Dominion Strategy Forum

Dominion => Game Reports => Topic started by: jotheonah on October 27, 2012, 09:27:12 pm

Title: Cellar/Conspirator
Post by: jotheonah on October 27, 2012, 09:27:12 pm
http://dominion.isotropic.org/gamelog/201210/27/game-20121027-182203-be53954b.html

Here I wanted to do a Conspirator engine but bought way too much Treasure. so the game is kind of a mess. But I discovered that Cellar is a really good friend to Conspirator in an untrimmed deck. You just Cellar entire hands until you find Conspirators.
Title: Re: Cellar/Conspirator
Post by: jonts26 on October 28, 2012, 11:08:53 pm
Works a lot better with warehouses.

Hi Theory.
Title: Re: Cellar/Conspirator
Post by: Asklepios on October 29, 2012, 06:19:17 am
You're right about Cellar going well with Conspirator, and sure, in general Warehouse is better than Cellar for this purpose, but Cellar can be of greater benefit over Warehouse if you are running large +cards beforehand.

I'd also say you're right about too much treasure. Hoard rarely works well for Colony games at the best of times.

I would have approached it something like this:

http://dominion.isotropic.org/gamelog/201210/29/game-20121029-031724-81edd809.html

Onviously as a solo game it doesn't apply precisely - in all likelihood in areal game I'd be aiming for a three pile as soon as I was ahead on points, but certainly Talisman -> Conspirators and Workers Villages, plus Council Room for draw would have been my preference.