Dominion Strategy Forum
Archive => Archive => Dominion: Guilds Previews => Topic started by: LastFootnote on December 07, 2012, 04:48:58 pm
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I mined these placeholder card names from onigame's new Dominion Set Generator (http://dominionsetgenerator.com/).
BEguild ($4)
CBguild ($5)
CVguild ($5)
DNguild ($2)
EPguild ($3)
GPguild ($3)
HVguild ($5)
IFguild ($4)
NHguild ($5)
NJguild ($2)
TPguild ($5)
UWguild ($4)
UYguild ($4)
Looks like Guilds will have 13 cards, as expected. Anybody want to waste some time guessing what these names could be abbreviations for?
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CV and HV could be villages.
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Unless Donald X. radically renamed every card in the set, I think you are reading a little too much into this :)
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Unless Donald X. radically renamed every card in the set, I think you are reading a little too much into this :)
As in, these literally are placeholder names, and nothing to do with the final names? It does seem odd that they would all be two-word names.
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Unless Donald X. radically renamed every card in the set, I think you are reading a little too much into this :)
As in, these literally are placeholder names, and nothing to do with the final names? It does seem odd that they would all be two-word names.
It also seems crazy that every single card would end in "guild."
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Seems like a reasonable distribution of costs.
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I expect lots and lots of text on these. I want complicated cards.
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UW is clearly the Ugly Witch we've all been waiting for.
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Huh, I was expecting the box art/flavor text. We still have no idea when that might show up?
I notice theory says nothing about whether the distribution of costs is correct or not. :)
Seriously though, looking at the set generator -- sorry if this is a dumb question, but what reason do we have to think this is reliable? Is onigames among the people with inside information? Also where did you find these on there? I can force one in a set knowing the name now, but how did you find them originally?
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I can force one in a set knowing the name now, but how did you find them originally?
It wasn't respecting the list of sets you asked it to choose from, so it came up with these fairly often when you asked for a random Kingdom.
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UW is clearly the Ugly Witch we've all been waiting for.
Wouldn't that be like dead corpse? ;)
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I thik we'll all be BEguild by this expansion.
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BEwitched as well, no doubt. (Apologies to Lorenz Hart)
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Huh, I was expecting the box art/flavor text. We still have no idea when that might show up?
I notice theory says nothing about whether the distribution of costs is correct or not. :)
Seriously though, looking at the set generator -- sorry if this is a dumb question, but what reason do we have to think this is reliable? Is onigames among the people with inside information? Also where did you find these on there? I can force one in a set knowing the name now, but how did you find them originally?
It was programmed by one of the original Dominion playtesters.
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Ah, OK. I figured it was something like that but I'm not really familiar. Thanks.
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Ah, OK. I figured it was something like that but I'm not really familiar. Thanks.
You seem like an herbalist.
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Two $2's in a small set. Interesting.
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Two $2's in a small set. Interesting.
There's also no $6.
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Two $2's in a small set. Interesting.
There's also no $6.
Yah. That is also interesting. It is the mini-expansion to Seaside!
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Two $2's in a small set. Interesting.
I don't find this that interesting. About 20 cards are $2's, out of just under 200. About 1/10. So 2/13 is pretty normal. The distribution looks pretty standard to me, no $6 but, that's not really unusual (Seaside has none, Base had one and it's terrible. Dark ages only has 2 and it's 3 times the size of this). Of course, we're all assuming this information is even accurate.
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Two $2's in a small set. Interesting.
I don't find this that interesting. About 20 cards are $2's, out of just under 200. About 1/10. So 2/13 is pretty normal. The distribution looks pretty standard to me, no $6 but, that's not really unusual (Seaside has none, Base had one and it's terrible. Dark ages only has 2 and it's 3 times the size of this). Of course, we're all assuming this information is even accurate.
Correction: Dark Ages has 3 cards costing $2 and a card costing $1, which is pretty much the same for distribution purposes.
Beggar
Poor House
Squire
Vagrant
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Two $2's in a small set. Interesting.
I don't find this that interesting. About 20 cards are $2's, out of just under 200. About 1/10. So 2/13 is pretty normal. The distribution looks pretty standard to me, no $6 but, that's not really unusual (Seaside has none, Base had one and it's terrible. Dark ages only has 2 and it's 3 times the size of this). Of course, we're all assuming this information is even accurate.
Correction: Dark Ages has 3 cards costing $2 and a card costing $1, which is pretty much the same for distribution purposes.
Beggar
Poor House
Squire
Vagrant
He was referring to $6 cards. And Adventurer is not terrible. You just have to get rid of your Coppers. Then it's orgasmitastic.
Dark Ages only has two $6's because it has a focus on cheap. It seems Guilds is also focusing on cheap, because Alchemy and Cornucopia both had only one $2, and each had a $6 (Alchemy's being qualified).
Or it could just be that's how the pricing turned out in testing. If you want expensive cards, buy Prosperity.
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Correction: Dark Ages has 3 cards costing $2 and a card costing $1, which is pretty much the same for distribution purposes.
Beggar
Poor House
Squire
Vagrant
He was referring to $6 cards.
Ah, whoops! Sorry about that. :-[
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If you want expensive cards, play Magic: The Gathering.
Fixed it for you :)
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Two $2's in a small set. Interesting.
I don't find this that interesting. About 20 cards are $2's, out of just under 200. About 1/10. So 2/13 is pretty normal. The distribution looks pretty standard to me, no $6 but, that's not really unusual (Seaside has none, Base had one and it's terrible. Dark ages only has 2 and it's 3 times the size of this). Of course, we're all assuming this information is even accurate.
Correction: Dark Ages has 3 cards costing $2 and a card costing $1, which is pretty much the same for distribution purposes.
Beggar
Poor House
Squire
Vagrant
He was referring to $6 cards. And Adventurer is not terrible. You just have to get rid of your Coppers. Then it's orgasmitastic.
'Just'. And it takes a lot of effort to make Adventurer worth more to you than Gold (factoring in the cost of it being terminal)
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Just played an Adventurer board... IIRC it was a Fool's Gold/Steward/Colony game with Rabid. He won (surprise!).
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Two $2's in a small set. Interesting.
I don't find this that interesting. About 20 cards are $2's, out of just under 200. About 1/10. So 2/13 is pretty normal. The distribution looks pretty standard to me, no $6 but, that's not really unusual (Seaside has none, Base had one and it's terrible. Dark ages only has 2 and it's 3 times the size of this). Of course, we're all assuming this information is even accurate.
Correction: Dark Ages has 3 cards costing $2 and a card costing $1, which is pretty much the same for distribution purposes.
Beggar
Poor House
Squire
Vagrant
He was referring to $6 cards. And Adventurer is not terrible. You just have to get rid of your Coppers. Then it's orgasmitastic.
'Just'. And it takes a lot of effort to make Adventurer worth more to you than Gold (factoring in the cost of it being terminal)
Re: your profile picture: You can get it the value of Coppers up to 48.
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Two $2's in a small set. Interesting.
I don't find this that interesting. About 20 cards are $2's, out of just under 200. About 1/10. So 2/13 is pretty normal. The distribution looks pretty standard to me, no $6 but, that's not really unusual (Seaside has none, Base had one and it's terrible. Dark ages only has 2 and it's 3 times the size of this). Of course, we're all assuming this information is even accurate.
Correction: Dark Ages has 3 cards costing $2 and a card costing $1, which is pretty much the same for distribution purposes.
Beggar
Poor House
Squire
Vagrant
He was referring to $6 cards. And Adventurer is not terrible. You just have to get rid of your Coppers. Then it's orgasmitastic.
'Just'. And it takes a lot of effort to make Adventurer worth more to you than Gold (factoring in the cost of it being terminal)
Re: your profile picture: You can get it the value of Coppers up to 48.
You can get em higher can't you?
Procession 10 coppersmiths, graverob all of them back, kingscourt all of them for a total of 50 plays of coppersmith, making copper worth 51
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Two $2's in a small set. Interesting.
I don't find this that interesting. About 20 cards are $2's, out of just under 200. About 1/10. So 2/13 is pretty normal. The distribution looks pretty standard to me, no $6 but, that's not really unusual (Seaside has none, Base had one and it's terrible. Dark ages only has 2 and it's 3 times the size of this). Of course, we're all assuming this information is even accurate.
Correction: Dark Ages has 3 cards costing $2 and a card costing $1, which is pretty much the same for distribution purposes.
Beggar
Poor House
Squire
Vagrant
He was referring to $6 cards. And Adventurer is not terrible. You just have to get rid of your Coppers. Then it's orgasmitastic.
'Just'. And it takes a lot of effort to make Adventurer worth more to you than Gold (factoring in the cost of it being terminal)
Re: your profile picture: You can get it the value of Coppers up to 48.
You can get em higher can't you?
Procession 10 coppersmiths, graverob all of them back, kingscourt all of them for a total of 50 plays of coppersmith, making copper worth 51
Those were all Bands of Misfits. Now Throne Room 9 of the real Coppersmiths to give you 69.
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And it's Bands of Misfits, not Band of Misfitses.
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And it's Bands of Misfits, not Band of Misfitses.
No, it's Bandses ofs Missesfitses. Get your plurals right.
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I don't have Dark Ages, plus, that sounds like effort, so no.
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Those were all Bands of Misfits. Now Throne Room 9 of the real Coppersmiths to give you 69.
Throne room your king's court
First KC play, play Procession -> Coppersmith, Coppersmith, GR (save the coppersmiths)
Second KC play, Play BoM(as Procession) -> Coppersmith, Coppersmith, Rouge (save the coppersmiths, TD with WT)
That's +8, and all the Coppersmiths are still in your hand. You can do this 10 times, for +80, then play all your Coppersmiths (as none of them finish in the trash) on their own for +90.
Can optimize a little. The last few passes you could Procession another coppersmith, as otherwise you'd only be able to play it once. Should probably be able to get to +93 or +94.
Now I'm interested to see what the maximum is...
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And it's Bands of Misfits, not Band of Misfitses.
No, it's Bandses ofs Missesfitses. Get your plurals right.
(http://i.qkme.me/3s8gvs.jpg)
Sorry... couldn't resist.
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And it's Bands of Misfits, not Band of Misfitses.
No, it's Bandses ofs Missesfitses. Get your plurals right.
[Gollum meme]
Sorry... couldn't resist.
Every time I see "Ruinses," I think of Gollum. Don't be sorry -- it is spot on.
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Nasty pluralses - WE HATES THEM FOREVER
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Those were all Bands of Misfits. Now Throne Room 9 of the real Coppersmiths to give you 69.
Throne room your king's court
First KC play, play Procession -> Coppersmith, Coppersmith, GR (save the coppersmiths)
Second KC play, Play BoM(as Procession) -> Coppersmith, Coppersmith, Rouge (save the coppersmiths, TD with WT)
That's +8, and all the Coppersmiths are still in your hand. You can do this 10 times, for +80, then play all your Coppersmiths (as none of them finish in the trash) on their own for +90.
Can optimize a little. The last few passes you could Procession another coppersmith, as otherwise you'd only be able to play it once. Should probably be able to get to +93 or +94.
Now I'm interested to see what the maximum is...
At this point, the puzzle would seem to be: In as few turns as possible, buy all the Colonys with a single Copper, and no other treasure or +$ from actions in your deck.
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"UWguild ($4)
UYguild ($4)"
Pretty sure one of those is Journeyman....
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"UWguild ($4)
UYguild ($4)"
Pretty sure one of those is Journeyman....
Journeyman = ?
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"UWguild ($4)
UYguild ($4)"
Pretty sure one of those is Journeyman....
How do you figure?
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UWguild ($4)
I know this one. Azorius.
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"UWguild ($4)
UYguild ($4)"
Pretty sure one of those is Journeyman....
Journeyman = ?
Donald's adding a time travel aspect to Guilds, of course.
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Guys, DXV has confirmed that I've tested these cards. It's "UnderWear" and "Up Yours".
PINL.
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Guys, DXV has confirmed that I've tested these cards. It's "UnderWear" and "Up Yours".
PINL.
Pigeon Island National Landmark?
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Guys, DXV has confirmed that I've tested these cards. It's "UnderWear" and "Up Yours".
PINL.
He has also confirmed your pretty crap at Dominion hasn't he?
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He has also confirmed your pretty crap at Dominion hasn't he?
What about his pretty crap? ???
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He has also confirmed your pretty crap at Dominion hasn't he?
What about his pretty crap? ???
Maybe I am no longer jealous of those who got to be playtesters....
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Guys, DXV has confirmed that I've tested these cards. It's "UnderWear" and "Up Yours".
PINL.
He has also confirmed your pretty crap at Dominion hasn't he?
He did, and I can't argue.
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I don't have Dark Ages, plurals, that sounds like effort, so no.
FTFY
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Those were all Bands of Misfits. Now Throne Room 9 of the real Coppersmiths to give you 69.
Throne room your king's court
First KC play, play Procession -> Coppersmith, Coppersmith, GR (save the coppersmiths)
Second KC play, Play BoM(as Procession) -> Coppersmith, Coppersmith, Rouge (save the coppersmiths, TD with WT)
That's +8, and all the Coppersmiths are still in your hand. You can do this 10 times, for +80, then play all your Coppersmiths (as none of them finish in the trash) on their own for +90.
Can optimize a little. The last few passes you could Procession another coppersmith, as otherwise you'd only be able to play it once. Should probably be able to get to +93 or +94.
Now I'm interested to see what the maximum is...
At this point, the puzzle would seem to be: In as few turns as possible, buy all the Colonys with a single Copper, and no other treasure or +$ from actions in your deck.
Drunk, with no breakfast, while juggling.
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"UWguild ($4)
UYguild ($4)"
Pretty sure one of those is Journeyman....
Journeyman = ?
Well, it's a word that's guild-related, and has the letters "u" and "y"...
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Those were all Bands of Misfits. Now Throne Room 9 of the real Coppersmiths to give you 69.
Throne room your king's court
First KC play, play Procession -> Coppersmith, Coppersmith, GR (save the coppersmiths)
Second KC play, Play BoM(as Procession) -> Coppersmith, Coppersmith, Rouge (save the coppersmiths, TD with WT)
That's +8, and all the Coppersmiths are still in your hand. You can do this 10 times, for +80, then play all your Coppersmiths (as none of them finish in the trash) on their own for +90.
Can optimize a little. The last few passes you could Procession another coppersmith, as otherwise you'd only be able to play it once. Should probably be able to get to +93 or +94.
Now I'm interested to see what the maximum is...
At this point, the puzzle would seem to be: In as few turns as possible, buy all the Colonys with a single Copper, and no other treasure or +$ from actions in your deck.
Drunk, with no breakfast, while juggling.
Have you played Gauntlet of Fools? Any quick thoughts?
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Those were all Bands of Misfits. Now Throne Room 9 of the real Coppersmiths to give you 69.
Throne room your king's court
First KC play, play Procession -> Coppersmith, Coppersmith, GR (save the coppersmiths)
Second KC play, Play BoM(as Procession) -> Coppersmith, Coppersmith, Rouge (save the coppersmiths, TD with WT)
That's +8, and all the Coppersmiths are still in your hand. You can do this 10 times, for +80, then play all your Coppersmiths (as none of them finish in the trash) on their own for +90.
Can optimize a little. The last few passes you could Procession another coppersmith, as otherwise you'd only be able to play it once. Should probably be able to get to +93 or +94.
Now I'm interested to see what the maximum is...
At this point, the puzzle would seem to be: In as few turns as possible, buy all the Colonys with a single Copper, and no other treasure or +$ from actions in your deck.
Drunk, with no breakfast, while juggling.
Have you played Gauntlet of Fools? Any quick thoughts?
The game has been enough of a success as a forum game, I encourage you to play one. I quite enjoy the game myself but you have to have the write crowd for it.
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The game has been enough of a success as a forum game, I encourage you to play one. I quite enjoy the game myself but you have to have the write crowd for it.
The write crowd is probably more inclined to play Scrabble or Balderdash.
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The game has been enough of a success as a forum game, I encourage you to play one. I quite enjoy the game myself but you have to have the write crowd for it.
The write crowd is probably more inclined to play Scrabble or Balderdash.
BAH, I'm terrible
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I love how I've started half the threads in this subforum.
What sort of design space is left for cheap cards? We've got two $2 cards, and they must obviously be interesting enough to have made it into the final expansion. What else is there for a cantrip to do? Are they terminals? Grahhhhhh I just want to knowwwwwwwwww...
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So, now that we've seen some of the cards, we can understand these card names.
BEguild ($4) --> AD
CBguild ($5) --> BAker
CVguild ($5) --> BUtcher
DNguild ($2) --> CM
EPguild ($3) --> DOctor
GPguild ($3) --> FO
HVguild ($5) --> GU
IFguild ($4) --> HE
NHguild ($5) --> MG
NJguild ($2) --> MI
TPguild ($5) --> SO
UWguild ($4) --> TV
UYguild ($4) --> TX
Granted, Journeyman is nowhere to be found and some of the acronyms are a bit odd (what could TX stand for?), the pattern seems to mostly hold up.
Any guesses? I'm going to guess Cobbler for $2.
Correction, Candlestick Maker for $2. I went the wrong direction with that second letter.
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TX has to be Tax Collector or something, especially with the coin tokens. Maybe a Pirate Ship variant?
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Granted, Journeyman is nowhere to be found and some of the acronyms are a bit odd (what could TX stand for?), the pattern seems to mostly hold up.
Tax Collector
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UWguild ($4) --> TV = Televangelist :-\
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UWguild ($4) --> TV = Televangelist :-\
Baker (http://forum.dominionstrategy.com/index.php?topic=8294.0) and Bakker (http://en.wikipedia.org/wiki/Jim_and_Tammy_Faye_Ministries)?
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Candlestick Maker for $2.
WWUUUAAAAAAAAHHH!!!!!!!
ZOMG
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TX has to be Tax Collector or something, especially with the coin tokens. Maybe a Pirate Ship variant?
"Each other player discards a Coin token if they have one or else gains a Curse. If any player discarded a Coin token, you gain a Coin token. "
Okay that's a terrible card, but I like the basic idea. There have been cards that basically steal money (Cutpurse, Militia) but they're always hit-or-miss because maybe they didn't need the money that turn. Stealing a Coin token from a good Dominion player is just really nasty, because for sure they were going to do something great with that money or else they'd save it until they do have something great to do. In fact from a sheer abstract bang-for-buck perspective it could very well be the most valuable coin (token or otherwise) they would have spent for the remainder of the game. Granted that might not be saying much; since early turns are more valuable than late turns, even Cutpurse has a good chance of depriving your opponent of the most valuable Copper he will ever draw for the remainder of the game. But it is still pretty cool and I want to steal your precious tokens, give them to me.
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So, now that we've seen some of the cards, we can understand these card names.
BEguild ($4) --> AD
CBguild ($5) --> BAker
CVguild ($5) --> BUtcher
DNguild ($2) --> CM
EPguild ($3) --> DOctor
GPguild ($3) --> FO
HVguild ($5) --> GU
IFguild ($4) --> HE
NHguild ($5) --> MG
NJguild ($2) --> MI
TPguild ($5) --> SO
UWguild ($4) --> TV
UYguild ($4) --> TX
Granted, Journeyman is nowhere to be found and some of the acronyms are a bit odd (what could TX stand for?), the pattern seems to mostly hold up.
Any guesses? I'm going to guess Cobbler for $2.
Correction, Candlestick Maker for $2. I went the wrong direction with that second letter.
TV is probably our Village. Tourist Village? Trader's village?
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GU -> Guildhouse
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There was a UBGuilds (http://forum.dominionstrategy.com/index.php?topic=6646.msg183274#msg183274) mentioned by onigame once which is not listed here.
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There was a UBGuilds (http://forum.dominionstrategy.com/index.php?topic=6646.msg183274#msg183274) mentioned by onigame once which is not listed here.
Huh, weird. Perhaps it's been re-named, re-abbreviated, or [added to/removed from] the set. UB --> TAnner, or TAx Collector? I'd expect that last one to be TC.
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I kind of want TX to be Taxidermist, but I have no idea what sort of text you'd give that card.
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I kind of want TX to be Taxidermist, but I have no idea what sort of text you'd give that card.
Stuff yourself with 5 gold coins.
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So, now that we've seen some of the cards, we can understand these card names.
BEguild ($4) --> AD
CBguild ($5) --> BAker
CVguild ($5) --> BUtcher
DNguild ($2) --> CM
EPguild ($3) --> DOctor
GPguild ($3) --> FO
HVguild ($5) --> GU
IFguild ($4) --> HE
NHguild ($5) --> MG
NJguild ($2) --> MI
TPguild ($5) --> SO
UWguild ($4) --> TV
UYguild ($4) --> TX
Granted, Journeyman is nowhere to be found and some of the acronyms are a bit odd (what could TX stand for?), the pattern seems to mostly hold up.
Any guesses? I'm going to guess Cobbler for $2.
Correction, Candlestick Maker for $2. I went the wrong direction with that second letter.
TV is probably our Village. Tourist Village? Trader's village?
Trading Village
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Takes a Village.
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So, now that we've seen some of the cards, we can understand these card names.
BEguild ($4) --> AD
CBguild ($5) --> BAker
CVguild ($5) --> BUtcher
DNguild ($2) --> CM
EPguild ($3) --> DOctor
GPguild ($3) --> FO
HVguild ($5) --> GU
IFguild ($4) --> HE
NHguild ($5) --> MG
NJguild ($2) --> MI
TPguild ($5) --> SO
UWguild ($4) --> TV
UYguild ($4) --> TX
Granted, Journeyman is nowhere to be found and some of the acronyms are a bit odd (what could TX stand for?), the pattern seems to mostly hold up.
Any guesses? I'm going to guess Cobbler for $2.
Correction, Candlestick Maker for $2. I went the wrong direction with that second letter.
Given that Journeyman doesn't easily fall out of any of these, maybe we should be somewhat cautious before taking these as Gospel Truth. I mean an arbitrary manipulation (adding 1 to each letter) that still only has a 3/4 success rate should be taken with caution.
That said, feel free to speculate away.
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Given that Journeyman doesn't easily fall out of any of these, maybe we should be somewhat cautious before taking these as Gospel Truth. I mean an arbitrary manipulation (adding 1 to each letter) that still only has a 3/4 success rate should be taken with caution.
That said, feel free to speculate away.
I agree that the list isn't 100% accurate, as Journeyman shows. Still, it's too much to believe that the substitution cypher is a coincidence when all three of the other cards line up not only in name, but in cost as well. Also, EPguild -> Doctor was listed in the set generator as being cheap, medium, and expensive, referencing its overpay ability.
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Perhaps journeyman was listed as Sojourner.
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Oh, I think I get it. There were two cards that started with Ta, so the first and third letters were used. I'm guessing Tavern and Tax Collector. If so, I have two fan cards to rename.
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Oh, I think I get it. There were two cards that started with Ta, so the first and third letters were used. I'm guessing Tavern and Tax Collector. If so, I have two fan cards to rename.
Tavern seems like a likely candidate for the village.
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Oh, I think I get it. There were two cards that started with Ta, so the first and third letters were used. I'm guessing Tavern and Tax Collector. If so, I have two fan cards to rename.
Tavern seems like a likely candidate for the village.
Yeah. I bet there'll be two village cards and TV—whether it's Tavern or T. Village—will be one of them.
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Based on a bit of research into Medieval guilds, here are my guesses for Guilds card names (those already revealed in bold):
<Modified to bold Herald and add another possibility I had thought of for AD...>
BEguild ($4) --> AD = Advocate (or Adept)
CBguild ($5) --> BA = Baker
CVguild ($5) --> BU = Butcher
DNguild ($2) --> CM = Candlestick Maker
EPguild ($3) --> DO = Doctor
GPguild ($3) --> FO = Founder (or Foundry)
HVguild ($5) --> GU = Guild Hall
IFguild ($4) --> HE = Herald
NHguild ($5) --> MG = Merchant Guild (or Master Guildsman)
NJguild ($2) --> MI = Miller
TPguild ($5) --> SO = Sojourner renamed to Journeyman (?)
UWguild ($4) --> TV = Trading Village (or Tavern)
UYguild ($4) --> TX = Tax Collector
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Assuming you guys are correct abut this, I hope that CM is actually Cheesemaker.
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Oh, I think I get it. There were two cards that started with Ta, so the first and third letters were used. I'm guessing Tavern and Tax Collector. If so, I have two fan cards to rename.
Tavern seems like a likely candidate for the village.
Or it could be Alt VP.
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Assuming you guys are correct abut this, I hope that CM is actually Cheesemaker.
Hmm, that is another strong possibility I hadn't thought of.
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GU -> Guildhouse
That's a victory card if ever I heard of one ...
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Oh, I think I get it. There were two cards that started with Ta, so the first and third letters were used. I'm guessing Tavern and Tax Collector. If so, I have two fan cards to rename.
Tavern seems like a likely candidate for the village.
Or it could be Alt VP.
OR BOTH
DUN DUN DUN
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Based on a bit of research into Medieval guilds, here are my guesses for Guilds card names (those already revealed in bold):
<Modified from before since Journeyman has to cost $5>
BEguild ($4) --> AD = Advocate
CBguild ($5) --> BA = Baker
CVguild ($5) --> BU = Butcher
DNguild ($2) --> CM = Candlestick Maker
EPguild ($3) --> DO = Doctor
GPguild ($3) --> FO = Founder (or Foundry)
HVguild ($5) --> GU = Guild Hall
IFguild ($4) --> HE = Herald
NHguild ($5) --> MG = Merchant Guild (or Master Guildsman)
NJguild ($2) --> MI = Miller
TPguild ($5) --> SO = Sojourner renamed to Journeyman (?)
UWguild ($4) --> TV = Trading Village (or Tavern)
UYguild ($4) --> TX = Tax Collector
Good call on Herald!
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MI is definitely going to be MINK, just to create more confusion with Mint and Mine.
Play Wishing Well, mumble Min..(swallow the last consonant), reveal one of these three and claim that's the one you said!
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MI is definitely going to be MINK, just to create more confusion with Mint and Mine.
Play Wishing Well, mumble Min..(swallow the last consonant), reveal one of these three and claim that's the one you said!
You'd need to mumble the vowel too...all three of those use very different vowel sounds for the "I"
"mink" uses an ee sound like "ink"
"mint" uses an ih sound like "did"
"mine" uses a long ai sound like "ice"
Don't blame me, I didn't invent this language.
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MI is definitely going to be MINK, just to create more confusion with Mint and Mine.
Play Wishing Well, mumble Min..(swallow the last consonant), reveal one of these three and claim that's the one you said!
You'd need to mumble the vowel too...all three of those use very different vowel sounds for the "I"
"mink" uses an ee sound like "ink"
"mint" uses an ih sound like "did"
"mine" uses a long ai sound like "ice"
Don't blame me, I didn't invent this language.
I don't know how you pronounce "ink", but I don't use a long ee sound.
Though obviously "mine" has a different vowel sound.
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MI is definitely going to be MINK, just to create more confusion with Mint and Mine.
Play Wishing Well, mumble Min..(swallow the last consonant), reveal one of these three and claim that's the one you said!
You'd need to mumble the vowel too...all three of those use very different vowel sounds for the "I"
"mink" uses an ee sound like "ink"
"mint" uses an ih sound like "did"
"mine" uses a long ai sound like "ice"
Don't blame me, I didn't invent this language.
I don't know how you pronounce "ink", but I don't use a long ee sound.
Though obviously "mine" has a different vowel sound.
Clearly it should be Mime---a representative of the Mummer's guild. Has an overpay effect to gain another card.. or some weird Band of Misfits variant.. or something.
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Mime replays the the last action card you played this turn.
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MI is definitely going to be MINK, just to create more confusion with Mint and Mine.
Play Wishing Well, mumble Min..(swallow the last consonant), reveal one of these three and claim that's the one you said!
You'd need to mumble the vowel too...all three of those use very different vowel sounds for the "I"
"mink" uses an ee sound like "ink"
"mint" uses an ih sound like "did"
"mine" uses a long ai sound like "ice"
Don't blame me, I didn't invent this language.
I don't know how you pronounce "ink", but I don't use a long ee sound.
Though obviously "mine" has a different vowel sound.
I'm curious about how you pronounce "ink," then. Does it start with the same vowel as "it"?
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Mime replays the the last action card you played this turn.
That's it. Good call.
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Hmm, I didn't think that I pronounced the vowel in "ink" or "mink" as a long e, but I totally do. Whoa.
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Hmm, I didn't think that I pronounced the vowel in "ink" or "mink" as a long e, but I totally do. Whoa.
You pronounce it "eenk"? There are definitely accents that pronounce it that way, but it's not the standard pronunciation. According to dictionary.com, "ink" and "mink" are pronounced "ingk" and "mingk". So it's not the same as "did", but nor is it a long "ee" sound like in "easel".
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The issue is that there's no contrast between short-i (as in KIT) and long-ee (as in FLEECE) before ng—that is to say, it's not the case that some words have one and some have the other. That means that in words like "sing" and "mink", the vowel can sort of sit phonetically halfway between short-i and long-ee, and for some people it sounds more like one and for some people it sounds more like the other, and no one really notices because it doesn't make a difference.
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The issue is that there's no contrast between short-i (as in KIT) and long-ee (as in FLEECE) before ng—that is to say, it's not the case that some words have one and some have the other. That means that in words like "sing" and "mink", the vowel can sort of sit phonetically halfway between short-i and long-ee, and for some people it sounds more like one and for some people it sounds more like the other, and no one really notices because it doesn't make a difference.
Yeah, that's what I'm struggling with. I was just chatting with my buddy who has his PhD in linguistics to explain it to me. He mentioned a sound shift in some parts where the "ng" in "-ing" endings became "n", but the previously ambiguous vowel stuck with being a long e, so a word like "roasting" would be pronounced as "roasteen"
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MI is definitely going to be MINK, just to create more confusion with Mint and Mine.
Play Wishing Well, mumble Min..(swallow the last consonant), reveal one of these three and claim that's the one you said!
In other news, Mumbles from Dick Tracy plays Dominion and buys $3 Labs.
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Yeah, that's what I'm struggling with. I was just chatting with my buddy who has his PhD in linguistics to explain it to me. He mentioned a sound shift in some parts where the "ng" in "-ing" endings became "n", but the previously ambiguous vowel stuck with being a long e, so a word like "roasting" would be pronounced as "roasteen"
Yep, I've heard of that too. It's a pain for linguists who are trying to do research on the "-ing"/"-in'" variation, since it's hard to decide how to categorize that.
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Yeah, that's what I'm struggling with. I was just chatting with my buddy who has his PhD in linguistics to explain it to me. He mentioned a sound shift in some parts where the "ng" in "-ing" endings became "n", but the previously ambiguous vowel stuck with being a long e, so a word like "roasting" would be pronounced as "roasteen"
Yep, I've heard of that too. It's a pain for linguists who are trying to do research on the "-ing"/"-in'" variation, since it's hard to decide how to categorize that.
And this is why linguists drink so much jynnan tonnyx.
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Based on a bit of research into Medieval guilds, here are my guesses for Guilds card names (those already revealed in bold):
<Modified from before since Journeyman has to cost $5>
BEguild ($4) --> AD = Advocate
CBguild ($5) --> BA = Baker
CVguild ($5) --> BU = Butcher
DNguild ($2) --> CM = Candlestick Maker
EPguild ($3) --> DO = Doctor
GPguild ($3) --> FO = Founder (or Foundry)
HVguild ($5) --> GU = Guild Hall
IFguild ($4) --> HE = Herald
NHguild ($5) --> MG = Merchant Guild (or Master Guildsman)
NJguild ($2) --> MI = Miller
TPguild ($5) --> SO = Sojourner renamed to Journeyman (?)
UWguild ($4) --> TV = Trading Village (or Tavern)
UYguild ($4) --> TX = Tax Collector
None of these seem like they could be a treasure. What about Mill for "MI"? Perhaps $0, gain a coin token, or something. But that doesn't quite fit with the treasure-naming scheme.. a Mill is a place that makes thing, or an action of making things, not the thing that is made. Foundry has the same issue. "Tax" could be a treasure, referring to the specific coin as the "tax". And makes sense giving a coin token, since a tax is something whose use is a little delayed.
Edit: Come to think of it, Quarry is a treasure, so maybe Mill or Foundry are possible.
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If I try to pronounce "sleenk" and "slink", they sound the same.
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Do you pronounce need and been with different ee sounds?
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Yes. Been is homophonous with Ben.
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Really? To me, been would always rhyme with queen etc. Long ee sound.
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That's a regional thing. I pronounce "been" as "bin", with a short i sound. But "ee" is still a long e sound in most words (queen, seen, teen, green...).
So I would pronounce "slink" and "sleenk" differently. Short i sound for the former, long e sound for the latter.
I'm trying to think of other words I pronounce with a short i that are spelled with ee, but "been" is the only one I can think of.
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Now I think about it I do sometimes pronounce been as bin. I kind of swap between the two.
I'm not sure I would ever pronounce it similarly to Ben though.
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Sean Bean has a weird name. Two times the same vowel combinations, but pronounced quite differently.
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Sean Bean has a weird name. Two times the same vowel combinations, but pronounced quite differently.
You mean you don't pronounce it "Seen Been"?
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I've been through these rough thoughts thoroughly, and they are little than a *cough* hiccough.
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BEguild ($4) --> AD = Advisor
CBguild ($5) --> BA = Baker
CVguild ($5) --> BU = Butcher
DNguild ($2) --> CM = Cheesemaker
EPguild ($3) --> DO = Doctor
GPguild ($3) --> FO = ???
HVguild ($5) --> GU = Guild Hall
IFguild ($4) --> HE = Herald
NHguild ($5) --> MG = Merchant Guild
NJguild ($2) --> MI = Miller/Mime/Magician
TPguild ($5) --> SO = Journeyman
UWguild ($4) --> TV = Tavern
UYguild ($4) --> TX = Tax Collector
Would be my guess. Cheese is mentioned three times on the blurb so it is most likely making an appearance. Whereas candlestick maker completes the rhyme and is likely for humorous purposes.
Also Ad, could be Advisor. Advisor is mentioned in the Guilds blurb also.
Miller and Mime seem more likely than Magician but it could fit maybe.
The rest seem apt. No Idea about FO as yet.
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MI -> Michigan
TX -> Texas
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BEguild ($4) --> AD = Advisor
CBguild ($5) --> BA = Baker
CVguild ($5) --> BU = Butcher
DNguild ($2) --> CM = Cheesemaker
EPguild ($3) --> DO = Doctor
GPguild ($3) --> FO = ???
HVguild ($5) --> GU = Guild Hall
IFguild ($4) --> HE = Herald
NHguild ($5) --> MG = Merchant Guild
NJguild ($2) --> MI = Miller/Mime/Magician
TPguild ($5) --> SO = Journeyman
UWguild ($4) --> TV = Tavern
UYguild ($4) --> TX = Tax Collector
Would be my guess. Cheese is mentioned three times on the blurb so it is most likely making an appearance. Whereas candlestick maker completes the rhyme and is likely for humourus porposes.
I'd agree with you, except Butcher and Baker were done by the same artist. How much would you like to wager that they asked her to do Butcher, Baker, and Candlestick Maker?
Also, Cheesemaker would most likely be CH.
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We've also seen a leaked picture of candles.
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I kind of want MI to be Milliner: "Take a coin token, +1 coin token per card you have in play with artwork that shows a person wearing a hat ."
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Miller
$2 - Action
+2 Cards
+1 Action
--
While this is in play, when another player investigates you, they will see your alignment as "Mafia".
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... we should totally make a mafia game with a dominion mini-game.
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Just noticed this in Altar's secret history:
Originally it was Foundry, then Tinker.
So I think there's a good chance those names could get "re"-used on different cards - and Foundry fits.
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Miller
$3 - Action
Boast loudly and drunkenly about how your daughter can spin straw into gold, and then see what happens.
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... we should totally make a mafia game with a dominion mini-game.
I've thought about that, where the cards have different mafia-related things.
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no, I mean actually a game of dominion. Like, you have a deck, and buy cards and stuff.
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no, I mean actually a game of dominion. Like, you have a deck, and buy cards and stuff.
Yeah, during night you're playing dominion and some of the cards do mafia-related things, then the day is a normal mafia day. Similar to MXXII.
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BEguild ($4) --> AD = Advisor
CBguild ($5) --> BA = Baker
CVguild ($5) --> BU = Butcher
DNguild ($2) --> CM = Cheesemaker
EPguild ($3) --> DO = Doctor
GPguild ($3) --> FO = ???
HVguild ($5) --> GU = Guild Hall
IFguild ($4) --> HE = Herald
NHguild ($5) --> MG = Merchant Guild
NJguild ($2) --> MI = Miller/Mime/Magician
TPguild ($5) --> SO = Journeyman
UWguild ($4) --> TV = Tavern
UYguild ($4) --> TX = Tax Collector
Would be my guess. Cheese is mentioned three times on the blurb so it is most likely making an appearance. Whereas candlestick maker completes the rhyme and is likely for humorous purposes.
Also Ad, could be Advisor. Advisor is mentioned in the Guilds blurb also.
Miller and Mime seem more likely than Magician but it could fit maybe.
The rest seem apt. No Idea about FO as yet.
None of those are clearly attacks. Tax Collector maybe. Also Guild Hall doesn't really strike me as a victory card... but those are still pretty good guesses
Possible FOs: Foreman, Foreigner, Fool
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BEguild ($4) --> AD = Advisor
CBguild ($5) --> BA = Baker
CVguild ($5) --> BU = Butcher
DNguild ($2) --> CM = Cheesemaker
EPguild ($3) --> DO = Doctor
GPguild ($3) --> FO = ???
HVguild ($5) --> GU = Guild Hall
IFguild ($4) --> HE = Herald
NHguild ($5) --> MG = Merchant Guild
NJguild ($2) --> MI = Miller/Mime/Magician
TPguild ($5) --> SO = Journeyman
UWguild ($4) --> TV = Tavern
UYguild ($4) --> TX = Tax Collector
Would be my guess. Cheese is mentioned three times on the blurb so it is most likely making an appearance. Whereas candlestick maker completes the rhyme and is likely for humorous purposes.
Also Ad, could be Advisor. Advisor is mentioned in the Guilds blurb also.
Miller and Mime seem more likely than Magician but it could fit maybe.
The rest seem apt. No Idea about FO as yet.
None of those are clearly attacks. Tax Collector maybe. Also Guild Hall doesn't really strike me as a victory card... but those are still pretty good guesses
Possible FOs: Foreman, Foreigner, Fool
Fool should give 2 actions- so we can be village fools.
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Possible FOs: Foreman, Foreigner, Fool
Forester.
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Possible FOs: Foreman, Foreigner, Fool
Forester.
Forager, ... wait?
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Possible FOs: Foreman, Foreigner, Fool
Forester.
Or cause we need a victory card, just "Forest"
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no, I mean actually a game of dominion. Like, you have a deck, and buy cards and stuff.
Yeah, during night you're playing dominion and some of the cards do mafia-related things, then the day is a normal mafia day. Similar to MXXII.
We had that game. DoMafia I, by Archetype.
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As we've seen only straight Action cards, I really like to see one Victory and one Reaction card in this set (Both Alchemy and Cornucopia had a Victory card, Alchemy didn't have a Reaction, though). A Treasure Card would be nice, but not necessary for me (Both Alchemy and Cornucopia had one).
Then I think we will see 2 Attack cards, one Curser and maybe one that messes with the top of your opponents' decks (each set had at least one curser, Alchemy had 2 Attacks and Cornupia 3 Attacks).
We haven't seen any card with +Buy yet, maybe one Attack card will have +Buy, but I expect 2 cards to come with +Buy (Alchemy had one, Cornucopia had two).
Herald is a pseudo-village. But will there be a real village with +2 Actions? I guess, yes. (Cornucopia had even 2 villages, Alchemy had one and one pseudo village)
What else is missing?
No card which gains cards so far; Butcher doesn't count, I mean a Workshop variant, Alchemy had University and Cornucopia had Horn of Plenty.
Herald is kinda non-terminal draw, but as Cornucopia had Hunting Party and Alchemy had Alchemist, Apothecary and Scrying Pool we might see one.
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As we've seen only straight Action cards, I really like to see one Victory and one Reaction card in this set (Both Alchemy and Cornucopia had a Victory card, Alchemy didn't have a Reaction, though). A Treasure Card would be nice, but not necessary for me (Both Alchemy and Cornucopia had one).
Then I think we will see 2 Attack cards, one Curser and maybe one that messes with the top of your opponents' decks (each set had at least one curser, Alchemy had 2 Attacks and Cornupia 3 Attacks).
We haven't seen any card with +Buy yet, maybe one Attack card will have +Buy, but I expect 2 cards to come with +Buy (Alchemy had one, Cornucopia had two).
Herald is a pseudo-village. But will there be a real village with +2 Actions? I guess, yes. (Cornucopia had even 2 villages, Alchemy had one and one pseudo village)
What else is missing?
No card which gains cards so far; Butcher doesn't count, I mean a Workshop variant, Alchemy had University and Cornucopia had Horn of Plenty.
Herald is kinda non-terminal draw, but as Cornucopia had Hunting Party and Alchemy had Alchemist, Apothecary and Scrying Pool we might see one.
While he does have to keep in mind the niches to be filled, so that a purely random kingdom will continue to have the right proportions of +Actions/+Buys/etc, I would like to think his primary objective is to create cards that are interesting and fully exploring his chosen themes.
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+Buy is less important when you have overpay effects and coin tokens. Have excess money? Save it or spend it on overpaying. We may only have one card that gives +Buy in the set.
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For non-terminal draw, what about something like:
$2 - Action
+2 Cards
You may pay a coin token. If you do, +1 Action.
--
When you buy this, you may overpay for it. For each $1 you overpaid, gain a coin token.
Maybe allow multiple coin tokens to be paid for +1 Action each, making it a potential Village as well.
Alternatively, make it a Village to start and you can pay coin tokens for extra draw?
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GPguild ($3) --> FO = Footman
HVguild ($5) --> GU = Guide
? Is footman a thematic thing?
Also, does anyone know if this can be preordered online anywhere yet?
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Based on a bit of research into Medieval guilds, here are my guesses for Guilds card names (those already revealed in bold):
<Modified to bold Herald and add another possibility I had thought of for AD...>
BEguild ($4) --> AD = Advocate (or Adept)
CBguild ($5) --> BA = Baker
CVguild ($5) --> BU = Butcher
DNguild ($2) --> CM = Candlestick Maker
EPguild ($3) --> DO = Doctor
GPguild ($3) --> FO = Founder (or Foundry)
HVguild ($5) --> GU = Guild Hall
IFguild ($4) --> HE = Herald
NHguild ($5) --> MG = Merchant Guild (or Master Guildsman)
NJguild ($2) --> MI = Miller
TPguild ($5) --> SO = Sojourner renamed to Journeyman (?)
UWguild ($4) --> TV = Trading Village (or Tavern)
UYguild ($4) --> TX = Tax Collector
MG could also be Magistrate. GU could be Guildmaster
and I kinda want FO to be Fountain. And MI should be Milliner (a maker of hats).
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For non-terminal draw, what about something like:
$2 - Action
+2 Cards
You may pay a coin token. If you do, +1 Action.
--
When you buy this, you may overpay for it. For each $1 you overpaid, gain a coin token.
Maybe allow multiple coin tokens to be paid for +1 Action each, making it a potential Village as well.
Alternatively, make it a Village to start and you can pay coin tokens for extra draw?
Sounds like a lot for a cost $2 card. A cost $2 card that lets you save cash for later seems to be worth buying just for that benefit. How about this:
Candlestick Maker
$2+ - Action
+1 Card
+1 Action
--
When you buy this, you may overpay for it. For each $1 you overpaid, gain a coin token.
A useless cantrip once it's in your deck, but still worth buying in order to save cash for later. Am I off-base here?
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There really aren't so many situations in which you'd want to lose $4 (and a buy) now in order to have an extra $2 later, e.g. Also, Cantrips aren't totally neutral to your deck, since you can draw them dead, and if you get Militia'd (or draw them with a Hamlet) you don't know whether to discard them or not. The only reason I'd ever buy this would be Vineyards.
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Eh, maybe you're right. Maybe if it was "+1 Action, Gain a coin token" instead of "+1 Card, +1 Action"?
Or maybe I should stop speculating, and wait patiently for the rules like everyone else. :)
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For non-terminal draw, what about something like:
$2 - Action
+2 Cards
You may pay a coin token. If you do, +1 Action.
--
When you buy this, you may overpay for it. For each $1 you overpaid, gain a coin token.
Maybe allow multiple coin tokens to be paid for +1 Action each, making it a potential Village as well.
Alternatively, make it a Village to start and you can pay coin tokens for extra draw?
Sounds like a lot for a cost $2 card. A cost $2 card that lets you save cash for later seems to be worth buying just for that benefit. How about this:
Candlestick Maker
$2+ - Action
+1 Card
+1 Action
--
When you buy this, you may overpay for it. For each $1 you overpaid, gain a coin token.
A useless cantrip once it's in your deck, but still worth buying in order to save cash for later. Am I off-base here?
Mostly useless cantrips are fine at $2 (Pearl Diver, Vagrant), and the card will be great in games with no +buy, but it should have at least SOME effect that makes it possibly worth buying at $2.
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For non-terminal draw, what about something like:
$2 - Action
+2 Cards
You may pay a coin token. If you do, +1 Action.
--
When you buy this, you may overpay for it. For each $1 you overpaid, gain a coin token.
Maybe allow multiple coin tokens to be paid for +1 Action each, making it a potential Village as well.
Alternatively, make it a Village to start and you can pay coin tokens for extra draw?
Sounds like a lot for a cost $2 card. A cost $2 card that lets you save cash for later seems to be worth buying just for that benefit. How about this:
Candlestick Maker
$2+ - Action
+1 Card
+1 Action
--
When you buy this, you may overpay for it. For each $1 you overpaid, gain a coin token.
A useless cantrip once it's in your deck, but still worth buying in order to save cash for later. Am I off-base here?
Mostly useless cantrips are fine at $2 (Pearl Diver, Vagrant), and the card will be great in games with no +buy, but it should have at least SOME effect that makes it possibly worth buying at $2.
How about after the cantrip portion, you add:
You may trash this card. If you do, gain a card costing up to $1 more than it.
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Also, does anyone know if this can be preordered online anywhere yet?
l have it preordered at Boards & Bits.
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Everyone seems to think the Candlestick maker will be the one that has overpayment for coin tokens. Does that fit thematically? Just because he makes stuff? I guess he can sell his candles at a later date.
It would make more sense for that to be on something called Guild Hall (you invest in your guild and it you get returns later), or Merchant Guild, or Tax Collector.
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I posted this in another thread, but it really belongs here. We've just sort of taken it as a given that "SO" was originally something like "Sojourner" which was then renamed to Journeyman. But the two words mean very different things. It's just as likely that the GU (the other $5 card) was originally named something too close to "Guilds" and was renamed, in the same way that "Hinterland" was renamed to "Farmland" in the Hinterlands expansion.
In that case, we should also think of SO names. I suggested Sorceress (or possibly Sorcerer) as a Curser, but I'm sure you guys can think of others.
Or, we could wait a few days for it all to be released, but where's the fun in that?
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Everyone seems to think the Candlestick maker will be the one that has overpayment for coin tokens. Does that fit thematically? Just because he makes stuff? I guess he can sell his candles at a later date.
My two reasons why I think it's the Candlestick Maker (assuming that's what "CM" is):
1. He only costs $2, so there's plenty of opportunity for overpayment.
2. The Butcher and Baker both make use of coin tokens, so it makes sense that the Candlestick Maker would also make use of coin tokens.
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In that case, we should also think of SO names. I suggested Sorceress (or possibly Sorcerer) as a Curser, but I'm sure you guys can think of others.
Sovereign might be a good name for a victory card that does something with coin tokens, since it could mean a rank of nobility or it could mean a coin.
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I would think sovereign would be out as a card name because it's basically a synonym for a king or an emperor, which is really the role of the players in the game. If a sovereign is part of someone's dominion then he's not very sovereign.
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I posted this in another thread, but it really belongs here. We've just sort of taken it as a given that "SO" was originally something like "Sojourner" which was then renamed to Journeyman. But the two words mean very different things. It's just as likely that the GU (the other $5 card) was originally named something too close to "Guilds" and was renamed, in the same way that "Hinterland" was renamed to "Farmland" in the Hinterlands expansion.
In that case, we should also think of SO names. I suggested Sorceress (or possibly Sorcerer) as a Curser, but I'm sure you guys can think of others.
Or, we could wait a few days for it all to be released, but where's the fun in that?
Soup Chef!
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I find it highly amusing to look on my unread posts list and see the thread "first small Guilds Spoiler" when we currently have almost half the expansion released.
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BEguild ($4) --> AD = Advisor
CBguild ($5) --> BA = Baker
CVguild ($5) --> BU = Butcher
DNguild ($2) --> CM = Candlestick Maker
EPguild ($3) --> DO = Doctor
GPguild ($3) --> FO = Masterpiece
HVguild ($5) --> GU = Journeyman
IFguild ($4) --> HE = Herald
NHguild ($5) --> MG = Merchant Guild
NJguild ($2) --> MI = Stonemason
TPguild ($5) --> SO = Soothsayer
UWguild ($4) --> TV = Plaza
UYguild ($4) --> TX = Taxman
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UWguild ($4) --> TV = Plaza
Which, being a village, was probably Trading Village, and they decided "Hey, do we really need more cards that start with 'Trade' or 'Trading'?"
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I wonder when those acronyms were decided. We know Guilds was more or less finalized before Dark Ages (since it was originally scheduled to come first, right?), so the names were probably already chosen by then, but were they earlier than that?
I wonder if FO used to be called "Fool's Gold," since in one of the addenda to the Secret History of Hinterlands he mentioned that "Fool's Gold" was a name that bounced around to a lot of cards.
MI was probably "Miller" since it "grinds" a big card into two smaller cards. I wonder why it changed.
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Maybe Journeyman was originally Guide or Guildmaster or something similar.
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if only the Plaza were a Tub.
TV = Tub Village?
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MI stands for the Masonic Illuminati, that clandestine cabal of stonemasons from which Guilds derives its icon.
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MI stands for the Masonic Illuminati, that clandestine cabal of stonemasons from which Guilds derives its icon.
Well gosh, I wonder who made Donald change that name.
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Steve Jackson?
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MI was probably "Miller" since it "grinds" a big card into two smaller cards. I wonder why it changed.
Donald realized that much of his target audience plays forum mafia, and hence, HATES Millers.
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MI was probably "Miller" since it "grinds" a big card into two smaller cards. I wonder why it changed.
Donald realized that much of his target audience plays forum mafia, and hence, HATES Millers.
I imagine the Magic-playing section also hates millers.