recovering from them. I'm not going to win this time, but the insights I gain might help me win in a less-dire version of the same game later. It's also kind of fun to just play around since you already know the outcome.

I'll play it out except when it's KC-Goons-Masquerade.
Title: Re: Greatest Dominion moments 2013
Post by: Stealth Tomato on August 15, 2013, 02:33:43 pm
I'll play it out except when it's KC-Goons-Masquerade.

I never understood why this pin bothered people so much. I've literally never used it or had it used against me in a game of Dominion. Probably because I can't have seen those three cards together more than once or twice in all the thousands of games.
Title: Re: Greatest Dominion moments 2013
Post by: sudgy on August 15, 2013, 02:39:44 pm
I'll play it out except when it's KC-Goons-Masquerade.

I never understood why this pin bothered people so much. I've literally never used it or had it used against me in a game of Dominion. Probably because I can't have seen those three cards together more than once or twice in all the thousands of games.

I've never had it happen to me before, and I pulled it off once.  The main thing about it, is that once you pull it off, your opponent has absolutely no hope of winning.  You trash their whole deck, and there's nothing you can do about it.
Title: Re: Greatest Dominion moments 2013
Post by: Tables on August 15, 2013, 02:44:50 pm
I'll play it out except when it's KC-Goons-Masquerade.

I never understood why this pin bothered people so much. I've literally never used it or had it used against me in a game of Dominion. Probably because I can't have seen those three cards together more than once or twice in all the thousands of games.

I've seen it one or two times. It doesn't come up often, yeah, but when it does, your entire game becomes: Buy copper, buy curse, pass, every turn. It's entirely not fun. Being beaten by a good engine often gives you some small hope, and you can at least continue scoring points, instead of lose them as your opponent slowly marches towards ending the game.
Title: Re: Greatest Dominion moments 2013
Post by: Stealth Tomato on August 15, 2013, 02:54:15 pm
I'll play it out except when it's KC-Goons-Masquerade.

I never understood why this pin bothered people so much. I've literally never used it or had it used against me in a game of Dominion. Probably because I can't have seen those three cards together more than once or twice in all the thousands of games.

I've seen it one or two times. It doesn't come up often, yeah, but when it does, your entire game becomes: Buy copper, buy curse, pass, every turn. It's entirely not fun. Being beaten by a good engine often gives you some small hope, and you can at least continue scoring points, instead of lose them as your opponent slowly marches towards ending the game.

Yeah, I'm aware of the implications. I just don't particularly care about a degenerate case that occurs once every few thousand games. Why are people bothered by this and not Possession-Forge, which is a two-card pin and therefore far more likely to actually appear?
Title: Re: Greatest Dominion moments 2013
Post by: Tables on August 15, 2013, 03:08:14 pm
Possession Forge also requires a lot of extra conditions to work, which makes it probably actually rarer to be able to implement than KC-Goons-Masq.
Title: Re: Greatest Dominion moments 2013
Post by: ftl on August 15, 2013, 03:11:46 pm
To be fair, a lot of people are bothered by Possession in general.

KC-goons-masq are three cards which people usually like, but when put together make a pin.
Title: Re: Greatest Dominion moments 2013
Post by: StrongRhino on August 15, 2013, 04:37:53 pm
I'll play it out except when it's KC-Goons-Masquerade.

I never understood why this pin bothered people so much. I've literally never used it or had it used against me in a game of Dominion. Probably because I can't have seen those three cards together more than once or twice in all the thousands of games.
I only remember seeing it once in Pro random, but didn't see it until after. I still won with a Goons engine though.
Title: Re: Greatest Dominion moments 2013
Post by: Awaclus on August 15, 2013, 04:54:18 pm
KC-goons-masq are three cards which people usually like, but when put together, only one player likes them.
This is what you meant, right?
Title: Re: Greatest Dominion moments 2013
Post by: eHalcyon on August 15, 2013, 06:30:27 pm
I'll play it out except when it's KC-Goons-Masquerade.

I never understood why this pin bothered people so much. I've literally never used it or had it used against me in a game of Dominion. Probably because I can't have seen those three cards together more than once or twice in all the thousands of games.

I've seen it one or two times. It doesn't come up often, yeah, but when it does, your entire game becomes: Buy copper, buy curse, pass, every turn. It's entirely not fun. Being beaten by a good engine often gives you some small hope, and you can at least continue scoring points, instead of lose them as your opponent slowly marches towards ending the game.

Yeah, I'm aware of the implications. I just don't particularly care about a degenerate case that occurs once every few thousand games. Why are people bothered by this and not Possession-Forge, which is a two-card pin and therefore far more likely to actually appear?

Wait, how do you pin with Possession-Forge?  I don't think I've heard of this and I can't think of how it would work.
Title: Re: Greatest Dominion moments 2013
Post by: Awaclus on August 15, 2013, 06:44:34 pm
I'll play it out except when it's KC-Goons-Masquerade.

I never understood why this pin bothered people so much. I've literally never used it or had it used against me in a game of Dominion. Probably because I can't have seen those three cards together more than once or twice in all the thousands of games.

I've seen it one or two times. It doesn't come up often, yeah, but when it does, your entire game becomes: Buy copper, buy curse, pass, every turn. It's entirely not fun. Being beaten by a good engine often gives you some small hope, and you can at least continue scoring points, instead of lose them as your opponent slowly marches towards ending the game.

Yeah, I'm aware of the implications. I just don't particularly care about a degenerate case that occurs once every few thousand games. Why are people bothered by this and not Possession-Forge, which is a two-card pin and therefore far more likely to actually appear?

Wait, how do you pin with Possession-Forge?  I don't think I've heard of this and I can't think of how it would work.
It's actually not a two card combo, you need Ambassador or Masquerade and Council Room or Governor (and if you have Council Room and not Governor, you also need a village). And most of the time you also need a Throne effect unless your opponent has a very thin deck. It goes like this (if memory serves me right):

Step 1: Buy a Forge, give it to your opponent with an Ambassador or Masquerade.
Step 2: Buy all the Governors and usually some Throne Rooms or KCs.
Step 3: Every turn, play all of your Governors and make your opponent draw his whole deck, then play Possession. On the possessed turn, play Forge and trash everything. The trashed cards are set aside. Then comes his clean up step, he discards Forge from play, reshuffles the Forge in his discard pile and draws the Forge. Then the set aside cards are returned to his discard pile. He now plays his turn with a Forge and nothing else in his hand.

So it's actually much more complicated than KC/Masq/Goons, and that's also probably why you've never seen it.
Title: Re: Greatest Dominion moments 2013
Post by: Schneau on August 15, 2013, 10:27:25 pm
Forge/Possession first described here (http://forum.dominionstrategy.com/index.php?topic=6370.0).
Title: Re: Greatest Dominion moments 2013
Post by: eHalcyon on August 16, 2013, 12:04:47 am
Ah, OK, I'd just forgotten about it.  And yeah, KC-Goons-Masq is more likely to appear because it Possession-Forge alone will not pin; it DOES require Governor or CR, and probably KC as well.  Even with KC I think it would be pretty difficult to force the opponent to draw their entire deck, and if you have a KC-Governor deck capable of doing that then you could probably win without pinning them.  KC-Goons-Masq is more common because it's actually KC-Masq-discard attack.
Title: Re: Greatest Dominion moments 2013
Post by: () | (_) ^/ on August 16, 2013, 11:12:07 am
...
KC-Goons-Masq is more common because it's actually KC-Masq-discard attack.

Well, you can also pull it off with TR.  WW did it in one of his iso videos.

I think that one was TR-TR-Militia-Masq -- and I remember there being an Outpost in there?  Not sure if correct.
Title: Re: Greatest Dominion moments 2013
Post by: sudgy on August 16, 2013, 11:24:46 am
...
KC-Goons-Masq is more common because it's actually KC-Masq-discard attack.

Well, you can also pull it off with TR.  WW did it in one of his iso videos.

I think that one was TR-TR-Militia-Masq -- and I remember there being an Outpost in there?  Not sure if correct.

That leaves them with one card in hand, which they definitely could do something with.
Title: Re: Greatest Dominion moments 2013
Post by: eHalcyon on August 16, 2013, 11:47:49 am
...
KC-Goons-Masq is more common because it's actually KC-Masq-discard attack.

Well, you can also pull it off with TR.  WW did it in one of his iso videos.

I think that one was TR-TR-Militia-Masq -- and I remember there being an Outpost in there?  Not sure if correct.

That leaves them with one card in hand, which they definitely could do something with.

Well, if Outpost is also involved...
Title: Re: Greatest Dominion moments 2013
Post by: Tables on August 16, 2013, 12:52:51 pm
...
KC-Goons-Masq is more common because it's actually KC-Masq-discard attack.

Well, you can also pull it off with TR.  WW did it in one of his iso videos.

I think that one was TR-TR-Militia-Masq -- and I remember there being an Outpost in there?  Not sure if correct.

That leaves them with one card in hand, which they definitely could do something with.

Leaving them with 1 card is usually* sufficient to grind their deck to a halt.

*(It depends on the board)
Title: Re: Greatest Dominion moments 2013
Post by: GendoIkari on August 16, 2013, 01:20:21 pm
...
KC-Goons-Masq is more common because it's actually KC-Masq-discard attack.

Well, you can also pull it off with TR.  WW did it in one of his iso videos.

I think that one was TR-TR-Militia-Masq -- and I remember there being an Outpost in there?  Not sure if correct.

That leaves them with one card in hand, which they definitely could do something with.

Leaving them with 1 card is usually* sufficient to grind their deck to a halt.

*(It depends on the board)

*Yes, the board needs to have Masq in it. Oh wait...
Title: Re: Greatest Dominion moments 2013
Post by: sudgy on August 17, 2013, 09:21:31 pm
...
KC-Goons-Masq is more common because it's actually KC-Masq-discard attack.

Well, you can also pull it off with TR.  WW did it in one of his iso videos.

I think that one was TR-TR-Militia-Masq -- and I remember there being an Outpost in there?  Not sure if correct.

That leaves them with one card in hand, which they definitely could do something with.

Well, if Outpost is also involved...

The problem is, with just TR-TR-Militia-Masq, you have no more actions.  You could throw another TR in there, but then you have a six card deck, and you can't guarantee being able to do anything...
Title: Re: Greatest Dominion moments 2013
Post by: Tables on August 18, 2013, 12:02:56 pm
...
KC-Goons-Masq is more common because it's actually KC-Masq-discard attack.

Well, you can also pull it off with TR.  WW did it in one of his iso videos.

I think that one was TR-TR-Militia-Masq -- and I remember there being an Outpost in there?  Not sure if correct.

That leaves them with one card in hand, which they definitely could do something with.

Well, if Outpost is also involved...

The problem is, with just TR-TR-Militia-Masq, you have no more actions.  You could throw another TR in there, but then you have a six card deck, and you can't guarantee being able to do anything...

If you kill them faster than they can do anything, you don't need any more actions. You need some kind of strategy for actually winning once you've thinned them out to one card, but that's really it. It IS a lot less viable than the KC based version because it's slower, but it still works alright.
Title: Re: Greatest Dominion moments 2013
Post by: shark_bait on August 19, 2013, 09:46:18 am
The iconic TR pin is TR, TR, Minion, Masquerade, Outpost

It is a 5-Card deck that pushes your opponent to 4-cards and trashes all 4 cards leaving non left in hand.
Title: Re: Greatest Dominion moments 2013
Post by: GwinnR on August 19, 2013, 09:53:22 am
[
The iconic TR pin is TR, TR, Minion, Masquerade, Outpost

It is a 5-Card deck that pushes your opponent to 4-cards and trashes all 4 cards leaving non left in hand.
But what if you draw TR/TR/Masquerade in your Outpost-turn? Then you have to give him the Minion back, which you certainly don't want.
]

Ok, this post makes no sense, if you play this right. See here: http://forum.dominionstrategy.com/index.php?topic=6290.msg282215#msg282215
Title: Re: Greatest Dominion moments 2013
Post by: liopoil on August 19, 2013, 11:17:14 am
maybe you play the minion, then TR-TR-outpost-masq? then on the outpost turn on the of TR is attached to the outpost? and you draw TR-masq-minion, play minion for money, TR-masq. I can't remember is TR-outpost works that way though... it might make you only draw 3 cards for your regular turn too.
Title: Re: Greatest Dominion moments 2013
Post by: Drab Emordnilap on August 19, 2013, 11:19:37 am
The iconic TR pin is TR, TR, Minion, Masquerade, Outpost

It is a 5-Card deck that pushes your opponent to 4-cards and trashes all 4 cards leaving non left in hand.
But what if you draw TR/TR/Masquerade in your Outpost-turn? Then you have to give him the Minion back, which you certainly don't want.

With 5 cards, you play Minion first for cards, then throne throne outpost masquerade. One Throne Room stays in play with the Outpost, because its a duration card. Your only 3 cards in your deck are Minion Throne Room Masquerade.
Title: Re: Greatest Dominion moments 2013
Post by: GwinnR on August 19, 2013, 11:21:59 am
The iconic TR pin is TR, TR, Minion, Masquerade, Outpost

It is a 5-Card deck that pushes your opponent to 4-cards and trashes all 4 cards leaving non left in hand.
But what if you draw TR/TR/Masquerade in your Outpost-turn? Then you have to give him the Minion back, which you certainly don't want.

With 5 cards, you play Minion first for cards, then throne throne outpost masquerade. One Throne Room stays in play with the Outpost, because its a duration card. Your only 3 cards in your deck are Minion Throne Room Masquerade.
Ah ok, you play it that way. Thanks for explaining.
Title: Re: Greatest Dominion moments 2013
Post by: blueblimp on August 19, 2013, 12:19:30 pm
There was a rules thread http://forum.dominionstrategy.com/index.php?topic=8388.0 (http://forum.dominionstrategy.com/index.php?topic=8388.0) that convinced me that according to a correct reading of the rules, a throne roomed outpost should actually not be cleaned up on your outpost turn and instead the turn after. So that would make the usual setup of outpost pins invalid. That said, neither isotropic nor goko work like that.

It'd still be possible to set up an outpost pin with that rules adjustment, but you'd need a deck more like Village, TR, Minion, Outpost, Masquerade. Play Village, Minion to discard, Outpost, TR-Masq.
Title: Re: Greatest Dominion moments 2013
Post by: Eran of Arcadia on August 19, 2013, 10:09:13 pm
Lost a game when my opponent used Counting House to pull 16 coppers and buy the last 2 provinces . . .
Title: Re: Greatest Dominion moments 2013
Post by: Witherweaver on August 20, 2013, 09:30:26 am
There was a rules thread http://forum.dominionstrategy.com/index.php?topic=8388.0 (http://forum.dominionstrategy.com/index.php?topic=8388.0) that convinced me that according to a correct reading of the rules, a throne roomed outpost should actually not be cleaned up on your outpost turn and instead the turn after. So that would make the usual setup of outpost pins invalid. That said, neither isotropic nor goko work like that.

It'd still be possible to set up an outpost pin with that rules adjustment, but you'd need a deck more like Village, TR, Minion, Outpost, Masquerade. Play Village, Minion to discard, Outpost, TR-Masq.

I thought the rule was you only leave modifications of duration cards out if they're actually doing something.  Since TR->Outpost is equivalent to Outpost, you don't leave the TR out.

(Equivalent in the sense of the card's effect.  Obviously it can change other things, like Peddler.)


EDIT: Okay I actually read the post.  Is that the official ruling?
Title: Re: Greatest Dominion moments 2013
Post by: lespeutere on August 20, 2013, 10:34:54 am
...
KC-Goons-Masq is more common because it's actually KC-Masq-discard attack.

Well, you can also pull it off with TR.  WW did it in one of his iso videos.

I think that one was TR-TR-Militia-Masq -- and I remember there being an Outpost in there?  Not sure if correct.
Do you have a link? I'm not really willing to search through all his videos. ;-) I was subjected to the classic pin once by ArtJomS (some of you may remember him). I hadn't seen it and went for a goons engine and by the time he had the pin going I had enough VP to eventually 3 pile somehow. He resigned before, though.
Title: Re: Greatest Dominion moments 2013
Post by: () | (_) ^/ on August 20, 2013, 02:20:37 pm
...
KC-Goons-Masq is more common because it's actually KC-Masq-discard attack.

Well, you can also pull it off with TR.  WW did it in one of his iso videos.

I think that one was TR-TR-Militia-Masq -- and I remember there being an Outpost in there?  Not sure if correct.
Do you have a link? I'm not really willing to search through all his videos. ;-) I was subjected to the classic pin once by ArtJomS (some of you may remember him). I hadn't seen it and went for a goons engine and by the time he had the pin going I had enough VP to eventually 3 pile somehow. He resigned before, though.

Nope, don't have a link.  I'm just as unwilling as you are -- searching through all of the dominion videos isn't my cup of tea.

EDIT: Well, I gave in.  Here is the link (http://www.youtube.com/watch?v=iPt1ZKY1Rz0).  I guess it's my cup of tea after all.  Looks like I was wrong.  No TR, BUT ALSO NO MILITIA/GOONS!  it was KC-KC-Outpost-Masq.

In lieu of a discarder, he just gets in 3 extra plays of Masq every two turns.  Crazy.
Title: Re: Greatest Dominion moments 2013
Post by: blueblimp on August 20, 2013, 09:45:57 pm
There was a rules thread http://forum.dominionstrategy.com/index.php?topic=8388.0 (http://forum.dominionstrategy.com/index.php?topic=8388.0) that convinced me that according to a correct reading of the rules, a throne roomed outpost should actually not be cleaned up on your outpost turn and instead the turn after. So that would make the usual setup of outpost pins invalid. That said, neither isotropic nor goko work like that.

It'd still be possible to set up an outpost pin with that rules adjustment, but you'd need a deck more like Village, TR, Minion, Outpost, Masquerade. Play Village, Minion to discard, Outpost, TR-Masq.

I thought the rule was you only leave modifications of duration cards out if they're actually doing something.  Since TR->Outpost is equivalent to Outpost, you don't leave the TR out.

(Equivalent in the sense of the card's effect.  Obviously it can change other things, like Peddler.)


EDIT: Okay I actually read the post.  Is that the official ruling?
I'm not aware of any official ruling on the subject. Probably would be best to ask on BGG for that since Donald X doesn't visit these forums anymore.
Title: Re: Greatest Dominion moments 2013
Post by: Wrclass on August 21, 2013, 09:07:33 am
My worst game of Dominion was the one where I tried to clog up my opponents Scrying Pool chain with Maruader.... Ruined Market was the only source of +Buy on the board, he used it to buy an extra estate and win the game.
Title: Re: Greatest Dominion moments 2013
Post by: Wrclass on August 21, 2013, 09:09:13 am
I'm sure it was a "greatest moment" for my opponent, if not for me.
Title: Re: Greatest Dominion moments 2013
Post by: Witherweaver on August 21, 2013, 11:01:20 am
My worst game of Dominion was the one where I tried to clog up my opponents Scrying Pool chain with Maruader.... Ruined Market was the only source of +Buy on the board, he used it to buy an extra estate and win the game.

I'm confused; how would that clog it up?  As long as they have enough Scrying Pool density to draw one, isn't the amount of Ruins they have irrelevant?
Title: Re: Greatest Dominion moments 2013
Post by: achmed_sender on August 21, 2013, 11:16:39 am
My worst game of Dominion was the one where I tried to clog up my opponents Scrying Pool chain with Maruader.... Ruined Market was the only source of +Buy on the board, he used it to buy an extra estate and win the game.

I'm confused; how would that clog it up?  As long as they have enough Scrying Pool density to draw one, isn't the amount of Ruins they have irrelevant?

It still reduces the chance to hold a SP in hand every turn
Title: Re: Greatest Dominion moments 2013
Post by: SCSN on August 21, 2013, 11:19:34 am
My worst game of Dominion was the one where I tried to clog up my opponents Scrying Pool chain with Maruader.... Ruined Market was the only source of +Buy on the board, he used it to buy an extra estate and win the game.

I'm confused; how would that clog it up?  As long as they have enough Scrying Pool density to draw one, isn't the amount of Ruins they have irrelevant?

It still reduces the chance to hold a SP in hand every turn

And when SP reveals a Ruin while the next card is a non-action, not having the Ruin would have allowed you to discard the non-action your SP now terminates at. People really underestimate how bad Ruins are for a SP deck.
Title: Re: Greatest Dominion moments 2013
Post by: achmed_sender on August 21, 2013, 11:20:39 am
My worst game of Dominion was the one where I tried to clog up my opponents Scrying Pool chain with Maruader.... Ruined Market was the only source of +Buy on the board, he used it to buy an extra estate and win the game.

I'm confused; how would that clog it up?  As long as they have enough Scrying Pool density to draw one, isn't the amount of Ruins they have irrelevant?

It still reduces the chance to hold a SP in hand every turn

And when SP reveals a Ruin while the next card is a non-action, not having the Ruin would have allowed you to discard the non-action your SP now terminates at. People really underestimate how bad Ruins are for a SP deck.


But still not damaging enough to prefer Marauder over Potion, I think
Title: Re: Greatest Dominion moments 2013
Post by: Witherweaver on August 21, 2013, 11:20:42 am
My worst game of Dominion was the one where I tried to clog up my opponents Scrying Pool chain with Maruader.... Ruined Market was the only source of +Buy on the board, he used it to buy an extra estate and win the game.

I'm confused; how would that clog it up?  As long as they have enough Scrying Pool density to draw one, isn't the amount of Ruins they have irrelevant?

It still reduces the chance to hold a SP in hand every turn

Right, but it doesn't seem like it would be significant enough.  Though I'm speaking hypothetically and not from experience playing Scrying Pool against Ruins.
Title: Re: Greatest Dominion moments 2013
Post by: Witherweaver on August 21, 2013, 11:21:03 am
My worst game of Dominion was the one where I tried to clog up my opponents Scrying Pool chain with Maruader.... Ruined Market was the only source of +Buy on the board, he used it to buy an extra estate and win the game.

I'm confused; how would that clog it up?  As long as they have enough Scrying Pool density to draw one, isn't the amount of Ruins they have irrelevant?

It still reduces the chance to hold a SP in hand every turn

And when SP reveals a Ruin while the next card is a non-action, not having the Ruin would have allowed you to discard the non-action your SP now terminates at. People really underestimate how bad Ruins are for a SP deck.

Oh, I didn't think about that.
Title: Re: Greatest Dominion moments 2013
Post by: ragingduckd on August 21, 2013, 11:27:03 am
And when SP reveals a Ruin while the next card is a non-action, not having the Ruin would have allowed you to discard the non-action your SP now terminates at.

I had to read this three times. It's a really good point and one I'd never considered.
Title: Re: Greatest Dominion moments 2013
Post by: Wrclass on August 21, 2013, 12:43:49 pm
My worst game of Dominion was the one where I tried to clog up my opponents Scrying Pool chain with Maruader.... Ruined Market was the only source of +Buy on the board, he used it to buy an extra estate and win the game.

I'm confused; how would that clog it up?  As long as they have enough Scrying Pool density to draw one, isn't the amount of Ruins they have irrelevant?


It didn't really clog up my opponents deck which is why it was my worst game.
Title: Re: Greatest Dominion moments 2013
Post by: GwinnR on August 25, 2013, 10:53:07 am
Again not really great but (I hope) funny. A game with Grand Market (http://dom.retrobox.eu/?/20130825/log.50bf7f45e4b06eb53227757d.1377442152180.txt) which I wanted to gain multiple times:

Code: [Select]
GwinnR plays Grand Market
GwinnR shuffles deck
GwinnR draws Estate
GwinnR plays Counterfeit
GwinnR plays Quarry
GwinnR plays Quarry
GwinnR trashes Quarry
GwinnR plays Copper
GwinnR buys Gold
GwinnR gains Gold
But Quarry does only work, when in play and not when played  :(
Title: Re: Greatest Dominion moments 2013
Post by: eHalcyon on August 25, 2013, 11:24:02 am
... Still doesn't seem like a great moment. Closer fit to the Misclicks thread.  :P
Title: Re: Greatest Dominion moments 2013
Post by: ragingduckd on August 25, 2013, 11:59:15 am
... Still doesn't seem like a great moment. Closer fit to the Misclicks thread.  :P

The "I don't know the rules" thread.
Title: Re: Greatest Dominion moments 2013
Post by: Titandrake on August 28, 2013, 12:27:21 am
http://dom.retrobox.eu/?/20130827/log.50627ce1a2e66a82a6ae24ef.1377663226431.txt

I build a Scrying Pool-Plaza deck, ending the game by using 1 Develop on my spare Potion and Plazas to gain a Develop and a maxed-out City, which I draw with a City, which lets me turn another Plaza into a Develop and City, which I draw with City...and so on, gaining 4 Develops and 4 Cities, which gives me just enough +Buy to empty the now considerably smaller Develop pile and pick up enough VP for the win. It's by far the most ridiculous end turn I've ever done.
Title: Re: Greatest Dominion moments 2013
Post by: Beyond Awesome on August 28, 2013, 02:05:45 am
I really don't think Marauder hurts SP much. Cultist, yes, but Marauder is way too slow.
Title: Re: Greatest Dominion moments 2013
Post by: achmed_sender on September 08, 2013, 03:44:23 pm
http://dom.retrobox.eu/?/20130908/log.505d72d7a2e6fa3316de089e.1378669206432.txt (http://dom.retrobox.eu/?/20130908/log.505d72d7a2e6fa3316de089e.1378669206432.txt)


---------- achmed_sender: turn 7 ----------
achmed_sender - plays Cellar
achmed_sender - discards Copper
achmed_sender - discards Copper
achmed_sender - discards Hovel
achmed_sender - draws Silver, Watchtower, Watchtower
achmed_sender - plays Watchtower
achmed_sender - draws Copper, Copper, Counterfeit
achmed_sender - plays Counterfeit
achmed_sender - plays Copper
achmed_sender - plays Copper
achmed_sender - trashes Copper
achmed_sender - plays 1 Silver, 1 Copper
achmed_sender - buys Stonemason
achmed_sender - overpays for Stonemason with 4 coins
achmed_sender - gains Treasure Map
achmed_sender - applied Watchtower to place Treasure Map on top of the deck
achmed_sender - gains Treasure Map
achmed_sender - applied Watchtower to place Treasure Map on top of the deck
achmed_sender - gains Stonemason
achmed_sender - draws Treasure Map, Treasure Map, Copper, Silver, Overgrown Estate



1. Play Watchtower for draw
2. Play 6$
3. Buying Stonemason with 2 Treasure Maps
4. Put them on top with the second Watchtower
5. Profit :)

Not as easy as TR-Armory or Talisman-WT, but if pulled off even nicer because the TfB-part of Stonemason (and Counterfeit here)
Title: Re: Greatest Dominion moments 2013
Post by: ftl on September 08, 2013, 06:23:50 pm
Probably easier than TR/Armory. All it requires is Treasure Map and Stonemason in the kingdom, and Watchtower in hand; you can use any method you like to get to $6 in hand with Watchtower. Whereas TR/Armory requires two engine pieces to come together in hand.
Title: Re: Greatest Dominion moments 2013
Post by: mail-mi on September 09, 2013, 12:09:29 am
My dad, grumbling about bad shuffle luck and the worthlessness of Princess, plays Princess and a silver and buys two tunnels. I say "Don't worry, maybe she'll give you the win."

He beat me by three. She did give him the win.
Title: Re: Greatest Dominion moments 2013
Post by: mail-mi on September 18, 2013, 11:46:34 pm
I bought one curse, she got all ten. SP-Bazaar-Amb-Nomad Camp-Bishop FTW.

http://dom.retrobox.eu/?/20130918/log.50e20cf4e4b0a47150882831.1379562255815.txt
Title: Re: Greatest Dominion moments 2013
Post by: JacquesTheBard on September 19, 2013, 11:04:04 am
Mail-mi, it seems to me that part of the reason you won here was that she failed to take advantage of your bishops to trash. This was huge, it could have made her deck more scrying-pool friendly and countered ambassador's curses.
Title: Re: Greatest Dominion moments 2013
Post by: Stealth Tomato on September 19, 2013, 11:52:04 am
I bought one curse, she got all ten. SP-Bazaar-Amb-Nomad Camp-Bishop FTW.

http://dom.retrobox.eu/?/20130918/log.50e20cf4e4b0a47150882831.1379562255815.txt

It's been a long time since I've seen an Ambassador game where there are 14 Coppers and 6 Estates in the decks on Turn 14.

Especially with Bazaar available, either of you could have absolutely thrashed the other by picking up a second Ambassador early, using it efficiently (ALWAYS send two cards. Even if they must be Copper.), then picking up Bazaars/Nomad Camps/Scrying Pools and flooding the opponent with Curses while building a power deck.
Title: Re: Greatest Dominion moments 2013
Post by: mail-mi on September 19, 2013, 12:14:22 pm
Mail-mi, it seems to me that part of the reason you won here was that she failed to take advantage of your bishops to trash. This was huge, it could have made her deck more scrying-pool friendly and countered ambassador's curses.
Hey, it was fun to send her all the curses.
Title: Re: Greatest Dominion moments 2013
Post by: GwinnR on September 20, 2013, 11:38:56 am
Bots don't understand Remake: http://dom.retrobox.eu/?/20130920/log.50606173a2e66a82a6ae22bd.1379691262642.txt

Quote
turn 9:
Lady Marigold   plays Remake
Lady Marigold   trashes Gold

turn 11:
Lady Marigold   plays Remake
Lady Marigold   trashes Copper
Lady Marigold   trashes Province

turn 14:
Lady Marigold   plays Remake
Lady Marigold   trashes Silver
Lady Marigold   gains Throne Room
Lady Marigold   trashes Gold

I know, the sad thing is that I could only win because of that.
Title: Re: Greatest Dominion moments 2013
Post by: flies on September 20, 2013, 11:43:33 am
Quote
Bots don't understand Remake
they really, really don't. 
Title: Re: Greatest Dominion moments 2013
Post by: Davio on September 22, 2013, 03:59:57 pm
My Hail Mary Pass of the year.

My opponent has 4 Provinces, 4 Duchies and 3 Estates.
I only have 3 Provinces, 4 Duchies and 3 Estates.
So there's just 1 Province left and 2 Estates.

If we both buy an Estate and I'm able to get the last Province, we just tie.
But that's boring.

So I'm taking a chance, I just played Tactician and got a clean reshuffle in, so what the heck?
I buy a Curse! And an Estate of course. My opponent obliges and gets the last Estate.

Then the magic happens: on my Tactician turn, I'm able to pass him the Curse, get the last Province and win by 1 point!

Here's the log: http://dom.retrobox.eu/?20130922/log.505e16aea2e6fa3316de147f.1379879375643.txt
Title: Re: Greatest Dominion moments 2013
Post by: SirPeebles on September 22, 2013, 06:33:28 pm
My Hail Mary Pass of the year.

My opponent has 4 Provinces, 4 Duchies and 3 Estates.
I only have 3 Provinces, 4 Duchies and 3 Estates.
So there's just 1 Province left and 2 Estates.

If we both buy an Estate and I'm able to get the last Province, we just tie.
But that's boring.

So I'm taking a chance, I just played Tactician and got a clean reshuffle in, so what the heck?
I buy a Curse! And an Estate of course. My opponent obliges and gets the last Estate.

Then the magic happens: on my Tactician turn, I'm able to pass him the Curse, get the last Province and win by 1 point!

Here's the log: http://dom.retrobox.eu/?20130922/log.505e16aea2e6fa3316de147f.1379879375643.txt

And that, my friends, is why you always put the Curse pile out.  Beautiful.
Title: Re: Greatest Dominion moments 2013
Post by: Davio on September 23, 2013, 05:24:14 am
My Hail Mary Pass of the year.

My opponent has 4 Provinces, 4 Duchies and 3 Estates.
I only have 3 Provinces, 4 Duchies and 3 Estates.
So there's just 1 Province left and 2 Estates.

If we both buy an Estate and I'm able to get the last Province, we just tie.
But that's boring.

So I'm taking a chance, I just played Tactician and got a clean reshuffle in, so what the heck?
I buy a Curse! And an Estate of course. My opponent obliges and gets the last Estate.

Then the magic happens: on my Tactician turn, I'm able to pass him the Curse, get the last Province and win by 1 point!

Here's the log: http://dom.retrobox.eu/?20130922/log.505e16aea2e6fa3316de147f.1379879375643.txt

And that, my friends, is why you always put the Curse pile out.  Beautiful.
What made it even more beautiful was that I even drew the Curse with my Masquerade. :)
Title: Re: Greatest Dominion moments 2013
Post by: Powerman on September 24, 2013, 01:46:18 pm
My Hail Mary Pass of the year.

My opponent has 4 Provinces, 4 Duchies and 3 Estates.
I only have 3 Provinces, 4 Duchies and 3 Estates.
So there's just 1 Province left and 2 Estates.

If we both buy an Estate and I'm able to get the last Province, we just tie.
But that's boring.

So I'm taking a chance, I just played Tactician and got a clean reshuffle in, so what the heck?
I buy a Curse! And an Estate of course. My opponent obliges and gets the last Estate.

Then the magic happens: on my Tactician turn, I'm able to pass him the Curse, get the last Province and win by 1 point!

Here's the log: http://dom.retrobox.eu/?20130922/log.505e16aea2e6fa3316de147f.1379879375643.txt

Why didn't you just Junk Dealer the Silver and then buy both estates?
Title: Re: Greatest Dominion moments 2013
Post by: SCSN on September 24, 2013, 01:56:13 pm
Because that would have prevented him from making this awesome post.
Title: Re: Greatest Dominion moments 2013
Post by: Davio on September 25, 2013, 10:06:11 am
Because that would have prevented him from making this awesome post.
That too, but I also wanted to optimize my chances of actually winning.
Winning required me in either case to get that last Province.

Playing the Junk Dealer would have destroyed that Silver and made my Grand Market miss the reshuffle.
My economy wasn't great, I had started to green heavily, I only had 2 GMs so I wanted both that Silver and GM back in my deck.

But I figured there was about a 50/50 chance to pass the Curse and get that Province the way I played it and even if I hadn't immediately won on the next turn, I wouldn't have been quite dead yet. If I had played the Junk Dealer and not gotten the Curse, it would have been harder to grab that last Province and my opponent's deck also wasn't that bad. He had Masq himself to make me almost always pass a good card. He still had Necropolis so even passing a Lighthouse wouldn't have been without danger.

All in all, if I had played for the Junk Dealer option, there would have been a bit more uncertainty and the odds would have been a bit worse for me I think. I would have had to pass something decent with Masq and without the Silver and the GM, I could easily have hit $7 instead of $8.
Title: Re: Greatest Dominion moments 2013
Post by: ragingduckd on September 25, 2013, 01:30:28 pm
Why didn't you just Junk Dealer the Silver and then buy both estates?

Because that would have prevented him from making this awesome post.
That too, but I also wanted to optimize my chances of actually winning.
Winning required me in either case to get that last Province.

Playing the Junk Dealer would have destroyed that Silver and made my Grand Market miss the reshuffle.
My economy wasn't great, I had started to green heavily, I only had 2 GMs so I wanted both that Silver and GM back in my deck.

But I figured there was about a 50/50 chance to pass the Curse and get that Province the way I played it and even if I hadn't immediately won on the next turn, I wouldn't have been quite dead yet. If I had played the Junk Dealer and not gotten the Curse, it would have been harder to grab that last Province and my opponent's deck also wasn't that bad. He had Masq himself to make me almost always pass a good card. He still had Necropolis so even passing a Lighthouse wouldn't have been without danger.

All in all, if I had played for the Junk Dealer option, there would have been a bit more uncertainty and the odds would have been a bit worse for me I think. I would have had to pass something decent with Masq and without the Silver and the GM, I could easily have hit $7 instead of $8.

(http://i.imgur.com/fDoSMcm.jpg)
Title: Re: Greatest Dominion moments 2013
Post by: Tables on September 25, 2013, 08:06:14 pm
http://dom.retrobox.eu/?/20130925/log.505c7f4ca2e6c78ad2ed5ba1.1380153737851.txt

The first four times I play Swindler as well as the 6th time, it hits one of my opponent's Estates (he didn't buy extras, and there was no deck thinning). I only manage to downgrade him with a Swindler once in the whole game.

I still won, of course, since it was a bot (I was barely concentrating - check his turn 12 for an example), but that was quite the string of bad Swindler luck.
Title: Re: Greatest Dominion moments 2013
Post by: SirPeebles on September 25, 2013, 08:13:07 pm
(http://i.imgur.com/fDoSMcm.jpg)

This image is up there with Goko Salvager and your Rebuild article in terms of contributions to this community.  Congratulations on your 500th post.
Title: Re: Greatest Dominion moments 2013
Post by: ragingduckd on September 25, 2013, 09:43:42 pm
This image is up there with Goko Salvager and your Rebuild article in terms of contributions to this community.  Congratulations on your 500th post.

Thanks! But I think you may be giving me credit for other people's work... aficionados will recognize this image as an excerpt from Strong Bad's "Teen Girl Squad" (slightly modified), and Salvager's features aren't even half mine, while the ideas in the Rebuild article are at least half SCSN's.
Title: Re: Greatest Dominion moments 2013
Post by: StrongRhino on September 25, 2013, 10:06:27 pm
This image is up there with Goko Salvager and your Rebuild article in terms of contributions to this community.  Congratulations on your 500th post.

Thanks! But I think you may be giving me credit for other people's work... aficionados will recognize this image as an excerpt from Strong Bad's "Teen Girl Squad" (slightly modified), and Salvager's features aren't even half mine, while the ideas in the Rebuild article are at least half SCSN's.
And so humble too...
Title: Re: Greatest Dominion moments 2013
Post by: ragingduckd on September 25, 2013, 10:20:10 pm
This image is up there with Goko Salvager and your Rebuild article in terms of contributions to this community.  Congratulations on your 500th post.

Thanks! But I think you may be giving me credit for other people's work... aficionados will recognize this image as an excerpt from Strong Bad's "Teen Girl Squad" (slightly modified), and Salvager's features aren't even half mine, while the ideas in the Rebuild article are at least half SCSN's.

And so humble too...

:P
Title: Re: Greatest Dominion moments 2013
Post by: SirPeebles on September 25, 2013, 10:31:50 pm
This image is up there with Goko Salvager and your Rebuild article in terms of contributions to this community.  Congratulations on your 500th post.

Thanks! But I think you may be giving me credit for other people's work... aficionados will recognize this image as an excerpt from Strong Bad's "Teen Girl Squad" (slightly modified), and Salvager's features aren't even half mine, while the ideas in the Rebuild article are at least half SCSN's.

Oh, I definitely knew it was from TGS.  But it was still modified in a more substantial way than quickmeme's captions.
Title: Re: Greatest Dominion moments 2013
Post by: AHoppy on September 26, 2013, 07:52:18 am
http://dom.retrobox.eu/?/20130926/log.50893139a2e67cff211cd7e5.1380196095073.txt
Sloggy sea hag game (where I again don't play optimally) My opponent should have bought a gold for his hunting party deck, but anyways, turn 22:

AHoppy   plays Wandering Minstrel
AHoppy   draws Band of Misfits
AHoppy   reveals: Copper, Silver, Silver
AHoppy   discards: Copper, Silver, Silver
AHoppy   plays Wandering Minstrel
AHoppy   draws Armory
AHoppy   reveals: Province, Estate, Copper
AHoppy   discards: Province, Estate, Copper
AHoppy   plays Highway
AHoppy   draws Curse
AHoppy   plays Armory
AHoppy   gains Council Room
AHoppy   plays Band of Misfits
AHoppy   chooses Wandering Minstrel
AHoppy   plays Wandering Minstrel
AHoppy   draws Council Room
AHoppy   reveals: Curse, Copper, Copper
AHoppy   discards: Curse, Copper, Copper
AHoppy   plays Council Room
AHoppy   draws Hunting Party, Estate, Copper, Haven
hsiale_   draws Curse
AHoppy   plays Hunting Party
AHoppy   draws Silver
AHoppy   reveals hand: Gold, Silver, Curse, Estate, Copper, Haven, Silver
AHoppy   reveals Hunting Party
AHoppy   places Hunting Party in hand
AHoppy   plays Hunting Party
AHoppy   draws Silver
AHoppy   reveals hand: Gold, Silver, Curse, Estate, Copper, Haven, Silver, Silver
AHoppy   shuffles deck
AHoppy   reveals Province
AHoppy   places Province in hand
AHoppy   plays Haven
AHoppy   draws Copper
AHoppy   sets aside Curse
AHoppy   plays 3 Silver, 2 Copper, 1 Gold
AHoppy   buys Province
AHoppy   gains Province
AHoppy   buys Duchy
AHoppy   gains Duchy
AHoppy   draws Haven, Band of Misfits, Silver, Copper, Curse

My only council room topdecked with armory, then drawn and used to get enough money and the +buy to buy province-duchy. 
Title: Re: Greatest Dominion moments 2013
Post by: achmed_sender on October 01, 2013, 12:44:38 pm
http://dom.retrobox.eu/?/20131001/log.505d72d7a2e6fa3316de089e.1380645523122.txt (http://dom.retrobox.eu/?/20131001/log.505d72d7a2e6fa3316de089e.1380645523122.txt)

How to activate Tunnel 3 times in one turn, obviously with different discarders (Oasis, Catacombs, Lookout)

---------- achmed_sender: turn 12 ----------
achmed_sender - plays Mining Village
achmed_sender - draws Oasis
achmed_sender - plays Catacombs
achmed_sender - looks at Lookout, Fortune Teller, Copper
achmed_sender - discards: Lookout, Fortune Teller, Copper
achmed_sender - draws Copper, Estate, Mining Village
achmed_sender - plays Mining Village
achmed_sender - draws Tunnel
achmed_sender - plays Oasis
achmed_sender - draws Copper
achmed_sender - discards Tunnel

achmed_sender - reveals reaction Tunnel
achmed_sender - gains Gold
achmed_sender - plays Catacombs
achmed_sender - looks at Mining Village
achmed_sender - shuffles deck
achmed_sender - looks at Copper, Tunnel
achmed_sender - discards: Mining Village, Copper, Tunnel

achmed_sender - reveals reaction Tunnel
achmed_sender - gains Gold
achmed_sender - draws Gold, Lookout, Fortune Teller
achmed_sender - plays Lookout
achmed_sender - shuffles deck
achmed_sender - trashes Copper
achmed_sender - discards Tunnel
achmed_sender - reveals reaction Tunnel

achmed_sender - gains Gold
Title: Re: Greatest Dominion moments 2013
Post by: Awaclus on October 08, 2013, 08:41:55 am
http://dom.retrobox.eu/?/20131008/log.516d6b10e4b082c74d7bee4b.1381235999008.txt

Turn 4 Province, turn 6 Province and a turn 7 Province. In a Tournament game.

EDIT: An even greater moment: http://dom.retrobox.eu/?/20131009/log.51102b6ee4b06719e45eef9d.1381323260969.txt

Why is there no "offer draw" button on Goko? (Since there isn't, we ended up rolling a d1000 over the forums and I won the roll).
Title: Re: Greatest Dominion moments 2013
Post by: flies on October 09, 2013, 11:56:59 am
EDIT: An even greater moment: http://dom.retrobox.eu/?/20131009/log.51102b6ee4b06719e45eef9d.1381323260969.txt
Y no more lighthouse buys? seems like it ought to be possible to play one every turn, right? 
Title: Re: Greatest Dominion moments 2013
Post by: Drab Emordnilap on October 09, 2013, 12:57:26 pm
EDIT: An even greater moment: http://dom.retrobox.eu/?/20131009/log.51102b6ee4b06719e45eef9d.1381323260969.txt
Y no more lighthouse buys? seems like it ought to be possible to play one every turn, right?

Possession isn't an attack.
Title: Re: Greatest Dominion moments 2013
Post by: hsiale on October 09, 2013, 01:21:23 pm
hsiale_   plays Rabble
hsiale_   draws Fortress, Copper, Market Square
(...)
hsiale_   plays Trade Route
hsiale_   trashes Fortress
hsiale_   reveals reaction Market Square
hsiale_   discards Market Square
hsiale_   gains Gold
hsiale_   plays Fortress

The kingdom was fun. Trade Route, Market Square, Fortress, Rabble, Haggler, Quarry to set up faster. (also Mint, Venture, Rogue, Horse Traders)
Title: Re: Greatest Dominion moments 2013
Post by: flies on October 10, 2013, 01:14:33 pm
EDIT: An even greater moment: http://dom.retrobox.eu/?/20131009/log.51102b6ee4b06719e45eef9d.1381323260969.txt
Y no more lighthouse buys? seems like it ought to be possible to play one every turn, right?

Possession isn't an attack.

holy crap.  that's really counter-intuitive.
Title: Re: Greatest Dominion moments 2013
Post by: sudgy on October 10, 2013, 01:18:54 pm
EDIT: An even greater moment: http://dom.retrobox.eu/?/20131009/log.51102b6ee4b06719e45eef9d.1381323260969.txt
Y no more lighthouse buys? seems like it ought to be possible to play one every turn, right?

Possession isn't an attack.

holy crap.  that's really counter-intuitive.

You aren't hurting them in any way, other than their morale (barring things like ambassador, masquerade, and a few others that would be weirder).
Title: Re: Greatest Dominion moments 2013
Post by: Warfreak2 on October 10, 2013, 01:21:40 pm
Possession is usually best thought of as a complex Workshop variant.
Title: Re: Greatest Dominion moments 2013
Post by: AJD on October 10, 2013, 01:50:05 pm
Possession is usually best thought of as a complex Workshop variant.

Isn't it better thought of as an Outpost variant? Though I guess Outpost itself can be thought of as a complex Workshop variant. Well, they can all be thought of as "virtual +Buy (http://wiki.dominionstrategy.com/index.php/Virtual_%2BBuy)", anyway.
Title: Re: Greatest Dominion moments 2013
Post by: Awaclus on October 10, 2013, 02:40:53 pm
EDIT: An even greater moment: http://dom.retrobox.eu/?/20131009/log.51102b6ee4b06719e45eef9d.1381323260969.txt
Y no more lighthouse buys? seems like it ought to be possible to play one every turn, right?

Possession isn't an attack.

holy crap.  that's really counter-intuitive.
Why? The only thing it does for your opponent by itself is cycling, which generally is a good thing. Naturally, with other cards you might end up hurting your opponent (Ambassador, Island, Masquerade or just simply triggering a reshuffle at an unwanted time and setting up a bad next hand that way, like I did twice in this game before proceeding to play another Possession turn with the bad hand I just set up  :-[), but Council Room, Governor and Masquerade can hurt the opponent in some situations, too.
Title: Re: Greatest Dominion moments 2013
Post by: flies on October 10, 2013, 02:52:59 pm
I guess intuition is subjective.
Title: Re: Greatest Dominion moments 2013
Post by: jaybeez on October 11, 2013, 02:55:46 am
Possession definitely feels like an attack when your opponent the player to your right plays one.

As for this "you aren't hurting them" business, you can easily hurt them by effectively skipping their key cards, setting up a bad shuffle, etc.  It's just that you can't do that every single time and it hurts some decks more than others.
Title: Re: Greatest Dominion moments 2013
Post by: eHalcyon on October 11, 2013, 03:45:28 am
Possession definitely feels like an attack when your opponent the player to your right plays one.

As for this "you aren't hurting them" business, you can easily hurt them by effectively skipping their key cards, setting up a bad shuffle, etc.  It's just that you can't do that every single time and it hurts some decks more than others.

You can hurt them on individual hands that way, but you can also help them by skipping a crap hand.  You don't hurt them on average, which is why it isn't an attack.  People just tend to remember the bad more than the good due to one of those psychological phenomena -- negativity bias, I think?
Title: Re: Greatest Dominion moments 2013
Post by: GwinnR on October 11, 2013, 04:12:11 am
Possession definitely feels like an attack when your opponent the player to your right plays one.

As for this "you aren't hurting them" business, you can easily hurt them by effectively skipping their key cards, setting up a bad shuffle, etc.  It's just that you can't do that every single time and it hurts some decks more than others.

You can hurt them on individual hands that way, but you can also help them by skipping a crap hand.  You don't hurt them on average, which is why it isn't an attack.  People just tend to remember the bad more than the good due to one of those psychological phenomena -- negativity bias, I think?
I think maybe on averange, you hurt them. Of course you get averange hands, but you can do something with that hands, what he wouldn't do and don't wants you to do. Examples: Taking all good cards from Native Village-mat, passings good cards with Masquerade or Ambassador, using all coin tokens, put back bad cards with Courtyard, Count or Mandarin. This are nice things you can do with special cards, but as already said, you can also hurt him by triggering the reshuffle at a bad moment and so on.
I think why this isn't an attack is because hurting your opponent isn't the main-intention of this attack-like clause. It is more that you want gain cards, like with Outpost or Workshop.
Title: Re: Greatest Dominion moments 2013
Post by: Awaclus on October 11, 2013, 07:30:29 am
Possession definitely feels like an attack when your opponent the player to your right plays one.

As for this "you aren't hurting them" business, you can easily hurt them by effectively skipping their key cards, setting up a bad shuffle, etc.  It's just that you can't do that every single time and it hurts some decks more than others.

You can hurt them on individual hands that way, but you can also help them by skipping a crap hand.  You don't hurt them on average, which is why it isn't an attack.  People just tend to remember the bad more than the good due to one of those psychological phenomena -- negativity bias, I think?
I think maybe on averange, you hurt them. Of course you get averange hands, but you can do something with that hands, what he wouldn't do and don't wants you to do. Examples: Taking all good cards from Native Village-mat, passings good cards with Masquerade or Ambassador, using all coin tokens, put back bad cards with Courtyard, Count or Mandarin. This are nice things you can do with special cards, but as already said, you can also hurt him by triggering the reshuffle at a bad moment and so on.
But in order to trigger the reshuffle at a bad moment, you still need special cards (such as Smithy). Against BMU, Possession helps the opponent on average (because cycling is good until the end game).
Title: Re: Greatest Dominion moments 2013
Post by: achmed_sender on October 11, 2013, 08:35:20 am
Possession definitely feels like an attack when your opponent the player to your right plays one.

As for this "you aren't hurting them" business, you can easily hurt them by effectively skipping their key cards, setting up a bad shuffle, etc.  It's just that you can't do that every single time and it hurts some decks more than others.

You can hurt them on individual hands that way, but you can also help them by skipping a crap hand.  You don't hurt them on average, which is why it isn't an attack.  People just tend to remember the bad more than the good due to one of those psychological phenomena -- negativity bias, I think?
I think maybe on averange, you hurt them. Of course you get averange hands, but you can do something with that hands, what he wouldn't do and don't wants you to do. Examples: Taking all good cards from Native Village-mat, passings good cards with Masquerade or Ambassador, using all coin tokens, put back bad cards with Courtyard, Count or Mandarin. This are nice things you can do with special cards, but as already said, you can also hurt him by triggering the reshuffle at a bad moment and so on.
But in order to trigger the reshuffle at a bad moment, you still need special cards (such as Smithy). Against BMU, Possession helps the opponent on average (because cycling is good until the end game).

But I think, the main purpose of Possession is to play it in engines, so you can play it often enough. And in engines, triggering a reshuffle can cause 1 or 2 almost dead turns for your opponent.
Title: Re: Greatest Dominion moments 2013
Post by: Awaclus on October 11, 2013, 09:20:03 am
Possession definitely feels like an attack when your opponent the player to your right plays one.

As for this "you aren't hurting them" business, you can easily hurt them by effectively skipping their key cards, setting up a bad shuffle, etc.  It's just that you can't do that every single time and it hurts some decks more than others.

You can hurt them on individual hands that way, but you can also help them by skipping a crap hand.  You don't hurt them on average, which is why it isn't an attack.  People just tend to remember the bad more than the good due to one of those psychological phenomena -- negativity bias, I think?
I think maybe on averange, you hurt them. Of course you get averange hands, but you can do something with that hands, what he wouldn't do and don't wants you to do. Examples: Taking all good cards from Native Village-mat, passings good cards with Masquerade or Ambassador, using all coin tokens, put back bad cards with Courtyard, Count or Mandarin. This are nice things you can do with special cards, but as already said, you can also hurt him by triggering the reshuffle at a bad moment and so on.
But in order to trigger the reshuffle at a bad moment, you still need special cards (such as Smithy). Against BMU, Possession helps the opponent on average (because cycling is good until the end game).

But I think, the main purpose of Possession is to play it in engines, so you can play it often enough. And in engines, triggering a reshuffle can cause 1 or 2 almost dead turns for your opponent.
But you still need the special cards to trigger the reshuffle.
Title: Re: Greatest Dominion moments 2013
Post by: achmed_sender on October 11, 2013, 09:29:28 am
Possession definitely feels like an attack when your opponent the player to your right plays one.

As for this "you aren't hurting them" business, you can easily hurt them by effectively skipping their key cards, setting up a bad shuffle, etc.  It's just that you can't do that every single time and it hurts some decks more than others.

You can hurt them on individual hands that way, but you can also help them by skipping a crap hand.  You don't hurt them on average, which is why it isn't an attack.  People just tend to remember the bad more than the good due to one of those psychological phenomena -- negativity bias, I think?
I think maybe on averange, you hurt them. Of course you get averange hands, but you can do something with that hands, what he wouldn't do and don't wants you to do. Examples: Taking all good cards from Native Village-mat, passings good cards with Masquerade or Ambassador, using all coin tokens, put back bad cards with Courtyard, Count or Mandarin. This are nice things you can do with special cards, but as already said, you can also hurt him by triggering the reshuffle at a bad moment and so on.
But in order to trigger the reshuffle at a bad moment, you still need special cards (such as Smithy). Against BMU, Possession helps the opponent on average (because cycling is good until the end game).

But I think, the main purpose of Possession is to play it in engines, so you can play it often enough. And in engines, triggering a reshuffle can cause 1 or 2 almost dead turns for your opponent.
But you still need the special cards to trigger the reshuffle.

Yes, but more than 80% of the boards the is one card that can do that (it just need a +1 card), and I can't imagine an engine without cards that can trigger reshuffles  :)
Title: Re: Greatest Dominion moments 2013
Post by: Awaclus on October 11, 2013, 10:32:26 am
Possession definitely feels like an attack when your opponent the player to your right plays one.

As for this "you aren't hurting them" business, you can easily hurt them by effectively skipping their key cards, setting up a bad shuffle, etc.  It's just that you can't do that every single time and it hurts some decks more than others.

You can hurt them on individual hands that way, but you can also help them by skipping a crap hand.  You don't hurt them on average, which is why it isn't an attack.  People just tend to remember the bad more than the good due to one of those psychological phenomena -- negativity bias, I think?
I think maybe on averange, you hurt them. Of course you get averange hands, but you can do something with that hands, what he wouldn't do and don't wants you to do. Examples: Taking all good cards from Native Village-mat, passings good cards with Masquerade or Ambassador, using all coin tokens, put back bad cards with Courtyard, Count or Mandarin. This are nice things you can do with special cards, but as already said, you can also hurt him by triggering the reshuffle at a bad moment and so on.
But in order to trigger the reshuffle at a bad moment, you still need special cards (such as Smithy). Against BMU, Possession helps the opponent on average (because cycling is good until the end game).

But I think, the main purpose of Possession is to play it in engines, so you can play it often enough. And in engines, triggering a reshuffle can cause 1 or 2 almost dead turns for your opponent.
But you still need the special cards to trigger the reshuffle.

Yes, but more than 80% of the boards the is one card that can do that (it just need a +1 card), and I can't imagine an engine without cards that can trigger reshuffles  :)
Possession doesn't harm the opponent in the absence of those cards. It's your opponents fault if he buys them against your Possession deck, not the Possession's fault.
Title: Re: Greatest Dominion moments 2013
Post by: flies on October 11, 2013, 11:13:52 am
Possession doesn't harm the opponent in the absence of those cards. It's your opponents fault if he buys them against your Possession deck, not the Possession's fault.
I believe that this is the essence of why possession isn't an "attack card".  There are plenty of ways you can hurt your opponent while possessing them (spending coin tokens, etc.), so the intuition that it's an attack isn't merely a matter of remembering those turns where the possession took away a good hand and left you with a poor one. 
Title: Re: Greatest Dominion moments 2013
Post by: SCSN on October 16, 2013, 08:35:37 pm
Activating the same two Treasure Maps twice during the same turn, and playing 6 of the 8 gained Golds:

SheCantSayNo: turn 16
...
SheCantSayNo   plays Treasure Map
SheCantSayNo   trashes Treasure Map, Treasure Map
SheCantSayNo   gains Gold
SheCantSayNo   gains Gold
SheCantSayNo   gains Gold
SheCantSayNo   gains Gold
SheCantSayNo   plays City
SheCantSayNo   draws Gold, Gold
SheCantSayNo   plays City
SheCantSayNo   draws Gold, Gold
SheCantSayNo   plays City
SheCantSayNo   draws Gold, City
SheCantSayNo   plays City
SheCantSayNo   draws Wharf, Silver
SheCantSayNo   plays City
SheCantSayNo   draws Rogue, Silver
SheCantSayNo   plays Rogue
SheCantSayNo   gains Treasure Map
SheCantSayNo   plays Rogue
SheCantSayNo   gains Treasure Map
SheCantSayNo   plays Wharf
SheCantSayNo   shuffles deck
SheCantSayNo   draws Treasure Map, Treasure Map
SheCantSayNo   plays Treasure Map
SheCantSayNo   trashes Treasure Map, Treasure Map
SheCantSayNo   gains Gold
SheCantSayNo   gains Gold
SheCantSayNo   gains Gold
SheCantSayNo   gains Gold
SheCantSayNo   plays Wharf
SheCantSayNo   draws Gold, Gold

http://dom.retrobox.eu/?/20131016/log.505d732a51c359e6597efeb8.1381962785813.txt
Title: Re: Greatest Dominion moments 2013
Post by: SCSN on October 19, 2013, 05:51:22 pm
SheCantSayNo: turn 19
...
SheCantSayNo   draws Scout, Copper, Crossroads, Vineyard, Scout

SheCantSayNo: turn 20
SheCantSayNo   plays Scout
SheCantSayNo   reveals: Crossroads, Noble Brigand, Silver, Vineyard
SheCantSayNo   places cards in hand: Vineyard
SheCantSayNo   places Silver on top of deck
SheCantSayNo   places Noble Brigand on top of deck
SheCantSayNo   places Crossroads on top of deck
SheCantSayNo   plays Crossroads
SheCantSayNo   reveals hand: Scout, Copper, Vineyard, Vineyard
SheCantSayNo   draws Crossroads, Noble Brigand
SheCantSayNo   plays Scout
SheCantSayNo   reveals: Silver, Trade Route, Vineyard, Silver
SheCantSayNo   places cards in hand: Vineyard
SheCantSayNo   places Silver on top of deck
SheCantSayNo   places Trade Route on top of deck
SheCantSayNo   places Silver on top of deck
SheCantSayNo   plays Crossroads
SheCantSayNo   reveals hand: Noble Brigand, Copper, Vineyard, Vineyard, Vineyard
SheCantSayNo   draws Silver, Trade Route, Silver
SheCantSayNo   plays Noble Brigand
Stef   reveals: Copper
Stef   shuffles deck
Stef   reveals: Secret Chamber
Stef   discards: Copper, Secret Chamber
SheCantSayNo   plays Trade Route
SheCantSayNo   trashes Copper
SheCantSayNo   plays 2 Silver
SheCantSayNo   buys Province
SheCantSayNo   gains Province

http://dom.retrobox.eu/?/20131019/log.50b20dc3e4b0c9ce0cf27eb3.1382217998338.txt
Title: Re: Greatest Dominion moments 2013
Post by: Robz888 on October 20, 2013, 01:17:48 am
Ha! Very cool.

You really think you can defend those Scouts, instead of 2 more CRs, though?  :P
Title: Re: Greatest Dominion moments 2013
Post by: SCSN on October 20, 2013, 06:10:44 am
I actually think I can: they make lining up Crossroads with victory cards quite a bit easier (7 cards to look at instead of 4) and give me some control over what cards I'd draw. Plus there's some nice synergy with Stef's Fortune Teller! I did end up with 7 Crossroads, so it's not exactly like I ignored them, but getting even more of them and no Scouts would lead to too many hands of multiple Crossroads and no victory cards.

And hey, how many chances do you get in your life to build a Scout-Crossroads engine and win?

Edit: and you can only play so many Crossroads, as they become terminals after the first one and you'd also like to still be able to play a Trade Route or Noble Brigand, while you can in principle play an infinite number of Scouts.
Title: Re: Greatest Dominion moments 2013
Post by: GendoIkari on October 22, 2013, 05:21:31 pm
while you can in principle play an infinite number of Scouts.


(http://i.imgur.com/hPQu2GT.png)
Title: Re: Greatest Dominion moments 2013
Post by: KingZog3 on October 22, 2013, 10:28:50 pm
while you can in principle play an infinite number of Scouts.


(http://i.imgur.com/hPQu2GT.png)

Artistically I think it's very nice.
Title: Re: Greatest Dominion moments 2013
Post by: Qvist on November 14, 2013, 12:12:12 pm
Best Saboteur ever.
http://dom.retrobox.eu/?/20131114/log.50745d1a0cf28ed55d9d6498.1384442390329.txt


Turn 7:

gammler plays Saboteur
Qvist   trashes Familiar

Turn 12:

gammler plays Saboteur
Qvist   trashes Familiar

Turn 15:

gammler plays Saboteur
Qvist   trashes Familiar
Title: Re: Greatest Dominion moments 2013
Post by: Awaclus on November 14, 2013, 12:19:06 pm
Best Saboteur ever.
http://dom.retrobox.eu/?/20131114/log.50745d1a0cf28ed55d9d6498.1384442390329.txt


Turn 7:

gammler plays Saboteur
Qvist   trashes Familiar

Turn 12:

gammler plays Saboteur
Qvist   trashes Familiar

Turn 15:

gammler plays Saboteur
Qvist   trashes Familiar
The Saboteur wanted to stick to something familiar!
Title: Re: Greatest Dominion moments 2013
Post by: michaeljb on December 02, 2013, 04:48:19 pm
After the Curses were gone, I Apprentice'd my 2 Witches, drew the last 3 cards in my deck with Crossroads, then had $15 to spend with no +Buy:

Quote
michaeljb   buys Masterpiece
michaeljb   overpays for Masterpiece with 12 coins
michaeljb   gains Silver
michaeljb   applied Watchtower to place Silver on top of the deck
michaeljb   gains Silver
michaeljb   applied Watchtower to place Silver on top of the deck
michaeljb   gains Silver
michaeljb   applied Watchtower to place Silver on top of the deck
michaeljb   gains Silver
michaeljb   applied Watchtower to place Silver on top of the deck
michaeljb   gains Silver
michaeljb   gains Silver
michaeljb   gains Silver
michaeljb   gains Silver
michaeljb   gains Silver
michaeljb   gains Silver
michaeljb   gains Silver
michaeljb   gains Silver
michaeljb   gains Masterpiece
michaeljb   applied Watchtower to trash Masterpiece
michaeljb   trashes Masterpiece

http://dom.retrobox.eu/?/20131202/log.50d8d344e4b0a9060471eca8.1386020696348.txt
Title: Re: Greatest Dominion moments 2013
Post by: eHalcyon on December 02, 2013, 05:48:25 pm
Any particularly reason why you only topdecked 4 instead of all 12, or 10 to guarantee the next two turns?
Title: Re: Greatest Dominion moments 2013
Post by: AHoppy on December 02, 2013, 05:59:00 pm
Any particularly reason why you only topdecked 4 instead of all 12, or 10 to guarantee the next two turns?
He wanted to reshuffle and 4 is enough for a province?
Title: Re: Greatest Dominion moments 2013
Post by: michaeljb on December 02, 2013, 06:02:52 pm
Any particularly reason why you only topdecked 4 instead of all 12, or 10 to guarantee the next two turns?
Given the contents of my deck, I figured I didn't need to (and I was in fact able to buy a Province every turn after the Masterpiece buy). Also Goko's interface for Watchtower is annoying.
Title: Re: Greatest Dominion moments 2013
Post by: eHalcyon on December 02, 2013, 06:18:02 pm
Any particularly reason why you only topdecked 4 instead of all 12, or 10 to guarantee the next two turns?
He wanted to reshuffle and 4 is enough for a province?

Well there isn't any +Buy in the kingdom at all, nor any attacks (after Curses were exhausted) so Province a turn is the best he could do.  He could guarantee it for the next two turns instead of just the next one.

I figured it was just the interface. :P
Title: Re: Greatest Dominion moments 2013
Post by: ashersky on December 02, 2013, 06:43:23 pm
Seriously, two buttons under the gaining card that say "Top of your Deck?" and "Trash?" is too hard?  I HATE dragging.
Title: Re: Greatest Dominion moments 2013
Post by: AHoppy on December 02, 2013, 07:08:47 pm
Any particularly reason why you only topdecked 4 instead of all 12, or 10 to guarantee the next two turns?
He wanted to reshuffle and 4 is enough for a province?

Well there isn't any +Buy in the kingdom at all, nor any attacks (after Curses were exhausted) so Province a turn is the best he could do.  He could guarantee it for the next two turns instead of just the next one.

I figured it was just the interface. :P
Got it.  I didn't actually look at the log :P  just him saying it was the last cards in his deck made me think that.  Plus, reshuffling now means the new province doesn't go in his deck, and with that many silvers, he should be able to get enough money, even if witch was the only draw.
I may or may not be BSing to give a reason that I didn't look at the log and to keep my explanation
Title: Re: Greatest Dominion moments 2013
Post by: shark_bait on December 02, 2013, 09:23:25 pm
Also Goko's interface for Watchtower is annoying.

This.
Title: Re: Greatest Dominion moments 2013
Post by: Count Grishnakh on December 08, 2013, 01:17:32 am
I was playing against a guy in a pretty typical city game

he managed to get his hands on more cities than I did and we were both playing some pretty big turns

However I had two bridges in my deck and two smugglers

He was purchasing provinces more consistently than me (every turn) but with the help of bridge I was able to smuggle 6$ provinces, much to my delight and much to his chagrin

"that was bullshit" he said
Title: Re: Greatest Dominion moments 2013
Post by: KingZog3 on December 12, 2013, 09:45:21 pm
Just this. I don't know if it's great because it was just too easy...

http://dom.retrobox.eu/?/20131212/log.51467e35e4b0de86766bf3f3.1386902296030.txt (http://dom.retrobox.eu/?/20131212/log.51467e35e4b0de86766bf3f3.1386902296030.txt)
Title: Re: Greatest Dominion moments 2013
Post by: Awaclus on December 17, 2013, 07:38:28 pm
http://dom.retrobox.eu/?/20131217/log.50bfbb9ae4b0a380e35fa23b.1387326822239.txt

I have two Swindlers. They collide twice in the early game, and this is all they manage to do during the entire game:

Estate into Estate
Estate into Estate
Estate into Estate
Lighthouse into Estate
Curse into Copper
Estate into Lighthouse
Title: Re: Greatest Dominion moments 2013
Post by: michaeljb on December 24, 2013, 03:14:30 pm
In this game, I played Mystic 12 times, successfully naming the top card each and every time. Thanks, Pearl Diver!

Also, thanks to heavy Scheming, I was able to consistently play 2 Wharves per turn with Necropolis as the only village.

http://dom.retrobox.eu/?/20131224/log.5122b3cbe4b0b5ff61e0c4ec.1387915857480.txt
Title: Re: Greatest Dominion moments 2013
Post by: Kirian on December 31, 2013, 09:58:27 am
So this could have been greater, but I think the amusement of KC/Squire/Peddler is fun here:

http://dom.retrobox.eu/?/20131231/log.50635cc651c3843e7939ece8.1388501775096.txt

Kirian   duration Fishing Village
Kirian   duration Fishing Village
Kirian   plays King's Court
Kirian   plays Squire
Kirian   takes 2 buys
Kirian   plays Squire
Kirian   takes 2 buys
Kirian   plays Squire
Kirian   takes 2 buys
Kirian   plays 2 Copper
Kirian   buys King's Court
Kirian   gains King's Court
Kirian   buys Peddler
Kirian   gains Peddler
Kirian   buys Peddler
Kirian   gains Peddler
Kirian   buys Peddler
Kirian   gains Peddler
Kirian   buys Peddler
Kirian   gains Peddler
Kirian   buys Peddler
Kirian   gains Peddler
Kirian   buys Peddler
Kirian   gains Peddler