Dominion Strategy Forum

Dominion => Dominion General Discussion => Topic started by: Dsell on October 28, 2012, 05:35:10 pm

Title: The best kind of megaturn!
Post by: Dsell on October 28, 2012, 05:35:10 pm
For me, megaturn engines are some of the most fun and satisfying strategies to pursue. It's not always possible, but when all the components are there, you know you're in for a fun ride.

So what kind of megaturn engine do you find most fun? Give me more choices and I'll add them to the list!
Title: Re: The best kind of megaturn!
Post by: Eevee on October 28, 2012, 05:55:33 pm
"Something else" is always more fun (making usually crappy cards work). But other than that, HoP baby.
Title: Re: The best kind of megaturn!
Post by: Qvist on October 28, 2012, 06:02:21 pm
Highway+Market ftw!
Title: Re: The best kind of megaturn!
Post by: brokoli on October 28, 2012, 06:10:53 pm
Horn of plenty of course !

(that said I really like Highway things too).
Title: Re: The best kind of megaturn!
Post by: TWoos on October 28, 2012, 07:23:28 pm
How does a Horn of Plenty megaturn work?
Title: Re: The best kind of megaturn!
Post by: ConMan on October 28, 2012, 07:40:45 pm
How does a Horn of Plenty megaturn work?
Quite poorly, usually.

Joking aside, the idea is to acquire a bunch of Horns, then on your megaturn draw them all along with enough other cards that you can exchange each Horn for a Province.
Title: Re: The best kind of megaturn!
Post by: Dsell on October 28, 2012, 07:55:04 pm
Highway+Market ftw!

Yeah, I love this one too! Should've had it on the original ballot.

I was also thinking of doing something with possession, but those aren't usually exactly megaturns, but it is sometimes turn after turn after turn after turn...
Title: Re: The best kind of megaturn!
Post by: DWetzel on October 28, 2012, 07:58:31 pm
Highways + villages + mass quantities of Ironworks, IMO.
Title: Re: The best kind of megaturn!
Post by: jotheonah on October 28, 2012, 10:10:21 pm
The Goons megaturn. There is something about seeing all those little black triangles on the Iso interface that directly stimulates the brain's pleasure center.
Title: Re: The best kind of megaturn!
Post by: dondon151 on October 28, 2012, 10:19:02 pm
I like my Bank megaturns.
Title: Re: The best kind of megaturn!
Post by: jonts26 on October 28, 2012, 10:23:52 pm
King's Court, Wharf, Coppersmith
Title: Re: The best kind of megaturn!
Post by: ycz6 on October 29, 2012, 01:19:58 am
Native Village/Coppersmith! (http://forum.dominionstrategy.com/index.php?topic=4260)
Title: Re: The best kind of megaturn!
Post by: Davio on October 29, 2012, 04:01:30 am
How does a Horn of Plenty megaturn work?
Hitting $7 and needing to grab Duchies because the game is close to ending.
Title: Re: The best kind of megaturn!
Post by: shMerker on October 29, 2012, 04:26:07 am
I haven't played Dark Ages + Hinterlands at all so I've never had the opportunity, but Highway/Market Square seems like it could be even more potent that Highway/Market, since now the components aren't competing with each other at the same price-point and the engine is overall cheaper to assemble.
Title: Re: The best kind of megaturn!
Post by: Lekkit on October 29, 2012, 06:17:25 am
Madman. Although, I guess it needs some other ,egaturn mechanic to work.
Title: Re: The best kind of megaturn!
Post by: brokoli on October 29, 2012, 07:04:51 am
Or activated City (level 2 : +$1 & +1 buy) + Diadem !!!
Title: Re: The best kind of megaturn!
Post by: aaron0013 on October 29, 2012, 07:59:02 am
I almost said Goons, but decided not to. Sure it's fun to get 300vp in one turn, but everyone hates you afterwards ::)

Gonna have to go with Native Villag/Bridge...especially when playing with newbies!
Title: Re: The best kind of megaturn!
Post by: gman314 on October 29, 2012, 05:43:47 pm
I said Goons, but I'm almost inclined to go with Other: KC + whatever which somehow made an engine thanks to the existence of KC.
Title: Re: The best kind of megaturn!
Post by: lowlife... on October 29, 2012, 07:44:39 pm
King's court with Worker's village

then 3 'Goons' cards

Guaranteed 7 buys and 21 VP's (from the Goons) plus whatever else one gets from the cards drawn with the worker's village, and also slowing the opponents down...
Title: Re: The best kind of megaturn!
Post by: Grujah on October 29, 2012, 07:52:26 pm
Imo, HoP is hardest and most interesting.
Title: Re: The best kind of megaturn!
Post by: Morgrim7 on October 29, 2012, 11:06:51 pm
Horn of Plenty. It is complicated to set up, and IRL if you are playing it with someone who doesn't know how to set it up, the expression of horror on their face when you do is priceless.
Title: Re: The best kind of megaturn!
Post by: PSGarak on October 30, 2012, 12:25:47 am
To me, the most satisfying victory is to come out ahead on a Grand Market split, and then use them buy the entire Estate pile in a single turn, ending the game on piles, the turn after my opponent bought their first Province.

I am aware that is a rather specific chain of events. That's part of what makes it so satisfying.
Title: Re: The best kind of megaturn!
Post by: dondon151 on October 30, 2012, 12:55:15 am
Adding to the above poster:

The kinds of megaturns that I enjoy the most, if you'd even call them megaturns, are 3-piling while sneaking out a win. Especially IRL, opponents don't expect it and many lols (for lack of a more fitting term) are to be had.
Title: Re: The best kind of megaturn!
Post by: jotheonah on October 30, 2012, 01:05:12 am
I kind of hate premature three-pile ending. I feel that many card which could be fun are not because they promote this kind of super lame end. University being foremost among them. I think they're a necessary evil, but I'm seldom satisfied when a game ends that way.
Title: Re: The best kind of megaturn!
Post by: Beyond Awesome on October 30, 2012, 01:48:58 am
I kind of hate premature three-pile ending. I feel that many card which could be fun are not because they promote this kind of super lame end. University being foremost among them. I think they're a necessary evil, but I'm seldom satisfied when a game ends that way.

Same here. I am good at looking out for those kind of endings, but I always feel unsatisfied when I pull an ending off like that. Though, every now and then, an opponent will pull a surprise like that on me. Although, not too often because I am usually careful keeping track of piles.
Title: Re: The best kind of megaturn!
Post by: Titandrake on October 30, 2012, 01:56:24 am
I personally like 3-piles. Somehow alternate victory conditions are always really interesting to me.

I don't like the slow but steady 3 piling as much as the "buy EVERYTHING" 3 piling, but it's the easiest way to control tempo and pace in the game, so it's still neat to me.
Title: Re: The best kind of megaturn!
Post by: jomini on October 30, 2012, 03:04:12 pm
My absolute favorite are things like "huh, you can DO that?". E.g.:

Embargoing the estates twice, buying them out, buying the curses out and winning by a score of 1-0.

Bootstrapping Kc/Iw/Hwy into a 3 pile ending (play 3 Hwy, Kc -> Kc -> Iw -> Iw gain 3 piles & win).

Gaining two Treasure Maps, playing them, drawing the golds and then remodeling them into provinces in one go.

Kc/Forge/Fortress/Fortress.

Trader a peddler, play a library with an empty hand.

Title: Re: The best kind of megaturn!
Post by: NoMoreFun on October 30, 2012, 03:36:53 pm
Adding to the above poster:

The kinds of megaturns that I enjoy the most, if you'd even call them megaturns, are 3-piling while sneaking out a win. Especially IRL, opponents don't expect it and many lols (for lack of a more fitting term) are to be had.

I love it when you look like a noob spamming ironworks etc., while your opponent pursues a "smart" strategy involving trashing, and then you win on piles because you still had your starting estates.
Title: Re: The best kind of megaturn!
Post by: NoMoreFun on October 30, 2012, 03:46:32 pm
Anything involving lots of reactions is always fun for me. I especially like Trader+Watchtower vs Mountebank. One time I had the combo against a KC'd Mountebank. I hope there are more exciting reactions to come.
Title: Re: The best kind of megaturn!
Post by: ednever on October 31, 2012, 01:27:14 pm
How about a Golem-Conspirator-Salvager mega turn?

http://dominion.isotropic.org/play

It's the mega turns you didn't even see before the game started that are the ones that make me smile the most.

Ed
Title: Re: The best kind of megaturn!
Post by: SwitchedFromStarcraft on October 31, 2012, 04:11:44 pm
Relative to the original question: Can I let you know when I have one?
Title: Re: The best kind of megaturn!
Post by: Dsell on October 31, 2012, 04:56:31 pm
Relative to the original question: Can I let you know when I have one?

Sure can! They are really fun, trust me. ;D
Title: Re: The best kind of megaturn!
Post by: SwitchedFromStarcraft on October 31, 2012, 05:13:45 pm
Relative to the original question: Can I let you know when I have one?

Sure can! They are really fun, trust me. ;D
My working definition is "a turn where I buy more than 2 provinces or 2 colonies".
Title: Re: The best kind of megaturn!
Post by: zahlman on November 25, 2012, 12:21:23 am
I like the kind where you draw (and partially build) a ~50 card deck, grab 2 Colonies to take the lead and pile out - without KC or TR.

http://dominion.isotropic.org/gamelog/201210/20/game-20121020-223437-522d229a.html

Superfast Quarry-Wharf-Village games are neat too. Although I mess them up as often as not :/

I've also recently become a fan of Outpost. Doubles the sadism of engines that over-draw your deck but can only buy a little at a time. Or double-Tac engines that have an Action to spare.

I voted for SP though. I especially like how it synergizes with Ambassador.
Title: Re: The best kind of megaturn!
Post by: SwitchedFromStarcraft on November 25, 2012, 07:42:25 am
Relative to the original question: Can I let you know when I have one?

Sure can! They are really fun, trust me. ;D
And now I know, they ARE fun. Failed to veto KC in a game yesterday, and bought Potion/Universities on a board with Highways, which split 5-5. Picked up a single woodcutter for the plus buy, and enough KC that everything worked towards the end. (Even got to discover that a KC'ed highway only gets you one price reduction, though 3 cards and 3 actions).  On my penultimate turn, I bought 4 provinces at $2 each, and on my last turn I used multiple universities to 3 pile while ahead, then bought 3 free provinces and a free duchy.
Title: Re: The best kind of megaturn!
Post by: jotheonah on November 25, 2012, 02:19:51 pm
The best mega turn is the elusive Rats megaturn. That's the turn you imagine must exist in your first few games of Dark Ages, because why else would your friends be letting so many Rats accumulate in their decks?