Dominion Strategy Forum

Dominion => Rules Questions => Topic started by: michaeljb on November 12, 2012, 03:41:16 pm

Title: Why do Shelters cost $1 instead of $1*?
Post by: michaeljb on November 12, 2012, 03:41:16 pm
Madman, Mercenary, Spoils, and each of the Prizes cost $0* instead of $0, presumably to remind players that they are not part of the Supply (in addition to the reminder in the card text).

Peddler costs $8* instead of $8 to remind players that its cost changes all the time (in addition to the reminder in the card text).

Shelters cost $1, but are never part of the Supply (but have no reminder in the card text).

Is it just because the rules for Shelters specify that they only ever are in players' starting decks? I'm not completely satisfied by this answer; the rules specify for each of the $0* cards that they are not in the Supply (and they even get a reminder on the card text! Why don't Shelters have this? There's plenty of room, except possibly on Overgrown Estate).

Giving Madman, Mercenary, and Spoils the * makes sense, since otherwise each of them looks a lot like a normal Kingdom pile; there's 10 cards in the Madman and Mercenary piles (just like other Kingdom piles) and 15 Spoils (Rats is a Kingdom pile that breaks the rule of 10 cards, so why not Spoils?), but Prizes and Shelters don't closely resemble any other pile.

Basically, it looks to me like cards have * next to their cost if they have a variable cost (Peddler) or if they're not part of the Supply. Once in your deck, the * doesn't matter (except for Peddler--costs $8 for trash-for-benefit stuff, but still matters that its cost adjusts in games with Farmland) since you treat cards that cost $0* as if they cost $0. So since Shelters are never in the Supply, I think they should cost $1*.

One possible reason I can think of is because $1* might be a confusing cost for new players, but considering other cards in Dark Ages I don't think that argument holds any weight. Another explanation I can think of, and I think is more likely, is that no one thought of making them cost $1*. Third, and probably most likely, is that their special type and color should be enough of a reminder that they are not part of the Supply. (but Prize is a special type and it still gets a reminder...)

Isn't nitpicking fun?

tl;dr The costs $1 and $1* are totally different! And Shelters should cost $1* because they're not in the Supply. But maybe the special color makes up for the lack of * and reminder text on the card.
Title: Re: Why do Shelters cost $1 instead of $1*?
Post by: Donald X. on November 12, 2012, 03:48:44 pm
Shelters cost $1, but are never part of the Supply (but have no reminder in the card text).

Is it just because the rules for Shelters specify that they only ever are in players' starting decks? I'm not completely satisfied by this answer; the rules specify for each of the $0* cards that they are not in the Supply (and they even get a reminder on the card text! Why don't Shelters have this? There's plenty of room, except possibly on Overgrown Estate).
It's because they aren't sitting there in a pile, looking like you could buy them.
Title: Re: Why do Shelters cost $1 instead of $1*?
Post by: michaeljb on November 12, 2012, 03:57:06 pm
Shelters cost $1, but are never part of the Supply (but have no reminder in the card text).

Is it just because the rules for Shelters specify that they only ever are in players' starting decks? I'm not completely satisfied by this answer; the rules specify for each of the $0* cards that they are not in the Supply (and they even get a reminder on the card text! Why don't Shelters have this? There's plenty of room, except possibly on Overgrown Estate).
It's because they aren't sitting there in a pile, looking like you could buy them.

Makes perfect sense. I didn't think of the fact that the not-in-the-supply reminder text on the card isn't doing anything for you when it's in your hand (except arguably Ambassador interaction), just when it's sitting in a pile.
Title: Re: Why do Shelters cost $1 instead of $1*?
Post by: Sakako on November 12, 2012, 11:34:21 pm
Does that mean that technically you can return Shelters to the supply with Ambassador, giving the player to your left the copy of whatever Shelter you return?
Title: Re: Why do Shelters cost $1 instead of $1*?
Post by: ftl on November 12, 2012, 11:36:24 pm
No, Shelters are not in the Supply, and you can't return them to the Supply.
Title: Re: Why do Shelters cost $1 instead of $1*?
Post by: michaeljb on November 12, 2012, 11:53:03 pm
Right, you can't return them. My point with bringing up the Ambassador interaction was that you might think you could Ambassador a Spoils or something, because you can see the pile right there you can put it back on, but the card itself reminds you it's not in the Supply.

With Shelters, like Donald pointed out, there's no pile to put them back on anyway, so you don't need the reminder.