Dominion Strategy Forum

Dominion => Game Reports => Topic started by: jotheonah on December 28, 2012, 05:31:17 pm

Title: When not to go Horse Traders-Duke
Post by: jotheonah on December 28, 2012, 05:31:17 pm
http://dominion.isotropic.org/gamelog/201212/28/game-20121228-142700-33759629.html

City and Expand are both really good reasons not to. Also, I might not have been doing it right.
Title: Re: When not to go Horse Traders-Duke
Post by: zahlman on December 29, 2012, 12:04:33 am
I'd think the City player benefits a lot from grabbing a couple Horse Traders, too, for earlier +Buy and because a City deck often has more draw than it can use. But then, there was no real trashing here, so...
Title: Re: When not to go Horse Traders-Duke
Post by: KingsSkort on December 29, 2012, 03:52:59 am
I feel like your opponent caught a lot of luck here. Until duchies pile out he's on straight-up city/conspirator, which is terrible. Plus he has to gain some duchies himself. Expand is great for him, but he had to hit almost every single potential coin in his deck on T8/T9 to pick up two that early.
Title: Re: When not to go Horse Traders-Duke
Post by: DG on December 29, 2012, 09:28:14 am
I wasn't sure about what happened in the game so I put this through the simulator. The two approaches seem pretty even but the city deck will be stronger with human decision making. Some of the optimizations might be

Horse traders - buy a few horse traders before taking duchies, always take extra coppers
Cities - take an early smithy (or two), buy out the cities instead of contesting the dukes
Title: Re: When not to go Horse Traders-Duke
Post by: jotheonah on December 29, 2012, 11:14:24 am
Well, my thinking was just that going Duke-Duchy I was emptying his city piles for him, without having the opportunity to contest the cities at all.

And Expand allowed him to grab Dukes and Duchies even when they weren't helping his score and then turn them into Provinces.

I'm happy to hear that the strategies are close theoretically.
Title: Re: When not to go Horse Traders-Duke
Post by: cherdano on December 29, 2012, 02:07:56 pm
I wasn't sure about what happened in the game so I put this through the simulator. The two approaches seem pretty even but the city deck will be stronger with human decision making. Some of the optimizations might be

Horse traders - buy a few horse traders before taking duchies, always take extra coppers
Cities - take an early smithy (or two), buy out the cities instead of contesting the dukes
Did you add a horse trader or two to the city engine?
Title: Re: When not to go Horse Traders-Duke
Post by: meandering mercury on December 29, 2012, 02:59:08 pm
I think this board could be played using Horn of Plenty as a linchpin. Here was my first try at it, but I think you could do better:

http://dominion.isotropic.org/gamelog/201212/29/game-20121229-114329-cdb85971.html

With a human opponent it'd be different, of course. In the time it takes the Duke player to pick up e.g. 6 Duchies, the engine player could pick up 4 cities and 2 duchies plus 1-2 smithies probably. Once the duchies are emptied it'll be off to the races and you could draw most of your deck, Expand out useless components or Trader copper to improve reliability, buy Dukes and expand them to deny you, and finish off with a HoP megaturn.