-Roll- | ---Name/// | ///Attack... | ...Defense,,, | ,,,Damage--- | ---Treasure/// | ///Notes |
1 | Bandit | 14 | 14 | 1 Wound | 3 Gold + | +: Recieve 1 Weapon Token |
2 | Banshee | 23 | 16 | X | 4 Gold | X: Recieve 1 Wound or -3 Defence this game |
3 | Bee Swarm | 10 | 6 | 1 Wound | X | X: Recieve 2 Gold or 1 Class Token |
4 | Behemoth | 20 | 21 | 1 Wound | 4 Gold | You may spend a weapon token to skip this fight |
5 | Brass Golem | 16 | 15 | 1 Wound | 2 Gold + | +: Recieve 2 Gold more if you both killed and dodged. |
6 | Cache | - | - | - | - | Gain 2 Gold |
7 | Carnivorous Plant | 10 | 16 | 1 Wound | 1 Gold | |
8 | Dancing Sword | 21 | 8 | 1 Wound | 3 Gold + | +: Recieve +1 Attack strength this game |
9 | Demon | 17 | 17 | 1 Wound | 4 Gold | Class Tokens and Weapon Tokens can't be used this fight |
10 | Doppleganger | 14 | X | 1 Wound | 3 Gold | X is your hero's defence |
11 | Extra Bitey | - | - | - | - | The next monster does double damage |
12 | Extra Scary | - | - | - | - | The next monster has +3 attack |
13 | Extra Tough | - | - | - | - | The next monster has +3 defence |
14 | Extra Wealthy | - | - | - | - | The next monster has +3 Gold |
15 | Fire Elemental | 18 | 14 | 1 Wound | X | X: 1 Gold per 3 Defence you have (round down) |
16 | Gargoyle | 13 | 19 | 1 Wound | 2 Gold | |
17 | Giant | 24 | 20 | 1 Wound | 5 Gold | |
18 | Giant Cockroach | 11 | 12 | 1 Wound | 2 Gold + | +: Recieve -1 defence this game |
19 | Giant Crab | 8 | 18 | 1 Wound | 2 Gold + | +: Recieve +1 defence this game |
20 | Giant Scorpion | 19 | 12 | 2 Wounds + | 3 Gold | +: You won't die this turn |
21 | Giant Spider | 17 | 19 | X | 3 Gold | X: Gain a poison token (Take 1 Wound each turn after this one) |
22 | Giant Toad | 14 | 12 | 1 Wound | 2 Gold+ | +: Recieve 1 +1 die before rolling (use once) token |
23 | Giant Turtle | 9 | 14 | 1 Wound | 1 Gold | |
24 | Goblin | 13 | 10 | 1 Wound | 2 Gold | |
25 | Gold Vein | - | - | - | - | Roll an Attack, gain 1 Gold per 5 attack strength (round down) |
26 | Gopher | 6 | 7 | 0 Wounds | 1 Gold | |
27 | Griffin | 11 | 13 | 1 Wound + | 3 Gold | +: Lose 2 Gold |
28 | Guardian | 10 | 16 | 1 Wound | X | X: Turn over an encounter card, skipping and discarding modifiers. You may visit it if you want; no-one else can. |
29 | Healing Pool | - | - | - | - | Either heal 1 Wound, or discard all Penalty tokens (not Boasts) |
30 | Hellhound | 16 | 10 | 1 Wound | 3 Gold + | +: You may take 1 Wound for another 3 Gold |
31 | Magic Pool | - | - | - | - | Recieve 1 Weapon Token or 1 Class Token |
32 | Mercenary | 18 | 20 | 2 Wounds | 5 Gold | You may pay 1 Gold to skip this fight. |
33 | Minotaur | 20 | 14 | 1 Wound | 4 Gold | |
34 | Mummy | 18 | 14 | X | 3 Gold | X: Take double damage next turn. |
35 | Mushroom Man | 15 | 14 | 2 Wounds | 2 Gold+ | +: Heal 1 wound after combat |
36 | Ogre | 16 | 13 | 1 Wound | 3 Gold | |
37 | Ooze | 20 | 11 | 1 Wound + | 3 Gold | +: Lose 1 Weapon Token |
38 | Pixie | 14 | 11 | X | 2 Gold | X: Lose 3 Gold |
39 | Shadow | 12 | 9 | X | 1 Gold | X: 2 Wounds if you have no more than 1 Wound, otherwise 0 |
40 | Side Passage | - | - | - | - | The next encounter is a choice of two Encounter; just visit one of them of your choice. |
41 | Skelephant | 13 | 8 | 1 Wound | 2 Gold | |
42 | Slime Monster | 22 | 18 | 1 Wound + | 4 Gold | +: Recieve -1 Die this game |
43 | Spear Trap | - | - | - | - | Take 1 Wound |
44 | Titan | 22 | 24 | 1 Wound | 5 Gold | |
45 | Troll | 20 | 15 | 1 Wound | 4 Gold | If you don't kill this fight it a 2nd time |
46 | Unicorn | 12 | 8 | 1 Wound | X | X: Recieve 1 before rolling +1 die (one use) token |
47 | Vampire | 21 | 18 | X | 4 Gold | X: 2 Wounds if you have 2 or more wounds, otherwise 1 wound |
48 | Will-o-wisp | 19 | 15 | X | 2 Gold | X: Lose 1 Class Token |
49 | Witch | 15 | 10 | 1 Wound + | 2 Gold | +: Recieve -3 defence this game |
50 | Wolf | 12 | 11 | 1 Wound | 1 Gold | |
51 | Gladiator | 15 | 15 | 1 Wound | X | Before this fight secretly pay up to 5 Gold. X: Twice what you paid |