Dominion Strategy Forum
Dominion => Game Reports => Topic started by: jotheonah on November 30, 2012, 11:13:23 pm
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http://dominion.isotropic.org/gamelog/201211/30/game-20121130-201037-1f778ba0.html
Not a lot to say about it, just thought this was a silly little game.
Am a little curious if you all agree on the Governor/Chapel opening - I only ended up playing Chapel once.
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agree with governor chapel. the one time you use chapel is very significant.
also i lol'ed at the end.
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had exactly enough buys, too.
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i love when people win with negative points.
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i love when people win with negative points.
Though this could have easily been a blowout had he piled out the Duchies instead ;)
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i love when people win with negative points.
Though this could have easily been a blowout had he piled out the Duchies instead ;)
it wouldn't have been nearly as cool
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Definitely Governor-Chapel, it's one of the best openings and I agree with ehunt, your one Chapel play was significant.
Great game log. Thx for sharing.
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i love when people win with negative points.
Though this could have easily been a blowout had he piled out the Duchies instead ;)
it wouldn't have been nearly as cool
4pile >> 3 pile ;-)
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One of the most interesting elements of this game is using Governor as part of an engine-building strategy rather than going for a Governor megaturn. Using Governor early to remodel an Estate to a Bridge is subtle but really smart.
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One of the most interesting elements of this game is using Governor as part of an engine-building strategy rather than going for a Governor megaturn. Using Governor early to remodel an Estate to a Bridge is subtle but really smart.
I feel like it's a sign that you spend too much time on dominion strategy if Governer makes you think of a megaturn rather than more straightforward things like, hey, I can upgrade my estate or draw some cards.
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I would love to play this kingdom with Talisman ;D
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One of the most interesting elements of this game is using Governor as part of an engine-building strategy rather than going for a Governor megaturn. Using Governor early to remodel an Estate to a Bridge is subtle but really smart.
I feel like it's a sign that you spend too much time on dominion strategy if Governer makes you think of a megaturn rather than more straightforward things like, hey, I can upgrade my estate or draw some cards.
maybe i'm doing it wrong but i go for megaturn like 10x more often than i remodel estates than draw cards.
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My point is that there are a few cards with such powerful self synergy that you can get a pretty good strategy going by purchasing virtually nothing else. Governor, Minion, Ill-Gotten Gains, and Hunting Party are a few examples. It seems that we've become so accustomed to the respective spamming strats, that to use one of these cards in isolation appears subtle.